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  • RabidPigeon
  • Registered Member
  • Member for 12 years, 5 months, and 1 day
    Last active Sun, Sep, 18 2016 10:23:23
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  • 458 Total Posts
  • 12 Thanks
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  • View RabidPigeon's Profile

    1

    Jul 10, 2013
    RabidPigeon posted a message on [1.6.4] Zeppelin [1.0] REVIVAL *CANCELLED*
    Quote from Master9000X

    Oh and try make the size of the shiplimitless unlike the old one
    If they do that then someone would try to fly away and take EVERY block in the WORLD with them and crash their computer. So no, that would be dumb. And in the old one you could edit how big you could make your ship. I had mine set to 1024 I think, because my computer is pretty nice.
    Posted in: WIP Mods
  • View RabidPigeon's Profile

    1

    Jun 30, 2013
    RabidPigeon posted a message on [1.6.4] Zeppelin [1.0] REVIVAL *CANCELLED*
    This is the zeppelin mod. Not Zeppelin modified and changed to fit other mods. Do that on your own if you would like it so bad. This is a thread for the REVIVAL of the ZEPPELIN mod. So they're REVIVING the ZEPPELIN mod. Not REVIVING, CHANGING, EDITING, ADDING OTHER MODS TO, the ZEPPELIN mod. That would make it some other mod, and NOT the zeppelin mod. So please shut up if you are just going to request changes to the mod.
    Posted in: WIP Mods
  • View RabidPigeon's Profile

    1

    Jun 11, 2013
    RabidPigeon posted a message on Minecraft Dayz
    Under construction... -.- How did these guys make a video of it if it's under construction?!
    Posted in: Minecraft Mods
  • View RabidPigeon's Profile

    1

    Apr 13, 2013
    RabidPigeon posted a message on [1.6.2] WATER SHADER ALPHA - OVER 325,000 DOWNLOADS! - ITS BACK! OPTIFINE SUPPORT
    Quote from SuporeMaster

    Superbomb, could you make this as a shaderpack for GLSL shaders? It'd make it a lot easier for me :)
    If it'd be faster, then I'm all for it!
    Posted in: Minecraft Mods
  • View RabidPigeon's Profile

    1

    Jan 13, 2013
    RabidPigeon posted a message on [1.6.2] Vanilla with Sprinkles - Mods built to fit closely with the vanilla game (Last updated: 9/8)
    I think this is Jeb's to do list. He's added the sideways logs, redstone blocks, fancy fences, I mean really.
    Posted in: Minecraft Mods
  • View RabidPigeon's Profile

    1

    Aug 5, 2012
    RabidPigeon posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    95% 95% 95%... CMON! I have refreshed this sooooooooooooo much. I can't wait!

    or in swedish:
    eller Svenska:

    95% 95% 95% ... Kom igen! Jag har uppdaterats här sooooooooooooo mycket. Jag kan inte vänta!
    Posted in: Minecraft Mods
  • View RabidPigeon's Profile

    1

    Aug 4, 2012
    RabidPigeon posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from MorganMoonsgar

    Esse é o melhor mod de todos! Sinceramente, ele é ótimo para tudo! Espero que atualize rápido para a 1.3! =D
    And in english:
    This is the best mod ever! Honestly, it's great for everything! I hope you quickly update to 1.3! = D


    I <3 Google translator
    Posted in: Minecraft Mods
  • View RabidPigeon's Profile

    1

    Jul 26, 2012
    RabidPigeon posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    I've followed this topic for weeks... And now I can say... So when are you gonna make it 1.3 compatible and SMP compatible? (Trollface)
    (For future people- this is the day where 1.3 comes out. Even though your probably playing 8.312. lawlz)
    Posted in: WIP Mods
  • View RabidPigeon's Profile

    1

    Jun 2, 2012
    RabidPigeon posted a message on Ender Chest texture
    maybe it's in the gui folder in the texture. That's where the chest and large chests are.
    Posted in: Resource Pack Discussion
  • View RabidPigeon's Profile

    1

    Mar 2, 2012
    RabidPigeon posted a message on Smart Moving
    Not to annoy/pressure, but I DESPERATELY NEED THIS FOR 1.2! I don't want anyone telling me off not to say all this, but I've died like 30 times trying to grab a block in 1.2 and not bein' able too! It's literally KILLING MEH! D:
    Posted in: Minecraft Mods
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  • View RusticRedemption's Profile

    237

    Dec 28, 2011
    RusticRedemption posted a message on [x64][1.18.X] Ovo's Rustic Pack: Redemption v1.12 WIP [Updated: 2022-02-04]
    NOTE: Do not send PMs to the RusticRedemption Account, instead just post in the topic.

    Future updates to the pack will be posted on

    curseforge & Modrinth This forum will no longer

    be maintained.


    This is the continuation thread for Ovo's rustic pack, now slowly being completed by the community. We will try to keep this post updated as people submit textures. Find Ovo's original post HERE! All PMC traffic has been redirect to this thread. Ovo has let me know that he is currently done working on textures for good, along with playing Minecraft. However, he did say that he will try keep his PMC page updated with what we release.

    We also have a discord channel now! for update posts and sharing textures, as well as reporting bugs!
    DISCORD



    v1.4.1 for 1.10.X

    v1.12 for 1.18.X WIP

    Previous Versions
    v1.7 for 1.15 WIP v1.6.4 for 1.13/1.14 WIP v1.3 for 1.9.X v1.2.2 for 1.8.X v1.1.4 for 1.7.X

    v1.4 for 1.10.X

    v1.2.1 for 1.8.X
    v1.2.0 for 1.8.X

    v1.1.5 for 1.8.X
    v1.1.3 for 1.7.X

    v1.1.2 for 1.7.X
    v1.1.1 for 1.7.X
    v1.1.0 for 1.7.X

    v1.0.2 for 1.6.X

    v3.2.2 for 1.5.X
    v3.2.1 for 1.5.X
    v3.2.0 for 1.5.X
    v3.1.4 for 1.5.X
    v3.1.3 for 1.5.X
    v3.1.2 for 1.5.X
    v3.1.1 for 1.5.X
    v3.0.5 for 1.4.X
    v3.0.4 for 1.4.X
    v3.0.3 for 1.4.X


    Add-On packs
    To install, add the zip to the resource pack folder, and activate it in Minecraft! (Optifine required)

    Shader Files
    Normal-maps and speculars for use with shader packs
    v1.4
    Get it Here!

    Block Models
    Additional models and textures for various blocks in minecraft.
    (widly out of date, and needs a lot of fixing)
    Get it Here!

    Ovo's Classic GUI
    An older style UI for people who do not like the current UI - WIP
    v1.1 for 1.10.X ~ LoardVader
    Screen Shot ----- Get it Here!
    http://www.mediafire.com/file/c69qsvtx2xtkl9i/Ovo's Classic Inventory 1.1.zip

    Ovo's Transparent GUI
    A transparent UI style for epople who do not like any of the other styles. - WIP
    v1.1 for 1.10.X ~ LoardVader
    Screen Shot ----- Get it Here!
    http://www.mediafire.com/file/3oyxxxwsr7503z3/Ovo's Transparent Inventory 1.1.zip




    Has been moved to google drive!


    Even though Ovocean basically gave permission for people to use his textures for people to use to continue on their own flavor, it cannot be said the same for those who have contributed to Redemption. You MUST ask permission within this thread or you will be reported! Do not PM us for permission as it will be ignored or you will be told to post your request in this thread.
    This community thread and texture pack are maintained by LoardVader,and Pythros.

    Texture submissions are always wanted! New textures of missing stuff and re-textures of existing stuff, all submissions will be considered for inclusion (especially any missing textures).


    Missing Textures list has been moved to google drive

    Here's Ovo's pack style in his words:

    The best description I can make of the style I was going for is by showing what's already done. But in a wordier manner, I would say It's inspired by nature, hand-made stuff and fantasy; relatively simple and round shapes with a few details; colorful yet not too saturated ; no flat color plastic looking stuff/always have a bit of natural grain.


    Looking for Pocket Edition? JacquesRemy has converted this pack over for us! Their thread is over here!

    OVO'S RUSTIC PACK: REDEMPTION FOR ANDROID



    Rustic Redemption Image Vault

    Images are located in their respected folder as it were if it was in minecraft.jar.(Google Drive) -- Click on open folder to view contents as a thumbnail. If you can a weird error when trying to download from the link above, you have third-party cookies blocked in Chrome like myself, Pythros. You will need to add an exception. To do so, go to Settings\;Privacy\Content Settings\Manage Exceptions under Cookies and
    add ..]googleusercontent.com, then press OK.If you find any errors in naming or missing credits, send a PM to LoardVader describing what is wrong and he will fix the problem. But please follow this guideline to make it easier to understand the problem!


    Ovo's original credits:

    JohnSmith for the water and lava animations.
    Ghost2 for the HD paintings re-composition.
    Someone unknown, Misa, Sumpumpolis, XSSheep, Ovocean for the font.
    Misa, we are currently using some of her buffs and de-buffs textures as place holders.
    Posted in: Resource Packs
  • View Ri5ux's Profile

    355

    Oct 14, 2012
    Ri5ux posted a message on [1.12.2] AliensVsPredator (Alien Covenant, The Predator, Prometheus)

    Dead project. Content removed.

    Posted in: Minecraft Mods
  • View Misa's Profile

    677

    Nov 2, 2010
    Misa posted a message on Misa's Realistic Texture Pack - 1.20.1+ UPDATED ELSEWHERE!


    • Information & Announcements
    • Download & Installation
    • Screens & Multimedia
    • Frequently Asked Questions

    • Announcements
    I Will no longer be updating this listing with new updates, but the pack is not dead and still available to all for free! You can find the latest updates at any of these locations:
    Patreon: https://www.patreon.com/Misa64
    Discord: https://discord.gg/UaJCfh2xbp
    Planet Minecraft: https://www.planetminecraft.com/texture-pack/misas-realistic-texture-pack/
    Curseforge: https://www.curseforge.com/minecraft/texture-packs/misas-realistic

    • Information/Disclaimer
    This texture pack relies on multiple advanced features introduced by MCPatcher. As MCPatcher is no longer in development, Optifine is now required to properly use this resource pack. You will need to ensure you have the latest version installed for the version of the game you are on. As a result of the switch from MCPatcher to Optifine, some old features have unfortunately been removed or altered to function within the limitations of Optifine. This pack is also posted on Planet Minecraft. Be sure to give me a diamond over there to help support me.

    As always, Be sure to read the installation instructions! This is an HD Pack, it is not designed for un-patched vanilla Minecraft! After you have read and followed the instructions, and you still have trouble with installation, check the F.A.Q. If you still have issues, please post them on the thread or go to my Discord server. Do not PM me with tech support issues regarding getting the texture pack to work.

      • Features

        • Emphasis on Realism Without Going Too Photographic - Materials are designed to make sense and resemble the components they're crafted from. Art style is semi-realistic and inspired by old-school RPG's and raycast (boomer) shooters with a medieval-lite setting.
        • Reduced Eyestrain - Colors are a bit darker and more desaturated (or muted) than vanilla to allow for longer playtime without being too harsh on the eyes.
        • Mostly Faithful to Vanilla Intent - No strong theme that alters textures so drastically that you're guessing what's what. Builds made in this pack will work well with those playing with vanilla textures but allow for more creative detail with the pack. (See the next feature.)
        • Advanced Texture Features for Improved Variety - Supports connected textures, random mobs, custom models, and much more. This greatly improves creative options with block placement while making exploration more interesting and diverse.
        • Easter Eggs - With the increased diversity of blocks and mobs, expect to discover rare little references and surprises on occasion.
        • User-Supported, But Always Free to All - This is a passion project going as far back as 2009, and as such is something I wish to always share freely. This work is also made entirely possible by support from users like you. With enough support to making a living off of this, I plan to dedicate 40 hours a week to working on this pack with routine updates, including early access/indev stuff for those who support me on Patreon.

    • Patch Notes:

    Changelog



    [1.19y]
    -Added the following Patron zombies!:
    th3lucas (husk)
    l4rsch (zombie)
    Monesteir (zombie)
    Misa (drowned)
    -Added Allays and Vexes with 4+ texture variants each and custom, animated models with variable behavior.
    -Added broad nametag support for Allays to summon an old pink, friend or two.
    -Added all GUI elements for notifications, advancements, custom HP bars, and various other smaller elements.
    -Added attempted backwards compatibility for upcoming smithing window (may not work yet).
    -Redesigned elements of the recipe book GUI (should automatically be backwards compatible).
    -Edited zombie model to allow for dresses (old zombies with skirts/long coats will be eventually upgraded).
    -Edited husk model to allow for pith helmets.
    -Edited color of end rod to be more greenish and better work with new shader maps.
    -Resampled enchantment table book pages to design for shader emissive map.
    -Removed old Optifine emissives from various blocks that now use shader-based emissives.




    ---Shader Support---
    -Added full shader map support for all variants of Allays and Vexes.
    -Added full shader map support for purpur blocks, pillars, stairs and slabs, including their CTM.
    -Added full shader support for chorus plants/flowers, and its various states.
    -Added full shader map support for end rods.
    -Added full shader map support for end bricks, including CTM, slabs, stairs and walls.
    -Added full shader map support for coal blocks.
    -Added partial shader map support for enchanting table books. (will be animated in future.)
    -Added emissive maps for all three torches.
    -Added emissive maps for nether portals.
    -Added emissive maps for shroomlights.
    -Added emissive maps for all faces of crying obsidian and respawn anchors.
    -Added emissive maps for new zombies.
    -Added some miscellaneous spec and normal maps for new zombies.
    -Updated some emissive maps for corals and sea pickles.
    -Updated some shader support for a couple existing patron zombies.

    [1.19x]

    -Added custom GUI for modern version of creative inventory (on by default in Optifine).
    -Added glowy backlight to icons on selected tabs in creative inventory instead of shrinking inactive tabs.
    -Added several other new GUI elements to fix issues in new version.
    -Fixed various compatibility issues regarding invalid filenames on new version.
    -Fixed a new strain of Hellbug™ that affected Mangrove Roots and Sculk Veins.
    -Fixed an issue with game mode select not using the correct background color.



    [1.19e]
    -Added the following Patron zombies!:
    (anonymous zombie)
    Laurens_V's Zombie (zombie)
    -Added custom model and textures for the Ravager.
    -Added custom models and textures for the Wandering Trader and Llama.
    -Added textures with 3 random alts for swamp villagers.
    -Added 4 new villagers based on reformed illagers.
    -Added cumulative rank badges for villagers with 6 varieties of placement.
    -Updated villager biome rarity tables to account for new villagers.

    ---Shader Support---

    -Added SSS maps for the Ravager.



    [1.19d]

    -Added the following Patron zombies!:
    TÉA (drowned)
    NEO (zombie)
    -Added custom model, animated and emissive textures for the Warden.
    -Added textures for Pillagers with 7 variants.
    -Added textures for Vindicators with 7 variants, including unique "Johnny" variant.
    -Added textures for Evoker.
    -Added more vanilla-friendly, animated Totem of Undying item icon to replace the "controversial" one. :P
    -Tweaked item bar to have a notch in the middle for long-range bow aiming assistance.
    -Tweaked models for Pillager, Vindicator and Evoker to have parity with villagers and other humanoids.
    -Tweaked all three zombie models to fix an issue where the left arms and legs weren't properly mapped.

    ---Shader Support---
    -Added emissive maps for new zombies.
    -Added POM and spec maps for the animated warden heart and lungs.
    -Added full shader map + mild emissive maps to the sculk bits on the Waden.
    -Added emissive map for the Totem of Undying.
    -Added emissive map for Evoker

    [1.19c]
    -Added the following Patron zombies!:
    EROLIAS (zombie)
    KELLY (zombie)
    BROKKOLI (zombie)
    -Added all 3 Frog textures, plus 6 alts.
    -Added Tadpole textures, plus 2 alts.
    -Added new model for frogs which supports optional features for different types of frogs. (Update Optifine!)
    -Tweaked zombie model slightly to add support for new geometry.
    -Tweaked Mossy cobblestone to be mossier on the sides of the block that get the most shade.
    -Tweaked 5 models for final stages of growth for crops to be randomly more filled out in spots.
    -Created a workaround for the Sculk Catalyst bug that Fabric and Non-Shader users are running into.

    ---Shader Support---
    -Added SSS for all frogs
    -Added full shader map support for tadpoles.
    -Added emissive maps for new zombies.
    -Added shader map support for mossier cobblestone sides.
    -Added shader map support for final stage of wheat.
    -Added shader map support for jukeboxes. (WIP)
    -Tweaked intermediate damp farmland shader maps to be a more accurate intermediate stage.
    -Fixed a small error in the specular map for black carpet, crevices were supposed to be shinier than the ridges.

    [1.19b]

    -Added the following Patron zombies!:
    HEROSTRATUS (zombie)
    MA_GELLAN (zombie)
    MINECRAFT_MOMMY (zombie)
    KGREENGRASS (zombie)
    -Added animated large CTM textures for sculk blocks (affects all sculk blocks!).
    -Added new model and animated large CTM textures for sculk veins.
    -Added new model and animated textures for both sculk catalyst states.
    -Added new model and textures for both sculk shrieker states.
    -Added new model and animated textures for both sculk sensor states.
    -Added textures for reinforced deepslate.
    -Added item icon texture for echo shard.
    -Added some ancient baby chick textures that were collecting dust. (Will improve later when I do models.)
    -Added intermediate farmland textures/models/blockstates for chad farmers that don't bother with precise irrigation.
    -Changed blockstate for sculk to remove random rotations.
    -Changed model and textures of cocoa block for better mapping.
    -Changed emissive map resolution for animated elements of conduits to further squash HellBug™.


    ---Shader Support---
    -Added full shader map support for sculk blocks and veins (affects all sculk blocks!).
    -Added full shader map support for sculk catalysts.
    -Added partial shader map support for sculk shriekers.
    -Added full shader map support for all stages of cocoa blocks.
    -Added mild SSS to polished diorite.
    -Added emissive map for echo shard item icon.


    [1.19a]
    -Updated pack format to 1.19 (will still work on older versions of the game, despite error message)
    -Added the following Patron zombies!:
    CHAMRS_DELUXE (zombie)
    TERJAN (zombie)
    MAXI_THE_UNDEAD (zombie)
    OLEGREG (zombie)
    EMFIRE (husk)
    DWARROW (drowned)
    JUST_A_ZOMBIRD (husk)
    -Added custom animations required by certain Patron zombies.
    -Added animated electrical effect to existing Frankenstein's monster zombie.
    -Added new textures, models and blockstates for all 3 froglights with CTM support.
    -Added new model and textures for frogspawn.
    -Added new textures for mud, packed mud and mud bricks with varied CTM support.
    -Added new leaf block textures for mangroves with existing custom leaf block model.
    -Added new model textures and item icons for all forms of the mangrove propagule.
    -Added new models and textures for all forms of mangrove roots, with CTM and some overlay support.
    -Added planks, logs, wood, fences/gates, pressure plates, buttons, doors, signs and boats for mangrove wood, including various CTM.
    -Added stripped log CTM overlay support for mangrove logs.
    -Added a custom model and textures for moss carpet that allows it to slightly drape over the edges of blocks.
    -Added a ton of properties files that should be unnecessary, but y'know. Optifine...
    -Added a new model for a defunct block using 43 textures as a (hopefully) permanent workaround for Optifine's HellBug™.
    -Added item icons for all new mangrove wood objects.
    -Added unique item icons for all 8 varieties of goat horn.
    -Added item icons for the two untextured music discs and disc fragments.
    -Added item icon for tadpole buckets.
    -Added all frames for the recovery compass item icon.
    -Added item icons for all chest boats.
    -Added a defined space size for text to fix an issue regarding 1.19 not rendering spaces on the GUI.
    -Added a couple new font characters (if you run into missing characters you use, report them to me!)
    -Altered some existing overlay CTM to account for new textures found in the mangrove swamp biome.
    -Altered sign model to fix a texture mapping bug and to remove z-fighting from stacked signs.
    -Altered two existing beds to include mangrove wood.
    -Altered blockstates for mangrove fences and gates to allow for custom textures.
    -Altered some of the zombie models to account for new features.
    -Altered some font characters to account for the lack of floating point support on kerning.
    -Altered kerning properties for ASCII characters to be more in line with the original look of my font.
    -Altered some CTM formatting here and there.
    -Removed a few redundant zombie alts and pumpkin headed zombies (already implemented by vanilla).
    -Removed emissive map for warped sign as glow-ink replaced its original function.
    -Fixed an issue with incorrect textures being assigned to polished granite slabs.
    -Fixed a scaling issue with worldbarrier art and changed color to account for missing coloration.
    -Fixed a mild duplication error in color.properties.

    ---Shader Support---
    -Added full shader map support for frogspawn.
    -Added normals and POM for mud bricks.
    -Added shader map support for all 3 froglights.
    -Added shader map support for mangrove leaves and propagules.
    -Added SSS map support for all textures for mangrove roots that warrant them.
    -Added structural normals and limited spec map support for mangrove planks, doors and trapdoors.
    -Added structural normals and limited spec map support for acacia doors and trapdoors. (shiny gold handles!)
    -Added shader map support for both mangrove boats.
    -Added emissive and SSS map support required by certain Patron zombies.
    -Added shader map support for 6 of 7 chest boats. (chest shaders still pending.)
    -Added shader map support for new block textures affected by the fixed glowing bug.
    -Added temporary SSS support for vines before I redesign them.
    -Altered spec map for dark oak tops to reduce glare on edges.

    [1.19a-pre] -Updated pack format to 1.19 (will still work on older versions of the game, despite error message)
    -Added temporary model textures for 6.5 of 7 chest boats.
    -Added item icons for 6 of 7 chest boats.
    -Added a defined space size for text to fix an issue regarding 1.19 not rendering spaces on the GUI.
    -Reworked some font characters to account for the lack of floating point support on kerning.
    -Reworked kerning properties for ASCII characters to be more in line with the original look of my font.
    -Added a couple new font characters (if you run into missing characters you use, report them to me!)
    -Fixed the infamous glowing azalea/anvil/pumpkin stem bug. (this fix should work for 1.18 and earlier)
    -Fixed a scaling issue with worldbarrier art and changed color to account for missing coloration.

    ---Shader Support---
    Added shader map support for 6 of 7 chest boats. (chest shaders still pending.)
    Added shader map support for new block textures affected by the fixed glowing bug.
    Added temporary SSS support for vines before I redesign them.
    [1.18g]

    -Added Zombie Villager base textures, plus 11 alts.
    -Added all 6 Zombie Villager biome-based textures, plus 46 alts.
    -Added all 12 Zombie Villager profession textures, plus 37 alts
    -Added Drowned Zombie textures, plus 17 random alts. (more cameos coming soon!)
    -Added Husk textures, plus 20 random alts. (more cameos coming soon!)
    -Created new models for all 4 zombies to allow for more customizable limbs and geometry.
    -Added drowned model support for peglegs, hooks, and tricorne hats.
    -Added husk model support for Egyptian headdresses and masks.
    -Reformatted existing zombie textures to use new model format.
    -Fixed a bug with some cauldrons not having transparency with no shaders.

    ---Shader Support---
    -Added emissive eye textures to some of the new Husks.

    [1.18f]
    -Added new textures and texture mapping to anvils to allow for better shader maps.
    -Added new models and textures to all 8 cauldron states, including some animated textures.
    -Added new model structure and unique textures for note blocks to indicate the selected note and octave.
    -Large restructuring and optimization of CTM for all 9 processed forms of quartz blocks.
    -Restructuring and optimization of CTM for oak, spruce, dark oak, acacia, warped and birch planks.
    -Restructuring and optimization of CTM for jungle, spruce and dark oak logs.
    -Restructuring and optimization of CTM for dried kelp blocks.
    -Altered mossy cobblestone to have a more moss-like texture. (CTM support coming later)
    -Altered enchantment table model to remove redundant obsidian texture.
    -Altered carved pumpkin and jack-o-lantern textures to account for new shader effects.
    -Attempted partial fix for the infamous glowing azalea bug (let me know if anvils glow!).
    -Fixed a model bug with filled cauldrons.
    -Fixed tiling bug with birch blanks.

    ---Shader Support---
    -Added full shader support for all 3 anvils.
    -Added full and animated shader support for all 8 cauldrons.
    -Added full and animated shader support for the keyboard element of new note blocks.
    -Added full shader support for all 9 processed forms of quartz blocks and their CTM.
    -Added full shader support for grass block tops and its CTM.
    -Added full shader support for all 17 candles in both states, including animations item icons.
    -Added full shader support for all 3 forms of pumpkin block.
    -Added full shader support for melon blocks.
    -Added full shader support for dried kelp blocks.
    -Added full shader support for dark oak doors, trapdoors, planks, slabs and stairs.
    -Added normals to elytra model and item icon.
    -Added structural normals and specular maps for both states of farmland.
    -Added structural normals and specular maps for new note blocks.
    -Added structural normals and specular maps for spruce, birch and oak planks.
    -Added structural normals and spec maps for birch doors and trapdoors.

    [1.18e]
    -Created new dynamic salmon model with varied snout shapes.
    -Created new models for both tropical fish and their overlays.
    -Created new models for all three pufferfish states.
    -Created new phantom model.
    -Created new cod model.
    -Added model and all item textures for salmon with 4 regional variations and 3 salmon products.
    -Added model and item textures for all tropical fish and overlays.
    -Added model and item textures for all pufferfish states and products.
    -Added model and item textures for cod and its products.
    -Added animated model and item textures for phantoms and their drops.
    -Added CIT support for the 22 common varieties of tropical fish in buckets.
    -Added animated item art for rare tropical fish in a bucket.
    -Added animated item art for dragon breath.
    -Added item art and GUI elements for all things related to bundles.
    -Added item art for all 16 states of the light block.
    -Tweaked existing dye colors to better account for tropical fish.
    -Re-added old nether star item art with a slight animation tweak. (may revisit this and beacons at a later time)
    -Fixed axolotl model. (1.18.2 version of Optifine required)

    ---Shader Support---
    -Added SSS for salmon and cod.
    -Added SSS for pufferfish so the inflated versions have more light shining through them.
    -Added SSS and emissive maps to all tropical fish to help their colors pop a bit more than other fish when underwater.
    -Added partial shader map support for phantoms to improve their camouflage.
    -Added full shader map support for light blocks (luminance only affects held and item frame versions.)

    [1.18d]
    -Created new llama models and respective overlay models.
    -Added model textures for all four llamas, plus four random alts (also their spit).
    -Added model textures for all five parrots, plus seven random alts (one of which is a rare-ish cameo).
    -Added blinking animation for foxes.
    -Added a couple random Nitwit alts.
    -Added blanket textures for all llamas, except trader llamas (To be done when I make the trader!).
    -Finished animated textures for all campfire models/states and item icons.
    -Added double slab and unique slab side art support for all polished blocks.
    -Added CTM support for all 16 wool blocks.
    -Reworked all campfire models slightly for better, and unique texture mapping.
    -Reworked structure of some existing smooth blocks. Variant counts reduced to allow for double slabs.
    -Tweaked prismarine to sync but offset animations so each side of a block is now always a unique color.
    -Tweaked soul fire color to shift some magenta elements closer to violet.
    -Edited parrot model.
    -Fixed a bug where CTM wasn't applying to deepslate tile slabs and stairs.
    -Removed redundant squid textures no longer used since 1.17+.

    ---Shader Support---
    -Added full shader map support for crimson nylium, including overlay CTM (that was painful!).
    -Added full animated shader map support for nether wart, excluding overlay (the pain is yet to come...).
    -Added full shader map support for all wool blocks and carpet blocks.
    -Added full shader map support to all forms of polished andesite, diorite, granite, and deepslate blocks.
    -Added full shader map support to glowstone.
    -Added full shader map support to Netherrack (netherrack adjacent textures still being worked on)
    -Added full shader map support to bamboo stalks.
    -Added full (yet experimental) shader map support to sides of both gray concrete blocks.
    -Added basic SSS to ferns which they lacked in standard BSL settings for some reason.
    -Added normals to all campfire model textures.
    -Improved brightness of both types of fire and campfire fires on shaders with emissive and SSS maps.

