Edit: 7/5/2013: I hit the bandwidth limit on my photobucket. here is a link directly to it so yo can see the pictures.
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Edit: 6/23/2013: I just put ideas from my "Lets Talk About How We Can Improve Swamp Biomes. " thread at the Bottom of this thread. Im adding these This thread because I feel these Topics are similar enough to each other to not warrant two threads. If people don't like his Idea i will change it back, but until that happens please Discuss both Ocean and Spawn BIomes in this thread.
New edit: just added the thread " lets talk about how we can improve Swamp biomes" it is found here http://www.minecraft...e-swamp-biomes/ . please take a look if your would like.
Edit: please don't comment with Ideas from mods or other suggestion thread( unless the Op does it himself/ Herself or says its ok.)
Lets talk about how we can improve Ocean Biomes.
Minecraft Oceans are one of the many great wonders of minecraft. One of my favorite things in minecraft is a sunset on the open ocean, but once you start to explore the oceans you quickly find out that oceans are very boring and empty. I mean very rarely you will get a underwater ravine and inside they maybe a abandon mineshaft, but this is the extent of that can be found in this vast empty space.
Now don't get me wrong. I understand that Ocean are in real life very vast and open, but right now they are so barren that they feel lifeless. i mean all we get are the random Squid and mushroom Biomes.
So here is what I want to do. Lets discuss what we as a player base what we want to see in the Oceans. What you like about them. What your hate about them. Ideas for changes. After we get a lot of Ideas I'll make a thread in the suggestion forum with all the input and new Ideas.
My ideas will be in the post below this to start things off
Let the discussion begin!
Well I will start this thread off I guess.
1. Changes to Squid by:firesflame4
One of the easiest things I think should be changed is that unlike most other passive mobs Squid are not persistent( are able to despawn) and can not breed. If any of your were around for 1.5, you remember that Squid were one of the first mobs that were persistent. Since they did not despawn they were limited to 5 squid per chunk. In 1.6 this was changed to make squid like all other mobs at the time and also because people complained that squids were "hard to find". But now since All passive Mobs are persistent we should change Squid back to this. Next since Squid persistent I would like to be able to breed Squid, maybe using fish as its food to breed. Last i would like to add more uses for Ink. maybe Ink could be used in a sort of blindless Potion.
2. Addition of Shipwrecks and lighthouses by:firesflame4 and Others
Next I would like to see Ocean Biomes get their own unique Structure. I think the easiest Idea( and most thought of) would be a Ship Wreck. These could generate in Two places. On beaches / in water next to beaches and completely underwater. Ship wrecks on and near beaches would be only partially under water. these would also be partially buried in sand( run aground). Ones completely under water would be flooded inside and not buried as much. Inside the Ship Would be a Chest with loot inside of it. also maybe dispensers ( cannons) with fire charges inside of them. This would give a reason for the player to look for Islands and explore the bottom of the Ocean.
also people have also started they want abandon lighthouses as a structure
New lighthouse design
Light off
light on
here is a photobucket gallery of a beached ship and also a lighthouse
http://s269.photobuc...!cpZZ2QQtppZZ24
3. Addition of Coral and Seaweed by:firesflame4
Coral has been something that has been talked about many times since minecraft has been around, but it has had many problems. The main problem Jeb has had with implementing it is that he isn't able to get one block to look like how diverse coral can be. The only solution i can think of to make Coral diverse is to a "Rock Entity"( Bases on ether Limestone or Smooth Stone) that Coral will Spawn and be able to grow on. This will allow for many type of Coral to be created in the game and not having to use a block to make all Coral. Also this will let Coral seem alive as since the Coral is " part of the entity" they could move "with the water". Also one of the Coral "Plants" could become the potion Ingredient for underwater breathing.
seaweed should also be added to all bodys of water
4. More water Mobs by:firesflame4
It has been Said many times they we need more water Mobs. We all know that fish are still wanted greatly, but I want to talk about other water mobs. Mobs that would Not only make the Ocean a easier Biome to start a world in( on a Island), but also add a feeling of life to the ocean.
