Quests:
* Added 1 storyline quest
* Added 1 secondary storyline quest
Reworked how objectives are handled.
Zones:
* Added "Volgrund's Shrine" as a part of a storyline quest
Texts:
* Added monologues for Volgrund (Unknown Spirit) and Bordin (Town Priest)
Improved timing between texts
Starting a storyline quest will now play a sound. All storyline quests will have an ending an a relevant notification, except the first one - "Speak to Bordin"
Creatures:
* Added a village - Altshire:
* Added 2 storyline quests givers
* Added 1 side quest quest giver
* Added 3 villager merchants
* Added 4 "guards" and 2 "citizens"
Items:
* Added "Starting Book" - includes brief explanation about the world and "enchanted books" (such as Book of Fast Travel).
* Added Book of Fast Travel - allows players to teleport between towns they've already visited
* Added Book of Restoration - allows players to summon their horse, if lost. Available only after acquiring a horse from the Stables in Altshire.
Texts:
* Added monologues for Kromog - Starting Camp
* Added monologues for merchants, citizens and guards - Altshire
* Added monologues for all existing quest givers with texts relevant to the current quest
Start of a storyline quest will be displayed on screen. Quests of high importance will be displayed in "gold".
Entering and exiting dungeons is done by approaching a wall of black wool. Direction (if otherwise planned unclear) will be marked with red wool.
Entering into or exit out of a city will be displayed above the player's action bar.
Hi there!
As title says - we're looking for storyline writers. Completely voluntarily, you can join our team for the life of our current project . Of course, all participants will be credited appropriately. Obviously, our team and you will be the first to run through this map for the duration of it's development, up until it's released to the public.
First - limitations: you will not be able to log into our world, but will receive parts of our map with areas that are in development at each stage. I.e.: if we're working on wastelands - you will only have access to that particular zone (as a separate world save from all other zones). This is due to severe hosting issues on my end, and is nothing that I have against volunteers joining my server, ruining whatever, etc..
Second - submitting: since reasons mentioned above, we'll be unable to use specific data properly. Therefore, testing own work can be (and should be) done in local world parts, and submitted with undefined variables if those are positions or of similar mechanic. I.e.: if an event requires a teleport to X Y Z, you'll have to write X Y Z instead of, say '-1, 10, 1'.
This only regards side quests that do not *directly affect main storyline, unless it's something out of this world. We will, however, happily receive suggestions and actual submits, but keep in mind: they might not be used or otherwise will be edited.
Hopefully, if you've wanted to participate I've covered most of your questions. We're waiting for you!
Your curiosity has brought you far away from known territories and creatures. It is not your burden to purge these lands from an evil which resides deep within the heart of Norkgvar. Cleanse it from it's corruption to revive the nature of these forgotten islands and witness a beautiful rebirth.
Unravel the secrets of an "open world" map by venturing to the depths of Norkgvar, torn by time and the sea, surfing the ocean. These lands are for those who seek adventures.
Travel to towns and cities, trade with merchants, define your own game.
Change the story as your progress through difficult tasks to craft your own path. Open new territories and quests, towns with generous merchants and much more. You decide what the outcome is.
We are planning a countless amount of features from a more user-friendly interaction with NPCs to completely new concepts unique to this world only (should that be true). Keep an eye on our pages to stay updated with the latest information about Norkgvar and experience it for the first time when ready.
Aight. Here's what we've got:
Next world construction will come as structure saves, and you'll be able to get it from inside the game
This will come as a hotfix rather than an update, including:
_• Structure Save Files
_• Data File: *fill commands with specific coordinates relevant for each structure save
We'll see how it goes in our world, but at this stage this is what it'll be.
Looking into real-time structure generation through Structure Blocks over world save updates. If viable, this will replace world saves in the future should it be popular enough. If not, this will accompany existing implementations.
Late note:
With 1.11.2, Totem of Undying internal name has been changed from "totem" to "totem_of_undying" - with that, we've got the change covered in our 2nd Hotfix.
Also, we've added another platform, similar to how picking up Totem works, you can now pickup "Firework Rockets" and enhance your flying abilities.
Elynia hasn't been prepared for this change and is reachable with these rockets, but until then I hope people will play fair. I'm working on this right now.
Also:
Update suffix is for big structural changes that would be very complicated to implement with a hotfix
Hotfix suffix is for minor changes that are easily applicable and do not require world save replacement
We're also working on integrating structure blocks as opposed to world saves, but those are 32x32x32, so... :<
We're proud to add Minecraft newest feature - Elytra flight boosting! You will not be able to explore the world as never before with your newest thrust enhancers!
