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    posted a message on "Internal Exception: java.net.SocketException: Connection Reset" when trying to join my realm.
    Quote from Tails1»

    Does it work on a new world?


    No.

    Posted in: Java Edition Support
  • 0

    posted a message on "Internal Exception: java.net.SocketException: Connection Reset" when trying to join my realm.

    I keep trying to join my own Realm but keep getting this error. On occasion, it lets me join, but kicks me back out within 10 minutes giving me the same error. This just started happening recently.

    I payed for my Realm and I deserve to be able to play on it. So how can I fix this? Nothing I've read on the internet has worked.

    UPDATE: I discovered that using a VPN does fix the issue, however, the VPN doesn't have the greatest connection and I'd have to pay for a better one for it to work well. But I shouldn't have to pay to play on my own realm because I already payed for the Realm itself. So someone please present me a different solution.

    Posted in: Java Edition Support
  • 0

    posted a message on Improved zombification!
    Quote from 00009»

    Everything sounds alright, though the zombie player thing sounds like it could be annoying. For example, you run back to where you died in hopes to get all your stuff, but this zombie player has it all, and maybe it wandered too far away from that spot, fell in lava or despawned.


    Mostly support.


    So what if they dropped everything, except the armor or weapons they equip?

    Posted in: Suggestions
  • 0

    posted a message on Character temperature.
    Quote from Agtrigormortis»

    Cats not coming to you when you have fish can be reasonably argued to be poor and lazy programming however, it makes absolutely no sense that passive tamable mobs would randomly ignore you even when you're only 10 to 16 blocks away from them, considering that hostile mobs can notice you at about this range.


    Sometimes annoyances don't have a point to them and they can ruin the experience of the game, I mean just look at what the ore distribution nerf did in 1.18 update, and the complaints that received because of how hard it is to find iron ore now. It already takes longer to mine deepslate compared to stone, and resources are further down, the increased rarity of the ores themselves is taking the biscuit, don't you think?


    I do sympathize with other people here when they are worried that changes to biome hazards could also give players too much to worry about. Mojang have become increasingly obsessed with nerfs over the years and while they certainly are adding challenge to the game, they do it with a one size fits all mindset with no alternatives besides telling players to just use mods or play an older version through Java edition, and this is not a good direction to take the game in.


    So more of a challenge ruins the game? Ight I see how it is. While it wouldn't need to be this change specifically, I do think Minecraft needs more difficulty. The game is far too easy, and I don't know how more people don't think so.

    Posted in: Suggestions
  • 0

    posted a message on Character temperature.
    Quote from Endersen»

    Mods aren't lame and your thread isn't a good suggestion, I don't wanna go to my favorite biome (which is the jungle or rather the ice plains) to start freezing me, I mean this game has Endermen, Zombies, and living Skeletons, heck, we're getting the Warden, a blind mob that attacks sound, and you base logic into a game like this?


    I'm not getting your point. Okay, you don't support it but I'm not getting what you're saying.

    Posted in: Suggestions
  • 5

    posted a message on Grapes

    My only problem with this is the absurd amount of food we have already.

    Posted in: Suggestions
  • 0

    posted a message on Improved zombification!

    I find it cool how Villagers killed by Zombies become Zombies as well. I think it would be very interesting to expand this feature to other entities as well, and here's how I think it could work.

    Zombies will now attack every type of Illager, as well as Witches. Illagers will either fight back or run, based on the amount of Zombies there are and the amount of other Illagers or Witches nearby. If an Illager or Witch is killed by a Zombie, they will become a "Zombie Illager" and keep hold of whatever weapon they were holding, but can't shoot a crossbow, and use it as a melee weapon instead. Zombie Illagers have different models based on what type of Illager they were previously, same for Witches, but they do not function any differently. However, they cannot be cured like Villagers can, due to the fact that doing so would be pointless.


    Zombies will now attack Piglins and Piglin Brutes. Like Illagers, they will either fight back or run based on the amount of Zombies there are and the amount of other Piglins nearby. If killed by Zombies, they will become Zombified Piglins.

    Zombies already attack the Wandering Trader, but the Wandering Trader will now become zombified if killed by Zombies. It can be cured in the same way that Villagers are, and if one does so, the Players involved in the cure will receive discounts from that point forward unless the Trader is killed, to which the discounts will be gone when another one spawns.

    Finally, Zombies can now zombify Players. If a Player is killed by a Zombie, the Player will become a Zombie, which looks around the same as a normal Zombie. The Player will also not drop any items, and they will all instead be placed in their Zombie's inventory, and they will all be dropped upon the Zombie Player's death. Any armor or weapons the Player had will automatically be equipped by their Zombie. If the Player had no weapons, the Zombie will just hold whatever the Player was holding at the time of their zombification. In normal survival, the Player will still respawn and can go kill their Zombie self to get their items back, but in hardcore the Player will be forced to spectate their Zombie and be unable to fly freely until their Zombie is killed. Zombie Players cannot be cured.

    Posted in: Suggestions
  • 0

    posted a message on Please add the gamerule /gamerule disableCropTrample

    Wouldn't mind this added, as it's an option. Crop trampling is pretty annoying.

    Posted in: Suggestions
  • 0

    posted a message on TOMATOES

    A suggestion this small belongs in the small suggestions thread. Maybe if you had more detail or more to say about it, that'd be different.

    Posted in: Suggestions
  • 0

    posted a message on Character temperature.
    Quote from 00009»

    Then what about the desert thing? The issue of taking off your armor and not moving too fast to avoid heating up is gonna annoy people to death, even literally. Especially if you happen to spawn in a huge desert.


