I absolutely love this resource pack, it's beautifully made and it's a pack that I feel like I couldn't live without. But I would really love it if you made a lower fire animation. I love the pack, but when you pvp you can't see a thing. I can't seem to find any good fire texture and I would love it if you guys made one, at least for an option!
I followed the instructions exactly, and it crashes.
---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!
Time: 7/6/13 4:00 AM
Description: Initializing game
java.lang.RuntimeException: Shader compile error!
in: /shader/water
at Shader.link(Shader.java:197)
at Shader.<init>(Shader.java:125)
at bet.<init>(EntityRenderer.java:208)
at atn.O(SourceFile:343)
at atn.d(SourceFile:598)
at net.minecraft.client.main.Main.main(SourceFile:101)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at Shader.link(Shader.java:197)
at Shader.<init>(Shader.java:125)
at bet.<init>(EntityRenderer.java:208)
at atn.O(SourceFile:343)
-- Initialization --
Details:
Stacktrace:
at atn.d(SourceFile:598)
at net.minecraft.client.main.Main.main(SourceFile:101)
-- System Details --
Details:
Minecraft Version: 1.6.1
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_21, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 66762136 bytes (63 MB) / 120651776 bytes (115 MB) up to 954466304 bytes (910 MB)
JVM Flags: 1 total; -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: Water_Config, Shader]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: WaterShader
LWJGL: 2.9.0
OpenGL: Intel(R) HD Graphics Family GL version 3.1.0 - Build 8.15.10.2476, Intel
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Pack: ChromaHills-128x_1.6_1.0.3.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Hey everybody! I was wondering if anyone could make me a skin. I want it to be like a Void Queen, considering that my minecraft username is QueenoftheVoid. I'd like it to be feminine yet you can tell it is supposed to resemble the void. If anyone could help me out, that me great! Thanks a bunch.
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---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!
Time: 7/6/13 4:00 AM
Description: Initializing game
java.lang.RuntimeException: Shader compile error!
in: /shader/water
at Shader.link(Shader.java:197)
at Shader.<init>(Shader.java:125)
at bet.<init>(EntityRenderer.java:208)
at atn.O(SourceFile:343)
at atn.d(SourceFile:598)
at net.minecraft.client.main.Main.main(SourceFile:101)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at Shader.link(Shader.java:197)
at Shader.<init>(Shader.java:125)
at bet.<init>(EntityRenderer.java:208)
at atn.O(SourceFile:343)
-- Initialization --
Details:
Stacktrace:
at atn.d(SourceFile:598)
at net.minecraft.client.main.Main.main(SourceFile:101)
-- System Details --
Details:
Minecraft Version: 1.6.1
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_21, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 66762136 bytes (63 MB) / 120651776 bytes (115 MB) up to 954466304 bytes (910 MB)
JVM Flags: 1 total; -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: Water_Config, Shader]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: WaterShader
LWJGL: 2.9.0
OpenGL: Intel(R) HD Graphics Family GL version 3.1.0 - Build 8.15.10.2476, Intel
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Pack: ChromaHills-128x_1.6_1.0.3.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
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