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    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)
    Thanks! I'll have to give it a try now. Will it work with an existing save? Should I delete any existing village chunks to play it safe?
    Posted in: Minecraft Mods
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    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)
    Can anyone point me to a list of known conflicts with other mods? I didn't see a link in the first post.
    Posted in: Minecraft Mods
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    posted a message on Ticking Entity Crash in Nether with 72 Mods
    Okay, I may have resolved this for the moment. As a last resort, I was going to delete my player.dat file so I could spawn away from whatever was causing the crash, but first I tried a second to last resort and temporarily set "Remove erroring Entity" to true in Forge config. The result was that I was Killed by a Phantom, but I had KeepInventory on and spawned at home. Save preserved, but there's still the issue of whatever caused the crash. I'm going to post a bug report for Mo Creatures now that I tracked the issue to the Phantom mob, at least.
    Posted in: Java Edition Support
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    posted a message on Problem w/ Forge (Tried all versions)
    Quote from grimallq»
    Get rid of Java 8. Or you'll have to manually configure anything not using the latest 1.7.10 Forge.

    I was going to suggest that next. I don't think Java 8 is meant to work with older versions of Minecraft.
    Posted in: Java Edition Support
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    posted a message on Ticking Entity Crash in Nether with 72 Mods
    Quote from grimallq»
    Crash apparently caused by a potion effect affecting the player.

    I saw that too, but I wasn't using a potion. It's possible I was struck by a mob that uses potion effects, and that somehow caused a conflict with the Advanced Genetics powers I have(Swim in Lava, Chicken Fall Immunity), but I need to figure out exactly where the potion effect came from and try to remove it via NBTExplorer or some other world editor.
    Posted in: Java Edition Support
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    posted a message on Minecraft, Mods, and Sounds
    Thanks for taking the time to write this. I'm a total noob when it comes to Java, but I want to learn code because it drives me nuts when I can't figure out why something doesn't work. Ideally, I'd like to be able to crawl inside the code when my game crashes and figure out exactly what went wrong and try to fix it. Your explanation goes a long way toward de-mystifying the actual processes involved.

    I suppose the issue isn't really sound, but because the sounds made by whatever entities trigger the crash are the last things I hear, it gives a false impression. Correlation doesn't equal causation, and all that. :)
    Posted in: Mods Discussion
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    posted a message on Problem w/ Forge (Tried all versions)
    Okay, I think I had a similar issue and resolved it, but let's try a few things first.

    1) Do a clean install of Minecraft. In your profile, choose the version you're going to use with Forge and run Vanilla Minecraft at least once to get the files Forge needs. (if it's 1.7.2, set that in your profile and run the game, no need to start a new world, just loading until the menu is enough)

    2)Download the latest version of Forge for the version of Minecraft you set in your profile. LATEST, not Recommended. This is one of the things that resolved my issue. Run the installer and watch to see if it downloads its libraries successfully. If it does, start the minecraft launcher and select the new Forge Profile it should have made.

    3)If it crashes on startup, it should generate a fresh crash report. Find it in the crash report folder and attach the entire text file. Hopefully, it doesn't crash, but if it does, I'd like to see if it's doing what mine did when I had issues.
    Posted in: Java Edition Support
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    posted a message on Ticking Entity Crash in Nether with 72 Mods
    Basically, I have no idea what's causing the crash, but it's severe enough that removing several mods and reloading the save leads to the same NPE. I can still hear the sound of whatever mob attacked me/was about to attack me before the crash even after removing Lycanites and Mo Creatures, so I'm hoping there's a fix. I really don't want to lose this game save.

    FORGE 10.13.2.1231 with 72 MODS: List of Mods

    Here's the crash log. I don't quite know where to find the Java log, but when I do, I'll add it and any other pertinent files and information.
    Posted in: Java Edition Support
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    posted a message on IC2 Coolant Help
    I was using the current version of both and forgot to mention that, but that's not terribly helpful given how frequently builds change. IC2 2-2.2.650 and Forge 10.13.2.1231

    I THINK that the mods listed in this are the same as when I was experiencing the issue: Pastebin link.

    EDIT: Cleaned up the list a bit to make it easier to read which mods I'm using: List of Mods.
    Posted in: Java Edition Support
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    posted a message on Minecraft, Mods, and Sounds
    I've had a lot of crashes lately while running mods, and I've read other things that make me wonder: is Minecraft predisposed to crashing because of sounds? apparently the reason why automatic chicken farms are problematic is that too many entities calling for sound files causes software issues. And that's just Vanilla Minecraft. Mods seem to work just fine until there's a glut of ten different mods all playing different sounds at the same time. There's a fundamental issue when sound is handled so poorly. Does anyone have any insight?
    Posted in: Mods Discussion
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    posted a message on Industrialcraft:A good use for coal coke,charcoal,and coal
    Any idea what the energy rating on coal coke is? I'm trying to figure out how many eu I'm getting per coal coke in the generator so I don't end up wasting them.
    Posted in: Survival Mode
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    posted a message on IC2 Coolant Help
    Okay, I somehow stumbled onto a way to change the canning machine GUI to the one in the wiki, but I'm still missing a step somewhere. I put in the lapis dust, I put in either a water cell or an empty cell, nothing happens either way. The machine is powered. I even used one of the other modes to add water to a tank, but it looks like the wrong tank.

    UPDATE: Okay, finally made some progress, but it seems like it's impossible to make coolant without using Buildcraft fluid pipes to fill the input tank on the left. The Fluid Ejector upgrade did not move the output tank's liquid to the input side, as the wiki said it would, but it let me drain the liquid into a buildcraft tank and pump it back into the right tank. Something is clearly hinky if there's no way to load the input tank manually(why on earth would there be a mode to drain liquid containers if it drains them into the wrong side?)
    Posted in: Java Edition Support
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    posted a message on IC2 Coolant Help
    I'm at my wits' end trying to make the wiki and the mod make sense. Maybe someone who's been playing the current version of this mod can help me out. How do you make the overclocker upgrade? It requires a coolant cell, but theres no way to make coolant anymore. Nothing in the wiki works. I can't even put empty cans in the canning machine, so I have no idea what I'm doing. Please, I have huge respect for modders and totally respect that mods are a work in progress. This is the first part of IC2 Experimental that's been an issue for me. The NEI interface hasn't been any help. what am I doing wrong?
    Posted in: Java Edition Support
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    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Anyone know offhand the config file that stores which mobs I've already encountered/can summon?
    Posted in: Minecraft Mods
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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Quote from Keybounce»
    You could just go and kill another one.

    I probably will, but it wanted to finish out the area of my first magic map first. Aurora Palace is the last thing added, right? Or is there somwthing going on with the Trollstein caves?
    Posted in: Minecraft Mods
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