    [1.18c]
    -Created new CEM rabbit model.
    -Created new CEM guardian and elder guardian model.
    -Added model textures for all eight rabbits, plus eight random alts (two of which are rare cameos).
    -Added nametag support for two rare cameo rabbit variants.
    -Added model textures for both guardians, plus one alt.
    -Added model and item textures for leather horse armor.
    -Added model textures for all five axolotls, plus five random alts.
    -Added model textures for all four fox forms.
    -Added model textures for all seven panda forms.
    -Added model textures for all components and states of conduits.
    -Added item textures for rabbit, cooked rabbit, rabbit stew, rabbit feet, and rabbit hides.
    -Added item textures for axolotl buckets, and CIT support to differentiate variants contained.
    -Added all animations and particle art associated with conduits.
    -Added particle art associated with guardian beams.
    -Added item icons for nautilus and heart of the sea.
    -Edited axolotl model to correctly mirror legs (will not work on Optifine H4 and earlier).
    -Slightly darkened cattails associated with seagrass in rivers and swamps.
    -Lightened campfire smoke.
    -Tweaked enchanted item effect to be less pronounced and slower.
    -Removed combo overlay CTM for dark and prismarine bricks for shader optimization purposes.

    ---Shader Support---
    -Updated shader presets to support BSL_v8.1.02.1 (removed older versions for simplicity's sake)
    -Added full shader map support for all prismarine blocks, including overlay ctm.
    -Added full shader map support for all guardians. (first, fully shader-mapped mobs!)
    -Added SSS (and an emissive) map support for rabbits.
    -Added SSS (and an emissive) map support for axolotls.
    -Added shader map support for all components and states of conduits.
    -Added normal maps for heart of the sea.
    -Added SSS maps to allow the "corndog" part of the cattail to block some light on its own.
    -Edited sea lantern shader maps to fit with material profile of prismarine.
    -Fixed an issue where SSS was not correctly applied to the edge of dripleaf models.

    [1.18b]
    -Added mob textures with 9 random variants for turtles.
    -Added mob textures for zombie horses.
    -Added textures and item icon for turtle shell armor.
    -Added item textures for scutes and command block minecarts.
    -Added animated item icon for suspicious stew.
    -Added all 6 boat model textures with unique engravings for each and associated item icons.
    -Added animated particles for enchanted hits.
    -Added dragon fireball particle and downscaled glow particle for glow squid.
    -Increased animation framecount for all 3 redstone ore textures due to inescapable issues with labPBR.
    -Decreased overall saturation for all blocks related to dripstone.
    -Added custom biome palette for all blocks related to dripstone, to better blend them in with the environment.
    -Removed unused stalactite textures.
    -Fixed a bug with turtle eggs not being 64x64 resolution.
    -Fixed a bug with an unused copper block texture.

    ---Shader Support---
    -Updated shader presets to support BSL_v8.1.01 up to BSL_v8.1.02 (zipped and unzipped for easier installation)
    -Temporarily disabled directional lightmap in presets until issues with snow shaders can be fully resolved.
    -Added animated spec and glow maps to all 3 redstone ore textures so that they now glow in the dark. (bump maps to come later with the rest of ores/stone.)
    -Added POM, normals and specular maps to all new boats. (Submerged parts of boats will look wet!)

    [1.18a]
    -Added all textures for big and small dripleaves.
    -Added textures and random CTM support for deepslate bricks and cracked deeplsate bricks
    -Added textures and full CTM support for chiseled deepslate.
    -Added textures for all azalea plants and leaf blocks.
    -Added textures for all cave vines and glow berries along with their item icon.
    -Added textures for spore blossoms.
    -Added textures for turtle eggs and their item icon with shader-based animation.
    -Added powered lightning rod textures.
    -Updated various properties files to account for new biome names in 1.18.
    -Lightened underwater color to match surface water color.
    -Reworked various azalea-related models to be consistent with similar blocks and make more efficient use of textures than vanilla.
    -Reworked quick fix for all biome palettes which reintroduces unique biome palette colors for biomes like jungles and birch forests.
    -Reworked slime block model to be more performance efficient with shaders.
    -Tweaked all 5 dripleaf models to better make use of higher resolution textures.
    -Tweaked frosted ice models to be more performance efficient.
    -Tweaked some of the coral block textures to account for shader maps.
    -Fixed some overlay block compatibility for gravel.

    ---Shader Support---
    -Updated BSL config for BSL_v8.1.02.3d.
    -Added normals, specular and glow maps for cave vines and glow berries.
    -Added normals and specular maps for big and small dripleaves.
    -Added normals and specular maps for spore blossoms.
    -Added animated normal and specular maps for turtle eggs which show baby turtles moving around when sunlight shines through them.
    -Added normals and specular maps for all 4 ice types and all CTM associated with them. (398 tiles total)
    -Added POM, normals, and specular maps for all 5 coral blocks and their dead versions
    -Added normals and specular maps for powered lightning rods.
    -Added some placeholder normals to all leaf blocks.
    -Reworked normals and specular maps for live and dead sea pickles.
    -Reworked normals for slime block to improve tiling.


    [1.17e]
    -Added all 10 pointed dripstone textures, with an additional 10 random variants and the associated item icon.
    -Added textures, large, vertical, and random CTM for dripstone blocks with unique tops, sides, and bottoms.
    -Added textures and large CTM for powdered snow and texture for the bucket that places it.
    -Added textures and random CTM for deepslate tiles and their cracked variant.
    -Added textures and large CTM for rooted dirt. (Darkened the roots slightly based on feedback.)
    -Added textures and random CTM for hanging roots.
    -Added textures for tinted glass.
    -Altered all copper blocks to now have some oxidisation in the cracks to better distinguish their edges.
    -Altered powdered snow block to have internal textures better blend in with the fog effect.
    -Altered dripleaf models slightly in prep for future.
    -Altered existing birch door texture to avoid issues with POM and its version of a "doorknob."
    -Altered model for tinted glass to make use of some special optical effects.
    -Altered grass overlay CTM to extend to certain new naturally-generating blocks from 1.17. (quick fix)
    -Fixed and optimized the netherite blocks, which were only using 3 our of the 4 intended random textures.
    -Fixed vertical tiling for jungle fenceposts.
    -Fixed blockstate for rooted dirt to conform to existing dirt behavior.
    -Fixed a bug where observer models created z-fighting with end rods.
    -Fixed a bug with the chain and hanging lantern models that caused the textures to not line up at certain angles.
    -Fixed a transparency issue that bugged out slime blocks with shaders.

    ---Shader Support---

    -Updated BSL properties for BSL_v8.1.01.1d
    -Added POM, normals, and specular maps for dripstone blocks.
    -Added POM, normals, and specular maps for lonestone textures.
    -Added POM, normals, and specular maps for both forms of daylight detectors.
    -Added POM, normals, and specular maps for all 4 slime block textures.
    -Added normals and specular maps for all 20 pointed dripstone textures.
    -Added normals and specular maps for tinted glass.
    -Added normals and specular maps for all 16 types of glazed terracotta.
    -Added metallic leafing/details to brown, light gray, white, and purple glazed terracotta.
    -Additional tweaks to improve the 'glazed' effect on glazed terracotta.
    -Added phosphorescent effect to certain cyan-colored glazes used on light gray, cyan and orange glazed terracotta.
    -Added normals and specular maps for both types of snow, the powdered snow bucket and snowy grass blocks. (They sparkle!)
    -Added SSS maps for hanging roots.
    -Added POM maps for all 8 door and trapdoor types.
    -Added SSS maps for the 6 door and trapdoor types that can benefit from it.
    -Reworked existing specular maps to dull the shine in crevices of all copper block types.

    [1.17d]
    -Added textures and Compact+Random CTM support for glow lichen
    -Added textures and large CTM support for tuff.
    -Added Random CTM + animated art for normal, untarnished copper blocks and cut/stairs/slabs.
    -Added Random CTM art for all remaining standard copper blocks, including cut/stairs/slabs.
    -Added textures for lightning rod.
    -Added unique art for all waxed variants of supported copper blocks.
    -Added edge oxidization to the following iron items to account for added or modified shader support: Bars, All block CTM tiles, doors, trapdoors.
    -Added item textures for honey bottles and honeycombs. (So you can wax those copper blocks without looking as silly. :P)
    -Reformatted iron block CTM to use a few less textures than before.
    -Tweaked giant mushroom stems and insides to better work with shader maps.
    -Tweaked existing glow lichen model to work with CTM.
    -Fixed a scaling issue with beetroot seeds.
    -Fixed a bug with iron block CTM.
    -Fixed a bug with the alpha rendering on stonecutter blades.
    ---Shader Support---
    -Added full shader map support for all newly added copper blocks and their waxed variants.
    -Added shader map support for lightning rods.
    -Added full CTM shader map support for Iron blocks.
    -Added or improved shader map support for iron bars, pressure plates, doors and trapdoors.
    -Added shader map support for lapis lazuli blocks.
    -Added shader map support for emerald blocks
    -Added shader map support for gold blocks.
    -Added shader map support for bells.
    -Added shader map support for both states of sponges.
    -Added shader map support for all 4 giant mushroom blocks (red, brown, stems, inside).
    -Added animated shader map support for stonecutter blade.
    -Retweaked gold properties on existing powered rails to be less plastic-looking.
    -Updated shader presets to support the official BSL release: BSL_v8.1, as well as the experimental builds: BSL_v8.1.01 and BSL_v8.1.01.1d (recommended)

    [1.17c]
    -Added custom bee model and bee textures that support new and vanilla models.
    (for vanilla bee models delete bee.jem from ...\assets\minecraft\optifine\cem)
    -Added all the remaining cat textures + some alts. (17 total cat variants)
    -Added cat collar textures.
    -Added animated Elytra textures and item icons.
    -Added textures for honey and honeycomb blocks.
    -Added custom model for honey block.
    -Fixed an issue with missing emissive maps for structure blocks.
    ---Shader Support---
    -Added shader maps with new models and held item art for all rails.
    -Added shader maps for all amethyst blocks and items.
    -Added shader maps for bee nests.
    -Added shader support for iron trapdoors, bars and chains.
    -Added SSS and smoothness to bee wings and pollen sacs.
    -Added SSS shader support for birch doors and trapdoors.
    -Added SSS and emissive support to warped and crimson fungus.
    -Reformatted sea pickle texture to use new shader maps.
    -Added textures and shader maps for honey and honeycomb blocks.
    -Added shader maps for glass block and its CTM. (stained glass to come later)
    -Added shader maps for all three lantern types.
    -Added shader maps for various redstone-related blocks (and some placeholder normals for rails).
    -Added Shader-based emission to beacon beams.
    -Added shader map support for elytra and item icons to include emissive and SSS effects.
    -Added updated shader config file (1SEP) for BSL dev version v8.1.27d-v8.1.30d https://discord.com/invite/ZJd7jjA
    -Added placeholder SSS maps for leaves and moss to re-enable SSS for them with current shader presets.

    [1.17b]

    -Added all remaining glazed terracotta blocks, three of which will have metallic leafing when shaders are implemented.
    -Added large CTM textures for all living and dead coral blocks.
    -Added random CTM for all living and dead coral and coral fans with 3 variants each (60 total).
    -Added large CTM for all colors of concrete blocks with unique sides and tops that vary in texture depending on how "painted-on" the color would be in reality.
    -Designed gray and light gray concrete to better match with stone and diorite respectively for stairs and slabs that work well with them.
    -Added glowing ink sac that I forgot to include in the previous update.
    -Restored Iron Golem model for 1.17. (users on 1.16 will need to navigate to assets\minecraft\optifine\cem, delete 'iron_golem.jem' and remove '1.16' from 'iron_golem1.16.jem')
    -Temporarily decreased brightness of glowmap on warped signs and item icons with their new rendering, until shader maps are implemented.
    -Fixed a CTM tile issue with glass blocks. For real this time!
    -Fixed some CTM issues with white, light blue, pink and purple stained glass blocks.
    -Fixed GUI issue with the game mode switcher after its format was changed from 1.16 to 1.17. Should still be mostly backwards compatible.
    -Fixed an issue with the glow ink sac model lacking depth.
    -Fixed an issue with some potion particle colors not loading properly.
    -Fixed an issue with incorrect weight count for a couple of the dead bush categories.
    -Temporary fix for an issue with non-ASCII characters being incorrectly displayed by Optifine.

    [1.17a-preview]
    -Changed pack format to 1.17, SHOULD STILL WORK WITH 1.16
    -Added new stone and deepslate ores, including any animated versions and custom models for deepslate ores.
    -Added textures and large CTM support for deepslate.
    -Added GUI effects for frozen status, including overlay and frozen heart indicators.
    -Added GUI effect for spyglass including a rangefinder feature*:
    How to use the rangefinding:
    1-Aim your crosshair at the base of a distant block or center of a humanoid-sized enemy/player (2m)
    2-If a block fits between the crosshair and the red-lines, or a humanoid fits between the 2 red lines they are 64m away.
    3-The other grades above and below the red lines are in powers of 2:
    (The two larger lines above or outside red are at 32m and 16m respectively
    The two smaller lines below or inside red are 128m and 256m respectively.)
    4-Using this you can guess a rough approximate of how far objects are.
    -Added textures, model tweaks and item icons for all lit and unlit candles.
    -Added textures and emissive for glowing item frames.
    -Slightly tweaked all existing emerald forms to be slightly bluer to look more emerald than peridot.
    -Slightly decreased size of iron nuggets in preparation for raw ore icons (not yet available).
    -Decreased opacity of title edition text.
    -Fixed 1.17 vanilla blockstates that randomized angles of certain blocks that didn't need it.
    -Fixed golden hearts in Hardcore mode.
    -Fixed old grass color palette quick fix.
    -Minor tweaks to fix some issues with seagrass not spawning properly in all ocean biomes.
    -Extended grass path from 1.16 to dirt path support for 1.17.
    -Extended squid and random squid art to support 1.17's directory change.
    -Temporarily disabled custom Iron Golem model, until a solution to repair it is settled upon.

    *note: Dynamic FOV must be on in Video Settings for the spyglass to function. Calibration may or may not function correctly due to how Optifine affects FOV differently than vanilla. More testing is required before the rangefinder can be confirmed to work as intended.


    [1.16.4g]
    -Added textures and item icons for all stages/forms of sweet berry bushes.
    -Added textures and item icons for all stages/forms of beetroot, including processed forms.
    -Added temporary leaf block textures & minor model edit, until I can fully do leaf blocks justice.
    -Added entity textures and item icon for bells.
    -Added random CTM textures for all concrete powders.
    -Added textures for all structure blocks and jigsaw blocks.
    -Added textures, model edit and biome-based palette support for frosted ice. (Don't eat the green ice in swamps.)
    -Added art and random CTM, item icons and custom art for all forms of kelp (including dried), and added custom kelp canopies.
    -Added art, random CTM, item icons and custom models for short and tall seagrass.
    -Added random region-specific emergent plants to seagrass (Such as swamp/river cattails and ocean seaweed species!).
    -Added bioluminescent microorganism colonies to some deep ocean plants.
    -Added item icon, textures, custom models and tweaks for submerged and surfaced sea pickles.
    -Added item icons for raw and cooked mutton.
    -Added item icon for missing music disc.
    -Tweaked lilypad model and textures to add a stem and randomized flowers.
    -Tweaked crop models and CTM to reduce the repeating, duplicate texture effect.
    -Tweaked potato crops to include a little browning in the stems to better balance out the look of all crops
    -Tweaked cobweb edge anti-aliasing to be a bit brighter.
    -Removed cobweb random CTM and replaced with model-based randomization.
    -Removed biome-based lilypad colors due to recent additions to their model that were incompatible.
    -Reformatted significant chunk of CTM files to reduce filesize, file count and VRAM usage. (Still more to do--will be a requirement for shader map support.)
    -Fixed brightness of the glowy bits in the enderchest.
    -Fixed an issue with unused progress bar pixels on all three furnace GUI's.
    -Fixed a CTM tiling issue with glass blocks. (For real this time!)
    -Purged Patron-Particular Panic Pete Placeholder. :P

    [1.16.4f]
    -Added Villager Base art. (29 Total)
    -Added Villager Biome-based art for all but the incredibly rare swamp villagers. (52 Total)
    -Added Villager Profession art. (49 Total)
    -Created realistic population distribution for villagers: Villager and profession art have different chances to spawn in different biomes in ways that make sense to their appearance and the environment their traits may be best suited to. Plains are the only biome where mostly all types have an equal chance to spawn.
    -Tweaked Villager model proportions slightly.
    -Tweaked CTM sand overlays to be a bit less ordered, and wavy.
    -Fixed a CTM tiling issue with glass blocks.
    -Fixed an issue with CTM sand overlays and stairs.
    -Fixed an issue with stray green pixels on diamond tools.
    -Fixed Z-fighting issue with comparator model.
    -Fixed transparency issue with cauldrons being rendered without shaders.

    [1.16.4e]
    -Included customized shaders.properties file in the shader presets. To use open BSL_v8.0.01.01d.zip, and replace existing shaders.properties.
    -Added textures for the following utility blocks: Smithing Tables, Fletching Tables, Cartography Tables, Lecterns, Looms, Lodestones, Respawn Anchors and Observers.
    -Added animated textures for the following furnaces: Blast Furnace, Smoker.
    -Added animated textures for the following ingots: netherite and copper (while I was at it).
    -Added animated textures for netherite blocks.
    -Added animated textures and degradation states for all netherite tools and weapons.
    -Added model textures and item icon for armor stands.
    -Added textures and item icons for all netherite armor.
    -Added textures for barrels and composters.
    -Added textures, CTM support, and new model for scaffolding.
    -Added textures and some CTM support for bee hives and nests.
    -Added textures and CTM support for quartz bricks.
    -Added overlay textures for sand, red sand and clay.
    -Added textures and item icons for ancient debris/netherite scrap.
    -Added missing item icons for various neglected old materials.
    -Added animated item icon for prismarine crystals.
    -Added item icons for prismarine shards and iron nuggets.
    -Updated Pumpkin models to include a bottom texture.
    -Updated existing TNT to match the new barrel art.
    -Various model tweaks to improve texture mapping and geometry for new blocks.
    -Expanded overlay CTM for several blocks that support it.
    -Tweaked existing animations to reduce filesize for 25 blocks and 15 items.
    -Tweaked opacity of rain to be more visible.
    -Tweaked prismarine brick overlay to apply to glass and some natural light-emitting blocks.
    -Tweaked grass CTM overlay to not overlap certain crafted blocks with defined edges.
    -Increased gravel CTM overlay support of other blocks (more to come as I fill out the others.)
    -Tweaked glass blocks to be slightly more translucent and higher saturation.
    -Optimized Crafting Table to use fewer CTM textures.
    -Mild tweaks to increase brightness of the Sun.
    -Fixed a tiling issue with brick CTM and brick stairs/slabs.
    -Fixed the leather helmet item icon to match the model.
    -Fixed animation for ender chests and added emissive elements.
    -Fixed cauldron model to use full texture like in previous versions.
    -Fixed various bad reference warnings in Optifine logs.
    -Fixed an issue with dispensers having reddish mouth areas that didn't match the black eye areas.
    -Fixed a misalignment issue with the storage area of the dispenser GUI.

    [1.16.4d]
    -Updated the Readme to include basic instructions for using the preferred shaders (which have also been updated).
    -Greatly expanded font support to support many Latin-based and now some Cyrillic-based languages.*
    -Slight overhaul to Sun/Skies to increase shader sun angle compatibility--Mostly amounts to removal of dynamic time-based halo.
    -Animated the Sun's edges and brightened the Sun overall to be more realistic.
    -Added 84 properties files to work around Optifine's incompetence and fix stripped wood blocks CTM.
    -Added grass CTM overlay support to MANY blocks. (More overlay for other common blocks to come!)
    -Added dark prismarine and gave both crafted prismarine types CTM overlay support.
    -Added sapling art for acacia, dark oak and bamboo.
    -Added art and tweaked model for bamboo trees.
    -Made shulkers and some purpur blocks have glowy bits, because why not!
    -Added art and random CTM support for all 12 small flower species.
    -Added art, a custom model and random CTM support for all 4 large flower species.
    -Added new art and model for large fern.
    -Added animated art for Wither Rose.
    -Added bamboo item icon.
    -Added some emoji support for the Minecraft-Specific emojis.
    -Tweaked textures for existing grass, ferns and lilypads to have slightly more color depth.
    -Tweaked lilypads to hover less above the water level.
    -Tweaked sea lanterns in response to Prismarine CTM overlay.
    -Small tweak to melons to release more appropriate particles.
    -Slightly expanded warped nylium and nether wart behavior to be compatible with end stone.
    -Fixed the hopper models to correctly use the old top textures, and extended the funnel tip to better connect to other blocks.
    -Fixed Optifine's error where the grass color in swamps was using the hard-coded vanilla palette.
    -Fixed stray pixels on diamond hoe and ender eye item icons.

    -Fixed a bug where Grass was not colored properly.

    -Fixed a bug where Lapis Lazuli Ore was not receiving the proper biome-based tint.

    *Your language or certain characters of preference not supported? Hit me up on Discord to let me know! https://discord.gg/2y8BCZwTMz


    [1.16.4c]
    -Remodeled glass block to show backfaces with CTM support.
    -Added CTM support for all stained glass blocks and panes.
    -Slightly tweaked spruce to be a little lighter to accommodate color palette for new wood types.
    -Complete revamp of jungle wood to better fit new palette and make it a bit more exotic.
    -Added planks, logs, wood, fences/gates, pressure plates, buttons, doors, and signs for all wood types that previously didn't have them. (This includes a TON of CTM stuff that'd be too numerous to mention!)
    -Added new bed textures, half of which use patterns and half of which do not for variety and compatibility with themed builds.
    -Added CTM support for the 3 log types that can generate naturally as large trunks.
    -Added overlay CTM for logs when stripped by an axe (only works on vertical logs at the moment).
    -Improved biome diversity for oak and birch logs in swamp and forest biomes respectively. (Moss and random fungus generation)
    -Made warped buttons and warped sign text glow in the dark.
    -Made witch huts that generate in swamps more dilapidated.
    -Made swamp water a little browner to better blend with the new textures there.
    -Animated the nether stem tops to better fit the crimson and warped forest themes used for other textures in those biomes.
    -Added animated texture for stonecutter.
    -Added all red sandstone blocks with CTM support apart from chiseled sandstone. (Coming soon!)
    -Added item icons for new signs and doors.
    -Added an item/held icon for nether sprouts.
    -Adapted fire animation to fit campfires. (Campfire log textures--and possibly model--are WIP)
    -Tweaked the fence and gate models to make better use of how the textures are applied to them.
    -Tweaked vanilla lightmaps and custom color settings to allow vanilla fog colors to render in the Nether. (Only affects those not on shaders)
    -Tweaked vanilla lightmaps to have a different effect for nightvision that preserves the visibility of torch light. (Again, only affects those not on shaders)
    -Fixed magma cream to glow in the dark.
    -Fixed a bug where the wrong item/held icons were incorrectly displayed for pink and light gray terracotta.
    -Fixed a bug where wart was not correctly spreading out over red nether bricks.
    -Fixed the hoglin's mane to longer be combined with the vanilla art.

    [1.16.4b]
    -Added textures for most blocks that generate naturally in the nether biomes. (woods pending on wood update, and netherite pending on netherite gear designs)
    -Added many CTM and animated features for previously-mentioned new textures.
    -Added new overlay CTM for both Nether Wart blocks, Red Nether Bricks, both Nylium blocks, and Gravel. (Works only with blocks in the Nether at the moment)
    -Added full CTM support for new chiseled blocks made from Nether materials.
    -Modified lantern models to add more depth and created animated textures for both lanterns.
    -Added animated item icons for both lanterns.
    -Simplified glass CTM complexity to reduce filesize in preparation of stained glass CTM. (not yet available)
    -Simplified dispenser animation frames to reduce filesize.
    -Tweaked chains slightly to account for new lantern models.
    -Added custom splashes to include Patreon user shout-outs.
    -Fixed a bug where redstone blocks were not emissive.
    -Fixed a bug where purple wool's texture was missing.
    -Added textures for targets.
    -Tweaked clock emissives to flash during period when zombies start to spawn until they start to burn.
    -Small tweak to Zombified Piglin to allow both ears to be rendered.
    -Added 110 randomized skins for all forms of Piglins, repurposing old cameo zombie pigmen as brutes, and adding one new.
    -Added skins for all forms of striders and hoglins with animated blinking on striders.
    -Added item icon for Warped Fungus on a Stick.
    -Included folder with my personal BSL shader presets which this texture pack will eventually fully support. Drag the text file located inside "bsl shader presets" into your "shaderpacks" folder that contains BSL_v7.2.zip, which can be downloaded here: https://www.curseforge.com/minecraft/customization/bsl-shaders/files

    [1.16.4a]
    -Changed version number to align with game version number followed by alphanumeric sequence for pack only.
    -Reformatted texture pack for current version (28.55% incomplete).
    -Changed pack icon to reflect a new chapter in the development of the texture pack.
    -Added Optifine emissive maps to many items, blocks and entities.
    -Updated all important GUI elements.
    -Fixed Mooshroom to use classic MCPatcher model (1 big mushroom cap on head instead of 3 small mushrooms).
    -Added CTM support for several newer blocks: Bone, new ices, purpur pillars, etc.
    -Adapted old BetterGlass to Optifine's much more limited support.
    -Altered clay and sandstone to better fit with vanilla world generation. (Changes were a long time coming.)
    -Altered default Sun texture to fix Optifine's incomplete implementation of BetterSkies.
    -Complete revamp of command blocks using forelit LCD aesthetic for ease of reading at a glance.
    -Added all banner/shield emblems currently available in the game.
    -Manually adapted horse textures to new model and added the horse skeleton.
    -Filled out newer Iron Golem textures and added custom model as a minor preview of future plans for mob models.
    -Updated title screen panorama render of the classic panorama.
    -Converted the clock from analog to digital. (RIP MCPatcher's amazing dynamic clock)
    -Added new Enchantment effect temporarily until custom enchantments are working again in Optifine.
    -Tweaked armor to have a bit more depth on helmets.
    -Minor changes to various existing textures.
    -A small miscellaneous selection of newer blocks and items added. (More to come!)
    -Probably some other stuff I'm forgetting. Future changelogs will be more complete!


    (insert the dark ages of occasional, undocumented, stealth texture pack updates and work provided for fan patches here.)


    [6.0.0]
    -Reformatted the texture pack (yet again) to work on the new format.
    -Added all 13 textures for the legitimately-obtainable horses, donkeys, and mules.
    -Added textures and icons for the three horse armors.
    -Added texture for coal blocks and hay bales
    -Added icons for all the new items in Minecraft 1.6.
    -Added CIT custom potion art support for all legitimately-obtainable potions.
    -Tweaked existing color values for potions so the effect particles better match the new art.
    -Added placeholder for unique birch leaf art until I can figure out how I want to revamp oak and birch leaves.
    -Reverted sponge texture back to its original look now that it's no longer needed for hay bales.
    -Set custom colors for horse spawn egg to better reflect the spawn.
    -Updated the GUI file to include the new horse health and jump meter.
    -Expanded chiseled sandstone's CTM to include vertically-oriented cartouches.
    -Expanded birch plank blocks to have full CTM support.
    -Added CTM textures for all of the new hardened clay blocks.
    -Added custom lead and fishing line textures.
    -Tweaked Better Skies so that the distant ambient clouds move across the skies gradually.
    -Tweaked CTM for Bricks, Iron Blocks, and Smooth Sandstone to use the inner seam method for corners.
    -Tweaked and expanded biome-based custom colors slightly.
    -Added very limited support for the 'ß' Unicode character.
    -Removed Unicode kana support as it no longer fit the look of the western font and looked messy with kanji.
    -Added Custom Items (CIT) support for degradation of shovels, pickaxes, axes, and swords of all materials.
    -Added CIT support for degradation of carrots on a stick, flint and steel, and shears.
    -Added six unique enchantment effects with CIT -- many of which are fully animated (More to come later).
    -Disabled the generic enchantment effect temporarily so the new potion animations are more visible.
    -Moved unique top and bottom textures from wool blocks to carpet.
    -Retained unique wool block bottom texture for white wool block as it works well for ceilings.
    -Added on state for detector rails.
    -Animated golden apple.
    -Repacked the zip to fix any potential corruption on some machines.
    -Removed version from the filename of the pack. Current version will be listed at the top of the changelog.
    -Tweaked legal.txt to reflect format changes. It's now easier to know which files can't be redistributed.
    -Various minor tweaks.

