Mmhmm. Put in a wood floor down in my mine-level workroom; went upstairs to get some more wood, came back down and half of it was gone. >.< (at least the border/walls/stairs were made of non-flammable material, kept the fire from being *too* destructive; and i got a nice bit of obsidian when i cleared that lava lake)
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Jun 22, 2021Posted in: Survival Mode
Practical over pretty here. You want everything easy to find, break down, run through or from, and hide in.
Having slit windows to snipe mobs with is smart as are redstone piston doors. I suggest going for a simple but not confusing choice of stone type blocks, e.g. granite and diorite, smoothed. It should be neither too large nor too cramped, and exceptionally well lit. Any room that can fit an enderman should have alcoves in it to run inside or a large water pool.
If you're constantly having to shoot at mobs from inside your house, you definitely need to work on your lighting... Especially if you're playing hardcore, you'll want a nice well-lit buffer zone around your house/garden/farms/outbuildings.
I don't build any differently on hardcore worlds than I do on normal ones; build what you like, just maybe be a bit extra cautious around lava/open flames... And if you're going to build a big old wood house (I've been living in a woodland mansion for the last several years on my main world; i've never had fire issues, although lightning does occaisionally take out a roof slab), maybe stick asome lightning rods on top...
I can keep going, but you get the idea. Imagine you're fortifying a base or a castle, rather than a home. In hardcore, you are at war.
You really don't have to be - if you're constantly being overrun by hostile mobs, you're not lighting things up enough. If you want to secure your house even more you can build a fence/wall around it (and light it, and the space it contains)... You can build a covered walkway between your main house and any outbuildings, or dig a network of tunnels, if you want to get around more safely at night without having to worry about phantoms; a tower or covered roof-deck (depending on your build style) is great for shooting at any mobs who do wander too close (long-ranging zombies, the odd band of pillagers).
Jun 12, 2021Posted in: Recent Updates and Snapshots
Axlotls are adorable! And axlotl-in-a-bucket is even cuter - caught one the other day with the intention of releasing it into my (underground) fishing lake, but ended up sticking it in an item frame over the bed in my village house instead.
Also like the glowsquids... And their ink - not especially useful for signs, but glowy item frames are *great* for map walls.
Haven't encountered any goats yet - need to explore my still-kind-of-new world a bit more, clearly.
Jun 12, 2021Posted in: Recent Updates and Snapshots
Meh. If you're lucky, you may find a diamond or two in a loot chest somewhere, but you'd have to look through a whole lot of loot chests in a whole lot of structures scattered all around the map in order to find those couple of diamonds; personally, I don't really even *start* exploring my world until I've got at least *some* (reasonably-decently enchanted) diamond gear, so...
Mining levels and ore distribution have changed, so I've had to change the way I mine in those first few days of a new world - alternating between iron-level and diamond-level mining (and fishing for exp/mending books!) until I've got my diamond gear and enough left over for repairs on things waiting for mending... I've definitely found more diamonds in caves than from branch mining; and with the new caves and new depths (i started this world before the 1.17/1.18 split, and have continued playing with all the 1.18 changes) I don't even know how many times I've gone from a rail-tunnel at iron levels (i've been digging them at y=15) into a sprawling network of caves that took me down to (y < 0) diamond levels, where I nearly always find more diamonds than I find emerald ore while mining in mountains.
I probably won't ever end up with the chests filled with stacks of diamond blocks I have on my "old" world, and it took me a bit longer to get my diamond gear together and start "really" playing (although that was at least as much me figuring out new strategies and Things Changing from one snapshot to the next as the current/final state of the ore-distribution changes), but the game is far from ruined.
May 13, 2021Posted in: Recent Updates and Snapshots
I haven't noticed significantly more emeralds in mountains than in previous versions; and i think the biggest cluster/vein i've found was three ore, which even fortuned only got me like five emeralds. You'll still always get more emeralds faster trading than mining; but until you've developed a good trading village, mining will get you a handful of emeralds here and there for wandering traders.
