Sorry, I didn't do much research before I posted. Maybe swords should just glow when exposed to that heat. Although, to be fair, It must be pretty hot in the nether to begin with. Whether you knew those off the top of your head or looked them up, thank you for telling me.Quote from Kholdstare
"Blazes and Lava Slimes make iron swords hit as hard as gold because they melt."
Iron melting point: 2795 ºF
Granite (stone) melting point: 2219 ºF
Gold melting point: 1948 ºF
Diamond burning point: 1472 ºF (Yes, diamonds burn, they're carbon silly)
Wood burning point: Seriously?
Above-averagely hot fire temperature: 2700 ºF (We can assume that Blazes are of extremely high temperature if they can shoot fireballs)
Carbon subnitride flame: Over 9000 ºF (literally)
ARGUMENT IS INVALIIIIIIIIIID! Everything dies in a fire! Yaaaaaaaaaay!
The only things I like are the sprinting zombiepigs and skeletons wielding swords as well as bows.
- Registered Member
Member for 8 years and 7 months
Last active Sun, May, 12 2013 11:08:15
- 0 Followers
- 72 Total Posts
- 16 Thanks
Jun 25, 2012Posted in: Suggestions
Jun 25, 2012Posted in: Suggestions
I agree, but I would like to counter the easyness by making their normal speed faster than yours, slightly more health, better patrolling ui, and, as above, special attacks that you have to dodge, or they severly injure you and push you back.Quote from expandingsponge
I feel this would kinda make the game a little too easy, and that crits are already in the game, so adding in another source of them would **** **** up. zomibes tripping would be nice to see, but again, that'd make an easy to kill thing even easier. mobs do already have a weakness too, it's me, and you, and that guy, but not him, her and her dog are
I do, but it's the Connections to the bones that are weak to a sharp iron blade. A sharp cleave could break them.Quote from Prince_Deity
Only bones? Do you have any idea how tough bone is?
Jun 25, 2012I think we should have modifiers for different weapons on different enemies. For instance:Posted in: Suggestions
Swords (stone, iron, diamond) have a 15% chance of instakilling skeletons because they are made of only bones ( I mean you hit between the bones.)
Zombies might trip while jumping up a ledge.
Ghasts should have a hovering movement
Blazes and Lava Slimes make iron swords hit as hard as gold because they melt.
Each mob has a weakness
would swords will sometimes splinter, lowering their durability but granting a critical hit.
YOU CAN USE XP TO UPGRADE YOUR SKILLS
you can reinforce weapons and all tools
slimes leavwe a goo trail that acts like a propellant, xcan be destroyecd instantly, and can be set on fire.
Pigmen can sprint
I saw a mod that said it gave skeletons 7-14 arrows and when out, would try to retrieve them. It also gave them a sword, though I feel a dagger would be better.
One final thing- Be able to sneak up on mobs better.
I believe these will add more variety to combat.
Please feel free to leave new ideas and criticize/agree with some of my changes.
Jun 25, 2012Quincannon posted a message on [Adv][Puzzle][1.2.5] Nuclear Laboratories by Imagi GameThis looks very promising. One question: What year does this take place in.Posted in: Maps
Jun 16, 2012Quincannon posted a message on [12w23b] Spider Spawner In Buried Sandstone Temple, Three Exposed SpawnersPosted in: Seeds
The texture pack is Ovo's Rustic pack.Quote from AlphaShard
Nice find, what texture pack is that?
Jun 15, 2012Quincannon posted a message on [12w23b] Spider Spawner In Buried Sandstone Temple, Three Exposed SpawnersPictures say enough.Posted in: Seeds
I found this while trying to make an adventure map.
The seed is: -1038299301111559945
Co-ords are: -386.81, 65.0, 42.97
It may just be a new implementation for the latest snapshot, but I haven't seen anyone else point this out.
Please tell me if it is not naturally generated, as I suspect so.
The texture pack is Ovo's Rustic pack.
There is another EXPOSED spawner at: -253, 61, -26
Third open spawner at: -137, 58, -64
- To post a comment, please login.