• 0

    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)
    I've encountered a crash bug in 3.6.0 for MC 1.6.2, I understand if you can't/won't fix the issue in that older version, though it would be nice if you could, I've got a few other mods that haven't been updated for 1.6.4 or 1.7.x so I can't fully switch to a new version yet.

    Also that April Fools joke was EVIL. :VV: :SSSS: :VV:


    ---- Minecraft Crash Report ----
    // Shall we play a game?

    Time: 4/1/14 9:40 PM
    Description: Ticking entity

    java.lang.NullPointerException
    at mca.chore.ChoreCombat.tryHandleTargetDeath(ChoreCombat.java:463)
    at mca.chore.ChoreCombat.runMeleeAI(ChoreCombat.java:289)
    at mca.chore.ChoreCombat.runChoreAI(ChoreCombat.java:136)
    at mca.entity.AbstractEntity.updateChores(AbstractEntity.java:2806)
    at mca.entity.AbstractEntity.func_70071_h_(AbstractEntity.java:286)
    at mca.entity.AbstractChild.func_70071_h_(AbstractChild.java:50)
    at mca.entity.EntityPlayerChild.func_70071_h_(EntityPlayerChild.java:254)
    at net.minecraft.world.World.func_72866_a(World.java:2350)
    at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:721)
    at net.minecraft.world.World.func_72870_g(World.java:2311)
    at net.minecraft.world.World.func_72939_s(World.java:2157)
    at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:552)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:666)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at mca.chore.ChoreCombat.tryHandleTargetDeath(ChoreCombat.java:463)
    at mca.chore.ChoreCombat.runMeleeAI(ChoreCombat.java:289)
    at mca.chore.ChoreCombat.runChoreAI(ChoreCombat.java:136)
    at mca.entity.AbstractEntity.updateChores(AbstractEntity.java:2806)
    at mca.entity.AbstractEntity.func_70071_h_(AbstractEntity.java:286)
    at mca.entity.AbstractChild.func_70071_h_(AbstractChild.java:50)
    at mca.entity.EntityPlayerChild.func_70071_h_(EntityPlayerChild.java:254)
    at net.minecraft.world.World.func_72866_a(World.java:2350)
    at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:721)
    at net.minecraft.world.World.func_72870_g(World.java:2311)

    -- Entity being ticked --
    Details:
    Entity Type: mca.EntityPlayerChild (mca.entity.EntityPlayerChild)
    Entity ID: 98
    Entity Name: entity.mca.EntityPlayerChild.name
    Entity's Exact location: -85.70, 64.63, 258.40
    Entity's Block location: World: (-86,64,258), Chunk: (at 10,4,2 in -6,16; contains blocks -96,0,256 to -81,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
    Entity's Momentum: 0.00, -0.32, -0.05
    Stacktrace:
    at net.minecraft.world.World.func_72939_s(World.java:2157)
    at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:552)

    -- Affected level --
    Details:
    Level name: Mom
    All players: 1 total; [EntityPlayerMP['BethAnnErickson'/344, l='Mom', x=-78.95, y=69.00, z=263.15]]
    Chunk stats: ServerChunkCache: 669 Drop: 0
    Level seed: -4393528468128585535
    Level generator: ID 00 - default, ver 1. Features enabled: true
    Level generator options:
    Level spawn location: World: (-88,64,256), Chunk: (at 8,4,0 in -6,16; contains blocks -96,0,256 to -81,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
    Level time: 2696364 game time, 2704300 day time
    Level dimension: 0
    Level storage version: 0x04ABD - Anvil
    Level weather: Rain time: 54519 (now: false), thunder time: 13947 (now: false)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true
    Stacktrace:
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:666)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)