May 13, 2021Posted in: Recent Updates and Snapshots
I understand your point with that and agree that if bundles are in fact supposed to solve early game storage problems, then the recipe should be a bit easier. However, it can also be used post-dragon death. For example, you can use it to store building blocks if you don't want to use shulker boxes. I would use it for MASSIVE building projects. That way I can store stacks of stone, without having to use my shulker boxes (which will be used for more useful purposes).
That's the exact opposite of what bundles are good for. Essentially, a bundle allows you to store a stack's-worth of *mixed* items. For massive building projects, you're still going to need multiple chests...
As for example, I currently have one bundle containing one copy of each of my (zoomed-out) maps, a cartographer's table, a few blank maps, and a few sheets of paper; I can stick it in a chest at home (whether that's my main house, "my" house/workspace at the village i'm currently working on, some other outpost) if I'm going to be working in/around that location for a while, and then just grab the one bundle before setting off on an explore rather than having to juggle multiple inventory slots. Another bundle contains all the things I need to start planting trees/crops/etc at a new village/outpost: grass beet pumpkin and melon seeds, potatoes, carrots, sugar cane, saplings of All The Trees, a beehive, a moss block... Again, just takes up the one slot; and once I got everything planted and growing at the new village, I refilled it and stuck it back in my Exploration Prep chest. (lots of rabbits near my desert village; now that I've got the library built and librarians are starting to show up to work, my next project is going to be the animal barn... once i've rounded up some rabbits and started them breeding, i plan to stash planting-bundles at each house/outpost/village) When I'm caving/mining, I grab an empty bundle and stash my clock and a crafting table inside. As my inventory starts to fill up with loot, I can pull out the crafting table to consolidate metals etc, and I can stash things I only have a very small amount of (emeralds, string, glow-squid ink, etc) to free up slots for more loot. Especially since I don't yet have an ender chest on this world (and will probably never have a shulker box) it definitely makes things much more manageable...
May 9, 2021Pykaxe posted a message on What do YOU always carry in your inventory bar/hotbar?Posted in: Survival Mode
9. stack of torches
off-hand: stack of torches
If i'm above ground/outdoors, 8 is typically a clock; if i'm in the mines/caving it's a water bucket. If I'm travelling/exploring, 7 is the current map; if I'm caving, outside at night hunting mobs, or otherwise likely to find myself in combat it's food.
May 9, 2021Posted in: Survival Mode
You definitely want to stack Unbreaking III with your mending - it'll help keep your gear from getting too low to begin with. If you have mending (and unbreaking!) on your armor, just general occaisionaly combat should keep it all in top condition; same with weapons. Fishing rods and fortune-enchanted tools generally stay mended through general use. For the others, easiest is to fish/breed animals/trade with villagers with the tool in your off-hand; fortune-pickaxe a stack or three of silk-touched ores with the tool to be mended in your off-hand; or smelt a bunch of things and remove them from the furnace with the tool/weapon in either hand. If you've been mining/caving long enough to wear your mending-enchanted pickaxes/shovels down to the red, it's probably a good time to take a break and process some ores anyway...
Jan 11, 2020Posted in: Survival Mode
So far in my new world I've found two empty beehives. Both times I planted extra flowers around the hive's tree and camped out nearby for a few days waiting for bees to show up before giving up and bringing the hives home. I've also encountered several extremely lost bees flying over the ocean, but never when i have a lead in inventory; once I was close enough to shore to quickly grab some flowers and try to lure the bee, but he disappeared long before I made it back home.
(in my "real" world, at some point in the snapshots I went off on an explore and found a hive with a lot of bee activity; I harvested it while full of bees and brought it home, but with all the problems people have been having with disappearing bees (and mostly being busy getting the new world set up) I've left it in storage for now...)
