damn... sounds like it needs a patch then...
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Dec 30, 2019Pvt_Pirate posted a message on Sound Filters - A Client-Side Mod (adds reverb to caves, and a few other things)Posted in: Minecraft Mods
Dec 26, 2019Pvt_Pirate posted a message on Sound Filters - A Client-Side Mod (adds reverb to caves, and a few other things)Posted in: Minecraft Mods
there haven't been updates in a while, because it was written in a way that didn't need updating.
i don't know if it refused working, because i stopped using it.
Sep 26, 2019Pvt_Pirate posted a message on Sound Filters - A Client-Side Mod (adds reverb to caves, and a few other things)Posted in: Minecraft Mods
and update it for 1.14.4
Sep 2, 2019Posted in: Minecraft Mods
afaik it worked on all versions past 1.12
Jan 25, 2019Posted in: WIP Mods
i can only say there are a lot of issues when adding such mechanics to such a game as MC. it is easier with a fixed (small) world size which grants the ways of calculating the water beforehand on worldgen, so there's no heavy floods etc. occur.
as an example:
Dwarf Fortress does so and it works fine, but DF works a lot different than MC.
in DF a world is generated completely.
then the player can select a place to build and only that area is actually actively calculated.
everything that happens outside of this area is rather abstract like "population growth makes a site grow" doesn't mean you could go to that site in adventure mode and stay and watch the site grow, but rather that when you visit next time, it will have changed.
regarding something like water calculation and flooding a valley by building a dam... that's rather not going to happen in DF...
i still hope that this mod somehow gets ported to the latest stable release someday.
Jan 19, 2019Pvt_Pirate posted a message on Some more notes on outposts, new-villages, and patrols and raidsPosted in: Recent Updates and Snapshots
6) Desert small houses are actually unlivable - villagers and zombie villagers are too tall to fit through two-block tall spaces if the floor is carpeted.
Desert homes also have a lot of exposed windows for mobs to attack through and to steal loot from quite easily, as well as open balconies over significant falls, and some homes with missing doors.
7) The new terrain generation style for villages actually makes things worse in some ways - there are more buried and swamped homes now, overlaid streets, and homes in dark areas where monsters can spawn.
14) Villagers have ladders, buttons, and fence gates in their villages, but do not understand how to use them, even when it would save their lives
i only saw one village so far in the 1.14 snapshot and i liked the new designs and atmosphere, but what was inconvenient in previous versions became unbearable in this one:
villages on hills will have blocked paths, streets with 3-5 height falls, buried doors, homes with trees growing through them.
maybe they fixed the dirtwalls in the homes in grassland villages - i haven't checked yet.
villages should also follow some sort of logic. no village needs 3 blacksmiths while lacking a farm.
i hope they fix those problems.
Nov 8, 2017Posted in: Minecraft Mods
I think this could (and should) be adjusted. but it's already better than vanilla sound behaviour. another example for strange sound is the nether, which has almost no reverb at all and feels like a soundstudio room.
Nov 1, 2017Posted in: Minecraft Mods
maybe it is due to where the music plays - if it is played to the player directly, then there is no way to do so.
Oct 19, 2017Posted in: WIP Mods
so with MCF going to twitch, i won't be able to write here anymore. so good luck with everything.
Sep 29, 2017Posted in: Minecraft Mods
I got heavy Problems using this mod, bc it lengthens the time it takes to generate a tick so insanely strong that I cant use mc without a freeze Screen every second; I got decent pc stats: 16mb ram, Intel i7 running at 3.4 Ghz, Realtek Sound Card, but this (lag) is making this mod useless for me
it's most likely this mod is NOT the reason for the freezes.
i use it with "dynamic surroundings" and "journeymap" mod s and those combined stress the system, so it freezes every 15 minutes for a second and otherwise runs smooth.
try giving it more ram.
also if you actually got 16MB RAM, that's very odd, as our first PC running Windows 3.1 had 128MB RAM.
Sep 5, 2017Posted in: WIP Mods
we're currently using no serverside mods. it's just how our world "random"seed works. i already spent many hours in filling up caves and ravines with water and fixing swamps. but we would not start a new world now that we "lived" in it for 2 years.
so i hoped such a mod could fix some of those things, but apparently that would make it worse as those oceans now have harbours and we would not want to rebuild those
Sep 4, 2017Posted in: WIP Mods
i always wanted this mod for realism purposes:
our server world has a custom setting which even the guy who made it doesnt remember, but is has an oceanlevel of 51 while swamps and rivers are still created at 64 while swamps have water in them and rivers only do so when they are deep enough to reach down to 51.
also our world is a swiss cheese full of endless caverns and (underground) ravines, so most rivers would not be able to just flow into an ocean but would drain to a cave or ravine.
with this mod, the rivers could be filled more easily just by rain and those parts of swamps that would never carry any water would drain themselves.
Aug 29, 2017Pvt_Pirate posted a message on [1.7.10 - 1.17]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.29 released! (May 4, 2021)Posted in: Minecraft Mods
it's in the spoilers in the opening post. http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1291396-1-6-4-1-12-sildurs-shaders-pc-mac-intel-vibrant
Aug 14, 2017Pvt_Pirate posted a message on [1.7.10 - 1.17]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.29 released! (May 4, 2021)Posted in: Minecraft Mods
i was reporting another bug: twisted beacon beam shadows.
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