I feel like this was mentioned a few pages ago, but I can't seem to find it...
Would it be possible to allow the config file to set the void monster to spawn only in certain dimensions?
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Feb 23, 2014 Posted in: Minecraft Mods
Feb 23, 2014Posted in: Minecraft ModsQuote from Keybounce
On steel and the blast furnace: Why is gunpowder a requirement?
How do people who are on peaceful play with this legitimately? Given the very large amounts of steel needed, it looks like you'll need a lot of gunpowder -- at one unit per 3 blasts, and about 12 (9 plus occasional bonus) steel per blast, that looks to be about 36 steel per gunpowder, and steel looks to be needed in the many hundreds.
Is there a way added by the mod to get gunpowder, or is a creeper/mob farm considered a "basic requirement" for usage?
I'm not entirely sure, but I believe sulfur from metallurgy can be made into gunpowder.
Edit: Yes, sulfur, charcoal, and saltpetre in a crafting bench yield 4 gunpowder
Feb 22, 2014As per your request, I am informing you that I have included Ex Nihilo in the modpack I put together to go along with my challenge map.Posted in: Minecraft Mods
Feb 22, 2014Reika,Posted in: Minecraft Mods
May I use Dragon Api, RotaryCraft, ReactorCraft, and MeteorCraft in a modpack I am putting together for my limited resource map (http://www.minecraftforum.net/topic/2359002-quantum-challenge-map/)?
The answers to your standard 4 questions regarding modpack requests are no, no, no, and no.
Feb 22, 2014Posted in: MapsQuote from AllenWL
Say, how would we find the fortress in the void of the nether?
Is there a small netherbrick platform, or do we have to just make platforms everywhere until a blaze/wither spawns?
You shouldn't need to. There are features in ex nihilo that allow you to get blazes and wither skeletons without going to the nether.
Angry dolls and witch water respectively
Feb 22, 2014Posted in: Minecraft Mods
I worry about obsoletizing one of the mods' power systems.
I don't think that would really be an issue. If you are worried about obsoletizing resonant induction, it's already compatible with universal electricity, ic2, and thermal expansion. And I doubt it would affect Rotarycraft any more than the rf conversion blocks.
Feb 21, 2014Posted in: Minecraft Mods
Depends on what it is.
The ability to convert power between the two mods would be awesome
Feb 21, 2014Posted in: Minecraft Mods
Calclavia and I often work together on interfacing because we are both interested in making the power systems realistic (and this is the reason behind the UE redesign).
Is that a yes on Resonant Induction Compatibility?
Feb 21, 2014ReikaPosted in: Minecraft Mods
I don't know if you've seen the latest features of Resonant Induction, but Calclavia has added a mechanical power system that uses torque and speed transported via gears and shafts. For the most part the values of power consumption and production seem to be fairly in line with those of rotarycraft, so perhaps you could look into compatibility of some sort?
Feb 9, 2014Posted in: MapsQuote from Tomtaru
It's a really tough start,but I think it'll be fun to figure out a good starting strategy!
I have started a playtrhough of this map, the sound was a bit low on this one tho...
I have added your video to the main post
Feb 8, 2014Posted in: Minecraft Mods
That looks pretty damn awesome
Feb 6, 2014Posted in: Minecraft ModsQuote from cheatfreak25
Im about to give the Ex Nihilo map a shot. Ive opted for the version with the Oak tree instead of Birch since I dont really like Birch that much.
EDIT: Jesus tap dancing Christ, the map is slow! I know you're supposed to let the saplings you plant grow in order to farm more to compost for more dirt, but it takes damn near forever for them to grow in the first place! Im better off using this mod on the plain Skyblock map instead of the Ex Nihilo version.
you should check out the new and improved version. it's designed to be much less grindy:
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