Aug 30, 2019Pykaxe posted a message on When you decide to start a new world, why do you do it?Posted in: Discussion
I've created quick temporary worlds to test something, but I don't even know how long it's been since I last started a new "real" world... My current world - started as a test world for the pre-1.9 snapshots - is way too big and developed for me to ever want to abandon it and start over. At the moment the fully-zoomed-out maps fit in a 13x10 grid, although there's a little hole in the middle of the upper-right quadrant, and the lower-left quadrant is mostly unexplored (a quick count looks like i'm at 79 fully explored maps; between zoomed copies and treasure maps and things, the map i'm currently exploring is #537), and I have an extensive rail network connecting over a dozen villages/outposts/bases scattered all over my world (although i still have two or three maps to cross to connect my now-main network back to the (much smaller) original). Never mind pre-1.14 villages/villagers, I still have some *really* old clerics back near my original base selling eyes of ender. And while this does mean having to travel farther to explore new features, when I find something interesting i just build an outpost or develop a nearby village and connect it to the rest of the world by rail...
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Oct 1, 2015Posted in: Survival Mode
After completing the central pit/staircase project I stalled out on ideas for the internal architecture, so I moved outside to the facade facing the village. Until now I had the village walled off from the temple for security reasons, but I wanted to fully integrate the village with the front of the temple. This proved to be tricky to do in both a safe and aesthetically pleasing manner. I'm not completely done, but I've made enough headway to offer an update.
First, a few older "before" images, one taken from a dirt pillar on the far side of the village looking east (at night) and one from on top of the pyramid itself, looking west (at dusk):
You can see that I had already linked up the village to the front of the temple with simple cobblestone walls, but obviously that's not going to do! Here's what it looks like now- the first two shots are day and night as seen from the construction office, the third is from a slightly different angle.
A couple of things to note here- I'm pretty happy with how the lava-water "marbles" turned out (one with an obsidian core, the other with quartz and a reversed swirl). They were something of a test case for what I want to do with the large glass sphere in the center of the temple and I think they are appropriately grandiose decorations for the village-facing facade (I won't build them on the other three sides).
I did complete the landscaping on the left side of the temple (more on that in a sec), but I still have a ways to go on the right side. Likewise, I'm not sure how I want the gravel roads of the village to come up to the temple- I've built a gravel road across the front of it, but left it at that for now.
Here's another view from up on the pyramid looking down:
Here you can see the still raw areas directly in front of the temple and (now) to the left. I had this odd lump of dirt to the right that I turned into a public park of sorts, complete with a piece of bad public art. The construction office is in the tall building in the middle and you can see my zoom III map wall to its left. A little farther to the left you can also see my "booger boob"- a stack of slime blocks I'm playing around with.
Here are some close-ups with some of the detailing:
I'm trying to use as few torches as possible, hence the lava pools and "fireplaces". The entryway is a little jumbly and I'm not at all convinced I like the white/gray floor pattering, but i had to put something down for the photo shoot. This particular entry tunnel is four wide but only two tall, making it feel a bit cramped and flat, particularly when I had stone bricks as the flooring. I switched them out with the contrasting colors to give the space a little more "depth", but ultimately I think I might sink the entire entryway floor down a block to give it a little more relief. Two block tall lava grates might be suitably impressive...
Now, here's the crystal marble and the public park, replete with a realistically bad sculpture:
Again, I had this odd little lump of dirt to play with, so I decided to make a terraced garden. It can be a bit tricky, but the extremely lumpy terrain is one of the reasons I was really attracted to improving this village. I placed lava grates along the tall sides of the garden (not visible here) and tastefully placed glowstone under the various leaf block shrubbery. I don't have a plaque for the sculpture, but it's called "Ode to Silk Touch".
That's it for now- I hope you've enjoyed the photos!
Sep 20, 2015Posted in: Survival Mode
I have just started a new survival world in a mildly modded (88 mods, most of them are just aesthetic with no impact on gameplay) Minecraft v1.8 world generated with the 'DTI - Default Terrain Improved' custom preset found in this forum.
I decided to go with a basic teahouse for my first house after I found a rather nice mountain that overlooks a massive lake, and made the best I could out of the resources readily available at my disposal.
