Quote from DivineRetribution»
Hey, been playing around with this mod for the past couple weeks (hadn't used it since like 1.2 before that) and I have to say, the mod is really fantastic! Projectile physics and models are so much better now, and there's a nice variety of weapons to play around with.
Just a few suggestions/comments I'd like to toss out there, though.
- Right now, ADS seems pointless on non-scoped weapons. It doesn't change weapon accuracy and it's easier to aim with Minecraft's built-in crosshair anyways. I'd suggest either removing the crosshair while holding a weapon or giving hipfire more bloom than ADS.
- Configurable scoped/ADS sensitivity. PLEASE. As an ex-sniper main who's used to playing on very low sensitivities, the scoped sensitivity feels waaaaay too fast for my tastes.
- Shotgun shell recipes only output a single shell, whereas most of the other recipes output an entire magazine worth of ammo. Any way the shell recipes could be increased to, say, 4 shells per craft? Right now using shotguns other than the trench gun is very expensive and inefficient.
- The headshot multiplier only seems to apply to players. Can it be extended to other mobs as well or is there a technical reason why that's not possible?
For me, ADS being pretty much useless is the main reason I prefer flansmod over the alternatives, just as somebody that doesn't like the ADS gameplay. I agree it should be better though. Possibly something for config?
I agree with everything else.