A. Walrus
Just a Mob I feel would fit into the minecraft world and the Ocean Biome. This Passive Mob would be like the Pig/ Cow of the Ocean Biome. These mobs would spawn on Beaches or in 1 block high water neer beaches. They would enter and leave the water during the day randomly, but always leave the water at night. On land they would be slow and kinda clumsy. In water they would be much faster and more agile. This Mob would drop meat of some kind and its equivalent of leather. This mob would be persistent and Breed and lured only on land and by using raw fish.
added the difference between male walrus and female/ baby walrus
B. Kronosaurus
Edit: This idea has become every unpopular, but I'm still going to leave it here for funs sake.
Next on my List is a blast from the past. If your don't know that a Kronosaurus is take at look at its wiki here--> http://en.wikipedia....iki/Kronosaurus. I think that this would be a great neutral Persistent Mob for the Ocean. I feel like this should spawn by coral and ship wrecks and be limited to one- three naturally spawned per chunk. Like all neutral mabs if attacks they will attack you back, but it has other behaviors too. The first thing it will do is if you cast a fishing pole by were one is and you start to caught a fish it will "attack the fish" taking the fish and making the pole lose 25-50% of its durability. next, if you are in a boat ( moving or not moving) it swim up to the boat. If your are moving it will Swim alongside the Boat till you stop or it "gets bored". If you are not moving it will lift its head out of the water. If you don't have raw fish on you it will Swim away. if you do have fish on you it will want one. you can give it a fish my Right clicking it. This will stop it form attacking your fishing pole for a set amount of time. if you don't feed it a fish it will get mad( maybe on hard breaking your boat and attacking you). they can be lured with raw fish.
C. Whale
Sure this is not the most Original Idea, but I feel that this would make a great addition to Oceans. Whales Would be a Persistent passive Mob that would spawn in the open ocean. They would Spawn in groups of 2-6 and are limited to 6 a chunk. Whales stay together with there group( "pod"). Never going too far away from each other. overtime if there is less then 6 Whales in its Pod they will Breed until the Max amount of 6 is met. Whales only breed every 4-6 minecraft days and after they have eaten a Squid. A Pod of Whales consists of 4 adult whales and 2 babies. If there are already 4 adult whales in a Pod the baby whales will not grow up. Baby whales will only grow up if they are needed to for breeding. Whales have large amounts of health and take a long time to kill, but don't attack the player( they run). Whales drop 3-12 Meat( whale version of meat) and 3-12 Bones. the combined total will never go over 20 items.
D. Fish
Final I'm going to add how i think fish should be to the Op.
Fish have always been in minecraft as a item but never as a Mob. i feel that fish would Greatly improve Oceans by making them feel even more alive, but i want fish to not be one single mob.
my solution to this is to not only make 2 fish models but also make the models have multiple sizes and textures. The models( seen below) are 2 common styles of fish. The top one is the a more streamline fish body( pike, bass, koi, Ect,) while the bottom one is more Square shaped( angelfish, some goldfish, many tropocal fish). If we take these 2 models and not only change the sizes but also the textures, we can make a very diverse fish population.
Next I'm doing to address how fishing changes with the addition of fish. unlike how fishing works now. you will be catching the fish more itself instead of just getting the item. when you throw your bobber, Fish in the area will be attracted to it. Eventually the fish will take the bait. if you pull it our of the water then you will get un item called a "live fish" . If u do nothing to the fish for 1 minute it will turn into a Raw fish, but if you put a bucket of water and a "live fish" into your crafting table you will get a "fish in a Bucket". This is how you can keep fish Alive after you caught them. If you use the "fish in a Bucket on a water block it will place the fish that you caught into the water( and let it live as long as there is enough water for it to fit into). This fish will no longer Despawn and no longer go after bobbers. It can be picked back up if clicked with a bucket of water. If you place a "fish in a Bucket" into your crafting table it will get a "live fish" back along with a Empty bucket. If you kill a fish my bringing its health to 0 it will drop raw fish.
