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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from Fastriding»
    What are the best versions to play old maps like the sea of flame I ? The pack is called beta 1.7.3 legacy pack. But i remember these maps are older, does newer versions impact the gameplay ?


    Going by the timestamps on the map files:

    • Sea of Flame (1.3H), Endless Deep (1.2H), Infernal Sky (1.2H), and The Kaizo Caverns (1.1H) were all released for Minecraft Beta 1.3
    • The Black Desert (1.0H) was released for Beta 1.4
    • Canopy Carnage (1.2H) was released for Beta 1.5
    • Legendary (1.2) was released after Beta 1.7, but it was probably designed for Beta 1.6 (given Vechs's note in West Commons, as well as the fact that it doesn't have any pistons)
    • Sea of Flame II (1.0), Infernal Sky II (1.0) and Sunburn Islands (1.1) all require Beta 1.7

    With that in mind, many of those maps can be safely played in newer versions, but some of them made significant changes which could break or otherwise unbalance the maps:

    • Beta 1.6 changed it so wooden pressure plates pop off of TNT, which will break some of the traps in Sea of Flame (e.g. under the first tree), The Kaizo Caverns (all over the place), and Canopy Carnage (a few spots along the east edge)
    • Beta 1.7 changed it so punching TNT breaks it instead of igniting it, making it trivially easy to harvest TNT from traps that you weren't meant to be able to disarm (e.g. at the beginning of Black Desert). It also added "primed TNT", but I don't think Vechs started using that until much later.

    It should be safe to play most of the early maps in Beta 1.5 just for the ability to shift-click items between inventories. Beware, though, that Beta 1.5 has a tendency to glitch you through the floor during save/load, so you might want to make a habit of pillaring up a block before quitting.

    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series

    A bit late, but I did some research into that problem (disappearing chests) and the reason it happens is that, possibly due to schematics being created in Beta 1.7.3 and earlier, some chests have an invalid data value of 0 (valid values are 2/3/4/5 to determine the direction it's facing) - this problem is also why Nether portals tend to close when upgrading from 1.7 to 1.8 (old portals have data value 0, new ones have 1/2 to determine orientation).


    I threw together a very simple MCEdit filter to allow manually setting the data values (since you can't do it directly without destroying the chest's contents) and successfully fixed up a copy of Sea of Flame II for Minecraft 1.11.2, and it probably wouldn't be too difficult to write a single filter which fixes every chest in the map with a single click (though most of them would end up facing the wrong direction, it's better than being nonexistent).


    Similar changes might need to be done for furnaces, since they may otherwise lose all of their contents (I personally saw it happen in my Creative world), though I don't know the exact details.


    Of course, even after using MCEdit to fix the chests, there's still the problem that loading the map for the first time can easily take a half hour while Minecraft converts all of the chunks (plus additional extreme lag as you explore the map)...

    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from Xannot»

    Can I play these maps fine in 1.9? They seem to load normally, but are there any long-term difficulties, glitches etc?


    Ironically, the older maps are more likely to play correctly - due to changes to potions and custom spawners, most of Inferno Mines's potion showers are totally broken (nothing comes out, and it spams errors in the server's console), and nearly all custom mobs instantly die in a puff of smoke when they spawn (including Fleecymob Bosses, which makes their wool unobainable).

    In the older maps, the main problem you're likely to encounter is being stuck in the floor when you first spawn (and not being able to move), but that's easy enough to fix using MCEdit (or by loading the map once in an old version and saving while standing on an easily-breakable block such as dirt or sand).
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from turboghast»

    I decided to play through Sea of Flame, and in the Molten Depths area I got attacked by an elder guardian's mining fatigue move. I think an ocean temple generated when it shouldn't have. How should I fix this?



    The easiest way would have been to play in an older version.


    Barring that, use NBTExplorer and remove all of the entries from data/monument.dat (deleting the entire file might prompt the game to regenerate it), then use MCEdit to delete the Guardians and restore any of the terrain that may have gotten overwritten by the ocean monument.

    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series

    It's dramatically less effective than it used to be - once giant mushrooms were added (in Beta 1.8, I believe), normal mushroom spread was nerfed so they'd stop spreading once a certain density was reached. As long as you restrict the area into which the mushrooms can spread and regularly harvest them, it should still work, but giant mushroom farming is much more effective (though you have to do it manually).

    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series

    Now that I've finished Waking Up, I've had the chance to watch the speedrun above. A fairly impressive run, though a few things were odd:

    1. Massive lag spikes at various parts, especially at the beginning and at some parts where you were breaking glass. An earlier version of Minecraft might have actually helped here - it seems like the more recent versions have gotten laggier in places.

    2. Too dark - some post-processing would've made it easier to see where you were going, especially in the dark areas (which you didn't light up)

    3. Apparently, invisible ladders aren't invisible anymore, but instead show up as black/purple checkered blocks.

    Bad luck with Hissing Sands, though. Also, that derp at the end with placing the Diamond block in the wrong slot and having to go back for a pick.


    As for the void fog, I see you were actually playing this in 14w20c rather than 1.8 - 14w34d is when void fog was removed from the game. Doing the speedrun in a snapshot may have also contributed toward the lag.

    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from Skorpiik»
    And there's void fog in 1.8, you can clearly see that in areas We all burn and The nest.

