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    posted a message on Order sensitive lock (Help)
    Quote from Izago

    I think the poor guy is looking for visual images or video tutorials.

    lol I can't do much better than Radiance though.


    Actually, I'm not looking for visual aid (But thanks all that posted videos) I want to figure this out by myself (sort of) just unsure what gates I should use.

    If I get really desperate, I'll look at those videos though :tongue.gif:

    @DouggieG: I don't intend to do programmable just yet :tongue.gif: But I want all buttons to be used and if pressed out of order resets tho whole thing.

    @krawllstryker and temptingpage: Using videos and images is helpful if you get stuck, I started that way and has gotten way better, still learning though.

    Once again though, thanks for all the input, I will put it to good use :biggrin.gif:
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Order sensitive lock (Help)
    What gates do I use? I'm guessing at least an RS nor latch, but how do I do the if...

    If A then B else C <- I need this in order to check if button is pressed in the right order right?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on New gate for Minecraft!
    http://www.minecraftforum.net/topic/429400-circuit-simulator-v081-rek/ <- Redstone simulator program with pistons
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on 3 way AND gate?
    I made my design more compact... And now, without repeaters :tongue.gif:

    (Used a piston to represent the door)

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on 3 way AND gate?
    This atleast works for my simulator...

    The truth table is: (A, B and C being inputs, Q output)
    ABC Q
    000 0
    001 0
    010 0
    011 1
    100 0
    101 1
    110 1
    111 1



    EDIT: The two repeaters at the outputs of the AND gates are redundant and if you want to "disable" the last entry in the truth table, hook the outputs of the AND gates to the inputs of an XOR gate :tongue.gif:
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Graphic glitch
    Quote from schematicdnb

    It's from forced anti-aliasing. Turn off any forced AA/AF from your video cards control panel by selecting something like "Let application decide"

    I have this problem with my ATI card, which makes me sad :sad.gif: Minecraft could really benefit visually from a little bit of AA.


    Hmm, might just be it... Gonna check it out when I get home, thanks.
    Posted in: Legacy Support
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    posted a message on Graphic glitch
    Hey there.

    I have an odd graphics glitch that happened to me a while back and before you suggest that it is the texture pack, it ain't... I have this glitch also on a freshly updated minecraft.



    I notice this mostly on torches, as I look down it decreases and increases as I look up...
    Posted in: Legacy Support
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    posted a message on The Water Clock And Water Conveyor Belt! *Now With Super Simple Tutorial!*
    What I saw as a first possibility was to channel loot from a mobtrap and seeing on redstone torches where your loot is at :tongue.gif:
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Hidden Treasure Room
    Yeah hide-stuff-behind-paintings is old but what about placing a redstone on the correct block to open it up? Maybe have the paintings there as a distraction...

    It's a good start though, you'll always have to start learning somewhere.

    Keep up the good spirits and don't let flaming texts bring you down.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Most Worthless Item in Minecraft
    Ink sac from squids?
    Posted in: Discussion
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    posted a message on My Piston Actuated Staircase
    Congratulations on finishing it, and it looks good too.

    I'd love to take a gander at the schematic.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on need help please. Redstone stuff
    Here you go:

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Where Should i start off?
    Quote from fledrel

    the door in question has a waterfall in front, so that when you hit a switch a piston cuts the water fall and is delayed long enough that when the break in the water gets to the door it will open long enough for you to go through, then the the waterfall is back to normal and the door closes as the break in the waterfall ends.


    ^ What he said.

    @fledrel: Thanks for simplifying it :tongue.gif:
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Where Should i start off?
    Well, you've done Jeb's apparantly, it's the 2x2 piston door.

    What I meant though to was to have a water fall flowing above the door, say 10 blocks above it, so when it's closed, the hidden door is even more hidden becouse it's behind the water fall.

    When you are opening the door time it so just as the "top" of the water hits the ground the door itself opens up.

    When you are closing the door, water starts flowing again, and just as the water hits the door opening, it closes.

    I'm at work so it's hard for me to explain without screenies, but I hope you understand what I mean... But this project may not be interesting to you :tongue.gif:
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Where Should i start off?
    Quote from NadelAddict

    I want to start making creations with redstone, but I would like for someone to maybe give me a list for redstone creations. Starting from the easiest( and by that i dont mean opening doors or exploding TNT.) I have been thinking of where to start for a while and i thought to finally ask here since I will most likely get better responses :biggrin.gif: Anyways please post and thanks :biggrin.gif:


    Make Jeb's door, but above is a water fall that shuts off, and time it correctly. Just as the water flows past the intended opening, the door opens. When you close, just as the water is about to "hit" the entrance, the door closes.
    Posted in: Redstone Discussion and Mechanisms
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