Models that could be made with small changed to Current models
also aded ideas for ray models
E. Snails. Many people. (model by me)
People have been saying that want snails so i made a model
They will be about the size of the bats of not a little smaller. found underwater/ on beaches. drop shells that can be made inso shell blocks
F.Sea Turtles: by me
Currently no uses ideas. please feel free to give me some
G.penguins: by me
only spawn in snow biomes that border Oceans
source of eggs in snowbiomes
H. Seagulls: model by me, idea by many people.
People would like to see a seagull as an aesthetic mob like bats.
so I made a model. if we really need to add a use. they ( like penguins) could be a source of eggs.
I.New Mob Size Charts.
J. Ocean Mob Interactions.
Like some of the land Mobs (Wolves & Sheep, Cats & Chickens. Villagers and Iron golems) Ocean mobs will have interactions with each other.
First I wil Explain the Mob food Chain.
Fish ---Eaten By----> Walrus
Fish ---Eaten By----> Squid ---Eaten By---->Whale
Fish ---Eaten By----> Kronosarus
Kronosaurs, Squid and Walruses( while in water) will hunt fish when that are able to bread. after "catching" a fish that will be put into "breeding mode". then they will bread with other mobs that that are in "breeding mode".
If a whale is able to bread it will Hunt Squid. After "catching" a Squid it will enter Breeding Mode and will breed with other Whales that are in "breeding Mode"
Squid, Walruses and Kronosaurus will not approach whales, but will now flee when one approaches them.
Fish will be drawn to Whales as they scare away the Mobs that eat them.
5. Underwater Terrein generation by: Metalwario, ghost_warlock, Spitzer, Sefirah and more.
From what I have been seeing people want changes in underwater Terrain generation. The first problem people are having a problem with is what the Ocean floor is made out of. It is very splotchy. and feel very patched together. also besides the random underwater ravines, underwater terrain itself is very boring. Things could be added here.
6. Volcano / tropical Island Biome by:Buzeebuzeesmap
But I think that waht should be added is Volcanic/ tropical Islands!
These would be humungous mountains of stone with lava spewing out the top, and the area sorrounding it would be much like the jungle biome. They contain tropical, which are a new tree with leaves that spread way out in spikes. There would be a new type of leaf, wich would appear to be made of spikes. The logs would look like jungle logs, but with bands of a slightly lighter color at the top and bottom. Palm trees would have a 20% chance of spawning with Bananas.
Bananas spawn in bunches which can drop 2-5 bananas on the side of tropical trees. Bananas would restore one hunger, with zero saturation.
I also think that there should be more islands. The islands would be made of sand and clay, and would be slightly dome-shaped. The islands would be covered in tropical.
7. kelp forests in Oceans By; Vermillion
New edit: just added the thread " lets talk about how we can improve Swamp biomes" it is found here http://www.minecraft...e-swamp-biomes/ . please take a look if your would like.
Edit: please don't comment with Ideas from mods or other suggestion thread( unless the Op does it himself/ Herself or says its ok.)
Lets talk about how we can improve Ocean Biomes.
Minecraft Oceans are one of the many great wonders of minecraft. One of my favorite things in minecraft is a sunset on the open ocean, but once you start to explore the oceans you quickly find out that oceans are very boring and empty. I mean very rarely you will get a underwater ravine and inside they maybe a abandon mineshaft, but this is the extent of that can be found in this vast empty space.
Now don't get me wrong. I understand that Ocean are in real life very vast and open, but right now they are so barren that they feel lifeless. i mean all we get are the random Squid and mushroom Biomes.
So here is what I want to do. Lets discuss what we as a player base what we want to see in the Oceans. What you like about them. What your hate about them. Ideas for changes. After we get a lot of Ideas I'll make a thread in the suggestion forum with all the input and new Ideas.
My ideas will be in the post below this to start things off
Let the discussion begin!
