I don't want to link all my accounts. too bad this means i will delete my account for good. have a nice day.
- Pvt_Pirate
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Member for 12 years, 4 months, and 13 days
Last active Sun, Apr, 5 2020 11:53:56
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Oct 19, 2017Pvt_Pirate posted a message on Merge Your Minecraft Forum Account With TwitchPosted in: News
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Feb 15, 2012Pvt_Pirate posted a message on New Snapshot to Come Early - Teaser Info Releasedgreat jobPosted in: News
changing the height might finally allow me to build towers/fortresses on the mountain peaks.
the good old block-ID problem has finally been solvedmore mods and hopefully more compatibility
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damn... sounds like it needs a patch then...
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there haven't been updates in a while, because it was written in a way that didn't need updating.
i don't know if it refused working, because i stopped using it.
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and update it for 1.14.4
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afaik it worked on all versions past 1.12
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i can only say there are a lot of issues when adding such mechanics to such a game as MC. it is easier with a fixed (small) world size which grants the ways of calculating the water beforehand on worldgen, so there's no heavy floods etc. occur.
as an example:
Dwarf Fortress does so and it works fine, but DF works a lot different than MC.
in DF a world is generated completely.
then the player can select a place to build and only that area is actually actively calculated.
everything that happens outside of this area is rather abstract like "population growth makes a site grow" doesn't mean you could go to that site in adventure mode and stay and watch the site grow, but rather that when you visit next time, it will have changed.
regarding something like water calculation and flooding a valley by building a dam... that's rather not going to happen in DF...
i still hope that this mod somehow gets ported to the latest stable release someday.
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i only saw one village so far in the 1.14 snapshot and i liked the new designs and atmosphere, but what was inconvenient in previous versions became unbearable in this one:
villages on hills will have blocked paths, streets with 3-5 height falls, buried doors, homes with trees growing through them.
maybe they fixed the dirtwalls in the homes in grassland villages - i haven't checked yet.
villages should also follow some sort of logic. no village needs 3 blacksmiths while lacking a farm.
i hope they fix those problems.
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years later it is finally picked up (at least a portion of it).
thank you mojang and keep up the good work!
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I think this could (and should) be adjusted. but it's already better than vanilla sound behaviour. another example for strange sound is the nether, which has almost no reverb at all and feels like a soundstudio room.
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maybe it is due to where the music plays - if it is played to the player directly, then there is no way to do so.
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so with MCF going to twitch, i won't be able to write here anymore. so good luck with everything.
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it's most likely this mod is NOT the reason for the freezes.
i use it with "dynamic surroundings" and "journeymap" mod s and those combined stress the system, so it freezes every 15 minutes for a second and otherwise runs smooth.
try giving it more ram.
also if you actually got 16MB RAM, that's very odd, as our first PC running Windows 3.1 had 128MB RAM.
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we're currently using no serverside mods. it's just how our world "random"seed works. i already spent many hours in filling up caves and ravines with water and fixing swamps. but we would not start a new world now that we "lived" in it for 2 years.
so i hoped such a mod could fix some of those things, but apparently that would make it worse as those oceans now have harbours and we would not want to rebuild those
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i always wanted this mod for realism purposes:
our server world has a custom setting which even the guy who made it doesnt remember, but is has an oceanlevel of 51 while swamps and rivers are still created at 64 while swamps have water in them and rivers only do so when they are deep enough to reach down to 51.
also our world is a swiss cheese full of endless caverns and (underground) ravines, so most rivers would not be able to just flow into an ocean but would drain to a cave or ravine.
with this mod, the rivers could be filled more easily just by rain and those parts of swamps that would never carry any water would drain themselves.
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it's in the spoilers in the opening post. http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1291396-1-6-4-1-12-sildurs-shaders-pc-mac-intel-vibrant
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i was reporting another bug: twisted beacon beam shadows.