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  • Quincy78
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  • Member for 12 years, 3 months, and 8 days
    Last active Thu, Feb, 2 2012 14:36:30
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    Aug 28, 2011
    Quincy78 posted a message on [MOD][WIP] The Artifacts Mod, a goal for Minecraft
    Quote from emd1d2o

    Sorry but, how the hell is posible to get this mod? Where donwload? Thx to all.

    [WIP]
    Posted in: WIP Mods
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    0

    Aug 20, 2011
    Quincy78 posted a message on [MOD][WIP] The Artifacts Mod, a goal for Minecraft
    A question: Once the mod is done, how would you go about making new content for it? Or would you not make new content and just fix bugs?

    Yeah, I know it's early, but it's nice to have a plan.
    Posted in: WIP Mods
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    0

    Jul 24, 2011
    Quincy78 posted a message on [MOD][WIP] The Artifacts Mod, a goal for Minecraft
    Quote from Kirb

    I am trying not to go overboard with item bloat in this mod, making every item as multi-functional as possible. I'm only adding new ores, blocks, weapons or items unless they are necessary to the mod.

    I'm not saying go overboard, I'm just saying to make a little harder to get the divining stone. Since getting glowstone got much easier, you only need to go to the Nether, break 2 glowstone, and you're off. A new rare ore at the top or bottom of the Nether which you need at least nine of to start your adventure would be far more challenging and rewarding.
    Posted in: WIP Mods
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    0

    Jul 23, 2011
    Quincy78 posted a message on [MOD][WIP] The Artifacts Mod, a goal for Minecraft
    If I may, I suggest you implement a new ore deep in the Nether. You use a block of the ore (9 smelted pieces into one) as the center of the divining stone. Glowstone would be used instead of Lapis in the recipe as well, since it is much easier to collect now.
    Posted in: WIP Mods
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    0

    Jul 20, 2011
    Quincy78 posted a message on [MOD][WIP] The Artifacts Mod, a goal for Minecraft
    Quote from Kirb

    I am still considering the options, but rest assured they will not be destroyed for good.

    I think the best solution would to go the Adventurecraft way of respawning at the start of the temple with all of your items still in your inventory.
    Posted in: WIP Mods
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    0

    Jul 3, 2011
    Quincy78 posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Quote from biggwon

    hiya guys so i started with 1.6 version, and was constructing a map and it dawned upon me that i have no idea how to save it as an actual map. You know how you save the game regularly in minecraft and it leaves save game data? that's all i'm finding (instead of the traditional map were you click new > create new world > continue) and i'm wondering if my map is safe and if there was a way to convert it to that state.

    raight now i'm just laying the world layer down, before i get started on dungeons and such and would be much more motivated to continue work if i knew my stuff was safe...i hope this isn't too obscure to understand.

    thank you so much!

    I'm pretty sure if you just use escape and then hit the quit button, it will save your progress. Go ahead and test it on another world if you can.
    Posted in: Minecraft Mods
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    0

    Jul 2, 2011
    Quincy78 posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Quote from Quincy78

    Any plans for a Metroid-like morph ball?

    As well as another question: Does the current mob scripting include making your own boss by editing size and damage?
    Posted in: Minecraft Mods
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    0

    Jun 30, 2011
    Quincy78 posted a message on [MOD][WIP] The Artifacts Mod, a goal for Minecraft
    You still alive there Kirb? Any modders you've decided or are considering?
    Posted in: WIP Mods
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    0

    Jun 28, 2011
    Quincy78 posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Any plans for a Metroid-like morph ball?
    Posted in: Minecraft Mods
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    0

    Jun 16, 2011
    Quincy78 posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    For the "looking through portals" effect, do you think you could salvage some code from this mod?
    Posted in: Minecraft Mods
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    0

    Jun 14, 2011
    Quincy78 posted a message on Secret Information About 1.7
    From what I can tell, here are the first words, or the first letters to every line:

    + Added
    + Added
    + Using
    + H (no, it's not going to be Herobrine)
    + Started
    + Added
    + Included ... h it
    + Taking
    + Started ... of the world
    + Included
    + More
    * No more
    * No more
    - Removed Herobrine

    Just my wild guesses.
    Posted in: Survival Mode
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    0

    Jun 9, 2011
    Quincy78 posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    So, are you planning to add more kinds of bosses later on?
    Posted in: Minecraft Mods
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    0

    Jun 4, 2011
    Quincy78 posted a message on The Aether Collab - King, Kodaichi, Shockah! Discussion Thread
    Quote from Whirlpoolwas

    I think you should add something like this to the Aether: http://www.minecraftforum.net/topic/160304-13-01-kodaichis-whirlwinds-and-minertrivia-v2/

    It would produce a new hazard for islands, and make things more interesting!

    That already is in the Aether mod.
    Posted in: Mods Discussion
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    0

    Jun 4, 2011
    Quincy78 posted a message on The Aether Collab - King, Kodaichi, Shockah! Discussion Thread
    Quote from stellardawn

    not much to discuss really... they have stopped development of the mod >.>

    No, they've suspended it.

    Meaning they'll work on it later because they have to do other things first.
    Posted in: Mods Discussion
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    0

    Jun 4, 2011
    Quincy78 posted a message on The Aether Collab - King, Kodaichi, Shockah! Discussion Thread
    Quote from Yrael

    Could you please provide a link to his twitter?

    Unfortunately, I can't find it.

    It used to be in his sig, along with youtube and facebook. :sad.gif:

    EDIT: Sorry, not facebook, steam.

    http://www.google.com/search?sourceid=chrome&ie=UTF-8&q=twitter Shockah#hl=en&sugexp=ldymls&pq=twitter shockah poland&xhr=t&q=twitter Shockah Cracow poland&cp=23

    Kingbdogz wrote on his wall the other day that he's been busy with exams, but after his last one on Friday he was planning to get back into work on the mod.

    Awesome! :biggrin.gif:
    Posted in: Mods Discussion
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