Well I will start this thread off I guess.
1. Changes to Squid by:firesflame4
One of the easiest things I think should be changed is that unlike most other passive mobs Squid are not persistent( are able to despawn) and can not breed. If any of your were around for 1.5, you remember that Squid were one of the first mobs that were persistent. Since they did not despawn they were limited to 5 squid per chunk. In 1.6 this was changed to make squid like all other mobs at the time and also because people complained that squids were "hard to find". But now since All passive Mobs are persistent we should change Squid back to this. Next since Squid persistent I would like to be able to breed Squid, maybe using fish as its food to breed. Last i would like to add more uses for Ink. maybe Ink could be used in a sort of blindless Potion.
2. Addition of Shipwrecks and lighthouses by:firesflame4 and Others
Next I would like to see Ocean Biomes get their own unique Structure. I think the easiest Idea( and most thought of) would be a Ship Wreck. These could generate in Two places. On beaches / in water next to beaches and completely underwater. Ship wrecks on and near beaches would be only partially under water. these would also be partially buried in sand( run aground). Ones completely under water would be flooded inside and not buried as much. Inside the Ship Would be a Chest with loot inside of it. also maybe dispensers ( cannons) with fire charges inside of them. This would give a reason for the player to look for Islands and explore the bottom of the Ocean.
also people have also started they want abandon lighthouses as a structure
New lighthouse design
Light off
light on
here is a photobucket gallery of a beached ship and also a lighthouse
http://s269.photobuc...!cpZZ2QQtppZZ24
3. Addition of Coral and Seaweed by:firesflame4
Coral has been something that has been talked about many times since minecraft has been around, but it has had many problems. The main problem Jeb has had with implementing it is that he isn't able to get one block to look like how diverse coral can be. The only solution i can think of to make Coral diverse is to a "Rock Entity"( Bases on ether Limestone or Smooth Stone) that Coral will Spawn and be able to grow on. This will allow for many type of Coral to be created in the game and not having to use a block to make all Coral. Also this will let Coral seem alive as since the Coral is " part of the entity" they could move "with the water". Also one of the Coral "Plants" could become the potion Ingredient for underwater breathing.
seaweed should also be added to all bodys of water
4. More water Mobs by:firesflame4
It has been Said many times they we need more water Mobs. We all know that fish are still wanted greatly, but I want to talk about other water mobs. Mobs that would Not only make the Ocean a easier Biome to start a world in( on a Island), but also add a feeling of life to the ocean.
A. Walrus
Just a Mob I feel would fit into the minecraft world and the Ocean Biome. This Passive Mob would be like the Pig/ Cow of the Ocean Biome. These mobs would spawn on Beaches or in 1 block high water neer beaches. They would enter and leave the water during the day randomly, but always leave the water at night. On land they would be slow and kinda clumsy. In water they would be much faster and more agile. This Mob would drop meat of some kind and its equivalent of leather. This mob would be persistent and Breed and lured only on land and by using raw fish.
added the difference between male walrus and female/ baby walrus
B. Kronosaurus
Edit: This idea has become every unpopular, but I'm still going to leave it here for funs sake.
Next on my List is a blast from the past. If your don't know that a Kronosaurus is take at look at its wiki here--> http://en.wikipedia....iki/Kronosaurus. I think that this would be a great neutral Persistent Mob for the Ocean. I feel like this should spawn by coral and ship wrecks and be limited to one- three naturally spawned per chunk. Like all neutral mabs if attacks they will attack you back, but it has other behaviors too. The first thing it will do is if you cast a fishing pole by were one is and you start to caught a fish it will "attack the fish" taking the fish and making the pole lose 25-50% of its durability. next, if you are in a boat ( moving or not moving) it swim up to the boat. If your are moving it will Swim alongside the Boat till you stop or it "gets bored". If you are not moving it will lift its head out of the water. If you don't have raw fish on you it will Swim away. if you do have fish on you it will want one. you can give it a fish my Right clicking it. This will stop it form attacking your fishing pole for a set amount of time. if you don't feed it a fish it will get mad( maybe on hard breaking your boat and attacking you). they can be lured with raw fish.
