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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!
    Quote from syndicate25»


    From a player's perspective, that doesn't sound very fun at all to have something drag you so far under the ocean that you drown. Not to mention recovering your stuff after dying would be pretty much impossible.



    True, but any mob you fight in the ocean already makes impossible to recovering your stuff anyway.

    Posted in: Minecraft Mods
  • 0

    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!

    Hey Mowzie, what about add creatures to the ocean biome?
    Oceans in Minecraft tend to be very boring without much to do there.


    I'm not sure about his appearance, maybe something like a pupperfish-frog mix? idk. His main attack method could be something like, when you are on the shore within its range, it goes on land and pulls you with his tongue into the ocean, but if you are already in there it he inhales you into his mouth and tryes to drown you by swimming deeper.


    I'm sorry if it is not interesting enough, it was just a little idea I had about what an ocean biome creature could be.

    Posted in: Minecraft Mods
  • 0

    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update
    Quote from DovahStud»

    Shalia and I adventuring through the snowy extreme hills :D


    What are you riding ?
    Posted in: Minecraft Mods
  • 0

    posted a message on Project Superhuman: Infinity Crisis (Superhero RPG) - Still Active: Read Notice!

    Is the shield going to change with the suit? Like the shield of ANAD.

    Posted in: Minecraft Mods
  • 0

    posted a message on Moon Mod Renewal

    The 1.7.10 version is discontinued?

    Posted in: Minecraft Mods
  • 0

    posted a message on Backlytra — Elytra for 1.7.10 and 1.8.9 & Elytra Sounds for 1.9

    There seems to be a problem when used togheter with RenderPlayerAPI.
    When the player flies it does it vertically.

    Posted in: Minecraft Mods
  • 0

    posted a message on [WIP]Path of a Villain/Hero (Superpowers Mod)

    Are you going to include "Marvel Speedsters" in the Speedsters Update ?

    Posted in: WIP Mods
  • 0

    posted a message on Project Superhuman: Infinity Crisis (Superhero RPG) - Still Active: Read Notice!

    Can you help me please ?


    ---- Minecraft Crash Report ----
    // Sorry :(

    Time: 2/04/16 02:49 PM
    Description: There was a severe problem during mod loading that has caused the game to fail

    cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/herosuits/item/ItemUtilityBelt
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:559)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:243)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.NoClassDefFoundError: net/herosuits/item/ItemUtilityBelt
    at net.herosuits.HeroSuits.preInit(HeroSuits.java:555)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:556)
    ... 10 more
    Caused by: java.lang.ClassNotFoundException: net.herosuits.item.ItemUtilityBelt
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 38 more
    Caused by: java.lang.NoClassDefFoundError: net/herosuits/item/ItemBaubleEquipment
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
    ... 40 more
    Caused by: java.lang.ClassNotFoundException: net.herosuits.item.ItemBaubleEquipment
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 44 more

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 8.1 (x86) version 6.3
    Java Version: 1.8.0_77, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 200529432 bytes (191 MB) / 326029312 bytes (310 MB) up to 523501568 bytes (499 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 Optifine OptiFine_1.7.10_HD_C1 6 mods loaded, 6 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCH FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
    UCH Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
    UCH CodeChickenCore{1.0.4.29} [CodeChicken Core] (minecraft.jar)
    UCH NotEnoughItems{1.0.3.74} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.3.74-universal.jar)
    UCE HeroSuits{1.2} [Project Superhuman] (ProjectSuperhuman - v1.2 - 1.7.10.jar)
    GL info: ' Vendor: 'Intel' Version: '3.1.0 - Build 9.17.10.4229' Renderer: 'Intel(R) HD Graphics 2000'

    Posted in: Minecraft Mods
  • 0

    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!
    Quote from BobMowzie»


    Nah, then people won't ever fight him in daylight. He IS the sun, pretty much.
    That's exactly what the burst attack does.



    Don't know if it's a bug but he only launch me two blocks from him.
    And what I meant was to give him a greater knockback.

    Posted in: Minecraft Mods
  • 0

    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!

    Since Barako's attacks are based on the Sun will he be weaker at night or when it's raining?

    Maybe when he uses his energy burst attack it does a lot of knockback to keep you away from inflict him damage and on range of his solar beam.

    Posted in: Minecraft Mods
  • 0

    posted a message on goldensilver853's Mod Hub- Official Home of Vehicular Movement, Monoblocks and Other Fine Mods

    Are you planning to add more vehicles to the Vehicular Movement Mod ?

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] [1.8] [V0.0.7] Elemental Witches Mod (Server Fix, New Witches, New Pets)
    Quote from HoopaWolf»

    The Fire and Lightning pets are rideable !


    Sorry, didn't know the Fire Pet was already rideable. Any plans to make the Air Pet rideable too?

    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10] [1.8] [V0.0.7] Elemental Witches Mod (Server Fix, New Witches, New Pets)

    Do you think it may be possible for some of the pets to be rideable? Like the Air Pet or the Fire one.

    Posted in: WIP Mods
  • 0

    posted a message on The Marvel Craft Universe: Super heroes in Minecraft – Public Beta 1.1

    I like the 2nd option. I think it sounds very interesting.

    Posted in: Minecraft Mods
  • 0

    posted a message on The Marvel Craft Universe: Super heroes in Minecraft – Public Beta 1.1

    The mini-updates sounds great!

    Posted in: Minecraft Mods
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