How do I add multiple blockids with sameid but different meta? Is wildcard accepted? Would adding tools be the same too?
Example:
/veinminer blocklist pickaxe add 153:*
Still no reply...
Anyway, these lines are spamming my console.
[02:57:28] [NEI Item Filtering/INFO] [Sanguimancy/]: No mod found for this item
[02:57:28] [NEI Item Filtering/ERROR] [VeinMiner/]: NPE getting unique identifier for class makeo.gadomancy.common.items.ItemFakeGolemPlacer
[02:57:28] [NEI Item Filtering/ERROR] [VeinMiner/]: Contact the mod author responsible.
[02:57:28] [NEI Item Filtering/DEBUG] [FML/]: Attempted to find the oreIDs for an unregistered object (1xitem.null@8). This won't work very well.
[02:57:28] [NEI Item Filtering/DEBUG] [FML/]: Attempted to find the oreIDs for an unregistered object (1xitem.null@8). This won't work very well.
[02:57:28] [NEI Item Filtering/DEBUG] [FML/]: Attempted to find the oreIDs for an unregistered object (1xitem.null@8). This won't work very well.
[02:57:28] [NEI Item Filtering/INFO] [Sanguimancy/]: No mod found for this item
[02:57:28] [NEI Item Filtering/ERROR] [VeinMiner/]: NPE getting unique identifier for class com.kentington.thaumichorizons.common.items.ItemGolemBellTH
[02:57:28] [NEI Item Filtering/ERROR] [VeinMiner/]: Contact the mod author responsible.
My config file seems small like its missing settings as I seen other configs that lists mobs yet mines doesn't. I tried deleting it and its the same.
# Configuration file
general {
I:AntiMobFarmCheckInterval=30
B:AntiMobfarmingEnabled=true
B:"MM_1UP enabled"=true
B:"MM_Alchemist enabled"=true
B:"MM_Berserk enabled"=true
B:"MM_Blastoff enabled"=true
B:"MM_Bulwark enabled"=true
B:"MM_Choke enabled"=true
B:"MM_Cloaking enabled"=true
B:"MM_Darkness enabled"=true
B:"MM_Ender enabled"=true
B:"MM_Exhaust enabled"=true
B:"MM_Fiery enabled"=true
B:"MM_Ghastly enabled"=true
B:"MM_Gravity enabled"=true
B:"MM_Lifesteal enabled"=true
B:"MM_Ninja enabled"=true
B:"MM_Poisonous enabled"=true
B:"MM_Quicksand enabled"=true
B:"MM_Regen enabled"=true
B:"MM_Rust enabled"=true
B:"MM_Sapper enabled"=true
B:"MM_Sprint enabled"=true
B:"MM_Sticky enabled"=true
B:"MM_Storm enabled"=true
B:"MM_Vengeance enabled"=true
B:"MM_Weakness enabled"=true
B:"MM_Webber enabled"=true
B:"MM_Wither enabled"=true
# Disables the ingame Health and Name overlay
B:disableGUIoverlay=false
# List of equally likely to drop Items for Elites, seperated by commas, syntax: ID-meta-stackSize-stackSizeRandomizer, everything but ID is optional, see changelog
S:droppedItemIDsElite=iron_shovel,iron_pickaxe,iron_axe,iron_sword,iron_hoe,chainmail_helmet,chainmail_chestplate,chainmail_leggings,chainmail_boots,iron_helmet,iron_chestplate,iron_leggings,iron_boots,cookie-0-6
# List of equally likely to drop Items for Infernals, seperated by commas, syntax: ID-meta-stackSize-stackSizeRandomizer, everything but ID is optional, see changelog
S:droppedItemIDsInfernal=diamond-0-3,diamond_sword,diamond_shovel,diamond_pickaxe,diamond_axe,diamond_hoe,chainmail_helmet,chainmail_chestplate,chainmail_leggings,chainmail_boots,diamond_helmet,diamond_chestplate,diamond_leggings,diamond_boots,ender_pearl,enchanted_book
# List of equally likely to drop Items for Ultras, seperated by commas, syntax: ID-meta-stackSize-stackSizeRandomizer, everything but ID is optional, see changelog
S:droppedItemIDsUltra=bow,iron_hoe,chainmail_helmet,chainmail_chestplate,chainmail_leggings,chainmail_boots,iron_helmet,iron_chestplate,iron_leggings,iron_boots,golden_helmet,golden_chestplate,golden_leggings,golden_boots,golden_apple,blaze_powder-0-3,enchanted_book
# One in THIS many Mobs will become atleast rare
I:eliteRarity=15
# One in THIS many already ultra Mobs will become infernal
I:infernoRarity=7
# highest amount of damage an Infernal Mob or reflecting Mod will do in a single strike
D:maxOneShotDamage=10.0
D:mobFarmDamageThreshold=150.0
# Multiplier applied ontop of all of the modified Mobs health
S:mobHealthFactor=1.0
# One in THIS many already rare Mobs will become atleast ultra
I:ultraRarity=7
# Use Entity class names instead of ingame Entity names for the config
B:useSimpleEntityClassnames=true
}
[20:14:39] [Client thread/ERROR] [FML]: DRAGONAPI ERROR: Some reflective mod handlers have failed.