    That's kind of interesting, since the wiki explicitly mentions that void fog was removed in one of the 1.8 snapshots and doesn't say that it was readded at any point...

    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series

    Nightmare Realm's "Home the Swarm" is also made almost entirely of silverfish blocks, and The Skittering Mine in Spellbound Caves is mostly silverfish as well. Sadly, both of those maps are designed for Minecraft 1.2.5, and splash potions of Poison didn't trigger feeshpocalypses the way they do today (I tried, and I was disappoint).

    Quote from Skorpiik»

    I've got new world record on Waking up, check it out:


    Just from looking at the thumbnail, it's clear that you played the map in Minecraft 1.8, which some might argue invalidates the record because the map was designed for Minecraft 1.4.7 (where there was Void Fog, lvl 30 enchants costed all 30 levels, and you couldn't predict what enchants you would get).

    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from Fledhyris»

    I see Beta 1.7.3 doesn't seem to have a LAN option. Is it only possible to play these on a server for multiplayer or is there a way to set up LAN for these old versions?


    LAN mode was not added until Minecraft version 1.3, so the only way you'll be able to play those old maps in multiplayer is to host a separate server (which you might be able to run on your local machine).


    Be warned, though, that SMP was quite buggy back in those old versions...

    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from Monkeysme»

    Vechs, what happened to your other Super Hostile maps, like Super Docile, Mini Hostile, Race for Wool (And Canopy Carnage!)? I want to play them! Are you going to post them up too?


    Quote from rjsdndgod»
    So yeah can someone tell me how to play these maps on the old Minecraft that would be great thanks :D


    So...where is Canopy Carnage? :|


    Quote from mjw67»

    Does anyone have a copy of black dessert II?


    Quote from Kirasa»

    After taking a long break from super hostile I decided to give a new lethamyr map a try. To my disappointment all I found was easy mode version of it. Anyone know where I could find the hardcore version?


    On a whim, I checked the download site, and it appears that Vechs recently uploaded "Super Hostile - The Old Stuff Pack", a single large (~475MB) download which contains the following:


    * Beta 1.7.3 Legacy Pack - Hazardous Environment Training, Sea of Flame I, Sea of Flame II, Endless Deep, Infernal Sky, Infernal Sky II, Kaizo Caverns (regular and SMP), Black Desert, Canopy Carnage, Legendary, Sunburn Islands, and Race for Wool - Hostilities Begin

    * CTM Toolkit and MCedit Tutorial

    * Hostile Trails 1 - Pigget Panic

    * Mini Hostile 01 - Ragequit Holidays

    * Super Docile 01 - Hills of Moo

    * Super Docile 02 - Canopy Basic

    * Super Hostile - Capture the Wool - Fields of Glory

    * Super Hostile - Race for Wool 02 - Direct Fire

    * Sea of Flame II 2.1 (pre-Anvil)

    * Kaizo Caverns 2.0 (ditto)

    * Infernal Sky II 2.0 (ditto)

    * Black Desert II

    * Lethamyr variants A, B, C, D, and "J"


    At the moment, there is no way to download those maps individually - it's either all or nothing.

    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from christina3106»

    I was too scared even to try it.


    Why? What's the worst thing that could have happened?

    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from RhythmicTune»

    Wanted to play the superhostile maps with my girlfriend and every time I load Spellbound Caves and Inferno Mines it doesn't work.


    It just sends me down into the void, exactly identical.


    Any fixes? I didn't see any other posts with the same problem unless I am blind.


    What version of Minecraft are you playing? Because if it's not the "recommended version" (listed on the current official Download site linked from page 1 of this thread), you're probably going to run into problems.

    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series

    Running an old version of Minecraft is simple enough with the current launcher - just create a profile for Beta 1.7.3, point it at a separate directory, then extract the maps into its Saves folder.


    Of course, the trick will be actually finding the Classic versions of the Super Hostile maps - when Vechs moved the downloads over to Guude's site, he only included the Modern versions (and only the "Easy" version of Lethamyr), neglecting the classic versions and the Mini Hostile / Super Docile / Race for Wool maps.


    I have copies of all of the Classic maps (downloaded them before they got moved), but I'm pretty sure Vechs explicitly forbids unauthorized public hosting of his maps (and I'm not sure about sending copies to individual people on request).

    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series

    Scroll down the page slightly. You see the bolded red text that says "The new official home of Super Hostile is here! Download the maps at:"? Click the link right below it.


    You should probably follow your own advice before giving it out to others - that page does not have a download link for Canopy Carnage or any of the "classic" (Beta 1.7.3) Super Hostile maps, including Sea of Flame, Infernal Sky, Endless Deep, Black Desert, and the other "side series" (Mini Hostile, Race for Wool, and Super Docile).

    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from Delthyn»

    All in all, I'd recommend finding a legacy version of Kaizo/Legendary, and giving it a run through on beta 1.7.3. The feel of the game is hard to describe, but its much more like vanilla MC than current maps.


    Having played both the Classic and Modern versions of Sea of Flame II, I totally understand what you're saying - back then, everything in the game was harder, and Super Hostile cranked it up even further. I'm not sure if I'll try Classic Kaizo Caverns any time soon (having just completed the Modern version about 10 minutes ago, only dying twice during the whole playthrough [both times in Spine Forest]), but I'm sure it would be much more difficult, though not as hard as it was for Zisteau (given that he didn't know the map ahead of time).

    Posted in: Maps
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