Teahouse Attic (which I am currently using as my living quarters as well):
Lake (as seen from the teahouse's roof):
Sep 15, 2015Posted in: Survival Mode
Phew- I'm done! Well, 98.76% done anyway. I now have a spiffy central pit with circular stair access for the center of my temple. It has taken me *weeks* of fairly consistent work to gather the resources- maybe from the pictures you'll see why...
Here are a couple shots looking down on the opening of the pit. That chunk of glass at the top of the frames is a 22 block diameter glass sphere that will eventually be filled with lava and water (I haven't quite figured out how I want to do that yet). I've installed three of the four waterfalls, leaving one dry so that we can see some of the details of the stairs here in a moment. I'm not sure I'm happy with the ore block decorations- I wanted a design that stood out, but I think they may be too gaudy for my tastes. Most of the rest of the structure is stone brick variants and the pit itself is obsidian and quartz. I did the color thing late last night just to have something to show- I may change it up eventually.
Here are two views of the mouth of the pit:
The floor level is y=72, the bottom is y=10. There are two sets of stairs that begin opposite each other on the east and west side of the pit. The stairs are not actually accessible from the main floor- they begin at y=66 and are reachable through access tunnels underneath the floor to either side of the pit. In the top image you can see the details of the dry fountain and a glimpse of the stair access tunnel from behind the right waterfall. The bottom image is just another view looking at the top of one set of the stairs behind the "gold" waterfall.
Here's a shot looking straight down in the pit:
The diameter (including the stair treads) is 14 blocks and the design worked out that both sets of stairs make 3.5 rotations around the center before reaching the bottom at y=10. And yes, the bottom is just gravel and whatnot- I'll fill it in with some sort of design that incorporates water, lava and quartz some other time. Honestly, I was thinking of something more dark and sinister when I started, but having two sets of quartz stairs made it feel quite a bit brighter and less foreboding than I had anticipated. Eventually the area will be closed off to the sky, but the recessed lava lights in the walls should keep it bright enough to prevent mob spawning.
The next couple of shots were taken while descending one of the waterfalls and show some of the details of the stairs and lava lights themselves.
The gold pressure plates and iron doors preserve access to caves that were present in the sides of the pit as I constructed it. Most of the caves don't go anywhere in particular, but I wanted to be able to get at them, at least for now. I may go back and recess the doors a block or two just so they aren't so conspicuous. You can also see that I lined every visible surface of the interior of the lava lights with obsidian to give them a consistent appearance- I'm quite pleased with how they look (and much prefer them over glowstone in this case). You can't see them, but behind the left and right waterfalls in the top image are additional access tunnels at the terminus of each staircase- the one on the left goes towards a nether portal, the one on the right connects up to my subway and nearby mining operation.
Here's the last shot looking up:
Again, the glass you see is a sphere that will be filled with water and lava (and the dirt scaffolding will be gone) and there will be a roof far above that. The black and white colors are much more "Stanley Kubrick" than "Indiana Jones", but overall I'm quite pleased with how this turned out.
I didn't keep careful notes, but according to my quick calculations (made very late last night), this build required approximately:
168 buckets of lava
40 quartz stairs (= almost a stack of quartz blocks)
120 quartz slabs (= almost a stack of quartz blocks)
~1200 quartz blocks (= almost 19 stacks of quartz blocks)
and a whole lot of (uncounted) obsidian!
I've gotten much better at mining quartz in the nether for this project, but I'm going to have to think again before I implement a design that requires that much quartz!
Sep 10, 2015Posted in: Survival Mode
I always put chests one above another, connected by hoppers so that I can always put items in the top chest and take items out of the bottom chest. It's such a bother when I have several chests full of the same item and I need to keep opening chest looking for one that has room for some more of that item. This simplifies my life immensely.
See my OP describing the system: http://www.minecraftforum.net/forums/minecraft-discussion/survival-mode/2473591-flexible-item-storage
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