C. Whale
Sure this is not the most Original Idea, but I feel that this would make a great addition to Oceans. Whales Would be a Persistent passive Mob that would spawn in the open ocean. They would Spawn in groups of 2-6 and are limited to 6 a chunk. Whales stay together with there group( "pod"). Never going too far away from each other. overtime if there is less then 6 Whales in its Pod they will Breed until the Max amount of 6 is met. Whales only breed every 4-6 minecraft days and after they have eaten a Squid. A Pod of Whales consists of 4 adult whales and 2 babies. If there are already 4 adult whales in a Pod the baby whales will not grow up. Baby whales will only grow up if they are needed to for breeding. Whales have large amounts of health and take a long time to kill, but don't attack the player( they run). Whales drop 3-12 Meat( whale version of meat) and 3-12 Bones. the combined total will never go over 20 items.
D. Fish
Final I'm going to add how i think fish should be to the Op.
Fish have always been in minecraft as a item but never as a Mob. i feel that fish would Greatly improve Oceans by making them feel even more alive, but i want fish to not be one single mob.
my solution to this is to not only make 2 fish models but also make the models have multiple sizes and textures. The models( seen below) are 2 common styles of fish. The top one is the a more streamline fish body( pike, bass, koi, Ect,) while the bottom one is more Square shaped( angelfish, some goldfish, many tropocal fish). If we take these 2 models and not only change the sizes but also the textures, we can make a very diverse fish population.
Next I'm doing to address how fishing changes with the addition of fish. unlike how fishing works now. you will be catching the fish more itself instead of just getting the item. when you throw your bobber, Fish in the area will be attracted to it. Eventually the fish will take the bait. if you pull it our of the water then you will get un item called a "live fish" . If u do nothing to the fish for 1 minute it will turn into a Raw fish, but if you put a bucket of water and a "live fish" into your crafting table you will get a "fish in a Bucket". This is how you can keep fish Alive after you caught them. If you use the "fish in a Bucket on a water block it will place the fish that you caught into the water( and let it live as long as there is enough water for it to fit into). This fish will no longer Despawn and no longer go after bobbers. It can be picked back up if clicked with a bucket of water. If you place a "fish in a Bucket" into your crafting table it will get a "live fish" back along with a Empty bucket. If you kill a fish my bringing its health to 0 it will drop raw fish.
Models that could be made with small changed to Current models
also aded ideas for ray models
E. Snails. Many people. (model by me)
People have been saying that want snails so i made a model
They will be about the size of the bats of not a little smaller. found underwater/ on beaches. drop shells that can be made inso shell blocks
F.Sea Turtles: by me
Currently no uses ideas. please feel free to give me some
G.penguins: by me
only spawn in snow biomes that border Oceans
source of eggs in snowbiomes
H. Seagulls: model by me, idea by many people.
People would like to see a seagull as an aesthetic mob like bats.
so I made a model. if we really need to add a use. they ( like penguins) could be a source of eggs.
I.New Mob Size Charts.
J. Ocean Mob Interactions.
Like some of the land Mobs (Wolves & Sheep, Cats & Chickens. Villagers and Iron golems) Ocean mobs will have interactions with each other.
First I wil Explain the Mob food Chain.
Fish ---Eaten By----> Walrus
Fish ---Eaten By----> Squid ---Eaten By---->Whale
Fish ---Eaten By----> Kronosarus
Kronosaurs, Squid and Walruses( while in water) will hunt fish when that are able to bread. after "catching" a fish that will be put into "breeding mode". then they will bread with other mobs that that are in "breeding mode".
If a whale is able to bread it will Hunt Squid. After "catching" a Squid it will enter Breeding Mode and will breed with other Whales that are in "breeding Mode"
Squid, Walruses and Kronosaurus will not approach whales, but will now flee when one approaches them.
