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    posted a message on New Rock: Marble
    Minecraft Snapshot 13w02b brought quartz in, as well as pillar, stair slab, and decorated quartz blocks.
    Check the home page of the forums if curious.
    Posted in: Suggestions
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    posted a message on Compact Logic Gates
    For the Redstone Update that Mojang is doing for 1.5, I think there should be compact redstone logic gates the size of repeaters.

    For the few people who don't know what a redstone logic gate is: http://www.minecraft...sic_Logic_Gates

    I enjoy creating maps. One of the many things that makes map making harder is when bulky gates take up too much space, forcing me to shrink the area to hide the large gate. This would make it so you could have any basic logic gate in Minecraft in one block space.

    The base of these could either be the same stone slab-esque texture, or it could look like a computer chip. That is my basic idea of the texture anyways.

    AND Gate: It would look like a Redstone Comparator from the new snapshot, but with red trenches leading to two torches from three of the four sides. On the fourth side (the output side), there would be an inactive torch much like the ones on redstone comparators. If you right clicked the AND Gate, the torch would pop upwards (just like, guess what, the redstone comparators) and change the function to a NAND Gate.

    Same would go for OR Gates. They would act and look much like the built-out versions, with the little inactive torch at the end that could pop out to become a NOR Gate.

    You could even go as far to make commpact XOR/XNOR gates.
    I don't think NOT Gates are necessary, however, because they only take up two blocks.

    EDIT: I would also expect to see the compact logic gates being reletively resource-intensive to prevent early survival players from making everything automated the second they hit redstone.
    Posted in: Suggestions
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    posted a message on 2013 - What will you do?
    Quote from Travis

    A different location. Constant shootings in the US.


    Travis, how are you in every singe topic in the off topic forums?

    Anyways, I will probably be worrying about getting credits for school.
    Posted in: General Off Topic
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    posted a message on what are you more afraid of?
    Collapse of the U.S., pfft.
    End of the world, pleeeaaase.
    Seizures, oh dear god no.
    Also maggots, freaking maggots...
    Posted in: General Off Topic
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    posted a message on ♂ or ♀?
    Silly minecrafters, girls don't play minecraft!

    OT: Male for both.
    Posted in: General Off Topic
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    posted a message on New Planks
    I had a few ideas about wood earlier.

    Ancient Wood
    Ancient wood is ONLY a plank type. No logs for it, nothing. You would find these in abandoned mineshafts, scattered in the wood parts (like cracked/mossy stone bricks scattered in strongholds). It would look like a slightly darker oak wood plank that is splintering from the center out.

    Palm Wood
    Palm trees (yes, trees) would be slanted trees with really smooth wood and extremely thick leaf blocks (a lot thicker than jungle leaves) that droop down. The logs would be slightly darker that jungle logs, and the planks would be a tanner birch plank. They would only be scattered on Beach biomes and could only grow on sand.

    I will probably add a few more types (probably n
    Posted in: Suggestions
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    posted a message on Different Realms+ New bosses!
    Leave the mobs where they are.

    Enderdragon = The End (originally Sky Dimension) Boss
    Wither = The Nether Boss
    Witch = Weak rare overworld mob.

    No support.
    Posted in: Suggestions
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    posted a message on Placing Glowstone
    Why shouldn't glowstone have torches and repeaters? They would transmit light instead of power. Otherwise people could get the same amount of light from 1 glowstone dust and a glowstone block (4 dust).
    Posted in: Suggestions
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    posted a message on Wooden Ancient
    Less detailed model please, that would be a nightmare to make.
    Posted in: Suggestions
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    posted a message on Pistons, a problem?
    Quote from KingTrygon

    [media][media][/media[/media]]


    Does not work in 1.4.
    Just tried it myself.
    Posted in: Suggestions
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    posted a message on The hand cannon (Alternative to guns)
    Y u no fire charge?!
    Posted in: Suggestions
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    posted a message on Various Little Effects
    Quote from Alterarch

    That does sound like a good idea though I would fear for the lag that comes with it. Each firefly would be an entity and having them surrounding you would really bump up the entity count!


    These would be particle effects, kind of like smoke and potion effects.
    You could turn them off by turning particles off. But if there are too many at once, I guess it could get pretty laggy.
    Posted in: Suggestions
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    posted a message on Various Little Effects
    What the Mojangsters need to do is to add little effects to the nearly barren world. Sure, vegetation and occasional mobs give the world some feel, but things get boring. My idea (which I had inspiration from a topic a few months back) is to add a few new particle effects in to minecraft, such as bugs, small fish, and other small things. Note these are not mobs, and you can not interact with them.

    Fireflies & Mosquitoes
    Basically these are little particles that gather at certain times in certain places. Fireflies would show up rarely in forest biomes at night. They would just float around aimlessly in a group of 15-25. They would give off no light, as they are so small. Fireflies would almost always be red, sometimes other colors. Mosquitoes would gather around ponds at sunset. They would float around aimlessly in massive groups of 50-60. These are just little grey dots flying around, so it wouldn't be too crowded.

    Small Fish & Tadpoles
    If you've ever made a glass window in an underwater base, you can see the view kind of sucks. It's just all blue. This would add little effects depending on location. In ocean biomes, tiny particle effects of schools of fish swimming around would be present quite commonly. In ponds, little tadpole particles would float around. And in rivers, singular tiny fish would swim around.

    Suggestions welcome.
    Posted in: Suggestions
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    posted a message on Zelda inspired dungeon, with a pre-made class system
    Havent started very far into it but you spawn in Creative Mode.

    You might also want to make it so mobs are dispensed via dispensers, because if you are far away enough, hostile mobs despawn.

    There are no mobs I have encountered yet.
    Nevermind.
    Posted in: Maps
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    posted a message on Wool clothing
    If the camoflague part was removed, I would give support.
    Posted in: Suggestions
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