I've been getting timeouts ("display driver stopped responding and has recovered") and 0x00000116 blue screens, especially since the "final" version 1.0. The blue screens usually result in the world getting corrupted. I have an i7-2600K, GTX 570, and 8 GB of memory in Windows 7 x64. The NVIDIA drivers are the latest. I monitored the video card during a crash, and the GPU usage and temperature aren't too high. The display on my UPS shows that power usage isn't very high either. I have Graphics = Fancy, Render Distance = Far, Smooth Lighting = On, Performance = Balanced, Advanced OpenGL = On. Frame rates go up into the 300s and 400s, so I have vertical sync enabled to keep it at 60. The card is superclocked out of the box, but the game still crashes if I set it back to stock clock speeds. I increased the maximum memory for Minecraft from the default of 1 GB to 1.5 GB, no change; it never uses more than 600K - 700K anyway. No other game gives me this problem. Is this a Minecraft, Java, and/or OpenGL bug?
If this is still a problem, try forcing vertical sync. For me, Minecraft was starting at around 90 frames per second and then skyrocketing to the 400s and 500s within a minute. Forcing vsync and keeping the frame rate at 60 seems to make it more stable. A bonus is that it uses about 150 watts less on my PC.
I give that about a 1-in-10,000 chance of having anything to do with the crashes. Take a number, subtract 10 (uninstall), add 10 (reinstall), and you get the original number.
I'm also getting 0x00000116 blue screens and less fatal "display driver has stopped responding" errors after the "final" version update. I have the latest 64-bit Java, latest NVIDIA drivers, and no mods.
Nope, still a problem after installing the newer beta drivers.
The NVIDIA OpenGL driver lost connection with the display
driver due to exceeding the Windows Time-Out limit and is unable to continue.
The application must close.
I played Minecraft 1.7 and other games for many, many hours on the same NVIDIA driver release. Only Minecraft 1.8 is killing it. If the OpenGL driver was an issue, I would have expected 1.7 to have the same problem. I'll install the 285.27 beta to see if it makes a difference.
In just a few hours of playing 1.8, I've gotten three "Display driver has stopped responding" errors and two blue screens also related to NVIDIA. I'm using the 280.26 drivers, but I've had them for more than a month and I've played tons of Dragon Age II and other games recently without a hitch. It's only Minecraft 1.8 that trashes the video card (GTX 570). This never happened with previous versions. Anyone else?
5. Which is why took out the game booster one. I said having programs open, not in the background, will slow it down.
Most "open" (assuming you mean "not minimized") apps don't use significant CPU cycles or memory either. I think it's common sense not to edit videos or run Prime95 while playing Minecraft, and otherwise there won't be a difference.
Minecraft isn't THAT CPU- or memory-intensive anyway. The server and client together max out around 1 - 1.5 GB of memory and 20% of my i7-2600K. It's my GTX 570 that really gets nailed at nearly 100% usage, a widely-reported problem.
The biggest opportunities for improvement are up to the developers and out of users' hands.
I keep a Minecraft server running all day in Windows 7 x64 with the 64-bit JRE. Occasionally when I start Dragon Age 2, javaw.exe crashes in module awt.dll. A couple of the Event Viewer entries are below. This hasn't happened (at least not yet) when I start other games or apps. Any idea what might cause this?
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I give that about a 1-in-10,000 chance of having anything to do with the crashes. Take a number, subtract 10 (uninstall), add 10 (reinstall), and you get the original number.
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The NVIDIA OpenGL driver lost connection with the display
driver due to exceeding the Windows Time-Out limit and is unable to continue.
The application must close.
Error code: 7
Would you like to visit http://nvidia.custhelp.com/cgi-bin/nvidia.cfg/php/enduser/std_adp.php?p_faqid=3007 for help?
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Most "open" (assuming you mean "not minimized") apps don't use significant CPU cycles or memory either. I think it's common sense not to edit videos or run Prime95 while playing Minecraft, and otherwise there won't be a difference.
Minecraft isn't THAT CPU- or memory-intensive anyway. The server and client together max out around 1 - 1.5 GB of memory and 20% of my i7-2600K. It's my GTX 570 that really gets nailed at nearly 100% usage, a widely-reported problem.
The biggest opportunities for improvement are up to the developers and out of users' hands.
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Faulting application name: javaw.exe, version: 7.0.0.147, time stamp: 0x4e084ccc
Faulting module name: awt.dll, version: 7.0.0.147, time stamp: 0x4e08569b
Exception code: 0xc0000005
Fault offset: 0x00000000000d2c90
Faulting process id: 0xb58
Faulting application start time: 0x01cc6ab080316fba
Faulting application path: C:\Program Files\Java\jre\bin\javaw.exe
Faulting module path: C:\Program Files\Java\jre\bin\awt.dll
Report Id: 9ae4d3d6-d6ae-11e0-b2af-bcaec574d2b0
Faulting application name: javaw.exe, version: 7.0.0.147, time stamp: 0x4e084ccc
Faulting module name: awt.dll, version: 7.0.0.147, time stamp: 0x4e08569b
Exception code: 0xc000041d
Fault offset: 0x00000000000d2c90
Faulting process id: 0xb58
Faulting application start time: 0x01cc6ab080316fba
Faulting application path: C:\Program Files\Java\jre\bin\javaw.exe
Faulting module path: C:\Program Files\Java\jre\bin\awt.dll
Report Id: 9b501a58-d6ae-11e0-b2af-bcaec574d2b0
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Because zombies dropping feathers is completely logical.