Fish will be drawn to Whales as they scare away the Mobs that eat them.
5. Underwater Terrein generation by: Metalwario, ghost_warlock, Spitzer, Sefirah and more.
From what I have been seeing people want changes in underwater Terrain generation. The first problem people are having a problem with is what the Ocean floor is made out of. It is very splotchy. and feel very patched together. also besides the random underwater ravines, underwater terrain itself is very boring. Things could be added here.
6. Volcano / tropical Island Biome by:Buzeebuzeesmap
But I think that waht should be added is Volcanic/ tropical Islands!
These would be humungous mountains of stone with lava spewing out the top, and the area sorrounding it would be much like the jungle biome. They contain tropical, which are a new tree with leaves that spread way out in spikes. There would be a new type of leaf, wich would appear to be made of spikes. The logs would look like jungle logs, but with bands of a slightly lighter color at the top and bottom. Palm trees would have a 20% chance of spawning with Bananas.
Bananas spawn in bunches which can drop 2-5 bananas on the side of tropical trees. Bananas would restore one hunger, with zero saturation.
I also think that there should be more islands. The islands would be made of sand and clay, and would be slightly dome-shaped. The islands would be covered in tropical.
7. kelp forests in Oceans By; Vermillion
Quote from Vermillion_44
my main idea, a seaweed, or more specifically kelp. Kelp would sort of be like underwater vines, only growing upwards. There would be two kinds of kelp- the common green kelp, which would do nothing other then block line of sight and occasionally release an air bubble, and red kelp, which would behave more like an underwater cobweb. Kelp would normally only grow four-six blocks from the sea floor, but within the kelp forest biome it would spawn in large quantities and be able to grow infinitely tall.
Below is Ideas for my "Lets Talk About How We Can Improve Swamp Biomes. " thread. Im adding these This thread because I feel these Topics are similar enough to each other to not warrant two threads. If people don't like his Idea i will change it back, but until that happens please Discuss both Ocean and Spawn BIomes in this thread.
Lets Talk About How We Can Improve Swamp Biomes.
As of recently Swamp biomes have gotten a few upgrades. These addition if you don't know them are slimes spawn at night in them and witches and there Huts. I think these things are going in the right direction not i still feel as if Swamps still need some improvements.
So here is what I want to do. Lets discuss what we as a player base what we want to see in the Swamps. What you like about them. What your hate about them. Ideas for changes. when a good and well thought out idea is added, I'll add it to the Op
So as in my other thread i will get this started.
1. Lily pad improvement and flower farming by: firesflame4
As of right now Lily pads are only found in Swamp biomes, but they do not have a read use. So my idea is to make it so flowers " grow" on top of lily pads. this would do 2 things.
1. make flowers( probably roses but maybe both) or maybe a new flower( lily) growable without bonemeal.
2. add a small splash of much needed color to Swamp biomes.
You must use shears on the lily pad to get the flower to drop.
2. Improved swamp water bottom generation by firesflame4.
not sure how we could do it but as of right now they are almost as ugly as Ocean floors.
IMHO i think removing dirt and leaving clay and sand would improve its look greatly.
please post more ideas below.
3.Willow trees By firesflame4
Willows are very iconic as a swamp tree, but I feel the only way to pull of something like this would have to be similar to the size of a large jungle tree.( in amount of wood not height)
maybe this could be a very rare tree that spawns in Swamps.
this could also be a new tree if needed.
4. Mobs
As in my last thread I'll be posting all mob ideas in one section. please feel free to add more mobs and ideas.
A. Giant Salamanders By: firesflame4
I feel this passive mob would be a great addition to minecraft. They would spawn in or close to water. During the day they sit in the water and move very little. At night they come out of the water to "hunt". salamanders at night will kill all bug type mobs in the game. This includes Spiders, Cave Spiders, silver fish Snails and dragonflies ( Snails and dragonflies suggested below). salamanders is immune to damage from " insect mobs" ( including poison). They can be put into breeding mode by feeding them spider Eyes, but they will not produce a baby mob unless they are in the water. This is because the baby mob salamanders are tadpoles. (their model is shown below.) tadpoles( both forms) can not leave water. This mobs takes twice the amount of time to turn into a adult. This is because it it has a middle form that takes the same amount of time to live threw before becoming adults. This mob when killed drops a Salamander Eye. This can be used as a ingredient for brewing a Poison resist / anti- poison potion( makes you immune to poison).