    -- System Details --
    Details:
    Minecraft Version: 1.6.2
    Operating System: Linux (amd64) version 3.2.0-60-generic
    Java Version: 1.6.0_30, Sun Microsystems Inc.
    Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
    Memory: 531226632 bytes (506 MB) / 919076864 bytes (876 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 4388 (245728 bytes; 0 MB) allocated, 1072 (60032 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
    FML: MCP v8.04 FML v6.2.62.871 Minecraft Forge 9.10.1.871 47 mods loaded, 47 mods active
    mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{6.2.62.871} [Forge Mod Loader] (minecraftforge-9.10.1.871.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{9.10.1.871} [Minecraft Forge] (minecraftforge-9.10.1.871.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CodeChickenCore{0.9.0.4} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    NotEnoughItems{1.6.1.3} [Not Enough Items] (NotEnoughItems 1.6.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TConstruct-Preloader{0.0.1} [Tinkers Corestruct] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    jammyfurniture{4.5} [Jammy Furniture Mod] (1.6.2_Jammy_Furniture_Mod_V4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DamageIndicatorsMod{2.9.2.3} [Damage Indicators] (1.6.4 DamageIndicatorsv2.9.2.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ATG{0.9.4} [Alternate Terrain Generation] (ATG-1.6.4-0.9.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BiblioCraft{1.5.5} [BiblioCraft] (BiblioCraft[v1.5.5].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Natura{2.1.14} [Natura] (Natura_mc1.6.X_2.1.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BiomesOPlenty{1.1.2} [Biomes O' Plenty] (BiomesOPlenty-universal-1.6.4-1.1.2.51.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ComputerCraft{1.56} [ComputerCraft] (ComputerCraft1.56.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CCTurtle{1.56} [ComputerCraft Turtles] (ComputerCraft1.56.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    craftguide{1.5.2} [CraftGuide] (CraftGuide-1.6.7.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    customnpcs{1.6.4} [CustomNpcs] (CustomNPCs_1.6.2-1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    iChunUtil{2.4.0} [iChunUtil] (iChunUtil2.4.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    GraviGun{2.0.0} [GraviGun] (GravityGun2.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    inventorytweaks{1.56} [Inventory Tweaks] (InventoryTweaks-MC1.6.2-1.56-b77.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mca{3.6.0} [Minecraft Comes Alive] (MCA-3.6.0 MC-1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    PortalGun{2.0.2} [PortalGun] (PortalGun2.0.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ForgeMultipart{1.0.0.171} [Forge Multipart] (ForgeMultipart-universal-1.6.2-1.0.0.171.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ProjRed|Core{4.0.1.4} [Project: Red-Core] (ProjectRedBase-1.6.2-4.0.1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TConstruct{1.6.X_1.5.3dev} [Tinkers' Construct] (TConstruct_mc1.6.4_1.5.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ProjRed|Compatability{4.0.1.4} [ProjectRed-Compatability] (ProjectRedCompat-1.6.2-4.0.1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ProjRed|Integration{4.0.1.4} [ProjectRed-Integration] (ProjectRedIntegration-1.6.2-4.0.1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ProjRed|Transmission{4.0.1.4} [ProjectRed-Transmission] (ProjectRedIntegration-1.6.2-4.0.1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ProjRed|Exploration{4.0.1.4} [ProjectRed-Exploration] (ProjectRedWorld-1.6.2-4.0.1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ProjRed|Illumination{4.0.1.4} [ProjectRed-Illumination] (ProjectRedWorld-1.6.2-4.0.1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    simpleores{1.3.0} [SimpleOres 2] (SimpleOres 2 + Plugins v1.3.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    simpleoresfusion{1.3.0} [SimpleOres 2 Fusion Plugin] (SimpleOres 2 + Plugins v1.3.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    netherrocks{1.0.0} [SimpleOres 2 Netherrocks Plugin] (SimpleOres 2 + Plugins v1.3.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Translocator{1.1.0.11} [Translocator] (Translocator 1.1.0.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_ZanMinimap{0.9.4} [Zan's Minimap] (ZansMinimap1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    bspkrsCore{v4.3(1.6.2)} [bspkrsCore] ([1.6.2]bspkrsCorev4.3.FORGE_ONLY.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_bspkrsCore{v4.3(1.6.2)} [bspkrsCore] ([1.6.2]bspkrsCorev4.3.FORGE_ONLY.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_ArmorStatusHUD{v1.13(1.6.2)} [ArmorStatusHUD] ([1.6.2]ArmorStatusHUDv1.13.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_ReiMinimap{v3.4_01 [1.6.2]} [mod_ReiMinimap] ([1.6.2]ReiMinimap_v3.4_01(1).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_StatusEffectHUD{v1.16(1.6.2)} [StatusEffectHUD] ([1.6.2]StatusEffectHUDv1.16.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TreeCapitator{Forge 1.6.2.r05} [Treecapitator] ([1.6.2]TreeCapitator.Forge.1.6.2.r05.Universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Backpack{1.26.29} [Backpack] (backpack-1.26.29-1.6.x.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ChestTransporter{1.1.7} [Chest Transporter] (chestTransporter-1.1.7-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    millenaire{5.1.9} [Millénaire] (millenaire-jar-5.1.9) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MultiPageChest{1.2.4b} [Multi Page Chest] (multiPageChest-1.2.4b-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TwilightForest{1.19.3} [The Twilight Forest] (twilightforest-1.19.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    McMultipart{1.0.0.171} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.2-1.0.0.171.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ForgeMicroblock{1.0.0.171} [Forge Microblocks] (ForgeMultipart-universal-1.6.2-1.0.0.171.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TConstruct Environment: Sane and ready for action. Bugs may be reported.
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 2390 (133840 bytes; 0 MB) allocated, 164 (9184 bytes; 0 MB) used
    Player Count: 1 / 8; [EntityPlayerMP['BethAnnErickson'/344, l='Mom', x=-78.95, y=69.00, z=263.15]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4][Forge] Netherrocks Mod (SSP & SMP)
    I've found a crash bug that happens when you have this mod installed alongside ThuamCraft. When you hold Shift and hover the mouse over an item, thuamcraft shows information about what you're hovering the mouse over. For some reason when you do this to the Fyrite sword the game will crash instantly. None of the other items from this mod or the Simple Ores mod cause this issue.
    ---- Minecraft Crash Report ----
    // Oops.