    [5.0.0]
    -Reformatted texture pack to work on the new format.
    -Optimized filesize as much as possible and did some major cleaning of redundant files.
    -Completely rebuilt CTM structuring from scratch to be more organized.
    -Added textures and various CTM support for all of the new netherquartz blocks.
    -Decreased hue of pre-existing netherquartz components to better match the whitish nature of blocks.
    -Added item icon for TNT Minecarts.
    -Designed a new clock to make use of new Custom Clock features and animation.
    -Reformatted compass to make use of the new custom compass format.
    -Simulated SSAO on Iron doors to make them better match iron walls with smooth lighting.
    -Added wither status life meter icons.
    -Various tweaks. (I'm sure there's a lot I did that I can't remember...)
    -Cried profusely at the release of every single snapshot that somehow managed to mess SOMETHING up.
    -Had Kahr's babies. (I promise next time I'll update the changelog AS I make changes. :P )

    [4.3.4]
    -Altered map colors slightly to give more of a color palette to work with.
    -Added soft firework flash particle.
    -Added animated textures for both netherquartz ore and mined netherquartz.
    -Added animated textures for light sensors.
    -Added item icon and animated texture for Comparators.
    -Recreated the textures for Repeaters to better match Comparators and reflect the new analog nature of Redstone.
    -Added animated textures for new redstone blocks.
    -Added textures for the new trapped chests.
    -Used CTM to create custom art for the two new pressure plates.
    -Added nether brick item icon.
    -Added GUI file for the hopper.
    -Attached nightvision light maps to the Nether and End lighting palettes.
    -Minor various adjustments to existing textures to match the newer ones.

    [4.3.3]
    -Recreated every single creeper (again) and assigned biome biome and rarity support to all 70 of them.
    -Full-body animation added for one of the easter egg creeper skins.
    -Added new item icons for firework rockets, firework stars, and enchanted books.
    -Added fireworks particles.
    -Animated the arrow/critical spark particles. (Now arrows should look like they have spin on them.)
    -Remade ladders from scratch and added vertical CTM support to them.
    -Moved old ladder texture to ALTERNATES.png.
    -Added support files for custom compass needle.

    [4.3.2]
    -Added item icon for new music disc.
    -Recreated jukebox and note block textures from scratch with on and off states.
    -Style remains the same but has been greatly cleaned up to match the current wood planks. -Without a disc, jukeboxes will better resemble their crafted materials. -Jukeboxes will only glow with color when a disc is inserted. -A spinning record will be visible on top when a disc is inserted. -As unique record labels cannot be applied for each disc, all discs play on the reverse side. :P -Note blocks have unique animated sides and a static top texture. -Randomized Cobweb placement angles. (They should look a bit less artificial in large clusters now.)
    -Adjusted Better Glass.
    -Panes and blocks have been reduced in color saturation. -Panes have the original glass frame for windows. -Blocks are now tapered and have thin, ground-down, opaque edges. -Redesigned the healing beam for the Enderdragon.
    -Added 4 new slimes and assigned biome variance to all slimes. (Knit caps now only in snow areas.)
    -Brought back 5 old spider skins and assigned biome variance to all spiders. (Jungles are the best!)
    -Recreated all creeper skins (50 total now) and assigned biome variance to them all.
    -Repacked the zip to hopefully correct issues with Mac and Linux users being unable to decompress.
    -Various minor texture tweaks.

    [4.3.1]
    -Added textures for repair interface.
    -Added beam texture.
    -Added animated texture to beacon emitter.
    -Reverse-engineered and added new painting.
    -Added Shading to panes to make edges of the pane clearly visible without needing a proper frame.
    -Removed test pixel from glass panes.
    -Added expended trade icon to the trading GUI.
    -Fixed a minor issue with black pixels on one of the random tall grass textures.
    -Fixed the texture size format for witches and zombie pigmen.

    [4.3.0]
    -Added Custom Color support for new spawn eggs, leather armor, armor dyes, and wolf collar dyes.
    -Added skin for the new bats.
    -Added skin for the new witch.
    -Added GUI elements for the beacon block interface.
    -Added animated textures for both the beacon block and Nether star.
    -Redesigned the Ender Dragon crystals with animation to be more consistent with the Nether stars.
    -Added item icons for all the new head blocks.
    -Added item icon for the pumpkin pie.
    -Redesigned the item icons for fish and cooked fish.
    -Added 16 Randomobs skins for the new wither skeletons.
    -Completely redesigned leather armor from scratch to make use of the new dye overlays.
    -Added textures and item icons for new potatoes and carrots and the plants that grow them.
    -Added animated item icon for golden carrot.
    -Added textures and item icon for new flowerpots.
    -Added textures and item icon for new item frames.
    -Added unique art to the new wooden button.
    -Added unique and animated textures (three of them!) for new command block.
    -Added 10 Randomobs skins for the new zombie villagers.
    -Added particles for throwable healing and damage potions.
    -Added item icon for the new blank maps.
    -Added support for dyeable wolf collars.
    -Added skins for the new Wither mob and its two other associated model textures.
    -Added wither status icon to inventory.png.
    -Added custom Nightvision palette to make the effect much more realistic.
    -Added unique textures and CTM support for plain and mossy cobblestone walls.
    -Added more sensible CTM support to birch slabs and stairs.
    -Added BetterGlass and CTM support for glass blocks and panes. (Each behave differently.)
    -Re-designed the sign art to clean it up a bit and to reflect the current look of oak planks in the pack.
    -Altered the sign icon to reflect the new sign art.
    -Slightly reduced the size of the painting icon and added a small hanger to match the item frame icon.
    -Redesigned the look of emotion-based particles, and added particles for anger and new stock for villagers.
    -Slightly altered potion colors--like Vanilla, speed potions are now sky blue, and harming potions are now purple.
    -Smoothed out runic particles for enchantment tables surrounded by bookshelves.
    -Added large texture support to Netherrack and slightly redesigned held texture to match.
    -Extended CTM support for smooth standstone to the top and bottom of the blocks.
    -Added 3 more random variants of Dead Shrubs.
    -Slightly altered underside textures to chests.
    -Slightly altered CTM support for bookshelves to hopefully address some of the tiling issues with the four white books.
    -Fixed a bug with one of the gold bands from the Diamond helmet not lining up properly.
    -Fixed the custom gate texture to align properly for stone walls.
    -Fixed a minor graphical issue on the furnace GUI.
    -Toned down the enchantment effect (glint.png) a bit.
    -Removed mini craft interface from creative inventory.
    -Removed tab shifting from creative inventory as it made no sense without the icons shifting with tabs as well.
    -Desaturated rain particles.
    -Various optimizations to formatting to hopefully improve performance.
    [4.2.0]
    -Completely redesigned the wheat texture from scratch to look less sickly and provide better cues for maturity.
    -Added unique, random top textures to spruce planks that makes more physical sense. (Great for floor tiling!)
    -Added unique textures for all log tops to better match the color of planks they produce
    -CTM support for log tops is now only limited to jungle wood.
    -Added random texture support to TNT blocks. (They can now have a variety of labels or no label at all.)
    -Fixed a texture problem with the bottoms of cauldrons.
    [4.1.6]
    -Added support for Better Skies:
    -New, detailed star skybox--complete with galaxies and nebulae.
    -Distant ambient cloud layers for night and day.
    -New sun art with dynamic flaring effects for more realistic sunrises and sunsets.
    -Moon was shrunken down a tiny bit, as there's more things in the night sky to look at now.
    -Various moon phases have been given slightly more color to fit with the new, less-greyscale night skies.
    -Tweaked the biome coloring of skies and fog to account for new sun effects. (The sun is brightest in deserts.)
    -Altered snow golem design slightly and added randomob support to it.
    -Redesigned mooshroom slightly by removing the mushrooms on the back and giving it a big mushroom cap.
    -Added brown mushroom version of mooshroom.
    -Adjusted the old and added new blinking animation for both mooshrooms.
    -Added random texture support for red and brown mushrooms.
    -Altered default brown mushroom to accommodate the new random textures for mushrooms.
    -Added CTM large texture support for monster egg (Silverfish) blocks. (They now indicate burrowing.)
    -Tweaked water to be SLIGHTLY more translucent.
    -Altered glint.png to make the enchanted effect a bit more subtle and colorful.
    [4.1.5]
    -Updated the trading GUI window to accommodate trading of two items at a time.
    -Added support for the new creative mode block menu.
    -Added animated emerald block texture.
    -Added textures for tripwire hooks and placed string.
    -Added CTM support for iron blocks.
    -Added CTM support for sugar cane.
    -Added CTM support for obsidian which has also received a new, more realistic and less noisy look.
    -Added unique fence art for both fence types and fence gates. (They're not perfect from some angles, but way better than the default.)
    -Added unique top and bottom art to nether bricks.
    -Added unique art to stone and wooden pressure plates now that tripwire is the camouflage way to do traps--also improves the look of tables.
    -Added unique art to stone buttons to help them stand out a bit.
    -Added unique tops and bottoms to all wool blocks to add some mild variety to wool blocks being used as carpeting.
    -Removed animations from iron blocks and iron doors to accommodate CTM iron blocks.
    -Slightly redesigned the look of iron doors to match the new look of iron blocks.
    -Slightly darkened the item icon for sugar cane to match the new look of sugar cane.
    -Updated the enchantment tables and enderchests to reflect the new look of obsidian.
    -Slightly lightened the color of Nether fences to better showcase the new textures.
    -Reverted to the old coloring method for nether bricks and nether brick stairs. (Fences will look weird in the inventory and hand only.)
    -Removed the wood variance from half-steps and stairs made of oak planks to accommodate the new fence textures.
    -Various colored blocks in the mushroom biome are now a bit more vibrantly colored than elsewhere.
    -Created a proper logo for pack.png that doesn't require me to constantly update it with each version.
    -Fixed the issue with biome stone coloring not being applied to emerald ore blocks.
    -Moved obsolete textures from terrain.png to ALTERNATES.png
    -Added a few new requested tiles to ALTERNATES.png
    [4.1.4]
    -Added GUI for NPC trading interface.
    -Added and animated emerald ore texture.
    -Added and animated emerald item icon.
    -Added and animated enderchest textures.
    -To make worn pumpkins less worthless, the nightvision effect has been improved with no LOS drawbacks. The creeper face will mostly be visible in extremely dark areas now.
    -Added textures for the three cacao pod stages.
    -Added GUI and item icons for the book and quill.
    -Altered existing book item icon to accommodate the look of the new book and quill item icons.
    -Added MCPatcher CTM support for end stone
    -Added MCPatcher CTM support for bedrock.
    -Added MCPatcher CTM support for snow.
    -Added MCPatcher CTM support for ice.
    [4.1.3] -Added MCPatcher CTM support: -Bookshelves now have more of a variety of books when more than one are placed next to each other.
    -Circle stone blocks can now be used to construct pillars, archways, and all sorts of interesting geometric stone patterns.
    -Tops of logs will now expand to form a large smooth tree ring surface when 4 or more are connected at right angles.
    -Jungle tree logs will now be shaded dynamically based on width--other logs are unaffected for wall-building.
    -Brick walls now have corner stones.
    -Hieroglyphic sandstone blocks have more variety in how they tile and when placed alone or in groups.
    -Smooth sandstone blocks now have a completely smooth surface everywhere except their edges.
    -Light wooden planks now have CTM dynamics that allow better framing on the side with unique tops.
    -Crafting workbenches can now form desks, shelves and drawers when placed adjacent to each other. -Added MCPatcher Random Texture support: -Flat grass now has much more variety with: clover patches, flowers, gopher holes, thistle, crabgrass, and leaf debris.
    -Stone slabs now have random variation that matches the new look for Smooth stone.
    -Stone blocks now have random block angles, where some blocks may jut out or sink in slightly more than others.
    -Oak, Pine, and Jungle planks now have some minor random variation to their tiling pattern.
    -Roses and yellow flowers now come in 9 various shapes and sizes each.
    -Dead bushes now come in various stages.
    -Tall grass has more variety to it now.
    -Lilypads can now face in 8 possible directions as opposed to the previous 4.
    -Watermelons have an incredibly rare chance to spawn in some locations with a creeper face. -Added MCPatcher Repeating texture pattern support: -Smooth stone is now way smoother and doesn't have that weird diamond pattern in the distance.
    -Gravel tiles much less obviously and makes for more rugged-looking roads.
    -Clay is now more usable as a building material with its new variance.
    -Dirt has a lot more character and detail than ever before.
    -Sand is now slightly more granular and the dune-size has been realistically increased to tile better over large areas. -The main font has been given a tiny bit of depth to make it look smoother and slightly more three dimensional.
    -Custom sign color added.
    -Decreased the view obstruction a bit when wearing the pumpkin. Nightvision effect is unchanged.
    -Replaced the completely worthless sponge texture with a more useful bale of hay, due to similar properties/function.
    -Modified the texture for light wooden planks to account for the new dynamics introduced by CTM. (may do the same for brick later)
    -ALTERNATES.png has been updated to store any altered old versions of textures.
    -Colored areas on terrain.png to water and lava colors so they work properly on mini-map mods.
    -Fixed a stray pixel on the animated diamond shovel.
    -Fixed the missing animated blaze texture.
    -Fixed a missing snout on Pig12.png.
    -Fixed a few stray pixels on inventory.png [4.1.2]
    -Added texture support for the new plank and sandstone blocks added in 1.2.4
    (I didn't keep all the planks uniform to make them more usable.
    Uniform planks are available in ALTERNATES.png for you purists.)
    -Added proper equipment slot icons.
    -Animated flame particle for torches.
    -Animated both redstone wire textures to flicker mildly in a fashion similar to redstone torches.
    -Added a few new tiles to ALTERNATES.png.
    -Various minor texture tweaks.
    [4.1.1]
    -Added animation support for following mobs:
    -Tamed wolves blink.
    -Tamed Cats blink lazily.
    -The purple flames inside the endermen now flicker when their mouths are open.
    -Flames now have animated--well--flames.
    -Mooshrooms have an unusual blinking animation.
    -Chickens blink twitchily.
    -Pigs blink.
    -Cows blink lazily.
    -Sheep blink.
    -The creeper face on the main title screen now has a twinkle in its eye.
    -Added another male farmer to even out the sex population for Villager Randomobs.
    -Replaced the underwater screen overlay with an animated version to simulate non-dynamic caustics.
    (Making underwater look MUCH more underwatery.)
    -Replaced The distracting vignette image with a much more subtle 'film grain' effect.
    (To simulate the noise generated by the brain when light signals aren't being interpreted well.)
    -Spore/dust particles on mycelium now come in a variety of soft rainbow colors. (Again, don't inhale!)
    -Tweaked the sky and fog in the Nether and End to be slightly less dark.
    -Minor tweak to a couple font colors to better match my HUD
    -Fixed a bug and flipped all the pig butts right-side up again. (Thanks again, Mojang.)

    [4.1]
    -Added art for iron golems.
    -Added (animated) art for both of the the redstone lamp states.
    -Added Randomobs support for villagers. (Gay sex is now not the only way to reproduce.)
    -1 new butcher/baker added. (2 total)
    -4 new farmers/peasants added. (5 total)
    -1 new librarian added. (2 total)
    -3 new priests/nuns added. (4 total)
    -3 new smiths added. (4 total)
    -Added textures for the new stone brick and sandstone blocks.
    -Updated the tops and bottoms of sandstone blocks with more fitting art. (Old art has been moved to ALTERNATES.png)
    -Mycelium has been animated to very gradually change color over a long period of time. (Don't inhale!)
    -Particles for dust/spores have been mildly increased in size to be more visible on mycelium.
    -Recreated all biome palettes from scratch to match the new format used in-game.
    -Nether brick fences are now dark grey to increase their usability by mimicking wrought iron fences.
    -Slightly reworked Nether bricks to adapt for the new changes made to nether brick fences. (Not a big change.)
    -Tweaked jungle leaves to distinguish their color differences from oak leaves.
    -Darkened cobwebs a bit to make them stand out slightly less.
    -Tweaked background texture for main menus to be slightly lighter than before.
    -Added custom color parameters for Ocelot spawner eggs.
    -Added a few new tiles to ALTERNATES.png.
    -Fixed the chicken feet yet AGAIN by flipping them. (Make up your mind already, Mojang!)
    -Fixed some stray pixels on some of the headless zombies

    [4.0.4]
    -Added sapling art for the jungle trees.
    -Added mob skins for the Ocelot and all three varieties of tamed cats.
    -Added Randomobs support for Zombie Pigmen with 20 variants.
    -Redid default pigman zombie Pigman to better reflect the new style of randomobs.
    -Added animated and still Bottle o' Enchanting item icons.
    -Fixed a bug with stray pixels on headless zombies.
    -Fine tuned all standard and custom biome palettes to better accompany the jungle biome.
    -Centered orientation of Blaze Powder animation to better match other item orientations.

    [4.0.3]
    -Added leaves and trunks for jungle trees.
    -Added support for custom colors on maps and dyed sheep.
    -Lightened sheep wool slightly to allow for wider ranges of applied coloring.
    -Made a completely new map icon to better reflect the new colors used on maps.
    -Tweaked biome color maps to account for new jungle biome.
    -Various minor tweaks.

    [4.0.2]
    -Added support for custom colored spawner eggs with spots.
    -Removed the animation from spawner eggs to allow for the new spotted egg format.
    -Added the Language select icon on the main menu.
    -Added biome palettes for sky, fog, and underwater atmospheric coloring. (Biomes are much more thematic now.)
    -Added new high resolution clouds and set them to be forced to more realistic 2D-rendering.
    -Tweaked the lighting a bit. (Toned down the red and saturation. It should be more faded and orange now.)
    -Edited all applicable biome palettes to give the Mushroom biome more vibrant fantasy colors.
    -Cleaned up the pack directory by moving all animations to the new anim folder. (Affects nothing in-game.)

    [4.0.1]
    -Added spawner egg item icon. Then animated it at the last moment. :P
    -Fixed the ender crystal pedestals to look like bedrock. (They were not intended to have the egg texture.)
    -New tiles for ALTERNATES.png.
    -Added color.properties to support Custom Colors. (Potions are a bit more vibrant, Spawn egg colors make more sense.)
    -Reworked the terrain palettes from scratch. (Closer to how they used to be with my pack instead of the Notch defaults.)
    -Added swamp terrain palettes to support Custom Colors. (Smoother transitions, no longer look like Notch's defaults.)
    -Working light palettes added for Custom Colors. (Sunsets are more dynamic and torchlight is much warmer.)
    -Added biome palettes for birch leaves and pine needles. (Much more visual diversity among trees.)
    -Added biome palettes for sand, gravel, and smooth stone/ores. (Most noticeable in deserts, swamps, and cold areas.)
    -Increased brightness of sand and gravel to allow for better biome coloring. (Not noticeable in common biomes.)
    -Added biome water colors. (Swamps are muddy, mountains have mineral springs, ice fades into water, and deeper blue oceans.)
    -Darkened and desaturated reeds/sugar cane a bit.
    -Lightened wheat a bit.
    -Shrunk chicken egg a bit to increase the size contrast between them and the new eggs.
    -Shrunk coal, flint, apples, and clay a bit to better scale with other items.
    -Added color palettes for lava droplets and pumpkin/melon vine growth stages.
    -Included rudimentary support for Japanese kana on Unicode. (Not integrated. Requires minecraft.jar injection.)
    -Cleaned up some obsolete files, and added a properties file to the alternate font to avoid spacing errors.
    -Made splash particles greyscale to adapt to the watercolorX.png (Will look funny on older versions of MCPatcher.)

    [4.0]
    -Texture added for the Enderdragon. Finally.
    -Textures added for all new blocks introduced in 2.0
    -Art added for boss health bar bar.
    -Art added for the ender crystal things that heal the dragon and have no official name yet.
    -Art added for the particle effects associated with the enderdragon.
    -Flipped all the cow butts to be rightside up after Mojang flipped them upside down for no good reason.
    -Fixed minecart wheels.
    -New custom animations added:
    -Dispensers briefly come to life and glance around once in awhile.
    -Most everything involving diamonds now sparkles, including ore, blocks, and tools.
    -Some gold things and iron things sparkle as well though not as much as diamond.
    -The Eye of Ender has a fiery/glowy effect normally and a watery/glowy effect when placed in a portal
    -All liquid in buckets and bottles moves around or glows the way you'd expect it to.
    -Glowstone dust pulses to match the actual glowstone blocks.
    -The ghast's flaming projectile spins as it flies at you.
    -The Blaze rod and all things associated with it look really hot.
    -Ghast tears Sparkle colorfully.
    -The glistering melon... well... glistens.

    [3.0.6]
    -Support added for the animated textures introduced in the latest MCPatcher.
    -Furnaces now have animated fire with accompanying lighting effects.
    -Soul Sand writhes and has glowing eyes that blink in rhythm.
    -Glowstone twinkles and pulses.
    -Torches, Redstone Torches and Jack O'Lantern flicker a bit.
    -Redstone Ore and Redstone Dust have a slow, pulsing glow.
    -Pistons and Sticky Pistons have Knight Rider-esque pulsing effects on the redstone bits. :P
    -Repeaters have a unidirectional pulse of light inside the stone carvings when active.
    -Wheels on the Powered Rails now spin when activated.
    -Enchantment Tables have glowing magical symbols moving on the tablecloth.
    -Brewing Stands have bubbling liquid in bottles placed on them.
    -Spawners throb between a cooled and heated state.
    -The diamonds on Jukeboxes and Music blocks now give off a decorative and colorful range of light.
    -Darkened the Nether Brick texture to make it easily discernible from Netherrack.

    [3.0.5]
    -The runic enchantment font has been thickened.
    -Properties file added for MCPatcher font spacing of the main font.
    -Moon phases added. (Old moon no longer appears, but the new ones still have the creeper face.)
    -Textures added for all new blocks introduced in 1.9 Pre #4
    -Item icons added for all new items introduced in 1.9 Pre #4
    -Particle art added for all new particles introduced in 1.9 Pre #4
    -Shine spark particle tweaked.
    -Re-added fix for green lines that appear on water for some users.

    [3.0.4]
    -Textures added for all new blocks introduced in 1.9 Pre #3
    -Item icons added for all new items introduced in 1.9 Pre #3
    -Slimeballs, snowballs, and magma cream have had their size reduced.
    -Netherwort icon slightly tweaked
    -Particle art added for all new particles introduced in 1.9 Pre #3
    -Art files for the Ender portal effects have been added.
    -Book art has been added for the enchantment table. (Cheers to whoever catches the reference. :P )
    -New Font added for the runic alphabet used by the enchantment table.
    (The font is a semi-intuitive readable arrangement of runes based on the elder futhark. Just stare at
    it for a minute and you'll be able to read it fluently in no time. The lack of spacing is intentional.
    It makes things slightly more cryptic when characters blend together, but it's all still discernible.)
    -Enchant GUI window has been added.
    -Brewing Stand GUI window has been added.
    -Slightly tweaked Furnace GUI window to better match the flame style to the bubble style on the brewing stand.

    [3.0.3]
    -Lowered resolution of misc/dial.png to 4x resolution instead of 8x to reduce lag. (8x renamed to ALTdial.png)
    -Added a big, ugly, black line to the chest lids to cover up the Z-Fighting due to Notch's modeling incompetence.
    -Potion status icons added to inventory.png
    -Textures added for all new blocks introduced in 1.9 Pre #2
    -Item icons added for all new items introduced in 1.9 Pre #2
    -Placeholder updates to icons.png for 1.9 Pre #2

    [3.0.2]
    -Glass pane edges thinned a bit.
    -Villager skins added for butchers, librarians, priests, smiths, and farmers.
    -Old, leaked mycelium texture moved to ALTERNATES.png.
    -Mycelium has been tweaked from my leaked texture to be a bit more realistic/moldy and less depressingly gloomy.
    -New, requested alternates have been added to ALTERNATES.png (Frame-less Gold and Lapis, vanilla-esque iron bars)
    -Particle art added for all new particles introduced in 1.9
    -Textures added for all new blocks introduced in 1.9
    -Item icons added for all new items introduced in 1.9
    -Skin added for Magma Cubes
    -Skin added for Blazes
    -Skin added for Snow Golems
    -Skin added for Mooshrooms.
    -Clay in terrain.png and ALTERNATES.png has been mildly tweaked to have a bit more visual difference from gravel.
    -Randomobs.properties file has been updated. (Be sure to use my new one.)
    -Added Randomobs support for 8 new wolves. (9 total, 24 new skin files)
    -Recolored the Endermen to more vanilla colors to match their purple smoke particles.
    -Replaced the default biome palette since the 1.7 and earlier palettes do not work well with 1.8. & 1.9
    (This means all 1.7 alt palettes may not look right in the game. Hopefully I'll be able to
    do a better palette once 1.9 comes out and the biomes are a bit more finalized.)
    -Added the different sizes of XP Orbs, altered the default one orb art to better match the new system.
    -Minor GUI bugfix.
    -Flipped the damaged armor icon to be oriented to the left.
    -Very minor tweaks to icons.png

    [3.0.1]
    -Added snouts to all pig skins. (Note that the snouts overlap the old ones for backwards compatibility)
    -Re-added the squid skins. (Whoops!)
    -Updated Mojang logo to be easier on the eyes while still being close to vanilla.
    -Updated mapicons.png to reflect their state in 1.8
    -Added the current ALTERNATES.png
    -Added a panorama to the title screen based on my old personal world I've had since Infdev.
    -Fixed and revised the Silverfish skin.
    -Fixed the edges of the Ender Pearl

    [3.0]
    -Wild Grass support currently disabled.
    -Randomobs not fully supported just yet.
    -Skins added for the Endermen.
    -Skin for Silverfish added.
    -Bow and Arrow animation added.
    -HUD icons added for the new hunger meter and experience bar.
    -HUD art added for the creative mode window.
    -Textures added for all new blocks introduced into 1.8
    -Item icons added for all new items introduced in 1.8
    -Wild Grass Support currently disabled due to changes in 1.8
    -Diamond tools made to look slightly more sparkly.
    -Iron armor has been altered to make way for the recently added chainmail armor.
    -Added biome color palettes for different seasons. Default will be Summer. (Located in the Misc Folder)
    -Altered the color of tree leaves and associated biome palettes to have a higher range of color.
    -Added a safety indicator light to the clock. It will glow red when it's dangerous to go outside.
    -Greatly enhanced the quality of the clock face. Made it more stylish and easier to read.
    -Background.png has been changed to something a bit lighter with some contrast.
    -Character faces have had their proportions adjusted to be closer to vanilla and more realistic.
    -Armor helmets have been readjusted so they better fit vanilla-proportioned skins.
    -Randomobs users, several notable archers have joined the ranks of the rattling undead.
    -New more tile-looking lapis lazuli block.
    -Netherrack has been reverted to a more cobblestone look.
    -The HUD health and armor icons have been tweaked to have more dimension.
    -New flowing water. Blends better with still water, flows slower, still as turbulent as before.
    -TNT has been colored red to better stand out from things crafted out of wood.
    -New Wooden door art. I felt the old one was too sloppy and dirty-looking.
    -New Cobblestone and Mossy (Viney?) Cobblestone texture to better fit the new NPC houses.
    -New Furnace art to fit new cobblestone. Old art tiles as usual are now in ALTERNATES.png
    -The art for minecarts has been cleaned up a bit.
    -Pumpkins are now back to their old selves again. :P
    -Font's been tweaked slightly to improve the visual differences between the 1, I, and l.
    -New redstone dust art to better reflect how redstone currently looks in-game.
    -Flipped the shears around so it looks like you're not just bonking things with the blunt edge.
    -Various minor item and texture tweaks.

    [2.2.1]
    -Support for Wild Grass has been re-enabled.
    -New mossy cobblestone texture. Old one has been moved to alternates.png.

    [2.2]
    -Support art added for both varieties of pistons.
    -Support art added for shears.
    -Support for Wild Grass temporarily removed until ejhopkins can re-assign the texture locations.
    -Rounded the snowballs to better fit this icon's double usage as a flaming ghast projectile.
    -Few minor tweaks to the looks of some item icons.
    -Fixed the upper right corner of the map so the colored area no longer extends off the paper.
    -Darkened tall grass to better match WildGrass.
    -Trimmed tall grass a bit around the bottom so that it no longer sticks off of the edges of blocks.
    -Added missing fishing rod item art. Tweaked existing rod art slightly.
    -Revamped the workbench art to better blend with chests for desks. (Try it out![C][WB][C])
    -Revamped the chest art slightly. The single chest is now a chest of drawers.
    -New alt textures and old textures that have been replaced have been added to ALTERNATES.png.
    -Arrows have had all of their art replaced with more realistic versions.

    [2.1]
    -Added support art and item icon for the new maps.
    -Added art for trap doors
    -Added art for tall grass and the ferny-looking thing. :P
    -Added art for dead shrubs
    -Added my old font as an alternate in the font/oldfont directory.
    -One or two texture tweaks and tweaks to ALTERNATES.png

    [2.0.2]
    -Creeper pumpkins have been temporarily changed into watermelons until pumpkins are back in season. :P
    -Creeper pumpkin art has been moved to ALTERNATES.png for those who don't like the change.
    -Obsidian has been redone to better reflect the look of my shader maps in the default pack.
    -New pack.png (I got sick of the creepy, happy Ghast face. :P )
    -Custom animated fire has been added to support the feature on the newest MCPatcher.
    -New font added. (Give it a shot for awhile before you unleash your "CHANGE BAD" post. :P )
    -New alternates added. (Hop on my Tinychat to suggest more.)(Closed until further notice)
    -Added support files for Modloader (Ugh.) version of Wild Grass.
    -Fixed an issue with the edge of gold bars being the wrong color.
    -Grass has been rotated to look better with Better Grass.
    -Various other minor texture tweaks.

