When you stack two half-blocks, you're actually placing it on top, and then deleting both, and replacing the first with another block that looks like two half-steps stacked.
The thing is, this could be easily abused; you could, for instance, wear down a pick almost completely, and then disassemble it, and use the components to make a brand new one.
This doesn't quite fix your problem, but it may help Notch figure out how to fix this (if he hasn't already). After playing around with those images in Photoshop, I noticed that the checkers were 16x16 pixels in size, which would make each one of them a chunk. So I started selecting these chunks and trying different combinations of rotation and flipping. I eventually found that if I took each one of the affected chunks, rotated it 90 degrees clockwise, and flipped it horizontally, the original shape of the sand area was restored almost perfectly. The only differences were the areas which generated lava/water pools, and chunks that also included shorelines, though the sand parts of them still lined up where there wasn't water interfering. This means that the sand blocks in the chunks are pretty much unchanged, but as a group they're being rotated and flipped somewhere in the chunk generation process. Hopefully this knowledge will help bring us a fix sooner.
If you really want to fix them now, you could jump in there with a map editor and start realigning the chunks (and patching any shorelines that become screwy as a result). I can't imagine that would be fun though.
He's right. It's a chunk error. I see them all the time, but never on this scale.
Great idea, it totally needs to be implented into the game. The only point I cant agree is
7. Water Pressure
. That wouldn't suit into Minecraft and may would destroy already built underwater buildings.
Well, we want the oceans here to be very very deep; since existing oceans are relatively shallow, they'd probably already be at the top, no-shielding-needed depth.
Hey everyone, I just had a great idea to that I'd like to share: Redstone activated by Radio Waves :biggrin.gif:
Basically, you would have two new blocks: the stand, and the actual radio dish. The stand would determine how far the signal travels (in a sphere, or maybe some system similar to how well TNT explosions penetrate rock), and the dish would be the source of the signal (as long as it is atop of a stand). You would power the dish by connecting it to powered Redstone.
In addition, you can place a dish without a stand, to make it a receiver. Receivers would be like Redstone Torches in the way they react with Redstone (but opposite, so that when there is no signal, there is also no power).
This would allow for long distance communication/wire free systems, while making it a rare sight because of overlapping radio waves. Or maybe we could NOT have this overlapping problem by having a way of modifying what signal is sent/received by using color-coding (sort of like how inserting a disc into a jukebox makes it play music based on the color of the disc).
My other idea is to have Redstone affect chests. When two (or more?) chests are connected via Redstone, they should act as the same chest but accessed from different points. You could put your items away at one base and go to your other base to find your trusty items there waiting for you :smile.gif:
This would make having separate bases much more manageable. I know that you can use Minecarts to move your items around, but you have to unload and re-load items out of them. I also know that you can have a bunch of Minecarts with chests, but that's a really big hassle.
Anyways, those are my two ideas, please feel free to share your thoughts.
It's a very obvious idea, and I'd love to see it implemented. However, you seem to be one of the many people who fail to realize that you can't transmit with a dish! It's only for receiving.
Now, if you managed to make an external application that would be aware of how to make logic gates, you could easily use that to program a game. It might be regarded as cheating, though.
Edit: Another thing that occurs to me is that this could easily end up being larger than the maximum chunk rendering distance, so you'd have to figure out a way around that.
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I don't think you know what you're asking for.
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Haha, funny.
Certainly seems interesting. I feel like they would be pretty weak, durability-wise, but have a very potent hit, maybe with a sparkly red effect.
It'd certainly be nice to have something to do with all that redstone I've built up. I always thought they'd make good electric furnaces or something.
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He's right. It's a chunk error. I see them all the time, but never on this scale.
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Well, we want the oceans here to be very very deep; since existing oceans are relatively shallow, they'd probably already be at the top, no-shielding-needed depth.
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It's a very obvious idea, and I'd love to see it implemented. However, you seem to be one of the many people who fail to realize that you can't transmit with a dish! It's only for receiving.
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Thank you!
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Edit: Another thing that occurs to me is that this could easily end up being larger than the maximum chunk rendering distance, so you'd have to figure out a way around that.
I bet you've already covered all this.
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But you did put it in the wrong section, so your horrid sarcasm is utterly unwarranted.
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