    Also, the point of your idea is to make a too easy game less easy, right? What's stopping people from just avoiding these biomes altogether, so they don't have to deal with the temperature mechanic? Aside from slinking in and getting some quick resources, that is. These biomes don't spawn at all/barely at all for some seeds, so they won't be experienced anyway.



    So the idea is invalid just because it's "annoying?" You know what else is annoying? Creepers sneaking up on you, mobs destroying your crops, cats not coming to you when you have fish, and many many more, the list goes on endlessly. Something being annoying does not immediately mean it shouldn't exist, because if that were the case, then many things would have to be removed from the game. Games are gonna have annoying things, it's part of the survival. The issue of spawning in a hot or cold biome could be easily solved by simply programming the game to not spawn players there unless the spawnpoint is set there with commands.

    You could technically avoid the biomes, yeah, but then you're missing out on things those biomes might have. The same logic can be applied to many other things in the game as well.

    Posted in: Suggestions
  • 1

    posted a message on Character temperature.
    Quote from 00009»

    Oh dear god no. No to the power of infinite no's. I'm not trying to be mean, but people not wanting a thirst mechanic is pretty universal in the community. Remember how people acted when hunger became a thing? There's a lot to do in this game, and having to manage thirst on top of hunger is not necessary. Granted, it would be easy to be near water and whatnot, yeah. But we're better off not having it than having it.

    I should have mentioned this to you, N1x0n. In terms of wanting more difficulty, I'm on your side 100%. It's just that the execution of this idea is not how you do it. I just thought of something. What if we add new sub-biomes within these biomes that have... say... unique materials/mobs/etc but make the player suffer the same stuff as the original idea. That way, no one gets their favorite biomes nerfed and more biomes comes in, except these new "hard biomes" now exist inside/next to their original counterparts.

    It doesn't add too much difficulty in the game as the original idea does, but at least it wouldn't upset anyone.


    Well if they wanna exist in their favorite biomes, they could put torches or campfires around the area to keep theirself warm. You seem to think I mean you'll freeze to death without any way of stopping it. This is in fact not true, I was at least reasonable with the idea and gave a quite simple way to protect yourself, by being near fires. Bases in these biomes would still be mostly fine, you'd just need to have some torches or fires in the area.

    Posted in: Suggestions
  • 0

    posted a message on Character temperature.
    Quote from 00009»

    "It's literally not survival."? Okay that statement is partially objectively wrong from the start. You still need to build a shelter, constantly defend yourself, go around the world and collect resources, fight off enemies, feed yourself, etc. It IS survival, just not this extra-realistic survival that you want. Gameplay >>>>> Realism. Your idea adds realism that annoyingly "nerfs" biomes. Yeah, I'm gonna be real blunt now. This is just sounding like you're real mad that no one here has supported your idea and doesn't share the same opinion as you.

    I gave you a perfectly good, long post explaining why your idea would never land on vanilla Minecraft, and you pretty much smacked it away because I'm not agreeing with you. You didn't even bother trying to go over any of the points I made and dove straight into the "ugh, sorry you don't agree with me" line and nothing else.

    It looks like those mods you find lame are probably gonna be your best shot at your game being challenging, because I can't see millions of players wanting to take their armor off and cranking down fire resist potions non-stop just so they can live in a desert biome. no.


    Oh yeah, defend yourself against slow, weak monsters that are so easy to avoid. Food is easy to get. I'm not mad that nobody supports this idea, but rather mad that nobody seems to find the game too easy, when it most certainly is.

    Posted in: Suggestions
  • 0

    posted a message on Character temperature.
    Quote from 00009»

    🙄🙄🙄🙄🙄🙄🙄🙄🙄

    Woooooooow. yeeeeahno/10. You just skip riiiight over my long, detailed explanation just to passive-aggressively say "wow I can't believe you don't agree with me. >={" No. Maybe take a step back and just realize your idea isn't as good as you think it is. Play Hardcore Mode or something.



    The whole game is too easy, even on hardcore as I said. It's literally not survival. I can't understand how anyone can think this game is actually challenging.

    Posted in: Suggestions
  • 0

    posted a message on Character temperature.
    Quote from 00009»

    This idea has been rejected for years. No one wants their favorite biome to start trolling them and deal damage. I was crossing my fingers and hoping this thread wouldn't be about taking damage from temperature.


    Your thought process and approach to this is wrong wrong wrongedy wrong. This idea adds difficulty to the game but in an annoying, micromanage-y way. All this would do is take the fun out of biomes. I can't imagine a lot of people who love to set up homes in taiga biomes is gonna jump up in glee and go "Right on! =D" when reading this in the changelog: "Taiga biomes now require the player to stand near heat sources constantly to survive, otherwise the player will start taking damage."


    Also, look at desert biomes in your example. So now players gotta keep moving slow and take off their armor just to get by? So if I wanna set up my home there I gotta keep my armor off to not heat up all the time? No one wants to keep making fire resist potions just to manage being in the desert. This idea subtracts more than it adds.


    And sure, someone might argue that "This could be an option." but even then, I think if an idea is balanced enough, it doesn't need to be optional. And players would probably leave the option off anyway because - again - players are gonna have their favorite biomes be more difficult to exist in, just because Mojang decided "eh, let's make some biomes hurt you now."


    Sorry, no support.


    Sorry that you don't support an idea to make an embarrassingly easy game more challenging.

    Posted in: Suggestions
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