World save and Hotfix separately are available through our website: http://www.skyreaver.net/
Changelog and Download links have been updated to the newest version
Help us with your imagination. What do I mean? Think of stuff you'd want to see on a map that would improve your playing experience.
If you think we've got those covered but not they way you'd like it, or in other words we've implemented it poorly - tell us how to improve it! We'd love that!
We're still looking for people to help us out with our creativity and the more people respond the better. Being overwhelmed by options is preferred over not having any.
-
Should you come up with something fantastic - we'll work tightly with you to incorporate your idea in our next patch in the best way possible. You will be credited appropriately on all of our pages and inside the map as well.
Web page update for more convenient browsing. Now you can see the changelog as of "Hotfix 1" and downloading all relevant files listed in the "Downloads" page!
Changelog will evolve as more updates will come, and the Downloads page will be update with only the newest world and hotfix updates!
Spawn camping in Domination mode is no longer existent. Same principle as applied in Capture the Flag: closed walls with a teleport
-
World save is available through Curse, and the hotfix file separately through our website.
*Note: Curse doesn't approve files that are not of archive format, and even then, these must include level.dat files and all sorts of things alike, so the only option is to host them somewhere else.
-
Website Update:
Added "Changelog" and "Downloads" pages for more convenient use and exploration
Why do you have relative coordinates with r=1? Try it just with radius parameter.
Note: you have to be ON TOP of the command block, or at least 0.5<X/Z away from it if approached from the sides.
Attachment illustrates detection areas, where RED is undetected.
0
Quests:
* Added 1 storyline quest
* Added 1 secondary storyline quest
Reworked how objectives are handled.
Zones:
* Added "Volgrund's Shrine" as a part of a storyline quest
Texts:
* Added monologues for Volgrund (Unknown Spirit) and Bordin (Town Priest)
Improved timing between texts
Starting a storyline quest will now play a sound. All storyline quests will have an ending an a relevant notification, except the first one - "Speak to Bordin"
0
Zones:
* Added mini dungeon near the Starting Camp
Quests:
* Added 4 starting zone quests
* Added 2 storyline quests
* Added 1 side quest
Creatures:
* Added a village - Altshire:
* Added 2 storyline quests givers
* Added 1 side quest quest giver
* Added 3 villager merchants
* Added 4 "guards" and 2 "citizens"
Items:
* Added "Starting Book" - includes brief explanation about the world and "enchanted books" (such as Book of Fast Travel).
* Added Book of Fast Travel - allows players to teleport between towns they've already visited
* Added Book of Restoration - allows players to summon their horse, if lost. Available only after acquiring a horse from the Stables in Altshire.
Texts:
* Added monologues for Kromog - Starting Camp
* Added monologues for merchants, citizens and guards - Altshire
* Added monologues for all existing quest givers with texts relevant to the current quest
Start of a storyline quest will be displayed on screen. Quests of high importance will be displayed in "gold".
Entering and exiting dungeons is done by approaching a wall of black wool. Direction (if otherwise planned unclear) will be marked with red wool.
Entering into or exit out of a city will be displayed above the player's action bar.
0
Hi there!
As title says - we're looking for storyline writers. Completely voluntarily, you can join our team for the life of our current project . Of course, all participants will be credited appropriately. Obviously, our team and you will be the first to run through this map for the duration of it's development, up until it's released to the public.
First - limitations: you will not be able to log into our world, but will receive parts of our map with areas that are in development at each stage. I.e.: if we're working on wastelands - you will only have access to that particular zone (as a separate world save from all other zones). This is due to severe hosting issues on my end, and is nothing that I have against volunteers joining my server, ruining whatever, etc..
Second - submitting: since reasons mentioned above, we'll be unable to use specific data properly. Therefore, testing own work can be (and should be) done in local world parts, and submitted with undefined variables if those are positions or of similar mechanic. I.e.: if an event requires a teleport to X Y Z, you'll have to write X Y Z instead of, say '-1, 10, 1'.
This only regards side quests that do not *directly affect main storyline, unless it's something out of this world. We will, however, happily receive suggestions and actual submits, but keep in mind: they might not be used or otherwise will be edited.
Hopefully, if you've wanted to participate I've covered most of your questions. We're waiting for you!
0
Norkgvar is here!