    [2.0.1]
    -Fixed the issue with the invisible grass on the sides.
    -Added slot.png despite the fact I cannot edit the scrollbar art. :/
    -Slightly new creeper skin based on new template I'm using for the randommobs mod.
    -Flipped rain. The game was rendering it upside down for some odd reason.
    -Minor texture tweaks.

    [2.0]
    -Faces of each wolf type have been tweaked to better reflect their temperament. (Less scary tamed wolves.)
    -The white lines on water have been addressed with a makeshift fix.
    -Particles missing from last update (1.4) have been added.
    -Support added for the new sidegrass.
    -The old default sapling's and sidegrass art have been moved to alternates.png
    -New sapling art for all three different sapling types.
    -High resolution weather effect art for snow and rain. (No two snowflakes are alike! :P )
    -Brand new slime textures to replace my old placeholder slimes.
    -Slime balls have been readjusted in hue to match the new slimes.
    -HD GUI support added for the Achievements interface.
    -Crackling shock effect added. BZZZT!
    -Three new textures added for the new minecart tracks.

    [1.9.0]
    -Art for all three Wolf states added.
    -High resolution title art added.
    -Items now include art for cookies.
    -Support files for vines and various other vegetation in Wild Grass mod now fully supported.
    -New ice texture replaces old one that had noticeable tiling issues.
    -Removed the background from the Mojang logo to better fit vanilla look.
    -Netherrack was changed to the more vanilla-looking viscera texture used in my shader maps.

    [1.8.1]
    -Redstone components have been redone to better match the limitations of new redstone. (Best I can do for now.)
    -Repeaters now have the electronic symbols for resistors and diodes instead of the boring old arrows. :P
    -Title Screen added (I may change it in a later update to remove the background)
    -New alternates added for easy-to-modify bed and more natural sandstone side textures.

    [1.8]
    -New 400% resolution font that resembles vanilla's font, but is much smoother.
    -Support for the new painting added.
    -Textures and icons added for beds and repeaters.
    -Redstone dust has been unfortunately altered in a really bad way. (Nothing I can do to fix this)
    -Various textures like wood have been changed a bit to accompany a future release of my shader maps.

    [1.7.2]
    -Support added for lily pads on the Wild Grass mod.
    -Unique texture added for the tops of dispensers and furnaces.
    -More alternate resources added for all you pack editors out there.
    -Transparency mildly decreased on on animated portals.
    -Changes to gravel and clay to differentiate the two, and gravel from stone and sand a bit more.
    -Various minor texture tweaks

    [1.7.1]
    -Custom animated portals are fully supported (...and terribly mesmerising!)
    -Glowstone is now closer to the vanilla texture and actually appears to glow now.
    -Various dye icons have been changed to better fit the vanilla look and realistic theme.
    -ALTERNATES.png added to my pack as a resource for those who manually edit this pack.
    -Minor texture and item fixes.

    [1.7]
    -Colored cloth, lapis lazuli blocks, sandstone, cake, dispenser, pine and birch textures have been added.
    -Item sheet edited to include all new items introduced in Beta 1.2.
    -Foliage biome colors edited to accommodate new tree types.
    -New HD mob skin for Squid. (More resembles an octopus to me...)
    -Particle added for eighth-note produced by music blocks.
    -Wood made to be slightly grainer.
    -Flatter, lighter cobblestone replaces the old standard.
    -Iron, Gold, and Diamond blocks retouched to better fit a theme.
    -Small weeds added to wheat to give a better visual indicator of readiness for harvest.
    -Mob spawner recolored a bit to make it impose its presence.
    -Prison-styled iron doors replaced with solid iron door to better fit vanilla theming.
    -Furnaces defaulted to block-type construction instead of cobblestone for variety.
    -Flattened Minecart track rails with a slight indent to better resemble functional rails.

    [1.6.5]
    -Now supports really tall grass on the Wild Grass 5.0 mod.

    [1.6]
    -Support for the Wild Grass mod has been added.
    -Fixed stone tools so that they no longer blend in with the UI.
    -Lots of alternate resources added to terrain.png
    -Shrunk and flattened flowers to better blend with Wild Grass (Old ones have been moved to alternate resources.)
    -Smoothed out wooden planks a bit. (The more weathered version is still available in the alternate resources.)
    -Bricks have been darkened a bit as they would be in reality due to the firing.
    -Various textures like grass and logs have been tweaked to tile better.
    -The view from underneath a pumpkin helmet is now slightly less hindering.
    -The nightvision effect from pumpkin helmets has been improved.
    -Various minor texture tweaks.

    [1.5]
    -Watch graphics have been tweaked now that they actually work with the latest MCPatcher.
    -Compass has been redone to look better now that the needle works with the latest MCPatcher.
    -Fixed the look of some of the tools to fit the materials they're constructed from.
    -Swords are a broader category of similarly-constructed weapons. (IE: Wooden swords are now clubs.)
    -Increased the resolution of particles and improved the art to better fit the realistic theme.
    -Added alternate resources to terrain.png (including betterglass) for those who like to customize their sheet.
    -Slowed flowing lava's scrolling speed. (Slightly jerky on one or two frames. Blame math.)
    -Tweaked still water animation to ripple slower and display proper surface dynamics.
    -Carved pumpkins worn on the head now provide mild nightvision at the cost of visual field of view.
    -Some depth has been added to the item slots on the menus to improve looks and make items stand out more.

    [1.4.5]
    -Animated lava has been greatly improved.

    [1.4]
    -Liquids have been animated in 64x64! (Be sure to check custom and animated lava and water!)
    -Animated liquids have been smoothed out to avoid jarring tiling issues.
    -Full biome grass support added. Looks best with BetterGrass.
    -The UI has had its item slots addressed. You should be able to see your darker items easier now. :)
    -Various minor texture tweaks.

    [1.3]
    -Water and Lava are unfortunately the default animated textures for now
    -Various texture tweaks: cloth, glowing stone, iron ore, and some others.
    -A minor bug fix on one of the gui files where transparency wasn't where it should've been.
    -New and currently unused resources for portals, liquids, and clocks.
    -Very minor tweaks to item icons.

    [1.2]
    -Quick addition of support for MrMMods SimpleMap + Ambient Occlusion

    [1.1]
    -High resolution armor and player models. (You need to play offline for the models to work.)
    -Higher biome color range for tree foliage.
    -Greyer, grittier, gravel.
    -Some added depth to ores and various other textures.
    -New lattice-free glass.
    -A few of the item icons have been tweaked slightly.
    -High resolution GUI indicators have been added. (Can't believe I missed these the first time!)

    [1.0]
    -This pack is 4x resolution (64x64) on nearly everything except for thinks like armor due to limitations and will require the HD texture fix patcher found here
    -Currently the armor in this is designed for a female, I plan to release a male version as soon as I catch up on some sleep.
    -Pack is fully compatible with current post-Halloween version.
    • History of the Pack
    This texture pack started off as a 16x16 terrain.png for Creative mode back in 2009. I made it for myself and had no intentions of ever releasing it. As time passed, Indev came along and I adapted this terrain.png to be used with it. It wasn't long after that that Infdev came around and I found out you could get by with 32x32 sized tiles, so I reworked my old tiles, maintaining the general look and feel of my original pack, half of the source files I made were in 64x64. By the time Infdev became known as the main Survival mode, MCPatcher had caught my eye. Since many of my source files were already in 64x64, updating the rest to that seemed the next logical step. At some point though I began to reach a creative block and was unable to objectively review and improve my own work. To solve this I decided to upload and share it to receive constructive criticism. But before I could do that, I decided that a terrain.png wasn't enough for a release of a texture pack for me. And releasing a WIP was out of the question, so around the time of the Halloween update, I spent a whole day doing nearly every single other piece of art I could edit,including the mobs and items. Uploaded it and got the criticism I needed to improve my pack even further for my own personal use. ...Or so I thought! :P
    Go Back to the Table of Contents


    • Download
    TERMS OF USE (READ CAREFULLY BEFORE DOWNLOADING)
    This texture pack is provided for personal use. You may not rehost or redistribute this work in its entirety. To make use of this work for remixes/compilations, permission is required on this platform. (see here for details) You are not permitted under any circumstances (barring special permissions) to distribute my work in any form that makes use of for-profit monetization.

    Main Download: LINK 1 (Ad-Free Link!)
    Ad Link Mirror: LINK 2 (Permanent Ad Link to support my work for free! This URL will never change and always be up to date.)

    • Supporting this Work
    My work is free to all and I'm happy to keep it that way. However, updates to this texture pack are only made possible by support from people like you. Like many hit by the pandemic, I'm stuck at home and unemployed. I would be greatly relieved to be able to make a living wage by continuing to produce this content. If you're able and willing to pitch in, please consider subscribing on Patreon or donating through PayPal.

    Patreon:
    PayPal Donation:
    Join the Community for Free on Discord:



    • Installing the Texture Pack
    1. Save my pack's zip file to the resourcepacks folder in your Minecraft directory. (Do not extract!)
    2. Click here to download the latest version of Optifine. (Very important!)
    3. Run Optifine's installer on the appropriate installed version of Minecraft.
    4. Run Minecraft and go to Options > Resource Packs to select my pack.

    • Installing, Configuring and Optimizing the Shaders Correctly
    1. Click here to download the latest version of BSL.
    2. Save the BSL shaders into the shaderpacks folder in your Minecraft directory. (Do not extract!)
    3. Download the latest version of my BSL shader config from the #releases section of my Discord.
    4. Save the config (text file) into your shaderpacks folder.
    5. Run Minecraft and go to Options > Video Settings > Shaders to select BSL.
    6. Optimize your settings using my handy visual guide available here!
    (This will help with performance and ensure as few visual errors as possible with my pack and BSL)

    If you have trouble getting the pack working after this, head to my Discord server for support.

    Go Back to the Table of Contents



    An updated collage of screens showcasing new biome atmospheric diversity using BSL shaders which this texture pack will eventually fully support.






    More (Horribly outdated) images!:


    Had to post an image of the enderdragon. :P Keep in mind it looks better when fully animated.
    Image borrowed from Kaz's post until I get a chance to get some screen-shots of my own made.
















    Go Back to the Table of Contents

    Q: (Insert any question here.)
    A: We've moved the FAQ to Discord where it can be more regularly updated! Also we can provide live help there if needed! :)

    Go Back to the Table of Contents
    Posted in: Resource Packs
  • View sp614x's Profile

    1526

    Jan 13, 2012
    sp614x posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)

    Hello everybody,

    the Magic Launcher is a new Minecraft launcher which can load mods dynamically without changing or patching the minecraft.jar.

    No more mod installation problems, just select your mods and enjoy.

    Screenshots
















    Features


    • Minecraft
    • - selectable minecraft.jar
      - selectable environment
      - automatic version detection
      - automatic library download
      - configurable window size, also maximized
      - selectable minecraft folder
      - selectable java executable
      - java memory limit
      - java custom parameters
      - show error log
      - multiple user profiles
      - remember password
      - configuration profiles
    • Mods
    • - load mods dynamically without changing minecraft.jar
      - META-INF does not have to be deleted
      - automatic mod compatibility checking
      - external mods detection and compatibility checking
      - shortcut to external mods folder
      - configurable external mods
      - automatic mod requirements checking (ModLoader, ModLoaderMP, Forge, GuiAPI)
    • Design (screenshots)
    • - Minecraft style
    • News
    • - Minecraft
      - Reddit
      - Twitter
      - Blogspot ...

    Download


    Get all MagicLauncher versions here: magiclauncher.com


    Download MagicLauncher 1.3.4 (fixed Reddit RSS feed, fixed server status check, increased account limit to 100, fixed handling of derived profiles (Forge + LiteLoader), fixed "${version_type}" in main menu): for Windows, for Mac, for Windows/Mac/Linux
    Mirrors: for Windows, for Mac, for Windows/Mac/Linux

    Note for Minecraft 1.6.2+

    To run Minecraft 1.6.2+, go to Setup -> Environment and select 1.6.2. If the Environment 1.6.2 is not available, use the vanilla launcher to download and start Minecraft 1.6.2, then Environment 1.6.2 should appear in the list.

    To run Minecraft 1.6.2+ with Forge, go to Setup -> Environment and select 1.6.2_Forge_XYZ. If the Environment 1.6.2_Forge is not available, use the vanilla launcher to download and start Minecraft 1.6.2, then use the Forge installer to install Forge and then the Environment 1.6.2_Forge_XYZ should appear in the list.

    Starting


    Double click the downloaded file and the MagicLauncher should start.

    Older versions

    Download MagicLauncher 1.3.2 (fixed Reddit RSS feed): for Windows, for Mac, for Windows/Mac/Linux
    Mirrors: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 1.3.1 (fixed Reddit RSS feed, added Searge and Grum twitter, removed Notch twitter feed): for Windows, for Mac, for Windows/Mac/Linux, Mirrors: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 1.3.0 (fixed Minecraft version detection, added support for inherited profiles (Forge installer), fixed library downloads, updated server checks, fixed parsing of twitter feeds): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 1.2.6 (added support for version specific mods, vanilla inherited profiles, updated server checks and wiki links, fixed library classpath, fixed login with migrated accounts): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 1.2.5 (added support for Minecraft 1.7.4): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 1.2.4 (updated to use the new assets structure, fixed missing sounds in 1.7.2): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 1.2.3 (fixed to correctly save login name and password): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 1.2.2 (updated to use the Minecraft 1.7+ login protocol, added automatic library download, added check for library rules, added performance fix for Intel integrated graphics, updated server status check, fixed classic environment, fixed handling of authentication problems): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 1.1.7 (fixed missing sound, fixed Forge compatibility check, fixed Twitter feeds): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 1.1.6 (fixed window size, fullscreen and base folder for Minecraft 1.6, fixed twitter feeds to use direct links): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 1.1.5 (updated to support newer snapshots, added search in the log window, fixed twitter feeds, many small bugfixes): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 1.1.4 (compatible with the Minecraft 1.6 launcher, added Mojang server status check, added support for multiple accounts, added option "Close after login", added support for coremods, fixed external mod handling, updated Forge support, fixed crash when parsing configuration, updated news feeds): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 1.0.0 (better Forge mod detection, fixed Twitter feeds, default memory limit 512M): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 0.9.9 (fixed news to load fully in background, added multi-selection for mod list, added button Replace mod, testing in Setup uses username from login field, added warning for modified minecraft.jar): for Windows, for Mac, for Windows/Mac/Linux Mirrors: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 0.9.8 (added support for ForgeModLoader, fixed option News, fixed Forge and ModLoader detection, removed broken IGN news, equal startup and maximum memory): for Windows, for Mac, for Windows/Mac/Linux
    Alternative downloads: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 0.9.7 (added option News for faster startup, fixed Forge detection): for Windows, for Mac, for Windows/Mac/Linux
    Alternative downloads: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 0.9.6 (added custom directory for Mac/Linux): for Windows, for Mac, for Windows/Mac/Linux
    Alternative downloads: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 0.9.5 (added checkbox ExternalMods, fix for external mods after crash): for Windows, for Mac, for Windows/Mac/Linux
    Alternative downloads: for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 0.9.4 (fixed offline mode): for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 0.9.3 (copy profiles, external mods can be deactivated per configuration, automatic mod requirements checking (ModLoader, ModLoaderMP, Forge, GuiAPI)): for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 0.9.2 (added profiles, window size, window maximized, java path, java parameters and base folder, fixed external mods folder to be under custom base folder): for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 0.9.1 (added profiles, window size, window maximized, java path, java parameters and base folder): for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 0.9.0 (textured buttons, more complex checks, gray inactive mods, fixed SPC problems): for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 0.8.9 (textured buttons, more complex checks, gray inactive mods): for Windows, for Mac, for Windows/Mac/Linux
    Download MagicLauncher 0.8.8 (resizable dialogs, windows exe and 64-bit java): for Windows, for Mac, for Mac/Linux/Windows
    Download MagicLauncher 0.8.7 (remember me, native window style): for Windows, for Mac/Linux/Windows
    Download MagicLauncher 0.8.6 (fixed startup problems): Download 1

    Changelog


    1.3.4 - fixed Reddit RSS feed, fixed server status check, increased account limit to 100, fixed handling of derived profiles (Forge + LiteLoader), fixed "${version_type}" in main menu
    1.3.2 - fixed Reddit RSS feed
    1.3.1 - fixed Reddit RSS feed, added Searge and Grum twitters, removed Notch twitter
    1.3.0 - fixed Minecraft version detection, added support for inherited profiles (Forge installer), fixed library downloads, updated server checks, fixed parsing of twitter feeds.
    1.2.5 - added support for Minecraft 1.7.4
    1.2.4 - updated to use the new assets structure, fixed missing sounds in 1.7.2.
    1.2.3 - fixed to correctly save login name and password
    1.2.2 - updated to use the Minecraft 1.7+ login protocol, added automatic library download, added check for library rules, added performance fix for Intel integrated graphics, updated server status check, fixed classic environment, fixed handling of authentication problems
    1.1.7 - fixed missing sound, caused by the sound thread being interrupted while writing log. Fixed Forge mod detection when Forge is loaded as environment library. Fixed RSS feeds to use cached static files.
    1.1.6 - fixed window size, fullscreen and base folder for Minecraft 1.6, fixed twitter feeds to use direct links
    1.1.5 - updated to support newer snapshots, added search in the log window, fixed twitter feeds, fixed crash when profile name starts with quotes, fixed crash when profile environment not found.
    1.1.4 - compatible with the Minecraft 1.6 launcher, supports all Minecraft versions downloaded by the new launcher. Added Mojang server status check with fancy lights and tooltips. Added support for multiple accounts. Added option "Close after login". Added support for coremods, similar to the External Mods. Fixed external mod handling, mod activation and deactivation is done correctly now. Updated Forge support, mods are corectly reactivated after Forge has finished loading the mods. Fixed crash when parsing configuration entries ending with "\\". Updated news feeds, added Mojang news.
    1.0.0 - detects Forge mods by checking for mcmod.info, updated FML detection, fixed Twitter feeds after twitter removed the old RSS feeds, default memory limit set to 512M to avoid swapping to disk
    0.9.9 - fixed news to load fully in background should eliminate blocking on slow or missing internet connection; added multi-selection for mod list - group add, replace and remove are supported; added button Replace mod; testing in Setup uses username from login field - if empty generates a test username; added warning when using modified minecraft.jar as this usually leads to various problems.
    0.9.8 - added support for ForgeModLoader, fixed mod compatibility detection when fields and methods are still available in the parent class (Forge), fixed ModLoader detection to also check if ModLoader is inside the mod (Forge), fixed dialog Setup not to reset option News, startup and maximum memory are now equal, removed broken IGN news
    0.9.7 - added option to turn off news tabs for faster startup, fixed Forge detection, auto-resizable message dialog
    0.9.6 - added custom directory support for Mac and Linux
    0.9.5 - added checkbox ExternalMods to disable or enable all external mods at once, fix for external mods after a crash, fixed some hanging file locks on external mods
    0.9.4 - fixed offline mode to start correctly
    0.9.3 - copy profiles, external mods can be deactivated per configuration, automatic mod requirements checking (ModLoader, ModLoaderMP, Forge, GuiAPI), detection of duplicate mods, detection of internal mods placed in external mods folder, detection of empty or not unpacked mod archives.
    0.9.2 - fixed external mods folder to be under custom base folder
    0.9.1 - added configuration profiles, window size, window maximized, java path, java parameters and base folder, fixed non-ascii paths, allows mod from jar files, "Manage" creates folder "mods" if not existing
    0.9.0 - fixed some problems
    0.8.9 - textured buttons, more complex compatibility checks, gray inactive mods, checkbox Check compatibility
    0.8.8 - resizable dialogs, windows exe works with 64-bit java, button "Add mod" starts in minecraft folder, fixed HTML problems with Java 1.5, added failed start detection, extended logging, launcher closes only if Minecraft has successfully started.
    0.8.7 - implemented "Remember me", native window style, resizable/maximizable window, .EXE for Windows
    0.8.6 - colors for status fields, beter compatibility checks
    0.8.5 - UI corrections, slimmer scrollbars
    0.8.4 - fixed log window to terminate JVM on failed start, added search for ModLoader in minecraft.jar, java startup memory set to 128M
    0.8.3 - fixed java classpath when starting from path containing spaces
    0.8.2 - added incompatible mods warning, startup logging
    0.8.1 - fixed NPE if folder "mods" not existing
    0.8.0 - first release

    Fixing common problems


    1. The order of the mods is important as some of them are designed to "overwrite" parts of other mods.
    2. The ModLoader has to be first in the mods list, use the button Up to move it to first position. ModLoader is not needed if Forge 4.0 or newer is installed.
    3. Then come (if you need them) ModLoaderMP and Forge.
    4. Then come the rest of the mods and last comes OptiFine. Only one OptiFine edition may be active as they overwrite each other.
    5. Do not forget to start with a clean minecraft.jar. If it is already modified or patched, then some mods may not work correctly.
    6. A mod should appear either in the internal or the external mod list, but not in both at the same time.
    7. Mods which have status "No mods found" needs to be repackaged to be used. The mod ZIP file usually have a folder "put_in_minecraft_jar" or similar which contains one or more files like "acx.class". The contents of this folder have to be zipped in a separate ZIP file and added as an internal mod. This solution works with almost all problematic mods.
    8. If you get an error "No accelerated mode found" or "Bad OpenGL drivers" you may try running Minecraft with less memory. Go to "Setup -> Advanced", enter 256 in the field Memory and test again. This helps with some integrated graphics cards.

    TODO


    - Check for new Minecraft version and update Minecraft
    - Incremental GC (-XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode)
    - XX:MaxDirectMemorySize
    - mcmod.info in subfolder
    - Configurable news tab
    - Export mod list
    - Update user skin
    - Auto login
    - Security
    - LiteLoader mods
    - Drag and drop
    - Languages
    - Command line options
    - Mods with a subdirectory root
    - Detect libraries (TurboModelThingy)
    - Better conflict detection
    - Portable, relative paths
    - Limit worlds per profile
    - Minecraft font
    - Backups
    - Support for patchers

    Posted in: Minecraft Tools
  • View AtomicStryker's Profile

    264

    Feb 27, 2011
    AtomicStryker posted a message on Dynamic Lights - portable and moving lightsources

    1.19.1
    - updated for MC 1.19


    1.18
    - updated for MC 1.18
    - fix server log being spammed with lit cave air resource error message (harmless but annoying)


    1.17.1

    - updated to MC 1.17 and using the official source mappings

    - otherwise, this is the same as 1.16.5


    1.16.5
    - rewritten to work with MC 1.16.5
    - the mod now uses fake air and water blocks to achieve light (rapidly placing and removing them as light sources move)
    - this has several limitations, only full water blocks can emit dynamic lights (not waterfalls or partial block rivers)
    - it will also not work if the light source is inside some non-air block like foliage or spiderwebs
    - the mod is now a "standard" mod that requires both a client and a server to have it when playing online
    - currently only the player self light and dropped items modules are implemented
    - there is also no on-off button








    Other videos


    This modification makes 'shining' items (default: Torch, Glowstone, Glowdust, Lit Pumpkin, Redstone, Lava Bucket, powered Minecart) illuminate everything around them if


    1) the player has them equipped (in hand/armor)
    2) they are dropped on the ground


    You may add any Item ID you wish as shiny item, via the settings file. Also supports armor items!



    There is no limit to the number of lights you can create, note however they are fairly FPS-costly. You can disable modules to obtain better FPS!





    Instructions:
    Put downloaded file into mods folder

    Config Syntax help:

    How the config syntax works:
    [DynamicLights_thePlayer, DynamicLights_dropItems and DynamicLights_otherPlayers configs]

    * Possible setups:
    * X := simple ID X, wildcards metadata
    * X-Y := simple ID X and metadata Y
    * X-Y-Z := simple ID X, metadata range Y to Z

    There is a default value used as "setting", you can specify one by appending "=x" to the ID part

    Valid Entry examples:

    torch
    Torch minecraft id is "torch", will use the default light value (15)

    wool
    Torch minecraft id is "wool"

    wool-2=12
    Wool, magenta subtype (meta 2), will use a light value of 12

    wool-2-5
    Wool BlockID, accepts metadata range [2..5]

    golden_helmet-*-*=15
    Item ID range [314..317] covering golden armor, wildcarded meta/damage which means any value goes
    Also unnecessarily specifying the default light value of 15, you could leave =15 out aswell

    There no longer is numeric Block or Item id's. Use the string identifiers, google "Minecraft Data" to get a listing.


    Values that cannot be mapped to anything will be logged and ignored

    current versions available at curse:

    https://minecraft.curseforge.com/projects/dynamic-lights/files

    Old Downloads:
    http://atomicstryker.net/dynamiclights.php



    To other modders: See sourcecode. Adding your own Dynamic Lights is "easy".



    My other mods:

    http://www.atomicstryker.net
    Posted in: Minecraft Mods
  • View WildBamaBoy's Profile

    604

    Jan 7, 2012
    WildBamaBoy posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)
    Overview | Download | FAQ | How to Play | Recipes | Changelogs | Update Progress | Bug Tracker | Repository | Special Thanks

    -Updated to 6.0.0-beta for Minecraft 1.12.2 on June 1st 2019-

    Latest News (6/1/2019)
    Although the forums will soon be in read-only mode, we wanted to let those still following this thread know that....

    We're back! MCA has been updated to 6.0.0-beta. This version has been written from the ground up to be more robust and compatible with multiplayer and other mods. Check it out and continue the discussion post-forums here: https://minecraft.curseforge.com/projects/minecraft-comes-alive-mca


    Say goodbye to those ugly and boring squidward-nosed villagers! Minecraft Comes Alive (MCA) aims to give Minecraft's villagers an expanded use within the game by transforming them into humans.



    Comprehensive Install/Gameplay Review by IDEDonline

    Developer Let's Play Below by SheWolfDeadly

    • No more terrible villager sounds! "Hrrh?", you might ask? Villagers are now human, have names, speak to you, and can be male or female.
    • You can interact with villagers in many ways, such as chatting with them, asking them to follow you, hiring them to do work, giving them gifts, and more!
    • Interacting with villagers builds relationships. Get your relationship high enough, and you'll be able to marry a villager.
    • Once you're married, you can have children. Children will grow up over time and do many different chores for you.
    • Children eventually grow up into adults, who can get married and have children of their own.
    • You can marry other players and have children in SMP and LAN.
    • There's no loss of original Minecraft functionality. MCA villagers can be traded with, and any modded villagers are not overwritten with MCA villagers.
    Note: MCA connects to a remote server to check for updates and also send us crash reports.

    Feeling generous? You can to help support us or pledge to us on Patreon .


    Alternate Download:

    You can also download MCA and RadixCore via CurseForge. CurseForge may not always have the latest versions of MCA.



    If you don't see the links to CurseForge just above, there may be issues with the downloads at the moment. Use other download button.


    Support MCA by pasting one of these banners into your signature! We'd gladly accept any more that are made.


    Current logo by RicardoEsteves

     http://i.imgur.com/mpeoW2e.png 




    Logo by NeonXperience

     http://i.imgur.com/px2Ac.png 




    Logo by ChimneySwift11

     http://i.imgur.com/hAKzn.png 



    MCA is licensed with the MCA Minecraft Mod license, previously GPL v3. This license is available here. It is simple to understand, but here it is in bullet-point form.


    YouTube

    • You can create monetized YouTube videos showcasing this mod.

    Distribution

    • You can re-distribute MCA at will on your website, however you can only distribute this mod through our adf.ly links. Do not use your own links or mirrors.

    Modpacks

    • You can use MCA in a modpack, however you must provide credit to us and link to this forum page or our website.
    • Your modpack must not generate revenue of any kind. Exceptions apply.
    • You must not modify MCA's source code, file structure, binaries, or assets.
    • Troubleshooting is your responsibility if you create a modpack and MCA fails to work correctly.

    Source Code

    • Source code is made available for educational purposes only, with the exception of the MCA API.
    • MCA, its source code, and byte code cannot be modified, recompiled, or redistributed for public use except by the maintainer of the repository.
    • We reserve the right to incorporate private modifications of MCA into the public version, with adequate credit provided.

