GALLEON
BY AMDALOLE @THE NOVABLOCK SERVER
A ship built in the WIP spawn of the NovaBlock server, stay tuned for more to come!
The normal version:
Click the link below to see the decorated version for Norway's Constitution day(17th of May).
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Most influential man of the year, or any year? Maybe not, but it doesn't mean he's a nobody. At least to me, video games are a truly important part of culture, potentially every bit as respected as books and movies. There's no reason why he shouldn't be in the running.
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Perhaps they could do something even as simple as attract the attention of hostile mobs. Why would monsters go after a possibly heavily armed human target when there's a big, juicy slab of bacon walking around nearby?
TL:DR, pigs could function as a "bait" animal. And it would be functional/extra hilarious if the pigs know this and run away when chased, going "wee wee wee" with a creeper behind them.
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But when I went back to playing it again, it turned out that I was right the first time. The game rocks face for all the reasons you'd never think of as great (no quest markers/direct fast travel, speech in text form, armor split into 4 separate skills and 8 different equipment slots, etc.) Games have been prettied up and polished down from this sort of subtle realism that, while being a pain in the butt sometimes, immensely helps the experience.
While the feel of Minecraft is not directly related to the progression of the Elder Scrolls, the same sort of thinking applies. You have a winning formula to begin with, so must be very careful about the changes you make. In trying to make it better (such as altering terrain generation), you may accidentally gut that which makes your game awesome in the first place.
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XD But yes, it is an impressive link to real life.
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One thing I'd recommend messing with is the Burn and Dodge tools. If you add any extra objects to the shot after taking the screen cap, you can use those to get the shadows and other miscellaneous lighting issues to look perfect. They are good to use on almost everything.
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I agree to a point. Making some zones only generate in certain relation to others would be too simplistic to even bother with, and not much more realistic in the first place. Personally, I could do with having a few small, transitional "mini-biomes" between the major types. In between a pine forest and a desert could be 40-50ish blocks of arid grass and bushes, simulating a Sahel-type environment.. Between x biome and mountains could be that same biome except a bit more hilly as a sort of piedmont zone.
In short, the fact that two drastically different regions are connected isn't a big deal; it should just be a gradual change.
**BTW, whoever made the argument about there being zombies and stuff so believable landscapes are down the toilet, please stop. And mycelium is real, so there.