B. Cranes By: firesflame4
Found in and around shallow swamp water. produces eggs like chicken. Sometimes will dip its head into the water as if its hunting for fish. 85% aesthetic mob. model below.
C. snails by: firesflame4
Idea from my Ocean thread that would also work well in swamps
They will be about the size of the bats of not a little smaller. found underwater and and blocks close to water. drop shells that can be made inso shell blocks
D. Dragonflies By: firesflame4
a 100% aesthetic mob like bats. would add a lot of swamp y feel to swamps
E. turtles, Crocs/ alligators, Snakes , Ect.
I feel all of these mobs could fit into minecraft swamps very well ( besides maybe crocs and alligators), but there are countless amounts of Mods and suggestions that have said to add them/ added them. so i will mention that should be added, but I will not go into detail about them.
5. Swamp River Technical Biome by: Kholdstare
Making "swamp rivers" that spawn in the place of regular rivers would also fix some water color issues.
I think the Swampy River sub-biome is a good idea, it will be good in jungles too because the water and grass colour will suit it more, and it can have lilypads.
Now it's your turn. please feel free to use this thread to discuss and throw around ideas about how we can improve swamp Biomes.
thanks for reading
So here is what I want to do. Lets discuss what we as a player base what we want to see in the Swamps. What you like about them. What your hate about them. Ideas for changes. when a good and well thought out idea is added, I'll add it to the Op
So as in my other thread i will get this started.
1. Lily pad improvement and flower farming by: firesflame4
As of right now Lily pads are only found in Swamp biomes, but they do not have a read use. So my idea is to make it so flowers " grow" on top of lily pads. this would do 2 things.
1. make flowers( probably roses but maybe both) or maybe a new flower( lily) growable without bonemeal.
2. add a small splash of much needed color to Swamp biomes.
You must use shears on the lily pad to get the flower to drop.
2. Improved swamp water bottom generation by firesflame4.
not sure how we could do it but as of right now they are almost as ugly as Ocean floors.
IMHO i think removing dirt and leaving clay and sand would improve its look greatly.
please post more ideas below.
3.Willow trees By firesflame4
Willows are very iconic as a swamp tree, but I feel the only way to pull of something like this would have to be similar to the size of a large jungle tree.( in amount of wood not height)
maybe this could be a very rare tree that spawns in Swamps.
this could also be a new tree if needed.
4. Mobs
As in my last thread I'll be posting all mob ideas in one section. please feel free to add more mobs and ideas.
A. Giant Salamanders By: firesflame4
I feel this passive mob would be a great addition to minecraft. They would spawn in or close to water. During the day they sit in the water and move very little. At night they come out of the water to "hunt". salamanders at night will kill all bug type mobs in the game. This includes Spiders, Cave Spiders, silver fish Snails and dragonflies ( Snails and dragonflies suggested below). salamanders is immune to damage from " insect mobs" ( including poison). They can be put into breeding mode by feeding them spider Eyes, but they will not produce a baby mob unless they are in the water. This is because the baby mob salamanders are tadpoles. (their model is shown below.) tadpoles( both forms) can not leave water. This mobs takes twice the amount of time to turn into a adult. This is because it it has a middle form that takes the same amount of time to live threw before becoming adults. This mob when killed drops a Salamander Eye. This can be used as a ingredient for brewing a Poison resist / anti- poison potion( makes you immune to poison).
B. Cranes By: firesflame4
Found in and around shallow swamp water. produces eggs like chicken. Sometimes will dip its head into the water as if its hunting for fish. 85% aesthetic mob. model below.