    Time: 3/31/13 5:12 PM
    Description: Unexpected error

    java.lang.NullPointerException
    at Netherrocks.common.ItemNetherSword.a(ItemNetherSword.java:30)
    at thaumcraft.common.ThaumcraftCraftingManager.getBonusTags(ThaumcraftCraftingManager.java:587)
    at thaumcraft.client.GUITicker.guiTicker(GUITicker.java:468)
    at thaumcraft.client.GUITicker.tickEnd(GUITicker.java:79)
    at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:22)
    at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:138)
    at cpw.mods.fml.common.FMLCommonHandler.onRenderTickEnd(FMLCommonHandler.java:377)
    at net.minecraft.client.Minecraft.J(Minecraft.java:884)
    at net.minecraft.client.Minecraft.run(Minecraft.java:771)
    at java.lang.Thread.run(Thread.java:679)
    I can post the rest of the extremly long error report if you want, but most of the information just has to do with the level, since I've tried it on multiple maps, that information probably isn't overly useful.

    Also the Fyrite armor doesn't work as advertized. Not fireproof at all. Aside from that I must say great mod, it's nice to have some reasons to go to the Nether, I'm looking forward to this mod updating to 1.5.
    Posted in: Minecraft Mods
  • 0

    posted a message on [v1.4.7][Forge] Majikguy's Marvelous Moon Mod [v1.1.5]! Compatibility Update v2: This time, it's personal.
    Oddly enough, I've got the Moon Mod working with Buildcraft, IC2, RedPower, Mystcraft, and a number of other utility mods, and the only strange things that I've found is that Mystcraft's Ice Mountains are covered with Moonstone instead of snow/dirt. It's very fun to be able to build with those other mods on the moon, though redpower doesn't get along very well with the zero pressure atmosphere. (I have a lot of stone covers that used to be red alloy wire in my creative world.)