    Modifications

    • Any modification of this mod’s code, binaries, or assets is strictly forbidden from public distribution.
    • Texture packs and resource packs are welcomed and encouraged, but may only contain the modified textures and/or sounds. You cannot distribute a copy of this mod with the texture/resource pack already installed.
    Continuity
    • This mod, its assets, code, and binaries are released into the public domain when it is said to have reached its end-of-life as described in the license.

    Many awesome people have made MCA what it is today. You are all properly credited on the Special Thanks page on our website.

    Posted in: Minecraft Mods
  • View FlowerChild's Profile

    880

    Apr 10, 2011
    FlowerChild posted a message on Better Than Wolves Total Conversion!



    [*** WHAT IS BETTER THAN WOLVES? ***]

    Better Than Wolves is a "total conversion". This differs from most mods that you are probably used to in that it changes many of the rules of play to provide a richer experience, rather than just adding in new stuff. What makes it special however, is that it always attempts to do so in a way that retains the original spirit of the game, perhaps even more so than the newer official releases.

    It focuses both on challenging survival play, and player creativity in terms of never providing "magic block" solutions to in game problems. Instead, it provides basic tools and leaves it to the player to figure out how to use them to get the job done.

    In short, Better Than Wolves is a vision of what Mincraft could have been, designed by a very serious player, for other like minded individuals.

    [**** End Of Dev ****]


    Please note that after a full decade, all development has ceased on Better Than Wolves. The final version (4.B0000003) can be downloaded here:


    Download Link


    And the source code can be downloaded here:


    Source Download Link


    Better Than Wolves and its source code are made freely available under the creative commons attribution license:


    https://creativecommons.org/licenses/by/4.0/


    You are free to modify and redistribute portions of BTW and its code as you wish, but I (FlowerChild) would appreciate acknowledgment if you do so. Keep in mind however that parts of BTW may be based on modified versions of Mojang's code and assets, and it is left to anyone redistributing portions of BTW to make sure they are appropriately considering Mojang's intellectual property and licensing as well.


    Posted in: Minecraft Mods
  • View ozBillo's Profile

    90

    Jun 3, 2011
    ozBillo posted a message on [64x,32x] Battered Old Stuff (200,000+ downloads) (WIP) (24-Dec-2019 update)



    Battered Old Stuff for Minecraft - all versions back to 1.4.7

    Do you have fond memories of visiting your grandad's farm when you were a kid? I bet as soon as you got there you'd run off on your own to go exploring. You'd happily spend hours climbing over his rusty, old farm equipment and poking around in the dusty corners of his many sheds. Your favorite shed of all was the wooden, weather-beaten one with the big, rusty, old padlock on the door, right down the bottom of the farm. You tried asking grandad if he'd unlock it for you so you could see inside, but he always changed the subject. Of course, this only made you even more curious. You'd sit up on the rusty, red tractor and just stare longingly at the shed. You'd imagine all sorts of strange and wonderful things that were probably hidden there. Mysterious and magical things. If only you could see inside.

    But, one day you found a way in, didn't you...



    Most of the textures in Battered Old Stuff will look a lot like the things you found in your grandad's shed. Rusty, faded, knocked around, and made of weathered old wood or metal. You'll often find switches, knobs, analogue gauges, and bits of old brass on them. And even bakelite (do you remember bakelite?).

    Includes support for the following mods...


    Ancient Warfare
    BetterStorage
    Biomes O' Plenty
    BuildCraft
    Charset Storage Barrels
    ComputerCraft
    Connected Textures
    Crafting Suite
    Crafting Table IV
    Easy Crafting
    Ender Storage
    Factorization
    Forestry
    Immibis's Mods
    IndustrialCraft
    IronChests
    Key and Code Lock
    Minecolonies
    Project Bench
    Project Red
    RailCraft
    RedPower 2
    Steve's Carts
    Steve's Factory Manager
    Thaumcraft 3 & 4
    Thermal Expansion, Thermal Foundation
    Tinkers Construct
    Twilight Forest

    If you are using a Mincraft version earlier than 1.5 you will need to install Optifine or McPatcher.

    For all later versions I highly recommend installing McPatcher or Optifine. Battered Old Stuff includes a lot of Connected Textures and you need McPatcher or Optifine in order to see them.

    You'll find screenshots for the new bits as I add them in the Changes sections below. And there's a section for fan-created additions to Battered Old Stuff below that.

    Or, you can just jump straight to the Download section :)

    Cheers,
    Bill


    Latest changes

    24-Dec-19: Updated versions for Minecraft 1.12

    Mods
    - added Elf costume texture for ComputerCraft Turtles
    - added texture for Better Storage Iron and Tin Chests
    - fixed texture for BuildCraft Mining Frame
    - new textures for Super Factory Manager
    - new texture for IC2 Iron Furnace
    - many textures for MineColonies
    - tweaked textures for Iron Chests
    - many tweaked and new Forestry textures
    - other tweaks and additions

    Core
    - new fence textures for Dark Oak, Spruce, Acacia, Birch, Oak
    - added and tweaked various Prismarine textures
    - tweaks to some Villager textures
    - other tweaks and additions

    Merry Christmas :)



    7-Sep-19: Updated version for Minecraft 1.14 and 1.13

    - added texture for Jungle Doors
    - added texture for Composter
    - new texture for Prismarine Bricks
    - connected textures for Prismarine Bricks
    - tweaked texture for Blast Furnace
    - new textures for Smooth Stone and Smooth Stone Slab
    - fixed Grass Path texture
    - tweaked all Terracotta textures
    - added textures for Barrel
    - added texture for Stripped Oak Log
    - added texture for Peony
    - fixed Pictures for 1.14
    - new texture for Birch Leaves

    Make sure you get the 8-Sep-2019 version. 7-Sep-2019 was missing some textures.





    23-Jun-19: Added RailCraft textures for Minecraft 1.12

    Lots of new textures. Many old ones tweaked.







    2-Jun-19: Minecraft Forums will be archived on 16th June 2019! :(

    After that date this thread will be read-only.
    I've moved all the latest versions of Battered Old Stuff (for 1.14, 1.13, 1.12, 1.11) to a folder on Mediafire.
    The Download section has a link to this new Battered Old Stuff folder as well as links to the older versions.
    I will continue to update Battered Old Stuff so that the latest versions will always be available.

    If you have any questions/problems/etc then please post them on the Battered Old Stuff Facebook page.

    2-Jun-19: New/Updated version for Minecraft 1.14 and 1.13

    Most of the connected textures shold now work with Optifine.
    I'll continue to update these as I fix them.

    21-Jul-18: New version for Minecraft 1.13

    None of the new 1.13 textures, yet.
    The connected textures won't work until Optifine for 1.13 is released.

    22-Feb-18: Added the mod textures I'm currently using under 1.12.2

    - Ancient Warfare
    - Biomes O' Plenty
    - BuildCraft
    - Charset Storage Barrels
    - ComputerCraft
    - Forestry
    - IndustrialCraft
    - IronChests
    - MineColonies
    - Thermal Expansion
    - Tinkers Construct
    - Twilight Forest
    - Uncrafting Table

    Here are some of the new textures...


    1-Jan-18: New version for Minecraft 1.12... Happy New Year!

    Minecraft
    - finally added gui textures for the Furnace!
    - updated crafting gui textures for compatibility with Minecraft 1.12
    - added Recipe Book textures Minecraft 1.12
    - updated bed textures for compatibility with Minecraft 1.12 (just the White bed for now)



    12-Feb-17: New/Updated textures for Minecraft 1.9, 1.10 and 1.11

    Minecraft
    - new connected textures for Cobblestone (requires Optifine)
    - added connected textures for Coarse Dirt (requires Optifine)
    - added connected textures for Cobblestone Stairs (requires Optifine)
    - new connected textures for Smooth Andesite and Smooth Diorite (requires Optifine)
    - added textures for Acacia Doors and Birch Doors
    - added textures for the Birch Boat (the original battered old boat is back!)
    - added textures for Spruce Stairs (requires Optifine)



    01-Jan-17: Converted mod textures for Minecraft 1.10

    Forestry, Railcraft, Iron Chests



    25-Dec-16: - New textures for Minecraft 1.9, 1.10 and 1.11

    Minecraft
    - added connected textures for Grass Path (requires McPatcher or Optifine)



    24-Dec-16: - Version for Minecraft 1.11

    24-Dec-16: - Quick update for Minecraft 1.9 and 1.10

    Minecraft
    - fixed player inventory GUI texture
    - tweaked Christmas chests

    18-Dec-16: - Versions for Minecraft 1.9 and 1.10

    Minecraft
    - added new doors (Dark Oak, Spruce)
    - new Smooth Granite texture (requires Mcpatcher or Optifine)





    8-Nov-15: - Mod textures for Minecraft 1.7.10

    Ancient Warfare
    - added Animal Farm, Fish Farm, Quarry
    - tweaked Engineering Station, Research Station

    Railcraft
    - fixed Locomotive Limiter for version 9.8.0.0
    - added Nether brick/stone variations




    12-Jul-15: - Mod textures for Minecraft 1.7.10

    Ancient Warfare - NEW!
    - added Engineering Station, Research Station, Town Hall, Crop Farm, Tree Farm

    Buildcraft
    - converted most BOS textures for version BC7

    ComputerCraft
    - fixed Turtle animation
    - tweaked Advanced Turtle texture





    7-Jun-15: - Mod textures for Minecraft 1.7.10

    Industrial Craft
    - added missing Charge Pad textures
    - fixed Charge Pad (BatBox)

    RailCraft
    - new Fitted Stone and Brick textures




    Previous changes

    24-May-15: - Mod textures for Minecraft 1.7.10

    Project Red
    - added textures back in to pack

    Thermal Expansion
    - added conduits

    Industrial Craft
    - added Charge Pad (BatBox)

    14-Mar-15: - Mod textures for Minecraft 1.7.10

    RailCraft
    - added Force Track Emitter
    - added Laser Rails
    - added Analog Controller Box
    - added Admin Steam Producer
    - added Admin Feeder Unit



    13-Mar-15: - Mod textures for Minecraft 1.7.10

    RailCraft
    - added Flux Transformer



    14-Feb-15: - for 1.7 64x version only (Mods)

    RailCraft
    - added Electric Tracks
    - added Electric Feeder
    - added Wire and Support Frame
    - tweaked Locomotives

    Thaumcraft
    - added Arcane Pressure Plate
    - tweaked SilverWood Logs

    Thermal Expansion
    - added Machinist's Workbench






    8-Feb-15: - for 1.8 64x version only (Core)

    Minecraft
    - added textures for the new ores (Diorite, Granite, and Andesite)



    7-Feb-15: - for 1.8 64x version only (Core)

    Minecraft
    - quick fix to show the new ores (just vanilla textures, for now).

    7-Dec-14: - for 1.8 64x version only (Core)

    Minecraft
    - added Iron Trapdoor, Inverted Daylight Detector
    - tweaked colour of Diamond ore (woohoo!)



    24-Aug-14: - for 1.7 64x version only (Core and Mods)

    Minecraft
    - added connected Double Bricks Slab (requires Mcpatcher or Optifine)

    Buildcraft
    - new textures for engines
    - added missing pipe textures
    - major tweaks to all pipe textures

    Thermal Expansion
    - added ore textures







    (10-Aug-14): - for 1.7 64x version only (Core and Mod)

    Minecraft
    - tweaked Crafting Table
    - added Redstone Block

    ComputerCraft
    - added Advanced Turtle
    - added painted Turtles
    - renamed textures for CC version 1.6/1.7

    Factorization
    - added Dark Iron

    Forestry
    - added Clockwork and Peat-Fired Engines

    RailCraft
    - tweaked Locomotives
    - tweaked Signal Box
    - added Admin Anchor

    Thermal Expansion
    - made Machine blocks a little less boring








    (20-Jul-14):

    Added the mod textures I'm currently using under 1.7.2
    - BetterStorage
    - Biomes O' Plenty
    - BuildCraft
    - ComputerCraft
    - Easy Crafting
    - Factorization
    - Forestry
    - Immibis's Dimensional Anchor
    - IndustrialCraft
    - IronChests
    - Key and Code Lock
    - RailCraft
    - Steve's Factory Manager (New!)
    - Thaumcraft
    - Twilight Forest

    (16-Feb-14):

    Thaumcraft (1.6)
    - added Wand Pedestal, Arcane Pedestal, Arcane Stone (TC4)
    - added some brass to the Warding and Travel Paving Stones (TC4)

    Thermal Expansion (1.5, 1.6)
    - added Powered Furnace, Glacial Precipitator, Pulverizer, Igneous Extruder, Sawmill, Induction Smelter (TE2,TE3)
    - added Energetic Infuser (with Nixie tubes!) (TE2,TE3)




    (26-Jan-14):

    Minecraft (1.5, 1.6, 1.7)
    - new Compass texture. This one should work :)
    - added Brewing Stand Base and tweaked Brewing Stand

    Better Storage (1.6)
    - added the new Connected Crates
    - added Cardboard Box





    (19-Jan-14):

    Minecraft (1.5, 1.6, 1.7)
    - added the Brewing Stand (just the top part, so far)
    - added Glass Bottle, Splash Potion Bottle

    Twilight Forest (1.5, 1.6)
    - added many blocks for the Dark Tower
    - added Mangrove, Canopy, Dark Wood and Twilight Oak logs
    - added Dark Wood leaves

    IndustrialCraft (1.5, 1.6)
    - added Induction Furnace, Advanced Machine Block (1.5, 1.6)
    - added Metal Former, Ore Washer, Thermal Centrifuge (1.6)
    - added CESU, EV Transformer (1.6)
    - added Construction Foam, Electric Wrench (1.5, 1.6)
    - added Insulated Tin wires (1.6)
    - less dark metal frame on other machines, generators, etc (1.5, 1.6)





    (22-Dec-13):

    Minecraft (1.5, 1.6, 1.7)
    - new textures for all Sandstone blocks
    - added new door for Desert biomes



    (2-Dec-13):

    Minecraft (1.5, 1.6, 1.7)
    - new Glass and Connected Glass
    - added Stained/Coloured Glass (1.7)
    - added Connected Stained Glass (separate download) (1.7)
    - minor tweaks to Wool textures (1.6, 1.7)

    Biomes O' Plenty (1.5 & 1.6)
    - added all the Planks

    ComputerCraft
    - fixed Turtle animation (1.6)

    Crafting Suite (1.6)
    - added Project Table (for cloth variations)

    Steve's Carts (1.5 & 1.6)
    - move textures to correct folder (1.6)
    - added Galgadorian Hull

    Twilight Forest (1.5 & 1.6)
    - added Maze Stone Mosaic (tiles)
    - fixed connected textures for Twilight Forest Portal






    (23-Nov-13):

    Minecraft (1.7)
    - added some flowers and double grass

    Better Storage (1.5 & 1.6)
    - added Thaumium versions of the Reinforced Chests

    Biomes o' Plenty (1.5 & 1.6)
    - added Sunflower

    Forestry (1.5 & 1.6)
    - added Analyzer

    Thaumcraft (1.6)
    - new textures for Paving Stones (TC4)

    Twilight Forest (1.5 & 1.6)
    - added Maze Stones, Hedge




    (16-Nov-13):

    Changes to 1.5 and 1.6 versions, only

    Forestry
    - added Alveary
    - redid Beehives, Bee House, Apiary
    - moved Worktable, Fabricator textures to correct folder (1.5)
    - added Farm Multiblock textures to 1.5 versions



    (15-Nov-13):

    Changes to 1.5 and 1.6 versions, only

    Forestry
    - added Carpenter, Work Table, Thermionic Fabricator
    - tweaked Fermenter and Centrifuge



    (8-Nov-13):

    Changes to 1.5 and 1.6 versions, only

    Forestry
    - added Farm Multiblocks
    - added Bio Generator, Centrifuge, Fermenter, Moistener, Squeezer, Still
    - added Chests, Apiarist's Pipes, Rainwater Tank
    - redid Bottler






    (5-Nov-13):

    Forestry (1.5 & 1.6)
    - added most Planks (5 to go... any requests?)

    Left to right...
    Back row: Larch and Acacia Planks
    Middle row: Teak, Lime, Chestnut, Wenge, Sequoia, Kapok, Ebony, Mahogany, Willow, Walnut
    Front row: Cherry, Maple, Palm, Citrus, Plum, Poplar, Pine


    With Larch Planks and microblocks, now you can build that fence at the back of your property to stop your livstock falling into the ravine!


    (4-Nov-13):

    Thaumcraft (1.6)
    - added Deconstruction Table, Paving Stones (TC4)

    Forestry (1.5 & 1.6)
    - added Beehives, Bee House, Apiary




    (2-Nov-13):

    Thaumcraft 3 & 4 (1.5 & 1.6)
    - darker wood for the Hungry Chest
    - added Traveler's Paving Stone (TC3)
    - connected Greatwood leaves

    Minecraft
    - added Podzol Dirt textures (1.7)
    - new Chiseled Quartz Block Top (all)
    - added unconnected versions of all dirt and grass (1.7)




    (31-Oct-13):

    Thaumcraft (1.5 & 1.6)
    - added Crucible, Hungry Chest, Obsidian Totems, Ores, Candle
    - added Arcane Door, GreatWood Planks, SilverWood Planks, Trunks (TC4)

    Better Storage (1.5 & 1.6)
    - added the Large Locker to the 32x versions
    - new wood for the Reinforced Chest
    - added Large Reinforced Chests
    - added GUIs for Crate and Reinforced Chests
    - added Reinforced Lockers (1.6)

    Biomes O' Plenty (1.5 & 1.6)
    - added TreeMoss and some connected leaves

    Buildcraft 64x (1.5 & 1.6)
    - tweaks/fixes to pipes

    Minecraft
    - tweaked Vines
    - added Vines to the 1.5 versions
    - added new Jungle Planks to 1.5 and 1.6 versions
    - tweaked Red Sand (1.7)





    (30-Oct-13):

    Minecraft 1.7.2
    - added Acacia and Dark Oak Planks, Logs, Log Tops and Leaves
    - added Red Sand
    - new Sand texture
    - fixed snow covered dirt sides
    - tweaks to custom biome colors (please report any weirdness!)





    (27-Oct-13):

    Minecraft 1.7.2
    - new connected grass, dirt and snow (requires McPatcher 4.3.0)
    - new jungle planks (shingles, be gone!)





    (25-Oct-13):

    Experimental version for 64x 1.5.2 only...
    - added new connected grass and dirt
    - removed connected ores

    Try it out and please let me know what you think. Any and all comments appreciated.

    Note: It also includes some Thaumcraft and Better Storage changes that haven't made it into the other versions, yet.



    (21-Oct-13):

    Minecraft...
    - added Dropper
    - added/fixed Detector Rail
    - tweaked Furnace

    Thaumcraft...
    - added Table, Research Table, Workbench
    - added Greatwood & Silverwood tops, sides, leaves
    - added Arcane Door, Quill
    - added Greatwood & Silverwood planks (TC4)
    - added Hungry Chest (TC3)
    - added Angry, Roomy, Hungry Chest (TC4)





    (18-Oct-13):

    Key and Code Lock...
    - added doors, locks and items

    Project Bench...
    - added Project Bench and GUI

    Factorization...
    - tweaked metal and motor textures for Grinder

    Project Red (MC 1.6.x)...
    - added Red Alloy Wire Insulated Wires, Bundled Wires, MJX Cables
    - added Ores, Bricks, Cobble, Basalt, Marble
    - added Logic Gates and Cells

    Immibis's Mods...
    - added Dimensional Anchor







    (4-Oct-13):

    Minecraft...
    - new texture for Redstone Lamp

    Factorization...
    - added Leyden Jar
    - added Crystallizer and Mixer





    (26-Sep-13):
    Minecraft...
    - added Hardened Clay textures (MC 1.6)
    - added Note Block (MC 1.6)
    - added Item Frame

    Vanilla Minecraft (only visible if you're NOT using McPatcher or Optifine)...
    - added Spruce Leaves
    - new Oak Leaves texture
    - new Ore textures
    - new Glass texture
    - new Stone texture






    (20-Sep-13):
    Factorization...
    - added Compression Crafter
    - added Router
    - updated Barrel textures to suit version 0.8.03





    (17-Sep-13):

    BuildCraft (64x only)
    - added Refinery, Hopper/Chute, Filtered Buffer and Advanced Crafting Table
    - added Quartz Pipes
    - addedd Lapis Pipes and Daizuli Pipes (for MC 1.6 only)





    (14-Sep-13):

    Added the Biomes O' Plenty CTM textures to the 32x 1.5 & 1.6 versions.

    (13-Sep-13):

    Added the 12-Sep-13 changes to the 32x 1.5 & 1.6 versions.

    (12-Sep-13):

    Changes for 1.5 & 1.6 versions (only 64x at the moment)

    Minecraft
    - added Slime
    - new Spruce Log texture

    Railcraft
    - new Smoker texture

    IndustrialCraft
    - Rubber Tree trunks
    - new/tweaked ore textures

    Biomes O' Plenty
    - RedRock, RedBrick, RedCobble, CragRock, DriedDirt, HardDirt, Mud
    - all tree trunks
    - some leaves (Apple Tree, Dark, Dead, HellBark, Jacaranda, Maple, OrangeAutumn, Origin, YellowAutumn)
    - tweaked ore textures











    (6-Sep-13):

    Changes for 1.5 & 1.6 versions

    Railcraft...
    - added Smoker
    - added Hobbyist Steam Engine
    - added Commercial Steam Engine
    - added Industrial Steam Engine
    - added Steel Block

    Minecraft...
    - added Smoke particles
    - added Fishing Hook



    (4-Sep-13):

    Changes for 1.5 & 1.6 versions
    - added Sulfur and Saltpeter ores for Railcraft
    - added dark ore variants for Railcraft





    (2-Sep-13):

    Changes for 1.5 & 1.6 versions
    - added Silver/Galena ore for Factorization

    Changes for 1.6 versions, only
    - added extra stone variation for RailCraft version 8.0.0.0





    (1-Sep-13):

    Changes for 1.5 & 1.6 versions
    - added ores for Biomes O' Plenty
    - added ores for Forestry
    - added Biofuel Bottler for Forestry





    (31-Aug-13):

    Another update to fix Coal ore textures in 64x versions. Lo siento mucho.

    (18-Aug-13):

    Quick update to fix Coal ore textures in 64x versions.

    (13-Aug-13):

    Changes for 1.5 & 1.6 versions

    Minecraft...
    - new Quartz Block textures
    - new Fern textures

    RailCraft...
    - added textures for Steam Traps and Strengthened Glass

    IndustrialCraft...
    - added textures for Ores
    - new textures for bare Cables

    All mod textures in 1.6 version moved to correct directories.





    (12-Jul-13):

    Factorization (for MC 1.5 & 1.6)...
    - added textures for Solar Boiler, Steam Turbine, Reflective Mirror, Heater, Slag Furnace, Battery Block and Lead Wire




    (9-Jul-13b):


    Quick update to fix the Nether Portal textures in the 64x 1.5 version.

    (9-Jul-13):

    Minecraft 1.5,1.6...
    - added Nether Portal animation (requires MCPatcher or Optifine)
    - added custom biome colours for grass
    - added custom biome colours for spruce/pine leaves (requires MCPatcher)

    RailCraft...
    - added textures for the new bricks
    - new texture for the Buffer Stop Track

    Factorization (New!)...
    - added textures for Barrels






    (4-Jul-13):

    Minecraft 1.6...
    - added connected textures for orange Carpets
    - new connected textures for Oak Slabs




    (2-Jul-13):

    Minecraft 1.6...
    - fixed the log tops and Birch leaves textures

    (30-Jun-13):

    Minecraft 1.6...
    - added 64x and 32x versions

    Please, let me know if there are any problems... :)

    (18-Jun-13):

    Railcraft...
    - added Steam Turbine textures

    BetterStorage...
    - changed locker door texture




    (16-Jun-13):

    Minecraft 1.5...
    - added Ender Chest
    - added custom biome colours for foliage (fairly subtle)

    BetterStorage...
    - changed locker texture to suit version 0.6.2.22

    IndustrialCraft...
    - tweaked the rusty frames





    (5-Jun-13):

    Minecraft 1.5...
    - added connected textures for Vines (requires MCPatcher or Optifine)

    Railcraft...
    - added Liquid Boiler Firebox
    - added High Pressure Boiler Tank
    - new textures for Low Pressure Boiler Tank
    - added Routing Detector
    - added Routing Track
    - added Steel Tank textures
    - the 32x version should match the 64x, now





    (28-May-13):

    Minor update for Minecraft 1.5+...
    - included textures for IndustrialCraft 2

    (25-May-13):

    Not a big update, I know. Just fixing/adding some vanilla textures.

    Minecraft 1.5 or later...
    - new connected textures for Oak and Spruce/Pine Leaves (only if you use MCPatcher or Optifine)





    (19-May-13):

    Minecraft 1.5 or later...
    - added textures for Trapped Chests
    - tweaked textures for Chests
    - added connected textures for White Carpet (for snapshots 13w16a and later)
    - added textures for Hay Block (for snapshots 13w16a and later)





    (17-Apr-13):

    Quick update for Minecraft 1.5+...
    - included textures for BuildCraft (64x only)

    (15-Apr-13):

    Minecraft 1.5+...
    - added textures for End Portal and White Stone blocks

    BetterStorage (1.5+)...
    - add 32x version of Small Reinforced Chests, Storage Crates and Small Lockers




    (13-Apr-13):

    BetterStorage (New!)...
    - added textures for Small Reinforced Chests, Storage Crates and Small Lockers (only for 64x 1.5+ version)




    (24-Mar-13):

    Quick update for Minecraft 1.5+...
    - included textures for Easy Crafting



    (22-Mar-13):

    Minecraft 1.5+...
    - added new textures for Stone Bricks, Cracked Stone and Mossy Stone



    (19-Mar-13b):
    Quick update for Minecraft 1.5...
    - added textures for Activator Rail

    (19-Mar-13):

    Minecraft 1.5...
    - added Swampland Door and Window textures (MCPatcher only)
    - Birch Wooden Slabs now use the "fruit box" textures
    - included textures for Steve's Carts, ComputerCraft, Iron Chests, CodeChicken's Ender Chest



    Older changes
    (16-Mar-13):

    Minecraft 1.5...
    - added NetherQuartz Ore connected textures
    - added Comparator, Daylight Sensor and Hopper
    - added Dispenser texture for new orientation
    - new texture for Iron Bars



    (10-Mar-13):

    Steve's Carts...
    - added Standard and Advanced Hulls
    - added Compact Solar Engine
    - added Advanced Detector Rail and Junction Rail

    Minecraft 1.5...
    - added Quartz block textures

    Railcraft...
    - tweaked Rolling Machine texture


    (6-Mar-13):

    Minecraft...
    - added a version for Minecraft 1.5 and snapshots

    (2-Mar-13b):

    Quick update to fix reversed Wye tracks in 64x version.
    Thanks to Lord_Ygnas for spotting this :)

    (2-Mar-13):

    RailCraft...
    - added support for RailCraft 6.17
    - added textures for the Steam Oven

    (24-Feb-13):

    Redpower...
    - added textures for Basalt Pavers and Chiselled Basalt. Thanks for the nudge, TaeoG :)
    - new textures for Basalt Bricks and Basalt Cobblestone

    Railcraft...
    - changed Signal Box textures to suit 6.16 changes

    ComputerCraft...
    - added support for ComputerCraft 1.5
    - added texture for Crafty side of Turtle
    - slightly less rusty frames on the Computer and Disk Drive textures
    - fixed Modem texture and missing (default) Monitor front texture


    (23-Feb-13):

    Quick update to support RailCraft 6.16. No new textures.

