15. Parkour on the tops of trees in a jungle biome. Use a bow to snipe creatures.
16. Trap a creeper. Blow it up with tnt or drown it.
17. Fight an enderman... with a potato.
18. Enjoy the hissing sound items make when you throw them in lava.
19. Make a 2x3 piston door.
This mod is awesome, having lots of fun parkouring around- one thing I would like to see if possible is a way to break your fall, not from any height, but maybe from 7 blocks and under- it would be useful if you miss a place you wanted to land and you could fall safely. Maybe make the character punch the ground for added affect? Idk.
I also don't think this is compatible with Magic Launcher if you have the optifine, modloader, TMI, player api and smart moving in the .jar itself. However, it works with the regular launcher.
1. Have a creeper stalk you until you make it fall off a cliff
2. Kill an enderman with a potato
3. Make a bed out of pink wool
4. Kill ten zombies with the camera facing in front of you (so you see your face)
5. Collect emerald ore
I agree with a lot of the stuff you said, like creepers actually "creeping." Mob AI is pretty laughable sometimes, I once trapped an Enderman behind a gate- he kept on trying to run at me but kept walking through the gate screaming and what not :/ Moving on to my opinions, I think the game needs "teamwork" AI for the mobs. This would probably take some work but it would be cool if a creeper came at you from the front, and as you hit it with a sword and backed up, another one behind you exploded. Maybe zombies could do total raids on your house and break down fence gates as well. At least 5 zombies would invade your house and you'd be forced to fight for your life. The idea about Endermen acting different once you go to The End sounds cool, but it would give me sense that the game is actually over. I remember playing an old LEGO Island game when I was six; when I beat the game, all the townspeople would say "Good job, Pepper!" whenever I would talk to them. It was kind of depressing knowing the fun was all over and there was nothing left to do.
Back to the subject of zombies, I would prefer to have one type of zombie- Minecraft should stay vague IMO but new abilities (breaking down fence gates as I mentioned) would be cool. The same concept applies to skeletons- the fact that there is Wither Skeletons and Jockeys kind of took away the charm of "Wow, a Spider Jockey, those are rare" knowing that there's two types.
Aside from that, I really don't like witches. Zombies were always the mob that dropped a bunch of cool stuff, but with witches dropping potions, redstone, etc it takes away the "individual" charm, like how wither skeletons and jockeys took away from the "coolness(?)" of spider jockeys. I also think witches along with villagers should be removed entirely. Minecraft is a lot more eerie when you find an abandoned mineshaft thinking how there was some form of intelligence on this world at one point, but it vanished. Then you walk along and find a village with villagers and it ruins the illusion. "Hey look, civilization." It takes away the creepy feel. Villages could stay, but they should look more ruin-ey.
My last suggestion is I do think Herobrine or some ghost entity should be stalking you. I'm not a diehard fan of Herobrine, but I remembe r when I first found out about him I was scared to mine, thinking that he could be anywhere. He (or whatever other mob would be stalking you) would only show up every 10 hours of gameplay or something and just stare at you. If you moved, it would run at you and kill you. If you didn't, it would look away and walk away after a some seconds. In a biome with lots of trees/mountains, it should watch you from a very far distance. The mobs sight range should be at least the normal render distance sight.
Wow dude, that is a lot farther than I got. Have any animals spawned at all or have you found any special world generations? Also i appreciate the positive attitude, it makes me happy you are enjoying it and putting the seed to use
Animals haven't spawned yet unfortunately I haven't found any caves yet, but I went exploring and I did find an underwater ravine very far away from spawn. I also found two other islands, but they had no trees or animals spawning.
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16. Trap a creeper. Blow it up with tnt or drown it.
17. Fight an enderman... with a potato.
18. Enjoy the hissing sound items make when you throw them in lava.
19. Make a 2x3 piston door.
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I also don't think this is compatible with Magic Launcher if you have the optifine, modloader, TMI, player api and smart moving in the .jar itself. However, it works with the regular launcher.
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2. Kill an enderman with a potato
3. Make a bed out of pink wool
4. Kill ten zombies with the camera facing in front of you (so you see your face)
5. Collect emerald ore
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With Optifine and magic launcher with fastest possible settings.
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Back to the subject of zombies, I would prefer to have one type of zombie- Minecraft should stay vague IMO but new abilities (breaking down fence gates as I mentioned) would be cool. The same concept applies to skeletons- the fact that there is Wither Skeletons and Jockeys kind of took away the charm of "Wow, a Spider Jockey, those are rare" knowing that there's two types.
Aside from that, I really don't like witches. Zombies were always the mob that dropped a bunch of cool stuff, but with witches dropping potions, redstone, etc it takes away the "individual" charm, like how wither skeletons and jockeys took away from the "coolness(?)" of spider jockeys. I also think witches along with villagers should be removed entirely. Minecraft is a lot more eerie when you find an abandoned mineshaft thinking how there was some form of intelligence on this world at one point, but it vanished. Then you walk along and find a village with villagers and it ruins the illusion. "Hey look, civilization." It takes away the creepy feel. Villages could stay, but they should look more ruin-ey.
My last suggestion is I do think Herobrine or some ghost entity should be stalking you. I'm not a diehard fan of Herobrine, but I remembe r when I first found out about him I was scared to mine, thinking that he could be anywhere. He (or whatever other mob would be stalking you) would only show up every 10 hours of gameplay or something and just stare at you. If you moved, it would run at you and kill you. If you didn't, it would look away and walk away after a some seconds. In a biome with lots of trees/mountains, it should watch you from a very far distance. The mobs sight range should be at least the normal render distance sight.
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Animals haven't spawned yet unfortunately I haven't found any caves yet, but I went exploring and I did find an underwater ravine very far away from spawn. I also found two other islands, but they had no trees or animals spawning.
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"oh wait.."