    I'm still on 1.1.3, I think that I'll be updating today, hopefully I won't lose my large moonbase...

    Edit: Nooooo! My moonbase! :steve_tearful:

    Good thing that I backed up my main world, I'll have to go out and harvest all of my stuff and convert the iron frameworks to iron blocks for temporary storage to make rebuilding go faster.
    Posted in: Minecraft Mods
  • 0

    posted a message on [WIP] Small Boats (Elegant Punt & Whitehall)
    Awesome, now I can cross the ocean in a believable amount of time, the Whitehall is a very useful ship to have. :)
    Posted in: WIP Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from doom44

    Well, it seems the workers are no longer on strike and are building as usual!
    However, more villagers keep dissapearing and turning invisible. This is a pain since i want to trade but the village trader is missing, as is half the village.

    Same here, I've been in a village and seen ALL of the villagers just dissapear, once the builder does this, all construction stops again. T_T The only way that I've seen to fix this is to unload the chunks that the villagers are on, after that they re-appear. For a while.
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    I've got a Norman village that seems to be stuck 'Under Attack' from a nearby Hindi village. All of the Sudi villages soldiers that attacked were killed, but the Normans are all staying inside the main building. I'm using Millenaire 4.1.2 with the newest forge.

    Also one of my myan villages seems to have an easily confused builder, just like what a large number of other people are saying.

    Edit: The hindi village did another raid, this time when all of the hindi soldiers were killed, the norman village went back to normal.

    The Hindi village has stopped upgrading because they don't have the statue that they need to complete their work, are they supposed to get that item from another hindi village?
    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Well those trees do look awesome, I'm looking forward to seeing what appears in your next update. :)
    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Would it be possible to re-add the world generator settings in the main menu? From what I can see, the mod biomes do show up in a world that was created before it was installed. I've got lots of sudden cliffs around where the vanilla terrain generation stops and the BoP terrain generation starts thanks to differences in elevation between biomes.
    Posted in: Minecraft Mods
  • 0

    posted a message on [v1.4.7][Forge] Majikguy's Marvelous Moon Mod [v1.1.5]! Compatibility Update v2: This time, it's personal.
    Quote from Qwertygiy

    Moonstone shouldn't smelt directly into iron. Since the Moon Mod isn't really compatible with many other Forge mods yet, this isn't too huge a deal yet, but when it is... oh god can you imagine how it would ruin the balance of IC2? I think that moonstone should smelt into something like, for instance, "Iron Slag", which you can then craft 9 of into a "Iron Slag Pile", which you can then smelt into an "Lunar Iron Ingot", which you can smelt again to get normal iron. This changes the balance from "1 Moonstone + 1 fuel = 1 iron" to "9 Moonstone + 3 fuel = 1 iron", which is still plenty darn cheap but perhaps not quite as game-breakingly so. And you can make special lunar techy stuff out of Lunar Iron instead of regular Iron, to avoid recipe conflicts and make sure you actually have gone to the moon to get the stuff :)


    I'd like to have the moonstone smelt straight into a Lunar Iron Ingot myself, any slag steps would complicate things for people that just want to have fun. Also a base made out of mostly moonstone would look strange, though probably fairly cool.

    If a lunar iron ingot were added, I'd say that you should be able to craft it into a lunar iron framework, air scrubber, and lunar iron tools, which would have a slight blueish hue, smelting or crafting 2 lunar iron ingots will give you a standard iron ingot. Lunar iron tools would have slightly lower durability than standard iron, but otherwise be the same.