[20:14:39] [Client thread/ERROR] [FML]: DRAGONAPI ERROR: Please try updating all involved mods, and if this fails to fix the issue, notify the author of the handlers.
[20:14:39] [Client thread/ERROR] [FML]: DRAGONAPI ERROR: For further information, including full stacktraces, consult the loading logs, and search for the erroring classes' names.
This doesn't work on servers! It crashes and says something about an entity!
+1
I crashed during Minecraft startup with this mod enabled. Once I disable it my Minecraft is able to startup perfectly fine.
Update: All seems to be good now, thanks to OpenEye. Minecraft seems to be running fine with Arcana RPG enabled. I haven't done extensive testing yet besides just creating a new world and checking out the new items added.
Why is TreeCapitator required to be on on the client too? I remember it use to be only needed server-side. What was changed and why? Is there still a version for MC 1.5.2 that only needs to be server-side.
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Still no reply...
Anyway, these lines are spamming my console.
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I know. I just wanted the core stuff. Didn't want the armor and decorations too.
Yes. One is a all-in-one with everything magical corps has to offer while the other one is split up into modules so you can choose what you want.
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Don't think so. Couldn't find a newer version.
http://minecraft.curseforge.com/projects/magical-crops-core/files/2245371
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My config file seems small like its missing settings as I seen other configs that lists mobs yet mines doesn't. I tried deleting it and its the same.
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Got a error message with dragon api. Using DragonAPI 1.7.10 V10d and magicalcrops-4.0.0_PUBLIC_BETA_5.
[20:14:39] [Client thread/INFO] [FML]: DRAGONAPI: ===============================================================================================
[20:14:39] [Client thread/ERROR] [FML]: DRAGONAPI ERROR: Some reflective mod handlers have failed.
[20:14:39] [Client thread/ERROR] [FML]: DRAGONAPI ERROR: Please try updating all involved mods, and if this fails to fix the issue, notify the author of the handlers.
[20:14:39] [Client thread/ERROR] [FML]: DRAGONAPI ERROR: 3 failures for Magiccrops ('magicalcrops'):
[20:14:39] [Client thread/ERROR] [FML]: DRAGONAPI ERROR: NoSuchFieldException "MagmaCrop" thrown from Reika.DragonAPI.Base.ModHandlerBase / Reika.DragonAPI.ModInteract.ItemHandlers.MagicCropHandler
[20:14:39] [Client thread/ERROR] [FML]: DRAGONAPI ERROR: NoSuchFieldException "ChristmasEssence" thrown from Reika.DragonAPI.Base.ModHandlerBase / Reika.DragonAPI.ModInteract.ItemHandlers.MagicCropHandler
[20:14:39] [Client thread/ERROR] [FML]: DRAGONAPI ERROR: NoSuchFieldException "MinicioOre" thrown from Reika.DragonAPI.Base.ModHandlerBase / Reika.DragonAPI.ModInteract.ItemHandlers.MagicCropHandler
[20:14:39] [Client thread/INFO] [FML]: DRAGONAPI:
[20:14:39] [Client thread/ERROR] [FML]: DRAGONAPI ERROR: For further information, including full stacktraces, consult the loading logs, and search for the erroring classes' names.
[20:14:39] [Client thread/INFO] [FML]: DRAGONAPI: ===============================================================================================
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[19:08:21] [Client thread/ERROR] [FML]: The mod AIC (Anti Id Conflict) requires mods [excore] to be available
What mod is this and where does one get it?
Update: Found it. http://minecraft.curseforge.com/projects/excore
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How do I add multiple blockids with sameid but different meta? Is wildcard accepted? Would adding tools be the same too?
Example:
/veinminer blocklist pickaxe add 153:*
0
Is Animation API still required for this mod inorder for it to work properly?
http://minecraft.curseforge.com/projects/animationapi
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1289836-animationapi-animate-your-entities-v1-2-3
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Does this show id conflicts for Dimensions, enchantments and entities? As I only see conflict text file for potions and biomes.
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+1
I crashed during Minecraft startup with this mod enabled. Once I disable it my Minecraft is able to startup perfectly fine.
Update: All seems to be good now, thanks to OpenEye. Minecraft seems to be running fine with Arcana RPG enabled. I haven't done extensive testing yet besides just creating a new world and checking out the new items added.
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The new ores that are added will they conflict with other mods that have ores with the same name?
Are these new ores compatible with Ore Dictionary Converter(http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286974-ore-dictionary-converter)?
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Does this mod add new ores? As I have other mods that kind of add these ores already, well they have the same name. If new ores are added then where does one find these new ores? Are these new ores compatible with Ore Dictionary Converter(http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286974-ore-dictionary-converter)?
http://arcana-rpg.wikia.com/wiki/Ores
Copper Ore(Hardness lvl 1)
Amazonite Ore(lvl 2)
Ruby Ore(lvl 3)
Silver Ore(lvl 3)
Bedrock Ore(lvl 4)
Lithium Ore(lvl 4)
Amethyst Ore(lvl 5)
Nethersteel Ore(lvl 6)
Crystallium Ore(lvl 6)
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Is it a server side only mod or does it have to be on the client too?
I checked the settings and disabled having to sneak, I'm using a axe but nothing happens since I still have to chop the tree down one log at a time.
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