• 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from GreenZombie76»



    Given the design of OpenGL (which is what LWJGL exposes) is very much built around the idea that sub renderers can save and restore their state, I think that a lot of the other mods that got graphically messed up were the mods at fault. And they only could have gotten messed up as a result of accessing LWJGL directly themselves.


    Although, I do wish Azanor would test against Optifine. So many of his renders fail under that environment. And I'd really like to use Shaders in my thaumcraft world.


    All my render issues were fixed by deactivating fast render in optifine's performance options (which you need to do anyway to use shaders).
    Posted in: Minecraft Mods
  • 2

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Do you have any plan on updating Thaumcraft 5 to 1.9/1.10 though ?

    So far I love everything you do, so I fully support you on a rewrite if you feel like it, but the wait (I guess a complete rewrite would take around 10 months) will probably be easier if we have a version compatible with most of the other awesome mods out there ;)

    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from ThiefCatEike»

    I'm having a teensy-weensy issue...

    Okay, so for the longest time, I would have this graphic bug whenever I am holding a wand or Thaumometer. What it would do is make a big, black square around the sun and I can see black stars up in the sky during the day.

    I didn't really think too much on it as it's just an aesthetic bug. Nothing to really cry home about.

    Well, tonight, I had a warp effect happen (heard the heart beat effect) and my character is pretty warped in the head because I like it like that. What I assume was the bright-light warp, where the "sun is brighter than usual" it made my ENTIRE screen black. Like, I literally cannot see a thing. I can't even see my inventory.

    Logged out. Logged in. Still black. Had to wait for the effect to wear off before I could actually see again. I'm sure that the light-blind effect wasn't supposed to do that, exactly...

    I'm not sure what's causing it. I don't really suspect any of my mods to be the culprit. I removed the AmnesiaLights mod, but that didn't fix anything.


    If you have Optifine and a not too bad computer, I suggest turning off Fast render in the performance settings. I've got rid of all my graphic bugs by doing that.
    Posted in: Minecraft Mods
  • 2

    posted a message on Intangible (0.0.25 Alpha)
    Quote from Nnystyxx»

    Woah, I must have missed a lot of teasers. There's a lotta stuff in there I've never seen, but it all looks fascinating.

    There are quite a lot on this page: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1445248-witchery-0-24-1?page=468#c9454
    Posted in: WIP Mods
  • 4

    posted a message on Intangible (0.0.25 Alpha)

    Hey guys ! I was both bored and hyped so I decided to make this little totally unofficial trailer using all the teasers Emoniph provided :D



    (Music: Approaching Nirvana - World Border)


    Also AllenWL, felt obliged to shamelessly copy your signature ^^

    Posted in: WIP Mods
  • 1

    posted a message on Witchery 0.24.1

    For a mod as awesome

    I made a translation for some

    French people will be happy

    With this [masterpiece?] by me.

    So yeah, here is the full french translation of Witchery v.0.24.0. in which I put a lot of effort : https://www.dropbox.com/s/xck041p203xg7bb/fr_FR.lang?dl=0

    Posted in: WIP Mods
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