Your curiosity has brought you far away from known territories and creatures. It is not your burden to purge these lands from an evil which resides deep within the heart of Norkgvar. Cleanse it from it's corruption to revive the nature of these forgotten islands and witness a beautiful rebirth.
Are you prepared?
_________________________________________________________________________________________________
❖ Enormous World - Exploration
Unravel the secrets of an "open world" map by venturing to the depths of Norkgvar, torn by time and the sea, surfing the ocean. These lands are for those who seek adventures.
Travel to towns and cities, trade with merchants, define your own game.
Your journey has just begun.
_________________________________________________________________________________________________
❖ Changing Storyline
Change the story as your progress through difficult tasks to craft your own path. Open new territories and quests, towns with generous merchants and much more. You decide what the outcome is.
_________________________________________________________________________________________________
❖ Miscellaneous
We are planning a countless amount of features from a more user-friendly interaction with NPCs to completely new concepts unique to this world only (should that be true). Keep an eye on our pages to stay updated with the latest information about Norkgvar and experience it for the first time when ready.
_________________________________________________________________________________________________
❖ Pages
Project Page: http://www.skyreaver.net/norkgvar
PlanetMinecraft Page: http://www.planetminecraft.com/project/norkgvar---skyreaver/
0
Aight. Here's what we've got:
Next world construction will come as structure saves, and you'll be able to get it from inside the game
This will come as a hotfix rather than an update, including:
_• Structure Save Files
_• Data File: *fill commands with specific coordinates relevant for each structure save
We'll see how it goes in our world, but at this stage this is what it'll be.
0
Re-designed the home menu a bit, is more neat.
Skyreaver now supports 1.11.2. Information regarding changes already made can be found on our website: http://www.skyreaver.net/changelog
0
Looking into real-time structure generation through Structure Blocks over world save updates. If viable, this will replace world saves in the future should it be popular enough. If not, this will accompany existing implementations.
0
Late note:
With 1.11.2, Totem of Undying internal name has been changed from "totem" to "totem_of_undying" - with that, we've got the change covered in our 2nd Hotfix.
Also, we've added another platform, similar to how picking up Totem works, you can now pickup "Firework Rockets" and enhance your flying abilities.
Elynia hasn't been prepared for this change and is reachable with these rockets, but until then I hope people will play fair. I'm working on this right now.
Also:
Update suffix is for big structural changes that would be very complicated to implement with a hotfix
Hotfix suffix is for minor changes that are easily applicable and do not require world save replacement
We're also working on integrating structure blocks as opposed to world saves, but those are 32x32x32, so... :<
0
We've also added a feedback section to our website. You can send your message directly to us!
0
We're proud to add Minecraft newest feature - Elytra flight boosting! You will not be able to explore the world as never before with your newest thrust enhancers!
World save and Hotfix separately are available through our website: http://www.skyreaver.net/
Changelog and Download links have been updated to the newest version
0
Welcome back! We need YOUR help!
Help us with your imagination. What do I mean? Think of stuff you'd want to see on a map that would improve your playing experience.
If you think we've got those covered but not they way you'd like it, or in other words we've implemented it poorly - tell us how to improve it! We'd love that!
We're still looking for people to help us out with our creativity and the more people respond the better. Being overwhelmed by options is preferred over not having any.
-
Should you come up with something fantastic - we'll work tightly with you to incorporate your idea in our next patch in the best way possible. You will be credited appropriately on all of our pages and inside the map as well.
0
Web page update for more convenient browsing. Now you can see the changelog as of "Hotfix 1" and downloading all relevant files listed in the "Downloads" page!
Changelog will evolve as more updates will come, and the Downloads page will be update with only the newest world and hotfix updates!
0
Hotfix Update:
Spawn camping in Domination mode is no longer existent. Same principle as applied in Capture the Flag: closed walls with a teleport
-
World save is available through Curse, and the hotfix file separately through our website.
*Note: Curse doesn't approve files that are not of archive format, and even then, these must include level.dat files and all sorts of things alike, so the only option is to host them somewhere else.
-
Website Update:
Added "Changelog" and "Downloads" pages for more convenient use and exploration
0
Why do you have relative coordinates with r=1? Try it just with radius parameter.
Note: you have to be ON TOP of the command block, or at least 0.5<X/Z away from it if approached from the sides.
Attachment illustrates detection areas, where RED is undetected.
0
Updated main thread. Added a link to Skyreaver official webpage: http://www.skyreaver.net/