    (22-Feb-13):

    Railcraft...
    - added textures for Limiter Track, Locomotive Track, Whistle Track and Locomotive Detector

    Minecraft...
    - new texture for the Mine Cart. Let me know if you hate it :)
    - added another Creeper variation


    (21-Feb-13):

    RedPower...
    - added textures for Charging Bench, Transformer, Windmill, Wind Turbine

    Minecraft...
    - remade Cobblestone texture to better suit the new smooth stone
    - tweaked the other stone textures to suit better, also





    (18-Feb-13):

    RedPower...
    - added textures for Kinetic Generator, Manager, Sortron, Blulectric Engine
    - tweaked textures for Tubes
    - tweaked texture for Rubber Tree Trunk

    Iron Chests...
    - added GUIs

    CodeChicken's Ender Storage (New!)...
    - added textures for Ender Chest

    Minecraft...
    - added 2 new Creeper variations

    (5-Feb-13):

    Quick update...
    - fixed the Zombie texture. It was looking strange, sometimes. Some would say, all the time :)

    (1-Feb-13):

    Quick update...
    - added support for RailCraft 6.15.1

    (31-Jan-13):

    Railcraft...
    - added support for RailCraft 6.15
    - added textures for the Locomotive

    IndustrialCraft 2...
    - added textures for Compressor (animated)
    - added textures for Scaffolds
    - added textures for Iron Fence

    BuildCraft (64x only)...
    - added support for BuildCraft 3.4.2
    - added textures for Emerald, Sandstone and Void Pipes

    RedPower 2...
    - added textures for Rubber Tree Trunk




    (23-Jan-13):
    Quick Update...
    - added Obsidian Chest to Iron Chests
    - added Front Chest to Steve's Carts


    (22-Jan-13):
    Iron Chests (New!)...
    - textures for all chests

    Steve's Carts (New!)...
    - textures for Wooden Hull and Side Chests

    IndustrialCraft 2...
    - added textures for Geothermal Generator
    - added textures for Copper, Tin and Bronze solid blocks

    RedPower 2...
    - added textures for gem and metal solid blocks
    - new grungier texture for Tubes

    Minecraft...
    - added textures for Creeper and Zombie
    - new textures for Iron, Gold, Diamond and Emerald solid blocks
    - tweaked oak planks (unconnected)


    (11-Jan-13b):
    Quick fix update:
    I left the default Minecraft textures out of the previous 64x version.
    That's why the pine trees have no leaves!

    (11-Jan-13):
    Minecraft changes...
    - added texture for Smooth Sandstone
    - added connected textures for Chiselled Sandstone
    - new connected texture for Nether Bricks

    Railcraft changes...
    - added support for RailCraft 6.14
    - added textures for the Villager Detector


    (9-Jan-13):
    IndustrialCraft 2 (New!)...
    - BatBox, MFE, MFSU, LV Transformer, MV Transformer, HV Transformer
    - Generator, Watermill, Solar Panel, Windmill (animated)
    - Machine Block, Iron Furnace, Electro Furnace, Macerator, Extractor
    - Insulated and Uninsulated Cables

    RedPower 2 changes...
    - added textures for the Fixture and Cage Lamps
    - added textures for the 10kV Wires
    - new texture for Silver Ore

    Railcraft changes...
    - added textures for the Lockdown Track

    Minecraft changes...
    - added texture for the Emerald Block
    - new connected texture for NetherRack



    (4-Jan-13):
    RailCraft...
    - added support for RailCraft 6.13
    - added textures for the Sandy Bricks, Personal Anchor and the new style World Anchor
    - the Coke Oven now uses the new Sandy Bricks texture

    (31-Dec-12):
    New textures for most of the ores.
    This has a big impact on the feel of MineCraft.
    Especially if you like swinging your pick in the bowels of the earth!
    Damp, dark caves will be even scarier. Try it to see what I mean :)
    Make sure you enable Connected Textures


    Screenshots of some of the new ore textures...
    Emerald

    Gold

    Redstone

    Here's 2 screenshots of the same spot with the old and new textures...


    (24-Dec-12):
    Just a little bit of Xmas :)


    (22-Dec-12):
    Quick update to add support for RedPower 2 PR6 (new textures just defaults for now)

    (19-Dec-12):
    Quick update to add support for RailCraft 6.11 (new textures just defaults for now)

    (16-Dec-12):
    ComputerCraft...
    - added textures for the Computer, Advanced Computer, Modem and Disk Drive

    Easy Crafting (new!)...
    - added textures for the Easy Crafting table and GUI




    (10-Dec-12):
    Railcraft...
    - changed the texture for the Wooden Rail Cart (more wood!)


    (9-Dec-12):
    Quick Update...
    - added the missing default item GUI textures (carrots, etc) for the newer Minecraft versions

    (8-Dec-12):
    Railcraft...
    - added texture for Wooden Rail Cart

    Buildcraft...
    - fixed engine textures for Buildcraft 3.2.1 changes


    (7-Dec-12):
    Railcraft...
    - added support fo RailCraft 6.10.0.0
    - added textures for the Gift Cart


    (2-Dec-12b):
    Quick update to add support for RailCraft 6.9.1.0
    Don't install this update if you're using an earlier version of Railcraft

    (2-Dec-12):
    Railcraft...
    - supports RailCraft 6.9.0.0 (no changes needed)
    - added textures for Solid Fueled Firebox
    - added textures for Low Pressure Boiler

    Buildcraft...
    - added support for Buildcraft 3.2.1 (64x only, for now. And, no new textures.)

    (25-Nov-12):
    Minor update...
    - added support for RailCraft 6.8.0.0 (new textures just defaults for now)
    - supports Minecraft 1.4.5 (no changes needed)

    (13-Nov-12):
    Minecraft
    - added support for 1.4.2 (new textures just defaults for now)

    RailCraft changes...
    - added support for RailCraft 6.7.0.0 (new textures just defaults for now)
    - added textures for the Wye Switches

    (24-Oct-12):
    RailCraft changes...
    - added support for RailCraft 6.5.0.0
    - IMPORTANT! Only install this update if you are using RailCraft version 6.5.0.0
    - the new items just have default textures, for now

    (15-Oct-12):
    RailCraft changes...
    - added support for RailCraft 6.4.x
    - added Anchor Sentinels
    - new texture for Embarking Track

    ComputerCraft (new!)...
    - added Turtle texture


    (19-Sep-12):
    Minor update...
    - added support for RailCraft 6.1.2.0
    - added Embarking Track

    (14-Sep-12):
    Some vanilla love...
    - added Enchantment Table
    - added Wheat

    Railcraft changes...
    - added Directional Detector Track
    - added Disposal Track
    - added Steel Plate





    (9-Sep-12):
    Minor update...
    - added support for RailCraft 6.1.0 (new tracks still use original RC textures)

    (8-Sep-12):
    RailCraft changes...
    - added support for RailCraft 6.0.0 (now supports both 5.4.x and 6.0.0)
    - added Iron Tank
    - added Buffer Stop Track



    (30-Aug-12):
    Minor update...
    - added rain (not blue!)
    - added a gui for RailCraft Tunnel Bore
    - fixed the block edges on water, ice, sand and soulsand in 32x version
    - fixed RedPower array1.png in 32x version
    - the Sun in 32x now matches 64x

    (25-Aug-12):
    RailCraft changes...
    - added the Tunnel Bore machine

    (18-Aug-12):
    RedPower changes...
    - added Frame Motor, Accelerator, Mag Tubes
    - added scorch marks to the top of the Igniter
    - (all RedPower Machine textures done, now)
    RailCraft changes...
    - added Loading Pipe
    - tweaked Sheep Detector in 32x version




    (12-Aug-12):
    RedPower changes...
    - added textures for RedPower Retriever and Igniter
    (only the Frame Motor and Accelerator left to do in RedPower Machine)

    (9-Aug-12):
    RedPower changes...
    - added textures for RedPower Filter and Assembler
    - new textures for RedPower Transposer and Deployer
    - grungier texture for Frames
    - tweaks to RedPower Sorter and Block Breaker
    BuildCraft change...
    - added texture for BuildCraft Robot


    (4-Aug-12):
    - 2 new old wooden Doors (I couldn't decide between the 2 so I added them both. One quirk, though. Opposite sides of the door are different. See what you reckon.)
    - new connected Bricks
    RedPower 2 changes...
    - added the 32x textures for RedPower Machine (32x now has the same textures as 64x. 32x looks much better than I expected)
    - added Sorting Machine, Ejector, Relay
    - new textures for Frames
    - changed wood and tweaked Buffer


    (31-Jul-12):
    - changed the RailCraft advanced rail textures to match the new MC Powered Rail
    - added the RailCraft item textures for carts
    - ready for 1.3.1

    (30-Jul-12):
    - added the player Inventory GUI and tweaked the others
    - added a few more item textures for GUIs (Ender Pearl, Eye of Ender, Redstone Repeater, Slimeball, Compass)
    - changed MC Powered Rail textures (thanks to SuperVampirates for the retracting contacts idea)
    - tweaked the Iron Door


    (27-Jul-12):
    - added a new texture for the Iron Door
    - added a few item textures for the inventory guis

    (25-Jul-12):
    - added a separate texture for Glass floors and ceilings
    - tweaked the color of normal Glass


    (23-Jul-12):
    - added all the tracks for RailCraft
    - tweaked MC rails



    - and, not quite done, yet, extra detail for the Switch Tracks. Probably in the next release

    (19-Jul-12):
    Quick update
    Only change is fixing the gui for the latest version of Crafting Table III.

    (18-Jul-12b):
    Minor update
    - re-did the Wool textures in the 32x version
    - yet another change to the MC rail textures

    (18-Jul-12):
    - added Nether Bricks
    - re-did Minecart texture. Should look better in 32x, too
    - new rail textures, again. Getting ready for RailCraft tracks
    - a few tweaks to RailCraft textures


    (16-Jul-12b):
    Quick update. Sugar fix :)

    (16-Jul-12):
    Added textures for RailCraft.
    Almost all of them except the actual rail textures :)




    (14-Jul-12):
    - added gui for RedPower Project Table
    - tweaks to RedPower Furnaces and Grate
    - added 32x textures for RedPower Core, Logic, Lighting, Wiring and World
    - tweaked lots of 32x textures




    (12-Jul-12b):
    Quick update to fix the scale on the Redstone Repeater.
    Also, added Jungle Leaves.

    (12-Jul-12):
    New Redstone Repeater texture. Now with matching sides, too.
    Chiseled Stone block.
    Added flowers, saplings, mushrooms, cobweb, dead tree, fern, and tall grass to the 32x version.

    (11-Jul-12):
    Cracked Stone Bricks, Mossy Stone Bricks, New Mossy Cobblestone, Re-done Cobblestone.



    (8-Jul-12):
    Quick update. Only change is new rail textures...

    (6-Jul-12):
    Conected textures for Furnaces.
    GUI textures for Chests, Crafting Table and Crafting Table III.
    Stone pressure plate texture.
    Changed the Wood pressure plate and fence textures.
    Tweaked connected bricks and birch planks (the red ones).





    (30-Jun-12e):
    Minor update.
    Added in the missing Connected Textures for the top and bottom of bookshelves.

    (30-Jun-12d):
    Minor update.
    Fixed the Connected Textures for glass in the 32x version.

    (30-Jun-12b,30-Jun-12c):
    Minor update.
    Did a different bookshelf top with less pattern repeat.
    Click the Spoiler button for pic.

    (30-Jun-12):
    Added a new top for bookshelves and a new wooden pressure plate texture.
    Added connected textures to the 32x version.
    Added textures for Crafting Table II to the 32x version.
    Tweaked oak leaves (I know. It's exciting!).
    And a couple of small surprises.
    Click the Spoiler button for pic.

    (26-Jun-12):
    First 32x version. It only has the core MC stuff for now.
    Click the Spoiler button for pic.

    (23-Jun-12):
    Added a newer cobblestone texture!
    I need to do some more work on it, including the edges, but it looks more natural than the old one, I reckon.
    Click the Spoiler button for pics.

    (20-Jun-12):
    New texture for RedPower Pump.
    New texture for Cobblestone (revisiting an early idea).
    Click the Spoiler button for pics.


    Very Old Changes Log
    (4-Jun-11) I've added a craft table and a screenshot in this post.

    (4-Jun-11) And this post has a version with tools attached to the table.

    (4-Jun-11) The latest version in this post has rusty tools!

    (5-Jun-11) A slight aesthetic adjustment in this post.

    (5-Jun-11) Added a battered old door in this post.

    (6-Jun-11) A little bit more battered and cracked glass in this post.

    (6-Jun-11) Added a porthole window in this post.

    (6-Jun-11) Some aesthetic adjustments and a mistake fixed in this post.

    (7-Jun-11) Added a battered ugly green wooden window and a sand texture in this post.

    (7-Jun-11) New wood texture, porthole and small grungy window in this post.

    (7-Jun-11) Added a hideous blue and orange window in this post.

    (8-Jun-11) Added a trapdoor in this post.

    (9-Jun-11) A slightly more interesting sand texture in this post.

    (9-Jun-11) Added a cobblestone and 3 stone textures in this post.

    (10-Jun-11) A less edgy cobblestone in this post.

    (11-Jun-11) Added a brass oil lamp (torch), a new stone texture, and a flame texture for particles.png in this post.

    (11-Jun-11) A slightly softer stone texture in this post.

    (11-Jun-11) Saw on craft table now has an upper support (this post).

    (11-Jun-11) Added an interrupted version of the planks in this post.

    (11-Jun-11) Added a sandstone texture in this post.

    (12-Jun-11) A less interrupted planks texture and a slightly less yellow sandstone in this post.

    (14-Jun-11) Added a rusty old cast iron stove/furnace in this post.

    (14-Jun-11) Added a Ladder in this post.

    (14-Jun-11) Some wear on the ladder rungs, a better flame, and MultiGlass in action in this post.

    (14-Jun-11) Added an arched window in this post.

    (16-Jun-11) Added wood (oak, pine/spruce, birch), dirt, grass, snow, and stone slab in this post. Also, changed the texture file layouts.

    (16-Jun-11) Fixed the sandstone slab.

    (17-Jun-11) Added bamboo/reeds in this post. Also, darker shadows on dirt sides.

    (18-Jun-11) Added more shadows for depth to the bamboo and birch textures in this post. And improved the flame a bit.

    (19-Jun-11) Added bricks in this post.

    (20-Jun-11) Some subtle brick tweaking in this post. A little lighter and a little less noisy.

    (26-Jun-11) Added a bed, some ore textures and ore blocks in this post.

    (28-Jun-11) Added a bookshelf, a cactus, some flowers, and mushrooms in this post.

    (28-Jun-11) Added TNT in this post.

    (30-Jun-11) Did a new cobblestone texture in this post.

    (1-Jul-11) Tweaked cobblestone to remove thin black line. Adjusted bed for MC 1.7.

    (2-Jul-11) Added a rough old rusty piston that's a little bit steampunk in this post.

    (5-Jul-11) In this post I added the door off my old beer fridge and an iron block to match the furnace/dispenser. Both in the alternates below.

    (6-Jul-11) Added new wood in this post. Also added alternate arched windows with cobble and brick backgrounds and an alternate porthole with the new wood planks background.

    (7-Jul-11) Added a Zenith jukebox in this post.

    (13-Jul-11) Added clay, lever and oak tree leaves in this post.

    (21-Jul-11) New, improved dirt and tweaked grass in this post.

    (17-Aug-11) New ore blocks, tweaked cobblestone with less blue and tweaked grass in this post.

    (9-Oct-11) Added some weeds in this post.

    (10-Oct-11) Mossy cobblestone in this post.

    (13-Oct-11) Added sponge, an oak sapling, a simpler window (see this post), and moved the arched window to alternates.

    (10-Jan-12) Added rails (see this post). Tweaked the bookcase to match the old Zenith radio better.

    (12-Jan-12) Added textures for RedPower Wiring (screenshots here and here) and RedPower Core Alloy Furnace (screenshot here).

    (13-Jan-12) Added a texture for the Minecart (screenshot here).

    (15-Jan-12) Added a battered old boat in this post.

    (16-Jan-12) Changed the minecart for a more battered look. Also, changed the wrapping on the RedPower wiring to rope. See here for screenshots.

    (17-Jan-12) Tweaked the minecart texture. A little less pink and a little more faded. Screenshot here.

    (19-Jan-12) Added textures for Buildcraft Pipes, Fillers, Miners, Tank and Pump. Screenshots of the mining well, pump and tank here.

    (19-Jan-12) Added a new version of the Buildcraft tank. (see it here).

    (20-Jan-12) Added a texture for water. Added a Victorian floor tile texture to the light blue wool spot. Screenshots here. Moved the old fridge door from alternates to the iron door texture spot. Great for making a food dispenser (see here).

    (20-Jan-12) I added iron bars a couple of days ago but never mentioned it. Screenshot here.

    (26-Jan-12) Added a rusty monster spawner (screenshot here), RedPower Blutricity Furnace, Thermopile (screenshot here), Frames, Solar Panel and Tubes. And I made a banner!

    (29-Jan-12) Added a Jarrahdale pumpkin (screenshot) and Mycelium (mushroom roots/soil) (screenshot).

    (2-Feb-12) Added ice (screenshot) and giant mushrooms (screenshot).

    (3-Feb-12) Added tree sapling textures (pic here).

    (7-Feb-12) Added redstone torches (screenshot) and redstone repeater (screenshot).

    (8-Feb-12) Added the complete RedPower Logic textures in bakelite and brass (screenshot). Also tweaked the redstone torch (screenshot).

    (10-Feb-12) Added textures for RedPower World marble and basalt (screenshot).

    (12-Feb-12) Added Redstone (wires) made from heavy rope impregnated with Redstone (screenshot). Added a new version of the normal Torch (screenshot) (still need a little work!). Added RedPower Battery Box (screenshot). Tweaked the normal Furnace, RedPower Alloy Furnace, Blulectric Furnace, and Solar Panels.

    (14-Feb-12) New RedPower Thermopile that looks like it get submerged in water and lava. New top for the RedPower Solar Panel. New torch coz I never really liked the old one. Screenshots here.

    (16-Feb-12) Added textures for the RedPower Project Table. New twisted RedPower Red Alloy Wire. Many tweaks to the RedPower Solar Panel. Added the grey metal minecart to the alternates directory. Screenshots here.

    (23-Feb-12) Added textures for the Crafting Table II mod (screenshot). New top and sides for the RedPower Project Table and modified textures for the RedPower coloured bundled wiring (screenshot). Addedd a texture for the BuildCraft Mechanical Engine and improved trunk and chamber textures for the engines (screenshot).

    (25-Feb-12) Updated for 12w08a. Added textures for Redstone Lamp (screenshot). Rustier iron block and furnace. Fixed Crafting Table II hinges and added inventory item texture. (screenshots)

    (28-Feb-12) Added textures for Glowstone and Netherrack. New texture for Bedrock. (screenshots)

    (4-Mar-12) Added texture for Soul Sand. New texture for Obsidian. Lots of BuildCraft 2/3 additions... Automatic Crafting Table, Template Drawing Machine (Architect Table), Builder, Blueprint Library, Path Marks, Laser, Assembly Table, Gates, new look textures for Fillers. Added tweaks to Crafting Table II textures. (all screenshots here)

    (15-Mar-12) More BuildCraft changes. New versions of Quarry, Mining Well, Tank, Pump, Assembly Table, Laser, Pipes and Quarry Frame. More changes to Fillers, Architect Table. (screenshots)

    (18-Mar-12) Updated to support Minecraft 1.2.3 and RedPower 2 Prerelease 4e.

    (19-Mar-12) Some RedPower 2 additions and changes. Added Blulectric Alloy Furnace, Restrictor Tube. New look for the Blulectric Furnace. (screenshots)

    (21-Mar-12) Added textures for RedPower lighting. (screenshot)

    (22-Mar-12) Re-did the textures for the chest. (screenshot) The large chest is similar to the original. But, the small chest looks different. Also, I added handles on the side so they can be moved more easily. And hinges so the lids won't fall off :)

    (24-Mar-12) Updated to support Minecraft 1.2.4

    (2-Apr-12) Added textures for the MC 1.2.4 planks. New look for the MC Crafting Table. Added textures for RedPower 2 ores. (screenshots)

    (3-Apr-12) Added textures for the MC sign and jungle tree bark. Changed one of the new planks to yellow shingles. (screenshots)

    (6-Apr-12) Added a Cauldron, Dead Tree, Jungle Sapling, Fern and Wool textures. Changed the tools on one side of the MC Crafting Table. New inside tools for Crafting Table II. (screenshots)

    (10-Apr-12) Added textures for RedPower 2 Block Breaker and Deployer. (screenshots)

    (14-Apr-12) Added textures for RedPower 2 Regulator, Item Detector and Buffer. (screenshot)

    (21-Apr-12) Added textures for Iron Golem "Gort", and Lava. New texture for Netherrack. Added texture for BuildCraft gold powered pipe. Tweaks to newer RedPower textures. (screenshots)

    (27-Apr-12) Added complete textures for RedPower 2 pr5 Logic. Screenshots here and here.

    (2-May-12) Feel the TERROR as Gort's eye opens!

    (5-May-12) Added RedPower Pump, Pipes, Grate and Frames Box. (screenshots)

    (7-May-12) Minor update with a few tweaks to the RedPower Pump texture. (screenshot)

    (3-Jun-12) Added connected textures for glass, bricks and bookcases. (screenshots)

    (7-Jun-12) Added connected textures for wood planks, wood stairs, fences, and sugar cane. (screenshots)

    (10-Jun-12) Added connected textures for wooden slabs and double slabs. Added texture for wooden pressure plate. New texture for connected fences. (screenshots)

    (20-Jun-12) New texture for RedPower Pump. New texture for Cobblestone (revisiting an early idea). (screenshots)

    (23-Jun-12) Added a newer cobblestone texture! I need to do some more work on it, including the edges, but it looks more natural than the old one, I reckon. (screenshots)

    (30-Jun-12) Added a new top for bookshelves and a new wooden pressure plate. Added connected textures to the 32x version. Added textures for Crafting Table II to the 32x version. Tweaked oak leaves (I know. It's exciting!). And a couple of small surprises. (screenshot)

    Download

    For ALL Minecraft versions after 1.10 *

    * Jumps to the Battered Old Stuff folder in Mediafire

    For Minecraft version 1.10 and earlier

    For Minecraft version 1.10 and 1.9

    Mod textures for Minecraft 1.10


    For Minecraft version 1.8.1


    For Minecraft version 1.7.10

    Extra Glass for Minecraft 1.7.10 (adds Connected Stained Glass)

    Mod textures for Minecraft 1.7.10


    For Minecraft version 1.6.4


    For Minecraft version 1.5.2


    For Minecraft version 1.4.7

    Use these links (64x, 32x) if you have problems.

    Donations and Patrons


    If you'd like to make a donation to say thanks for Battered Old Stuff,
    you can use this PayPal button...


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    Reviews

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    Fan-Created Additions

    Fan-Created Additions to Battered Old Stuff...

    • JennyLeeP is making some excellent textures in the Battered Old Stuff style for mods I haven't done yet. Wireless Redstone Chicken Bones edition, Buildcraft Logistics Pipes, Additional Buildcraft Objects, Additional Pipes, and Sneaky Pipes. Check them out here.

    Banner

    Here's how to add the banner if you want to show your support for Battered Old Stuff...

    Go to the Signature section of your Profile Settings.
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    Posted in: Resource Packs
  • View user-6871053's Profile

    519

    Jun 4, 2011
    user-6871053 posted a message on Smart Moving

    The Smart Moving mod provides various additional moving possibilities


    • Climbing only via gaps in the walls
    • Climbing ladders with different speeds depending on ladder coverage and/or neighbour blocks
    • Alternative animations for flying and falling
    • Climbing along ceilings and up vines
    • Jumping up and back while climbing
    • Configurable sneaking
    • Alternative swimming
    • Alternative diving
    • Alternative flying
    • Faster sprinting
    • Side and Back jumps
    • Charged jumps
    • Wall jumping
    • Head jumps
    • Crawling
    • Sliding


    Current Version 16.3 (requires Minecraft Forge and Player API)
    Upgraded to Minecraft version 1.8.9: Download from Mediafire or Dropbox



    Installation:


    Thanks to Revolver0125 this tutorial and installation video (at 4:00). (up-to-date)

    For installation instructions either:

    • have a look at Revolver0125's installation tutorial in the video above (up-to-date)
    • or read the "installation" sections of this mod's download's readme files.

    Required Mods

      • Client:
        • Minecraft Forge
        • Player API core
        • Render Player API core (optional)
        • Render Player API enhancer (optional - use at own risk)

      • Server:
        • Minecraft Forge
        • Player API core

    • MCPC+:
      • Player API core


    FAQs

    #1: I found a bug, how do I report it here, so you can fix it?
    Describe the bug, in detail if necessary. When does it occur and under which circumstances?

    Always include:
    • your Minecraft version (especially in the weeks after an minecraft upgrade)
    • your Smart Moving version (maybe the bug you found has already been fixed in a later release)
    • your Smart Moving installation package (the zip file inside the released zip file you used to add Smart Moving to your Minecraft installation)
    • all other mods you had installed parallel to Smart Moving when the bug occures
    • the mod versions of all these other mods (don't forget to include the APIs like ModLoader, ModLoaderMp, PlayerAPI or MinecraftForge)
    • the complete startup output from the client's terminal window and (when involved) the server's terminal window. (when you can't see the terminal windows have a look at the next FAQ's answer)
    • if the bug crashes the game, the complete error message including it's stack trace (when you can't see the error message long enough continue reading this FAQs)
    • the game mode the bug occured in: (SSP/Survival Single Player, SMP/Survival Multi Player, CSP/Creative Single Player or CMP/Creative Multi Player)
    • the active configuration while the bug occured: (Disabled, Easy, Medium or Hard)
    • if you modified the options file, all your modifications or the complete options file you are using
    • if the game mode is SMP start from the beginning of this list with the Minecraft server you used when the bug occured. If you don't have a specific information about that server, mention it in your post.

    #2: My game crashes but I cannot see the error message long enough to copy it!
    Minecraft 1.6.1 and later:
    In the Minecraft-launcher
    1. Select your profile
    2. Click the "Edit Profile" button
    3. Ensure the option "Launcher Visibility" is checked
    4. Ensure the option "Launcher Visibility" is set to "Keep the laucher open"
    5. Click the "Save Profile" button
    6. Click the tab "Development Console"
    7. Start the game
    After the error occured simply copy the lines you need from the log displayed in the laucher frame.

    Minecraft 1.5.2 or earlier:
    In windows start the minecraft client from the command line console using the following statement
    java -Xincgc -Xmx1024M -Xms1024M -Djava.library.path=bin/natives -classpath bin/minecraft.jar;bin/lwjgl.jar;bin/lwjgl_util.jar;bin/jinput.jar net.minecraft.client.Minecraft


    in your .minecraft directory.

    If you need a minecraft server error message instead, start your server from the command line console using the following statement
    java -cp minecraft_server.jar net.minecraft.server.MinecraftServer


    in your minecraft_server.jar's directory.

    If the java command could not be found, make sure your java installations bin folder is included in the PATH environment variable of your system.

    #3: I want to set up a server with Smart Moving but nothing works!
    You need the correct installation packages on the server and all the clients!

    If you don't know how to effectively install multiple mods into minecraft have a look at this first.

    On your vanilla server:
    • If you don't exactly know what you are doing, it will be the best to start from a clean vanilla server jar file.
    AND
        • Install the latest version of Minecraft Forge universal on your vanilla server.
        • Install the latest version of Player API universal on your vanilla server.
        • Install the Smart Moving installation package Smart Moving Universal for ModLoader or Minecraft Forge or MCPC+ on your vanilla server.
    OR
      • Install the Smart Moving installation package Smart Moving Universal Standalone on your vanilla server.

    On your bukkit server:
    • Install the latest version of Player API bukkit at your bukkit server.
    • Install the Smart Moving installation package Smart Moving Server for Bukkit at your bukkit server.

    On all clients:
    • If you don't exactly know what you are doing, it will be the best to start from a clean client jar file.
    AND
        • Install the latest version of ModLoader or MinecraftForge universal at the client.
        • Install the latest version of Player API universal at the client.
        • Install the Smart Moving installation package Smart Moving Universal for ModLoader or Minecraft Forge or MCPC+ on the client.
    OR
      • Install the Smart Moving installation package Smart Moving Universal Standalone on your vanilla server.
    If you installed everything correctly, you should be able to see Smart Moving writing messages to the client and server consoles. (also see FAQ#2)

    #4: I can crawl and everything works fine in SMP, but when I try to crawl under something I glitch and I don't go anywhere!
    Your Minecraft server does not support Smart Moving!

    Install Smart Moving on your Minecraft server, request it to be installed or switch to a server that supports Smart Moving.

    Also see FAQ#3.

    #5: When I climb down a long distance in SMP I get damaged when I arrive at the ground!
    Your Minecraft server does not support Smart Moving!

    Install Smart Moving on your Minecraft server, request it to be installed or switch to a server that supports Smart Moving.

    Also see FAQ#3.

    #6: I can't see the other players' Smart Moving animations in SMP!
    Your Minecraft server does not support Smart Moving!

    Install Smart Moving on your Minecraft server, request it to be installed or switch to a server that supports Smart Moving.

    Also see FAQ#3.

    #7: The game crashes! I get a "java.lang.NoClassDefFoundError: BaseMod" error message!
    Smart Moving can not find ModLoader in your Minecraft!

    Download the latest version of ModLoader from here and extract it into your minecraft.jar.

    #8: The game crashes! I get a "java.lang.NoClassDefFoundError: BaseModMp" error message!
    Smart Moving can not find ModLoaderMp in your Minecraft!

    Download the latest version of ModLoaderMp from here and extract it into your minecraft.jar.

