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    posted a message on Changes For Combat.
    Quote from Kholdstare

    "Blazes and Lava Slimes make iron swords hit as hard as gold because they melt."

    Iron melting point: 2795 ºF
    Granite (stone) melting point: 2219 ºF
    Gold melting point: 1948 ºF
    Diamond burning point: 1472 ºF (Yes, diamonds burn, they're carbon silly)
    Wood burning point: Seriously?

    Above-averagely hot fire temperature: 2700 ºF (We can assume that Blazes are of extremely high temperature if they can shoot fireballs)
    Carbon subnitride flame: Over 9000 ºF (literally)


    ARGUMENT IS INVALIIIIIIIIIID! Everything dies in a fire! Yaaaaaaaaaay!

    The only things I like are the sprinting zombiepigs and skeletons wielding swords as well as bows.
    Sorry, I didn't do much research before I posted. Maybe swords should just glow when exposed to that heat. Although, to be fair, It must be pretty hot in the nether to begin with. Whether you knew those off the top of your head or looked them up, thank you for telling me.
    Posted in: Suggestions
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    posted a message on Changes For Combat.
    Quote from expandingsponge

    I feel this would kinda make the game a little too easy, and that crits are already in the game, so adding in another source of them would **** **** up. zomibes tripping would be nice to see, but again, that'd make an easy to kill thing even easier. mobs do already have a weakness too, it's me, and you, and that guy, but not him, her and her dog are
    I agree, but I would like to counter the easyness by making their normal speed faster than yours, slightly more health, better patrolling ui, and, as above, special attacks that you have to dodge, or they severly injure you and push you back.

    Quote from Prince_Deity

    Only bones? Do you have any idea how tough bone is?
    I do, but it's the Connections to the bones that are weak to a sharp iron blade. A sharp cleave could break them.
    Posted in: Suggestions
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    posted a message on Paint Buckets
    I like it, but not as long as a diamond pickaxe, more like a stone pickaxe.
    Posted in: Suggestions
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    posted a message on Changes For Combat.
    I think we should have modifiers for different weapons on different enemies. For instance:

    Swords (stone, iron, diamond) have a 15% chance of instakilling skeletons because they are made of only bones ( I mean you hit between the bones.)
    Zombies might trip while jumping up a ledge.
    Ghasts should have a hovering movement
    Blazes and Lava Slimes make iron swords hit as hard as gold because they melt.
    Each mob has a weakness
    would swords will sometimes splinter, lowering their durability but granting a critical hit.
    YOU CAN USE XP TO UPGRADE YOUR SKILLS
    you can reinforce weapons and all tools
    slimes leavwe a goo trail that acts like a propellant, xcan be destroyecd instantly, and can be set on fire.
    Pigmen can sprint
    I saw a mod that said it gave skeletons 7-14 arrows and when out, would try to retrieve them. It also gave them a sword, though I feel a dagger would be better.
    One final thing- Be able to sneak up on mobs better.

    I believe these will add more variety to combat.





    Please feel free to leave new ideas and criticize/agree with some of my changes.
    Posted in: Suggestions
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    posted a message on craft mossy cobblestone and stone brick
    I feel we should make dungeons slightly more common, not craftable mossy.
    Posted in: Suggestions
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    posted a message on Why do you play on Hardcore?
    You can't cheat; (not the new feature, but not turning to peaceful when overwhelmed.) To survive forever, you really need the perfect base.
    Posted in: Survival Mode
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    posted a message on Animal Spawning Question
    I tested it a while ago. It IS, or was, based on seeds in 1.7.3.
    Posted in: Survival Mode
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    posted a message on [Adv][Puzzle][1.2.5] Nuclear Laboratories by Imagi Game
    This looks very promising. One question: What year does this take place in.
    Posted in: Maps
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    posted a message on Crater Seed! Spawn right next to a open crater!
    How many of the spawners are cave spiders?
    Posted in: Seeds
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    posted a message on [12w23b] Spider Spawner In Buried Sandstone Temple, Three Exposed Spawners
    Quote from AlphaShard

    Nice find, what texture pack is that?
    The texture pack is Ovo's Rustic pack.
    Posted in: Seeds
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    posted a message on The jungle spawning rate is too high...
    You should probably post this in another category. This is for sharing seeds.
    Posted in: Seeds
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    posted a message on [12w23b] Spider Spawner In Buried Sandstone Temple, Three Exposed Spawners
    Pictures say enough.
    I found this while trying to make an adventure map.
    The seed is: -1038299301111559945
    Co-ords are: -386.81, 65.0, 42.97
    It may just be a new implementation for the latest snapshot, but I haven't seen anyone else point this out.
    Please tell me if it is not naturally generated, as I suspect so.
    The texture pack is Ovo's Rustic pack.
    There is another EXPOSED spawner at: -253, 61, -26
    Third open spawner at: -137, 58, -64



    Posted in: Seeds
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