    If something like this were to be added to the mod then I'd say that there would have to be 'iron laden moonstone' which would spawn in deposits, which would smelt straight into standard iron ingots. Maybe some gold laden moonstone would be nice as well, though it should be fairly rare, and deep.

    I also feel that it would be cool to have abandoned moonbases with pressurized and depressurized rooms on the moon.

    Also there needs to be an easy to access source of light on the moon... it can be difficult having to go to the nether just to get a light source to place on the moon before you get a pressurized base built.

    Those are my suggestions, now it's time to get back to building my arboretioum on the moon...
    Posted in: Minecraft Mods
  • 0

    posted a message on [v1.4.7][Forge] Majikguy's Marvelous Moon Mod [v1.1.5]! Compatibility Update v2: This time, it's personal.
    Quote from bodinian

    I am very sad that this doesn't work with IC2, Buildcraft, or Redpower. Those mods are staples to my minecrafting experience. I became very excited at the idea of a quarry in the moon, where everything I mine up is essentially an iron ore. That would have been SWEET.

    It must be IC2... I have both Buildcraft&Redpower installed and am working on the moon just fine. The biggest problem that I'm encountering is that many of their blocks pop off in the unpressurized environments.

    Hmmm... I wonder how a quarry would work on the moon... I've got to try that now.
    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from TDWP_FTW

    It's in there. Delete your config file and restart Minecraft so it creates a fresh one.


    I did that and still cannot change the id of that block, it just doesn't appear in the file, the id is 4095, and it appears that it should appear in this section of the BoP config file.
    ####################
    # block
    ####################
    block {
        I:BlockAcaciaDoubleSlab=4075
        I:BlockAcaciaPlank=4076
        I:BlockAcaciaSingleSlab=4074
        I:BlockAcaciaStairs=4073
        I:BlockCherryDoubleSlab=4071
        I:BlockCherryPlank=4072
        I:BlockCherrySingleSlab=4070
        I:BlockCherryStairs=4069
        I:BlockDarkDoubleSlab=4067
        I:BlockDarkPlank=4068
        I:BlockDarkSingleSlab=4066
        I:BlockDarkStairs=4065
        I:BlockFirDoubleSlab=4079
        I:BlockFirPlank=4080
        I:BlockFirSingleSlab=4078
        I:BlockFirStairs=4077
        I:BlockMagicDoubleSlab=4063
        I:BlockMagicPlank=4064
        I:BlockMagicSingleSlab=4062
        I:BlockMagicStairs=4061
        I:BlockMudBrick=4089
        I:BlockRedwoodDoubleSlab=4087
        I:BlockRedwoodPlank=4088
        I:BlockRedwoodSingleSlab=4086
        I:BlockRedwoodStairs=4085
        I:BlockWillowDoubleSlab=4083
        I:BlockWillowPlank=4084
        I:BlockWillowSingleSlab=4082
        I:BlockWillowStairs=4081
    }


    Oddly enough, the palm plank block doesn't appear there, even after deleting the file and allowing it to regenerate. Making sure that I had the newest version of BoP didn't help either.

    java.lang.IllegalArgumentException: Slot 4095 is already occupied by [email protected] when adding [email protected]


    I'm guessing that converting completly to forge takes a lot of work, I'll be keeping an eye on this mod. Hopefully the bugs from the swtichover are cleared out soon, so I'll get to explore more interesting minecraft worlds. :)
    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Ok, I'm looking forward to that, on another note, the latest update of BoP is incompatable with Buildcraft. Normailly I'd just change the conflicting block ids, but the Palm Plank uses the same block id as the still oil from buildcraft, and it doesn't appear in the BoP config file.

    [at least from what I can tell anyways]
    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    So is there any way to re-plant a tree that has been chopped down? I took down a magic tree and only got oak saplings, which is ok, but I want to be able to re-plant the neat trees from this mod if possible. :)
    Posted in: Minecraft Mods
  • To post a comment, please .