    #9: The game crashes! I get a "java.lang.NoClassDefFoundError: PlayerBase" error message!
    Smart Moving can not find Player API in your Minecraft!

    Download the latest version of PlayerAPI from here and extract it into your minecraft.jar.

    #10: After I installed Smart Moving, Single Player Commands stopped working!
    Smart Moving is incompatible to Single Player Commands because it is using PlayerAPI.

    Both mods overwrite the same essential class file and disable each other when one is installed over the other.

    Download the matching version of the Single Player Commands for Player API patch from here and install it according to the instructions in its readme file.

    You will also need one of the installation packages "SmartMoving for ModLoader" or "SmartMoving Client for ModLoaderMp" on your Minecraft installation to fix this incompatibility.

    #11: After I installed Smart Moving, I could only move at very high speeds!
    You probably installed both ModLoader installation packages.

    The installation packages SmartMoving for ModLoader and SmartMoving Client for ModLoaderMP should not be installed in the same minecraft.jar.

    Try to reinstall one of these package into a clean minecraft.jar or remove either mod_SmartMoving.class or mod_SmartMovingMp.class from your minecraft.jar

    #12: The game crashes! I get the error message: "java.lang.IllegalArgumentException: The class 'net.minecraft.move.playerapi.SmartMovingPlayerBase' can not be registered with the id 'Smart Moving' because the class 'net.minecraft.move.playerapi.SmartMovingPlayerBase' has allready been registered with the same id"!
    You installed more than one Smart Moving installation package!

    Either remove the file mod_SmartMoving.class or the file mod_SmartMovingMp.class from your minecraft.jar. (depending on whether you prefer the Smart Moving for ModLoaderMp or Smart Moving for ModLoader installation package)

    Or restart your installation procedure from a clean minecraft.jar installing only one Smart Moving installation package this time.

    #13: There so many buttons in the control settings menu that the Done button covers other buttons!
    That is a well known problem.

    To fix it you need to install a mod that improves the control settings menu so it can handle additionaly buttons.

    Three of these mods are:
    • Reppan's Done Button Mover
    • North101's ScrollableControls
    • Mumfrey's Macro / Keybind mod
    • and last but not least Minecraft Forge

    #14: I have basic problem and so many mods that I don't know whether the problem is caused by Smart Moving or not!
    Check whether the problem persists when removing Smart Moving and when running Smart Moving for itself!

    To completely disable Smart Moving with minimal effort remove the file mod_SmartMoving.class or mod_SmartMovingMp.class from your minecraft.jar or minecraft_server.jar - and check whether the problem persists.
    • If the problem persists without Smart Moving, then Smart Moving is not the source of your problem
    • Otherwise continue reading.
    To test Smart Moving for itself, backup all of your stuff and start reinstalling the same Smart Moving installation package as before (and all of its dependencies) into a new clean jar file - and check whether the problem persists.
    • If the problem persists with Smart Moving for itself, Smart Moving is definitely the source of your problem.
    • Otherwise the combination of Smart Moving and one (or more) of your other mods is causing your problem. Try to find the minimal set of mods to reproduce your problem and provide that information when posting your bug report here.

    #15: I want to install Smart Moving at my server. Will everyone need to install client side Smart Moving to join my server after the server installation?
    No, depending on which server you run, all clients will eventually need to have ModLoader and ModLoaderMp or Minecraft Forge installed!

    In that case all non Smart Moving clients will not send any Smart Moving packets to the server and will ignore all recieved Smart Moving packets from the server.

    However, in case you run a ModLoaderMp server all clients need ModLoaderMp installed and in case you run a Minecraft Forge server all clients need Minecraft Forge installed to work at all.

    Only case you run a standard Bukkit server you clients do not need any other mods installed.

    #16: I want to install Smart Moving but I am new to Minecraft modding, so I have not idea where to start!
    This site should be a good starting point for you!

    Also don't forget to read this post's Installation chapter and study some of the tutorials linked there.

    #17: What can I do to restrict the usage of the Smart Moving mod on my server?
    Use SBC or install this mod on your server too!

    When you are running a bukkit server the most simple solution to your problem is to use the pukkit plugin SBC and configure it to your needs.

    Otherwise or if you want a finer control of the mod features, you have to install the correct Smart Moving server installation package on your server and use the server's Smart Moving configuration file to overwrite the client's local configurations. Optimally you start by changing the value of the option move.server.config to true to enable the overwrite feature at all.

    #18: The game crashes! I get a "java.lang.NullPointerException" error message at "ModLoader.onTick(ModLoader.java:1213)"!
    You have a buggy installation of ModLoader installed on your system!

    Either download my fix or the (hopefully itself fixed) latest version of ModLoader from here and extract it into your minecraft.jar.

    #19: I can't find the installation package for Minecraft Forge client!
    The installation package "Smart Moving Client for ModLoader" is the one you are looking for!

    You can run mods originally written for ModLoader using Minecraft Forge - at least the mods that can handle the slight differences between ModLoader and FML correctly.

    #20: I installed Minecraft Capes and now this mod crashes Minecraft!
    Your installation package of Minecraft Capes is incompatible with Player API you installed because it was required by this mod!

    Reinstall Player API and use another installation package of Minecraft Capes instead. The "MCPatcher method" mentioned at the Minecraft Capes thread might be a good choice.

    #21: I installed this mod and now Minecraft Capes stopped working!
    Your installation package of Minecraft Capes is incompatible with Player API you installed because it was required by this mod!

    Use another installation package of Minecraft Capes. The "MCPatcher method" mentioned at the Minecraft Capes thread might be a good choice.

    #22: What is the mod pack policy for Smart Moving?
    Smart Moving and Smart Render are licensed under the GNU General Public License Version 3 or later. (see FAQ#23)

    This means mod pack creators are not required to ask for my permission to add these APIs to their mod packs.

    I case you want to ask for my permission anyway, I recommend sending me a private message via this forum. I will most likely reply by formally granting you permission.

    However, this rule only applies to actual mod packs. It is not allowed to include any of these APIs in an actual mod

    #23: What licence is Smart Moving licensed under?
    Smart Moving and Smart Render are licensed under the GNU General Public License Version 3 or later.

    You will receive a copy of the GNU General Public License along with the Smart Moving download.


    Features


    Thanks to BlackDragonIV for this awesome feature demonstration video.

    Thanks to xXL33tsauceXx for this awesome show case video.


    Feature: Free Climbing

    This mod implements an optional mode of free climbing behaviour. When enabled by configuration or by default you can climb everywhere you find at least a block sized horizontal edge.

    To climb up you have to move forward toward the edge (default "W") and click and hold the grab button (default "LCONTROL").
    To climb down click and hold the grab button without moving forward toward the edge.
    To grab an edge while falling down along a wall, rotate towards the edge in the wall and press the grab button. If you are still falling slow enough, free climbing will start. If you are beyond a certain falling speed when grabbing, damage will be done to you.

    To change this default grab button visit Minecrafts "Options"/"Controls" menu.


    Feature: Ladder Climbing

    This mod implements three additional modes of ladder climbing behaviour.

    Simple Mode:
    • Standard climbing on complete ladder coverage
    • Standard climbing on feet only ladder coverage
    • Slow climbing on hands only ladder coverage

    Smart Mode:
    • Standard climbing on complete ladder coverage
    • Slow climbing on feet only ladder coverage
    • Slow climbing on hands only ladder coverage
    • Standard climbing when "holes" in the walls next to the ladder are present (solid block/nonsolid block or half steps)

    Free Mode:
    • Ladder climbing is functionally embedded in the feature free climbing.
    • Specific speeds are configurable on top of the free climbing configuration with Smart Mode-inspired default values.

    Feature: Climbing along ceilings

    This mod allows climbing along ceilings as long as the ceiling block supports it. Currently only the steel fence block and the closed trap door block support ceiling climbing.

    To start climbing along ceilings hold the grab button when below, but not too far below, the climbable ceiling. To stop ceiling climbing simply release the grab button.

    If wall climbing is also possible when pressing the grab button, wall climbing will start instead. In this case turn into the direction you want to move to start ceiling climbing.


    Feature: Climbing up vines

    To start climbing up vines hold the grab button when in front of a vine and hold the jump button to start climbing up.

    To stop climbing up just release the jump button. To stop climbing at all release the grab button.


    Feature: Configurable sneaking

    This mod allows to configure the standard sneaking via the configuration file. The sneaking speed can set and sneaking can be disabled at all.

    Additionally sneaking can be made togglable. When toggled on it can be toggled off by pressing the sneak button again. This also works while swimming or diving.


    Feature: Alternative Swimming and Diving

    This mod implements optional alternative swimming and diving behaviours.

    To dive jump into still water that is at least two blocks deep. Then press and hold the forward button to dive. To steer use your mouse.
    To swim stop holding the forward button and press and hold the jump button instead until you reach the surface. Then press and hold the forward button again to swim. To steer use your mouse again.
    To dive again stop pressing the jump button and direct your mouse toward the depths.

    When you are walking in one block deep water you can switch to diving by pressing the sneak and then the grab button. If you press the jump button before the grab button you will switch to swimming instead.

    When you are swimming or divind in one block deep water you can switch to walking by pressing the grab button.


    Feature: Alternative Flying

    This mod implements an optional alternative flying behaviour.

    It completely replaces standard flying and allows you to fly up and down via looking. The standard flying jump to raise, sneak to fall behaviour has been reimplemented and works similar to its standard flying counterpart.

    Alternative flying can be started and ended just like standard flying by double clicking the jump button.


    Feature: Charged jumps

    This mod implements optional, configurable charged jumps.

    To start charging press and hold the jump button while sneaking on the spot. To jump either release the jump button or stop sneaking. The default maximum charge jump height is two blocks.

    When you start moving while charging the charge will be lost.


    Feature: Wall Jumping

    This mod implements the possibility to wall jump from blocks.

    To wall jump from a block press jump while being airborne, release it, and press it again before hitting the block you want to wall jump from horizontally. When you collide with the block - while not falling too fast allready - a wall jump will be triggered.

    You can also head wall jump from a block instead by also pressing the grab button before hitting the block you want to wall jump from.

    To cascade your wall jumps just keep pressing jump. To break your cascade release jump. Hitting the ground or head wall jumping will also break the cascade.


    Feature: Head Jumps

    This mod implements the possibility to jump head first instead of head up.

    To head jump start sprinting and press the grab and the jump button. When the jump button is released you will jump, head first, with a angle depending on how long you pressed the jump button.

    Hitting ground while falling with your head first will damage you more than hitting ground with your feet first.


    Feature: Side & Back Jumps

    This mod implements the possibility to jump to the side or back while straightend on ground.

    To jump left double click the left button, to jump right double click the right button and to jump back double click the back button.

    You can also jump back-left and back-right by double clicking both relevant buttons at once.


    Feature: Climb Jumps

    This mod implements the possibility to jump up and back while free climbing.

    To jump up climb up as far as possible and click the jump button.

    To jump back stop climbing by releasing the forward button press the sneak button to hold the height release the grab button and click the jump button.

    You can also head jump back instead by not releasing the grab button after pressing the sneak button and before clicking the jump button.


    Feature: Sliding

    This mod implements ground sliding.

    To slide on the ground you have to start sprinting first. Then press the sneak button while pressing the grab button.

    Additionally you can start sliding from forward jumping or flying. Just hit the ground while pressing the sneak and the grab button.

    You will slide as long as the initial horizontal ground hitting speed and the ground spipperiness supports it. If the sneak button is still pressed when the sliding stops you start crawling instead.

    To stop sliding before it stops itself simple stop pressing the sneak button.


    Feature: Faster Sprinting and Exhaustion

    This mod implements a faster, optional, configurable sprinting and exhaustion behaviour. It is merged with the standard minecraft sprinting and hunger behavior.

    To sprint you have to move forward and click and hold the sprint button (default "TAB"). Sprinting is currently possible for walking, swimming diving, crawling, and climbing.
    Sprinting optionally causes exhaustion and will automatically end when a certain configurable threshold is reached.

    To change this default sprint button visit Minecrafts "Options"/"Controls" menu.


    Feature: Crawling

    This mod implements an optional crawling movement to fit through 1x1 passages.

    To crawl you have to press the grab and the sneak button. When climbing would be possible at you current position and direction you might start climbing instead. To avoid this press the sneak button before the climb button to ensure to start crawling. When crawling you can release the grab button.

    You can also free climb while crawling. Just move to the related edge press grab and move forward towards it.

    Additionally you can free climb into a crawlable gap. Just press sneak while you climb up and you will end up crawling in the first crawlable gap along your climb path.

    Crawling can be made togglable via the configuration file. When toggled on it can be toggled off by pressing the sneak button again to enter sneaking of by pressing the jump button to stand up immediately.


    Feature: Configurability

    This mod changes the behaviour of its features depending on the content of the configuration file "smart_moving_options.txt" in the ".minecraft" directory of your minecraft installation.

    Currently the difficulty levels "Easy", "Medium" and "Hard" are configured. You can switch between those in-game by pressing F9 (the exact button can be changed too)

    More information about the configuration of this mod is included in its readme and option files.

    Previous option files like "smart_climbing_options.txt" and "smart_ladder_climbing_speed_options.txt" are still accepted but their content is eventually overridden by the content of existing more actual option files.

    If no option files are present at all, the default option values (all features, default configuration) will be used.
    If an option is not present in the files, the corresponding default value will be used.
    The option "move.options.version" will be used for cross version compatibility.


    Previous Versions:

    Previous Versions (for Minecraft 1.8)

    Version 16.2
    Added license information and improved core code simplicity and robustness: Download from Mediafire or Dropbox

    Version 16.1
    Merged SmartCore mod into SmartMoving mod, fixed overly fast limb movement of remote players, placing blocks at chests by pressing the sneak button while not standard sneaking and added dependency to PlayerAPI core 1.3 or higher: Download from Mediafire or Dropbox

    Version 16.0.1
    Improved handling of enhanced third party armor models: Download from Mediafire or Dropbox

    Version 16.0
    Upgraded to Minecraft version 1.8, lost ceiling climbing configurability and a lot of compatibilites: Download from Mediafire or Dropbox

    Previous Versions (for Minecraft 1.7.10)

    Version 15.6

    Added license information and improved core code simplicity and robustness: Download from Mediafire or Dropbox

    Version 15.5
    Added compatibility to minecraft forge version "10.13.3.1395-1710ls": Download from Mediafire or Dropbox

    Version 15.4
    Merged SmartCore mod into SmartMoving mod, fixed support for Carpenter’s Blocks ladders, overly fast limb movement of remote players, placing blocks at chests by pressing the sneak button while not standard sneaking and added dependency to PlayerAPI core 1.3 or higher: Download from Mediafire or Dropbox

    Version 15.3
    Improved handling of enhanced third party armor models: Download from Mediafire or Dropbox

    Version 15.2
    Removed proprietary sprint button and added categories to remaining buttons: Download from Mediafire or Dropbox

    Version 15.1
    Upgraded to Minecraft version 1.7.10: Download from Mediafire or Dropbox

    Previous Versions (for Minecraft 1.7.2)

    Version 15.0.1

    Fixed support for Carpenter’s Blocks ladders: Download from Mediafire or Dropbox

    Version 15.0
    Removed ModLoader, Bukkit and Standalone support, splitted up Smart Moving to multiple mods and upgraded to Minecraft version 1.7.2: Download from Mediafire or Dropbox

    Previous Versions (for Minecraft 1.6.4 and earlier)

    Version 14.6.1 (for Minecraft 1.6.4)
    Download from Mediafire or Dropbox

    Version 14.4.1 (for Minecraft 1.6.2)
    Download from Mediafire or Dropbox

    Version 14.0 (for Minecraft 1.5.2)
    Download from Mediafire or Dropbox

    Version 13.8 (for Minecraft 1.5.1)
    Download from Mediafire or Dropbox

    Version 13.3 (for Minecraft 1.5)
    Download from Mediafire or Dropbox

    Version 13.1 (for Minecraft 1.4.7)
    Download from Mediafire or Dropbox

    Version 11.12.1 (for Minecraft 1.4.6)
    Download from Mediafire or Dropbox

    Version 11.10 (for Minecraft 1.4.5)
    Download from Mediafire or Dropbox

    Version 11.6 (for Minecraft 1.4.4)
    Download from Mediafire or Dropbox

    Version 11.5 (for Minecraft 1.4.2)
    Download from Mediafire or Dropbox

    Version 11.3 (for Minecraft 1.3.2)
    Download from Mediafire or Dropbox

    Version 9.5 (for Minecraft 1.2.5)
    Download from Mediafire or Dropbox

    Version 7.5 (for Minecraft 1.2.4)
    Download from Mediafire or Dropbox

    Version 7.2 (for Minecraft 1.2.3)
    Download from Mediafire or Dropbox

    Version 6.13 (for Minecraft 1.1)
    Download from Mediafire or Dropbox

    Version 6.5 (for Minecraft 1.0)
    Download from Mediafire or Dropbox


    Fan Content and References

    A Map Collection established by baeshra.

    An Homage Map to the game Mirror's Edge requiring this mod.

    A Parkour Map created by Bloxcraft.

    A very good Parkour Map created by Binix and it's also very good antecessor

    A Tutorial/Challenge Map created by Blue_Legion.

    A Challenge Map published by JetfireBlack.

    A Training course created by George3636.

    A Quest Map created by black00ut.

    An Obstacle Course created by cavesticks12.

    A Challenge Map created by Random_Asian and its slightly less difficult antecessor.

    A Tutorial Course created by LaBarata.

    The huge Parkour of Range published by TheNewbiesMines.

    A vertical Parkour Map made by Sushin.

    A slightly dark Parkour Map made by 8bitspartan1441.

    A Training Course made by xDizasteRx.




    Videos:

    Review and Smart Moving 1.6.2 installation tutorial made by Revolver0125:


    Mod review and installation tutorial in spanish provided by Unrecord:


    Mod review and installation tutorial in french provided by clem1999:


    Showcase video and Smart Moving 1.2.5 multiplayer tutorial made by SCMowns:


    Smart Moving 1.4.7 Mac installation tutorial made by MinecraftCookiesModding:




    More videos:

    Show off video made by The_Cawkav:


    Christmas video made by Yogpod:


    Action video made by EpicWeirdoKid:


    Mod review in italian provided by VentilaX:



    Other Videos:

    Smart Moving 1.0.0 multiplayer tutorial made by Dr_Breadgun:


    MC Mod Showcase made by MinecraftToday:


    minecraft SMART MOVING MOD spotlight made by MegaGhostSpy:


    Mod Spotlight made by twistedright:


    Mod Review made by OhmightyMagpie:


    Mod Review made by JKapFilms:



    Mod Spotlight made by DigitalPork:


    Showcase video in polish made by PolskiPingwin:


    Older Videos:

    Superman parody made by ukjamietuk:m

    Demonstration video made by Failboat103:


    Best Minecraft Beta 1.7.3 Mods made by minecraftturtle:


    Demonstraction video made by MCModSpotlight suggested by Fredward:



    Posted in: Minecraft Mods
  • View DrZhark's Profile

    1801

    Nov 17, 2010
    DrZhark posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!

    Compatible with Minecraft 1.12.1


    This Mod adds more creatures to the game.


    Mo'Creatures is now open source! You can access the source code at https://github.com/DrZhark/mocreaturesdev


    You're welcome to add this mod to your modpack. No need to ask for permission

    We have a new website!! Please check it here: http://mocreatures.org/home


    Download the Mod:


    Minecraft version 1.12.1

    -Mo'Creatures 12.0.5 (direct link)

    Requires: CustomMobSpawner 3.11.4 (direct link) and Forge 1.12.1 - 14.22.1.2478


    Minecraft version 1.10.2

    -Mo'Creatures 10.0.6

    Requires: CustomMobSpawner 3.10.1 and Forge 1.10.2-12.18.1.2095


    Minecraft version 1.8.9

    -Mo'Creatures 8.2.2

    Requires: CustomMobSpawner 3.6.0 andForge 1.8.9 - 11.15.1.1722


    Minecraft version 1.8.1

    -Mo'Creatures 8.1.3

    Requires: CustomMobSpawner 3.5.1 and Forge 1.8 - 11.14.4.1563


    Minecraft version 1.7.10

    Mo'Creatures 6.3.1
    Requires: -CustomMobSpawner 3.3.0 and Forge 1.7.10-10.13.0.1208

    You can support my work via www.patreon.com/DrZhark

    or donating via paypal


    Known bugs:

    nothing to report now

    How to Install Mo'Creatures Mod:

    Minecraft 1.6.x+
    1. Install Forge using the installer.
    2. Launch the game using the Forge profile. Exit the game.
    3. Copy the MoCreatures.zip, CustomSpawner.zip into the .minecraft/mods folder.
    4. Play! (Make sure your profile is set to Forge)


    Pre-Minecraft 1.6
    Download the files linked above

    Please make a backup of your minecraft.jar file and then:
    1. install Forge (unzip the .zip file and add all of its contents to your minecraft.jar file)
    2. install GUI Api (just copy the .jar file into the /coremods folder)
    3. Delete the META-INF folder in the minecraft.jar file
    4. locate your .minecraft/mods folder
    5. copy the MoCreatures.zip and CustomSpawner.zip files inside your \.minecraft/mods folder
    6. Play

    You can watch this video explaining how to install the mod v6.0.0. (thanks to TheGofa)
    [media][/media]

    And this one that explains how to set up a server with Mo'Creatures 5.0.0
    [media][/media]

    This video shows how to install MoCreatures 5.1.5 on Mac (thanks to michaelsmiles)
    [media][/media]

    PixelPaperCraft has a section for Mo'Creatures!






    Previous Videos

    This video explains how to transfer your pets from Minecraft 1.5.2 to 1.6.2
    [media][/media]

    this one is in Spanish and explains most of the features of Mo'Creatures:
    [media][/media]

    This video shows the New Big Cats and Manticores



    Change Log...


    [10.0.5]
    -fixed crashing bug when hitting werewolves with a tool
    -another attempt to fix aquatic animals crashing bugs

    [10.0.4]
    -fixed hybrid bigCats and pet amulet bug
    -animals can be tamed by riding them again
    -fixed Jellyfish crashing bug
    -fixed bug that made wyverns revert back to mother wyvern
    -exorcised Aquatic animals crashing bugs
    -Tamed Ligers can obtain wings by receiving an essence of light

    [10.0.2]
    -fixed tiny creatures appearing with the summon command

    [10.0.1]
    -fixed game crashing bug when Ents were planting flowers
    -fixed game crashing bug with MoCPetNames
    -fixed game crashing bug with PetAmulets
    -fixed MoCreatures tab name
    -fixed Mammoth Platform name
    -bunnies can be tamed again
    -small creatures can be picked up again
    -fixed light blue kitty bed icon
    -fixed amulets and fish nets
    -BigCats move faster
    -fixed bug with inventories of BigCats, Horses
    -fixed bug with entities moving sideways
    -fixed duplicating item bug when using item on off hand
    -fixed animation bug with aquatic entities receiving damage
    -Bears can now be tamed by giving meats to cubs
    -Bears can now be ridden and given chests
    -Split bears into separate entities
    -Split ogres into separate entities
    -medium fish were split into separate entities
    -small fish were split into separate entities
    -hybrid big cats are now separate entities
    -sorted eggs

    [10.0.0]
    -Updated for Minecraft 1.10.2
    -Beta release

    [8.1.3] and [8.2.2]
    tamed animals will no longer attack the player
    tamed bears can be commanded to sit with the whip
    fixed invisible kittybeds

    [8.1.2] and [8.2.1]
    -fixed bug where ghost big cats will revert to normal cats after reloading game
    -fixed bug where amulets will disappear from tamed big cats
    -fixed bug with wyvern lair spawnings (the default mocreatures and customspawner .cfg files need to be erased for the fix to take place)
    -tigers and leopards now show chests
    -added more big cat hybrids (thanks to Cybercat5555): Leoger (between leopard and tiger), Panthger (between Panther and tiger), liard (between male lion and leopard) and lither (between panther and male lion)

    [8.2.0]
    -Updated for MC 1.8.9

    [8.1.1]
    -BigCat overhaul, split the bigcats into their own categories: lions, tigers, panthers, leopards
    -added Manticores
    -split stingRays and MantaRays
    -BigCats can be tamed by giving pork or raw fish to a cub
    -big cats can mate by giving them pork or raw fish and keeping them in an enclosed space
    -white lions and white tigers are a rare spawn with a 1/20 chance
    -ligers are obtained by breeding a male lion with a Tiger
    -there is a hybrid between panther and regular leopards
    -giving a dark essence to a panther gives it wings
    -giving a light essence to a male lion, white male lion or liger will give it wings
    -Manticores are a new mob, red manticores are found in the Nether, blue manticores in snowy biomes and dark and green manticores elsewhere
    -Manticores can drop an egg, that can be hatched to obtain a pet manticore. Pet manticores can be ridden once they turn into adults
    -There are ghost versions of the big cats that can be obtained randomly when a tamed big cat dies
    -winged big cats, ghost big cats, hybrid big cats and manticore pets are sterile (they can't breed)

    [8.0.1]
    -removed fishbowls
    -fixed kitty beds icons and behavior
    -synchronized flying horse wing flapping animations and sounds
    -cleaned up the code
    -fixed komodo animations
    -fixed server code

    [8.0.0] devA - Note this is not a release ready version, for testing purposes only
    -werewolves will receive higher damage from items / weapons with 'silver' in the unlocalized name or name of the material. They won't receive extra damage from gold weapons
    -werewolves won't complain as much when transforming from human to werewolf form
    -improved werewolves moving speed when hunched
    -improved dolphin riding code
    -turtle swimmimg animation improved
    -piranhas move as a herd and attack differently
    -deers will jump when fleeing from entities
    -horses can also get ready to breed by feeding them a golden carrot
    -turtles / bunnies will not receive damage when riding a player
    -updated ogre attack animations
    -improved minigolem / golem throwing stone accuracy
    -added three more crab textures
    -foxes now spawn cubs that follow adults and flee from players
    -improved maggot animation
    -improved ant food picking behavior
    -added female turkeys
    -ents now plant all the flower varieties
    -added bear attack animation
    -decreased frequency of goat bleets
    -wraiths do not collide with entities, added attack animation
    -skeletons, silver skeletons and zombies can now ride scorpions and wild wolves as well as mob horses
    -MoCreature inventories can be opened by interacting with the creature while sneaking (right click while pressing shift). The MoCreatures 'keys' are no longer obtained by adding a chest to a creature and the crafting recipe was removed.
    -Improved elephant animations
    -Synchronized wyvern wing flapping animations / sounds. The wing flap depending on the flight speed when ridden.
    -Added transform animation to Wyverns
    -Changed wyvern speed, health, attack damage so the 2nd tier wyverns are significantly better
    -Sharkteeh can now be converted into bonemeal
    -fixed weapon damage and enchanteability
    -added Pet scorpion sitting behavior / animation
    -added transform animation to scorpions
    -Pet scorpion health boosted to 40 (from 18)
    -added wyvern ghosts
    -increased Horse health, Horse speed
    -Tamed Zebras shuffle again
    -The nightmare burning effect last less than before

    [6.2.0]

    - Female Ostriches eggs are no longer sterile. Players must now pick up the eggs in order to hatch them.
    - Bunnies no longer breed in the wild. In order to breed a bunny, players need to feed it a carrot at full health.
    - Fixed Wyverns not laying eggs
    - Fixed Pet Amulet glitch with mcMMO
    - Fixed Pet Amulet glitch with nametags
    - Fixed Ray grow glitch
    - Fixed BigGolem dupe glitch
    - Fixed wyverns, small fish, and medium fish not dropping the correct egg type
    - Fixed possible client crash with Ent's attacking tamed animals
    - Added new server '/mocspawn' admin command which allows you to spawn any type of horse/wyvern instantly.
    This command should help server admins replace pets that go missing.

    Valid Horse types :
    Tier 1 : 1-5
    Tier 2 : 6-9
    Tier 3 : 11-13
    Tier 4 : 16-17
    Special : 21-28, 30, 32, 36, 38-40, 48-61, 65-67

    Valid Wyvern types :
    Normal : 1-4, 6-12
    Mother : 5

    An example of spawning a Zorse would be
    '/mocspawn horse 61'
    An example of spawning a mother wyvern would be
    '/mocspawn wyvern 5'


    for previous change logs, refer to the README.txt file

    Currently the Mod adds the following creatures:

    -Ents



    Ents are peaceful creatures that will be immune to any kind of weapons but axes. They attract nearby small creatures and spawn small plants.

    -Moles



    Moles are very shy and hide underground from bigger creatures.

    -Mini Golems



    Mini golems are mobs that spawn at night and throw rocks at the player.