C. snails by: firesflame4
Idea from my Ocean thread that would also work well in swamps
They will be about the size of the bats of not a little smaller. found underwater and and blocks close to water. drop shells that can be made inso shell blocks
D. Dragonflies By: firesflame4
a 100% aesthetic mob like bats. would add a lot of swamp y feel to swamps
E. turtles, Crocs/ alligators, Snakes , Ect.
I feel all of these mobs could fit into minecraft swamps very well ( besides maybe crocs and alligators), but there are countless amounts of Mods and suggestions that have said to add them/ added them. so i will mention that should be added, but I will not go into detail about them.
5. Swamp River Technical Biome by: Kholdstare
Making "swamp rivers" that spawn in the place of regular rivers would also fix some water color issues.
I think the Swampy River sub-biome is a good idea, it will be good in jungles too because the water and grass colour will suit it more, and it can have lilypads.
Now it's your turn. please feel free to use this thread to discuss and throw around ideas about how we can improve swamp Biomes.
thanks for reading
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... Yeah. PETA is serious about this stuff.
One fish's life apparently has the same value as a human life in PETA's eyes.
An endangered species would make them flip out.
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For the few people who don't know what a redstone logic gate is: http://www.minecraft...sic_Logic_Gates
I enjoy creating maps. One of the many things that makes map making harder is when bulky gates take up too much space, forcing me to shrink the area to hide the large gate. This would make it so you could have any basic logic gate in Minecraft in one block space.
The base of these could either be the same stone slab-esque texture, or it could look like a computer chip. That is my basic idea of the texture anyways.
AND Gate: It would look like a Redstone Comparator from the new snapshot, but with red trenches leading to two torches from three of the four sides. On the fourth side (the output side), there would be an inactive torch much like the ones on redstone comparators. If you right clicked the AND Gate, the torch would pop upwards (just like, guess what, the redstone comparators) and change the function to a NAND Gate.
Same would go for OR Gates. They would act and look much like the built-out versions, with the little inactive torch at the end that could pop out to become a NOR Gate.
You could even go as far to make commpact XOR/XNOR gates.
I don't think NOT Gates are necessary, however, because they only take up two blocks.
EDIT: I would also expect to see the compact logic gates being reletively resource-intensive to prevent early survival players from making everything automated the second they hit redstone.
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Fireflies & Mosquitoes
Basically these are little particles that gather at certain times in certain places. Fireflies would show up rarely in forest biomes at night. They would just float around aimlessly in a group of 15-25. They would give off no light, as they are so small. Fireflies would almost always be red, sometimes other colors. Mosquitoes would gather around ponds at sunset. They would float around aimlessly in massive groups of 50-60. These are just little grey dots flying around, so it wouldn't be too crowded.
Small Fish & Tadpoles
If you've ever made a glass window in an underwater base, you can see the view kind of sucks. It's just all blue. This would add little effects depending on location. In ocean biomes, tiny particle effects of schools of fish swimming around would be present quite commonly. In ponds, little tadpole particles would float around. And in rivers, singular tiny fish would swim around.
Suggestions welcome.
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These would be rare, and usually a small biome.
Ash is basically grey snowfall that never stops falling in Ash Forests. It coats the ground like snow. It drops Ash when mined. The sky is dark like when it rains, meaning mobs can spawn in slightly darkened areas.
Four ash crafted in a block would make an Ash Block, which burns for a very long time, but not infinitely. Ash Blocks can spontaniously combust. They also spawn randomly in the Ash Forests, to provide an ever-burning forest.
You could even make it so a new log type would be added; Scorched Wood. It would drop ash when mined with anything other than a Silk Touch tool. If you do get a log, it could not be crafted in to planks. It would be more of a useless block for decoration in the Ash Forests. It does not burn up when on fire.
The goal of this suggestion is to make a "dead" biome that is good for adding a "living" feel to the rest of the world compared to it.
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Every. Damn. Time.
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8 posts and it doesn't look like you can spell based on the screenshot.
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