    -Silver Skeletons



    Silver Skeletons are aggressive mobs that spawn at night and on dark places. They can sprint towards the player and outrun him/her. They drop bones or silver swords. The silver swords are quite effective against Werewolves

    -Raccoons



    Raccoons attack back if provoked. They can be tamed by giving them any edible item.

    -Small and Medium Fish

    pictures pending...

    A nice variety of small and medium size fish that can be trapped with a fishnet and fished with the fishing pole

    This is how a fishnet is crafted:

    -Crabs



    Spawn on beaches next to water. They can be tamed with fishnets

    -Wyverns




    Wyverns are poisonous drakes, they can be found on the WyvernLair.

    Wyvern eggs can be obtained by slaying wyverns (but only on the wyvern lair). A wyvern has a 10% chance of dropping an egg.

    The egg can be hatched in the Overworld by placing it near a torch and once the Wyvern grows, it can be saddled and armored.


    The wyvern lair can only be accessed by using a Wyvern Portal Staff. The staff has only four uses before it's destroyed. There is an alternative recipe that replaces the unicorn with a vial of light.

    The staff can be activated on any dimension, and it will teleport the player to the center of the Wyvern Lair dimension.

    To return back, the staff has to be activated on the quartz portal of the Wyvern Lair.

    -Elephants and Mammoths



    Elephants spawn on Deserts, Jungles, Plains and Forests.
    Mammoths spawn on cold biomes.

    Elephants drop Hide

    A calf elephant can be tamed by giving it 10 Sugar lumps or 5 cakes
    Tamed elephants are healed with baked potatoes, bread or haystacks

    A harness can be put on tamed adult elephants to make them rideable and attach extra things:

    If a player 'sneaks' near their elephant, it will sit for a short time, where it can be mounted
    To dismount an elephant, the rider has to make it sit first and then it can be dismounted.

    Indian Elephants can be given a special luxurious garment:


    In addition to the garment, a nice throne can then be given to the Elephant.



    Two chest sets can be put on each elephant, allowing it to carry inventory


    A key is used to open the inventory.
    Mammoths can also carry two extra regular chests.

    Three different kinds of tusk reinforcements can be crafted: wood, iron and diamond.
    They can be given to tamed adult elephants and mammoths, and taken off with a pickaxe.
    While wearing them reinforcement and ridden by the player, they will break blocks.
    (However that feature is disabled by default in multiplayer, to prevent griefing)
    Mammoths are more effective at breaking blocks than elephants.

    Wooden Tusks:


    Iron Tusks:


    Diamond Tusks:



    A platform can be put on the Songhua Mammoth, allowing them to carry a second player.


    To have a passenger, first the rider makes the mammoth sit, then the second player 'sneaks' while close to the mammoth.
    The second player can dismount the mammoth by pressing the sneak key.

    -Komodo Dragons


    Komodo dragons spawn on swamps and plains. They attack small animals or players.
    Komodo dragons poison their prey.

    They drop reptile hide and the bigger Komodo Dragons have a 25% chance of dropping eggs.

    An egg can be hatched if placed near a torch and the resulting baby Komodo Dragon will be tamed.

    Tamed Komodo dragon can be healed by giving it raw rat or raw turkey.

    A saddle can be put on a Tamed adult Komodo dragon so it can be ridden.

    -Golems



    Golems spawn at night, and initially consists of only three blocks: the Head, the Core and a valuable ore cube. When the Golem is near a player, it activates and forms its body.

    Golems have a powerful melee attack, they also have a ranged attack, where the Golem throws one of the blocks of its arms.

    When a Golem is attacked, there is a chance to destroy one of its blocks. The chance of destroying a block depends on the difficulty level. If the chest is open and the core of the golem is exposed, it will suffer damage.

    As the Golem suffers damage, it becomes more dangerous. A hint of the danger level of the golem is the color of its power aura. Blue is seen in a Golem that is not attacking. Yellow on a Golem that has started attack, Orange on the Golem that has suffered considerable damage. Red is seen on a Golem about to explode.

    The Golem will constantly try to acquire replacement blocks. Every time a block is acquired, the Golem is healed (the amount of the healing depends also on the difficulty level)

    It may be wise to look for shelter when the Golem power aura is red, as there is not too much time before the golem explodes.

    When a Golem dies, it drops all of the blocks that were part of its body (including the valuable ore cube).

    -Snails

    Picture pending....

    They're slow and they hide in their shells, except when they don't have a shell. In that case they're just slow. Snails drop slime balls.

    -Insects



    [media][/media]

    Including Ants, butterflies, moths, flies, bees, fireflies, dragonflies, maggotts and crickets. Just for ambiance's sake

    -Turkeys



    Turkeys... they drop raw turkey when killed that can be cooked. Pretty straightforward stuff.

    check this video by BlockDaddy
    [media][/media]

    -Horses



    Horses are the first controllable mount in Minecraft. You will need to tame them before you can ride them. Once tamed, they won't despawn. There are 44! different kind of Horses available.

    Only regular horses, donkeys and zebras spawn in the wild.

    Horses need a saddle to be ridden. You can use either regular or horse saddles on them. Once you mount the horse, you'll need to break it by riding it repeatedly, you can make the process easier by feeding the horse hay, sugar lumps or apples.

    Tamed horses can be bred with the following combinations:


    The Gofa made this video explaining the breeding chart:

    [media][/media]





    This is the formula for the Essence of Undead. The Heart of undead is a rare drop of the Undead horse mobs, found at night. The essence of undead is used to obtain undead horses and heal them.

    When riding and undead horse, mobs will not attack you.

    To obtain rarer horses, you need a Zebra and the rare essences:


    Essence of Fire. The heart of fire is found only as a rare drop of Nightmares on the nether.


    Essence of Darkness. The heart of darkness is a rare drop of bathorses.
    Bathorses are aggressive mob horses found at night, mostly on underground caves.

    The Essence of Light is made by combining the other three essences


    The zebras can be found more frequently on plains biomes. You can increase the frequency of Zebras spawning by changing the 'Zebra Chance' option of the mod.

    Wild Zebras will flee on sight unless you're riding a white spotted or cow horse (tier 4 horses) or if you're riding another Zebra or Zorse. Once you tame a Zebra, you can breed a Zorse.

    Zorses are sterile and if given an essence of fire will transform it to a Nightmare. Giving it an essence of Darkness will transform the Zorse into a bat horse.

    If you give an essence of light to a nightmare, you will obtain an Unicorn. Unicorns can buckle other creatures and fall very slowly, floating down.

    If you give an essence of light to a Bat horse, while the bathorse is high in the sky at the cloud level, it will trasnform into a Pegasus.

    Pegasus and Unicorns can breed a White Fairy horse, however both will dissapear in the process. You need to give them both Essence of lights to get them ready for the mating. Also essence of light is used to heal them.

    If you give a light blue dye, a pink dye, lime dye, cactus green, orange dye, cyan dye, purple dye, ink sac, dandelion yellow, rose red, or a lapis lazuli to a white fairy horse, it will transform into a blue, pink, light green, green, orange, cyan, purple, black, yellow, red, or dark blue fairy horse. Fairy horses can carry a small inventory, if given a chest.

    Amulets are used to capture horses. The horses will drop any saddle, armor or inventory before being captured in the amulet. Only certain horses can be trapped in amulets:


    Amulet of the sky, to capture pegasus or black pegasus


    Fairy amulet for the fairy horses


    Ghost amulet, that can capture ghost horses


    Bone amulet, used to capture skeleton horses



    Horses can now wear armor, from softer to sturdier. They mitigate the damage the horses receive.


    Iron Horse Armor


    Gold Horse Armor


    Diamond Horse Armor

    And crystal armor for the rare horses
    (pending picture)



    This is how you craft the Horse Saddle:




    The only way to dismount a horse is by clicking the sneak key (shift)

    Quick guide on how to breed horses:
    Rules for breeding:
    -The horses to breed should be kept close (no more than 4 blocks away)
    -There should be no other horses around (8 blocks)
    -You have to feed them both to start the process (suitable foods are mushroom soup or pumpkins or rare essences for the rarer horses)
    -it takes time (about 1/2 Minecraft day)

    Quick Guide on How to use the Horses' Inventory:
    -Donkeys, mules, pegasus, black pegasus and fairy horses can carry bags
    -The horse needs to be tamed, and you need to give it a chest (only once)
    -A key will appear in your inventory. You can use that key to open any horse inventory. If the key is lost, you can craft a new one.

    How to activate the Nightmare's special ability:
    -it has to be tamed, you need to give it a redstone.
    -after that, ride it... and be careful


    You can craft a rope:

    that can be used to tie horses and BigCats, so they will follow you.

    -Ostriches



    Ostriches spawn in plains and desert biomes. You can find male, females and chicks. The males will fight back if attacked.




    The females and chicks will run away and hide their heads in the ground if attacked.
    Beware of the normally passive female ostriches, they'll fight you if you steal one of its eggs.




    Wild ostriches can't be tamed, but if you happen to 'acquire' an ostrich egg and hatch it, the chick will be tamed and will follow you around.

    You can give your tamed ostrich chick a name. The name can be changed by interacting with the ostrich while holding a medallion or book.

    Once the chick becomes adult, it will swap its feathers to reflect its gender. You can command your tamed ostriches by using a whip.

    If you give an adult tamed ostrich a saddle, you can ride it. while riding, if you crack your whip on the ground, the ostrich will sprint for a short period of time.

    Male ostriches are fast and the rare albino ostriches even faster.



    Ostriches can carry helmets that will reduce the damage received

    A chest can be given to an ostrich and they can carry a small inventory

    cloth colored cubes can be given to saddled ostriches to make them carry colored flags

    Nether ostriches are obtained by giving any tamed ostrich an essence of fire
    Nether ostriches will fly in a way inspired by the game 'Joust'. (It's requires skill!)

    Unihorned ostriches are obtained by giving any tamed ostrich an essence of light.
    They buckle animals in a similar way than with the unicorns. Unihorned ostriches can drop a unicorn

    Black wyvern ostriches are obtained by giving a tamed ostrich an essence of darkness
    they can fly if the jump button is used on a timely fashion. They propel themselves forward once flying. They're tricky but fun to control in the air.

    Undead ostriches are obtained by giving any tamed ostrich an essence of undead.

    -Snakes

    There are eight different kinds of snakes including a couple of shy snakes that will run away from the player and venomous snakes like corals, cobras, rattle snakes. There are also aggressive pythons.

    Different kind of snakes spawn based on the biomes. Rattlesnakes only spawn on deserts, pythons spawn on swamps and jungles

    Snakes mind their own business, if you get too close they will alert and hiss, giving you time to run away. If you don't they will attack you.

    A player carrying a bird or mice will attrack the nearby snakes. They hunt down small creatures

    You can obtain snake eggs. A snake egg that is dropped near a torch will hatch and the baby snake will be tamed and can be picked up. tamed snakes won't attack the player.


    Shy dark green snake:


    shy dark spotted snake:


    coral:


    green snake:


    orange snake:


    cobra:


    rattlesnake:


    python:

    -MantaRays



    Mantarays are peaceful creatures, they won't bother you at all.

    They can be tamed by mounting them. Then a fishnet can be used on them

    -Stingrays



    Stingrays will try to hide at the bottom of the water, they can be found in waters of most biomes except the Ocean and snow biomes. If you get too close, you have the chance of being poisoned by the stingray. Just avoid stepping on them!

    They can be tamed with fishnets

    -JellyFish.



    JellyFish will spawn on most waters. They are translucent and propel with pulsating movements. They are also luminescent at night. You can get poisoned if you get too close. JellyFish drop slimeballs. Just watch the water, you don't want to get poisoned!

    Can be tamed with fishnets

    -Added Goats





    Goats are really easy to tame, just drop any edible(food) item nearby. Once tamed, you can name them. you can also change the name by right clicking on the goat while holding a medallion

    Tamed and wild goats will follow you if you are carrying any edible items in your hand.

    You can use a rope on tamed goat to make them follow you

    You can milk female goats. Female goats don't have a goatie and have shorter horns

    Don't try to milk a male goat. It won't like it

    Male goats will fight back if provoked. They will also fight between themselves. They won't fight to death and will calm down after a short while.

    Goats are quite omnivorous. They will eat ANY item or floating blocks that are nearby. Even diamonds. If you die next to a goat it will have a feast with your dropped items. You have been warned

    -Crocodiles







    Crocodiles will roam around near beaches in the swamp biomes, sometimes they will remain static.
    Don't be fooled by a 'sleeping' crocodile, they are ready to attack and their speed can surprise you. They are very aggressive and fast in the water.
    Crocodiles snatch prey with their jaws, they will try to carry their prey to the water, were they'll perform a death roll.
    If a crocodile has caught you, you can try to get free by attacking it, but not all the hits will land. It's not that easy to scape crocodile's jaws.
    Crocodiles drop hides that can be used to craft 'Croc' armor

    -Turtles





    These shy lil' guys will hide from any other creature bigger than them.
    Turtles are resistant to most attacks unless they are upside down.
    If you right click on a turtle, you will flip it. It takes some time for the poor little guy to flop
    You can tame turtles by dropping watermelon slices or sugar cane near them.
    Once tamed, they will grow slowly, follow you around and also you can carry them on your head!

    -Scorpions



    Scorpions are nasty creatures that attack at night or if provoked. When scorpions attack, there is a chance of being poisoned.
    There are four different kinds of scorpions, the common variety will poison you, black scorpions spawn on caves. blue scorpions found on snow that will slow you down and the red scorpions found on the Nether and will set you on fire.

    Mother scorpions that are found with baby scorpions on their back drop babies which can be picked up and tamed.

    Scorpions drop either sting or chitin. The sting is a short lived weapon with special properties, causing poison, slow, confusion or fire on the targets
    the stings can be used to forge swords that will last longer and hit stronger (just add a diamond sword to three scorpion stings of the same kind.

    With the scorpion chitins, armor can be forged. A full set of armor confers a special ability. The cave Scorpion armor set allows night vision.
    The nether armor set gives fire resistance. The frost armor set enables water breathing. The regular scorpion armor gives mild regeneration.

    -Kitties





    Wild kitties will run from player. You can throw ('Q') cooked fish near them and once they eat it, they won't run away from the player. You can then give them a medallion to tame them. Once the medallion is given you can name them. The name and health bar can be toggled on/off individually by right clicking while holding a pickaxe or globally by using the in-game mod menu.

    Medallion:
    L = leather
    G = Gold ingot

    L L
    G


    Once the cat is tamed, it will look for a Kitty bed with food or milk.

    Kitty Bed:
    P = wood plank
    I = iron ingot
    W = Wool (you can use dyed wool as well, it will give you beds of different colors)

    P P P
    P W P
    I

    You can place beds and litter boxes by right clicking, and pick them up by right clicking while holding a pickaxe.

    You can transport a kitty bed or litter box in your head by right clicking on it without holding a pickaxe. You can transport kitties that are on lying on the bed or litter box that way. the kitties will want either milk or pet food poured into the kitty bed. While the cat is eating or drinking, you can see the milk/food level shrinking.

    Pet Food:
    any combination of Raw Pork + Raw fish

    Once the kitty has eaten, it will look for an unused litter box.

    Litter Box:
    P = wood plank
    S = sand

    P P P
    P S P
    P P P

    The litter box will become 'used'. This item is a powerful magnet for monsters. However ogres won't stomp and Creepers won't explode. Zombies will chase and push it whereas skeletons will throw arrows at it. It is quite a sight After a while, an used litter box will return to its empty state. You can also use sand on an used litter box to clean it.


    A cat that has eaten and used a litter box, will roam freely, it can become hungry again and look for food in a kitty bed again, or it will fall sleep at night, or try to climb a tree.

    IF you use a whip nearby cats, they will sit and won't move. You can also right click on a cat while wearing a whip to individually toggle sitting on/off

    Whip:
    L = Leather
    I = Iron Ingot
    C = BigCat Claws

    C L C
    L L
    C I

    If the cat has decided to climb a tree, you can watch it climbing. A cat that climbs a tree, will get trapped on top and will need help to come down.

    You can pick up a cat in three different ways: if it is a kitten, it will ride on top of your head. An adult cat will go on the player's shoulders. If you pick up a cat while holding a rope, you will carry it by its legs. Cats don't like to be carried that way and will be annoyed once you drop them.

    Rope:

    S = Silk

    S S
    S
    S S

    Cats can also get annoyed if they don't find a litter box or a bed with food or milk, or if you attack them once they're tamed.
    Once the cat is annoyed, it will chase the player and occasionally hurt him/her. After a while the cat temper will improve.

    A cat will follow you if you have a wool ball on your hand

    Wool Ball:
    S= string

    S
    s s
    s


    If you give the cat the wool ball, it will play with it for a while chasing it and pushing it, until the cat gets bored.

    You can breed cats by giving them cake. Once cake is given, the cat will look for another cat that is also in the mood (given cake). After a while one of them will become pregnant and will need to find a kitty bed.

    After a short while in the kitty bed, the cat will give birth to 1-3 kittens. Kittens will be very playful and will chase any items (not only wool balls), will play with the player and will chase its mom.

    If a kitten is attacked, its mom will defend them.

    Cats will display emoticons to give you clues of what they're thinking. You can turn emoticons off using the in-game mod menu.

    -Mice


    They will run away from everything. You can pick up a mouse by its tail. Mice drop seeds.

    -Rats


    They will attack the player at night or in dark areas, if you attack one rat, all the nearby rats will attack you. They are not too strong and their health is low. They drop coal.

    Watch this video from BlockDaddy O'Neal showcasing the rats
    [media][/media]

    -Deer



    Deer will run away from anything bigger than a chicken. They're peaceful creatures. You can find female, males and fawn.
    They drop pork meat

    -BigCats™

    (Image Pending)


    BigCats replace the lions that were part of the initial release of this mod.
    Besides male and female lions, there are Tigers, Cheetahs, Panthers, Snow Leopards and White Tigers.

    Female lions and Tigers will always attack the player if within range. Male lions, panthers and cheetahs will some times attack the player. BigCats will attack only when hungry. They will also eat raw pork or raw fish when hungry. Once they eat or kill a prey, they'll stop being hungry for a while.

    BigCats of different breeds will fight amongst them. Bring on the catfight! Tamed BigCats won't fight amongst them.

    Wild Cubs will seldom spawn. If you throw raw pork or raw fish near a small cub, and then you give it a medallion, you will tame it and it won't despawn or attack you. Once it grows to adult size, it will fight mobs on its own. Cubs will attack any other animal smaller than themselves. Bigger (almost adult) cubs won't be tamed.






    Tamed BigCats will follow you and fight any mob that targets you.

    BigCats will drop BigCat Claws when killed. You can use the BigCatClaws to craft a whip.



    Horses and BigCats will stay put when a whip is used near them (whitin 12 blocks). Also If you right click on a tamed Horse or BigCat while holding a whip, you can toggle them between moving and staying.

    If you use a rope on a tamed BigCat, it will follow you and fight your enemies

    You can watch this video by Foxy1990, showing how to tame BigCats
    [media][/media]

    -Lil' Fish





    They have 10 different colors/patterns. Piranhas are red and will attack anything that falls in the water. You can deactivate piranhas with the in game menu

    Fishbowls can be used to capture, transport and release fish. You can craft a fishbowl with four pieces of glass. an empty fishbowl can be filled with water

    A fishbowl with water can be used to capture fish. The fishbowl can be placed in the world and carried around in your head. If you want to bring a fishbowl back to your inventory, just
    right click on it while holding any pike.

    Fish can also be tamed with fishnets

    -Dolphins



    There are six different kind of dolphins (from common to rare): blue, green, purple, dark, pink and albino. The last two kinds are seen only rarely in the wild.

    Taming dolphins:
    You can tame dolphins by feeding them raw fish. the rarer the dolphin, the more raw fish it requires to be tamed. A blue dolphin requires 2 raw fish and an albino dolphin requires 12 raw fish. You can also tame dolphins by riding/breaking them. Rarer dolphins are noticeable faster than common ones.

    Breeding dolphins:
    Tamed adult dolphins can breed by feeding them cooked fish and keeping them apart from other creatures in a similar fashion than the horse breeding. Young dolphin can not breed or be tamed/ridden.
    Two dolphins of the same color will always have offspring of such color. Dolphins have a 'genetic value' from 1-6. (blue = 1 and albino = 6) if you mix and match dolphins you have 1/3 chance of obtaining a purple or dark dolphin if the genetic value addition of the parents is 3 or 4, and you have a 1/10 chance of obtaining a pink or albino dolphin if the genetic value addition equals 5 or 6. i.e. A pink dolphin(5) can be obtained in 1/10 of cases by combining a blue(1) plus a dark(4) dolphin or a green (2) plus a purple (3) dolphin.

    This video shows how to breed dolphins: (courtesy of Foxy1990)
    [media][/media]

    -Sharks



    The sharks will attack anything that falls in the water, except squids or other sharks. Sharks have different sizes, if you kill a big shark in easy difficulty or higher, you have a 10% chance of getting a shark egg. Right clicking on the shark eggs throws them. If the egg falls in water it will incubate and a tamed shark will hatch. Tamed sharks won't despawn and once they're big enough, will attack any other creature except sharks or the player.
    The shark model was inspired by charle88's thread. He also shared his textures.

    -Werewolves




    The first metamorphic and multi-stance mob for Minecraft! Don't be fooled by his appearance and sweet talk, they are ominous! He drops wood sticks or wood tools. At night it will transform into a vicious werewolf!

    There are four kinds of werewolves, of special interest is the fiery werewolf who can set targets ablaze.

    In daylight the werewolf will transform back into human form in no time. The best way to kill this beast is by using gold items (Think of it as the Minecraft silver). You have been warned, don't face one if you don't have a gold sword. It drops gold apples, stone or steel tools.

    Werewolves sometimes will run on all fours, which makes them faster

    -Bears



    There are four kind of bears in MoCreatures:
    Black bears and Grizzly bears will attack back if provoked. Polar Bears, that spawn in cold biomes will hunt down the player on sight. Panda bears are peaceful creatures that are attracted to sugar cane.

    You can tame a Panda bear by giving it reeds. Once tamed, a lazo can be used to make them follow you.

    -Wolves



    Spawns during the night time, only outdoors. It will attack you at night, and won't attack unless provoked during the day. Hunts small prey, and of course sheep!

    -Wraiths



    New flying mob. Spawns only on Normal difficulty or higher. Drops gunpowder

    -Flame Wraiths



    spawns only in Hard difficulty. Will set you on fire for a short time. Drops redstone. You can see them from a distance because of flashing flames.

    -Ogres




    The first mobs to destroy blocks! It destroys blocks sparing ore blocks and obsidian. The green ogre drops obsidian ore

    The fire Ogre is rarer than the regular ogre. This mob destroys blocks and ignites the floor on impact. It is fire resistant. It drops 'fire' so you can craft your chainmail.

    The Cave Ogre only spawns underground. It has the biggest area of damage. It drops diamonds.

    -Ducks



    Nothing original, I used material already available, credits go to dorino1 quack sounds plus painterly pack's duck texture.

    -Boars




    They attack smaller prey and if you get close to them, they can also attack you. Be warned

    -Bunnies



    Courtesy of


    -Birds!






    Birds add atmosphere to the game. There are six different kinds, and they have different sounds: Dove, Crow, BlueGrossBeak, Cardinal, Canary and Parrot. You can tame them by feeding them seeds. Once tamed, they won't be afraid of you and won't despawn.

    If you pick up a bird, you can glide safely from heights

    -Foxes



    They will attack only smaller creatures. Most of the work was done by Roundaround. I worked on the 3D model

    Frequently Asked Questions
    I apologize in advance, but any post in the forum or any private message with a question already answered here will be ignored. I just don't have the time to answer the same questions over and over again. Please don't PM me with requests or questions. Use the forum instead. I'm overwhelmed with PMs and I'm not reading them anymore.

    F.A.Q.
    Q.: Can I include your mod in my modpack?
    A.: Yes you can. No need to ask permission. Just go ahead!

    Q.: How do I get off my mount?
    A.: Press the 'F' key

    Q.: I installed the mod but don't see any of the new creatures.
    A.: perhaps the gamerule doMobSpawning is set to false. To fix it,open the world to LAN to allow cheats, then press 't', then type: /gamerule doMobSpawning true

    Q.: I only want to have xxx mob and not the others, can I?
    A.: Use the in-game menu to adjust the spawn rates for each individual mob. You can deactivate any mob by setting its frequency to 0

    Q.: I can't tame/ride a horse
    A.: Make sure you're using the right saddle and follow the previous instructions on how to tame horses

    Q.: I get a black screen when installing the mod
    A.: Did you forget to delete the META-INF folder?

    Q.: Does this work for SMP?
    A.: Yes

    Q.: The lions and bears are bipeds!!
    A.: You either did not install the Mod Loader or you installed another mod that conflicted with mine (i.e. a non Mod Loader mod)

    Q.: Can you do xxxx mob for me?
    A.: You're welcome to post your ideas/suggestions, I have a list of mobs to do...

    Q.: Does this work for Mac computers?
    A.: It does, the installation procedure is different.

    Q.: What program do you use to make the mobs?
    A.: I'm using Techne for models, paint.net for the textures, MCP plus Eclipse for the code

    Previous versions

    -MoCreatures v6.2.1 (for Minecraft 1.7.2)
    -Mo'Creatures v6.1.0 mirror (for Minecraft 1.6.4)

    -Mo'Creatures Mod v5.2.5.zip (Mirror) (MC 1.5.2)

    -Mo'Creatures Mod v5.2.3.zip (Mirror) (MC 1.5.2)

    -Mo'Creatures Mod v5.2.2.zip (Mirror) (MC 1.5.2)

    -Mo'Creatures Mod v5.1.5.zip (Mirror) (MC 1.5.1)

    -Mo'Creatures Mod v5.0.8.zip (MC 1.5.1)

    -Mo'Creatures Mod v4.7.0 (MC 1.4.7) requires CustomSpawner 1.11.2

    -Mo'Creatures Mod v4.6.0a (MC 1.4.7)

    -Mo'Creatures Mod v4.5.1.zip (Mirror) (MC 1.4.7)

    -Mo'Creatures Mod v4.5.0.zip (Mirror) (MC 1.4.7)

    -Mo'Creatures Mod v4.4.0.zip (Mirror) (MC 1.4.6)

    -Mo'Creatures Mod v4.3.1.zip (Mirror) (MC 1.4.5)

    -Mo'Creatures Mod v4.3.0.zip (Mirror)

    -Mo'Creatures Mod v4.2.3.zip (Mirror)

    -Mo'Creatures Mod v4.2.2.zip (Mirror)

    -Mo'Creatures Mod v4.2.1.zip (Mirror) (MC 1.4.5)

    -Mo'Creatures Mod v4.2.0.zip (Mirror) (MC 1.4.5)

    -Mo'Creatures Mod v4.1.3.zip (Mirror) (MC 1.4.2)

    -Mo'Creatures Mod v4.1.2.zip (Mirror) (MC 1.4.2)

    -Mo'Creatures Mod v4.1.1.zip (Mirror) (MC 1.4.2)

    -Mo'Creatures Mod v4.1.0.zip (Mirror) (MC 1.4.2)

    -Mo'Creatures Mod v4.0.4.zip (Mirror) (MC 1.3.2)

    -Mo'Creatures Mod v4.0.3.zip (Mirror) (MC 1.3.2)

    -Mo'Creatures Mod v4.0.2.zip (MC 1.3.2)

    -Mo'Creatures Mod v4.0.1.zip (MC 1.3.2)

    -Mo'Creatures Mod v3.7.1.zip (MC 1.2.5)

    Banners

    If you want to add a Mo'Creatures banner to your signature, you have different options:


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    Thanks to Jibberlicious
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    And if you survived the bunny infestation...

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    Credits

    Coding: DrZhark, Bloodshot
    Modelling: Kent C Jensen (a.k.a. BlockDaddy O'Neal) and DrZhark
    Textures, Icons: BlockDaddy and DrZhark
    Sounds: DrZhark

    special thanks to:
    -ScottKillen: Extrabiomes XL compatibility coding
    -AtomicStryker: SMP port for Minecraft 1.2.5
    -Cojomax: adding custom sounds
    -Freakstricth: Forge sprites
    -Resuke: icons
    -Vaprtek: initial Horse Model.
    -Dorino1: quack sounds plus painterly pack's duck texture.
    -Macaque: first boar texture.
    -KodaichiZero: Bunnies!
    -Rondaround: fox idea, AI, sounds and texture
    -_303 and Risugami: help with ModLoader and AudioMod
    -Corosus: optimization changes in the code
    -charle88: shark's model inspiration
    -cdrumer11: pink and white dolphin skins
    -FireHazurd: first werewolf model and texture
    Posted in: Minecraft Mods
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