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  • Pvt_Pirate
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  • Member for 12 years, 4 months, and 13 days
    Last active Sun, Apr, 5 2020 11:53:56
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    Dec 30, 2019
    Pvt_Pirate posted a message on Sound Filters - A Client-Side Mod (adds reverb to caves, and a few other things)
    Quote from Regolith_TV»

    Forge refuses to launch with it


    damn... sounds like it needs a patch then...

    Posted in: Minecraft Mods
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    Dec 26, 2019
    Pvt_Pirate posted a message on Sound Filters - A Client-Side Mod (adds reverb to caves, and a few other things)

    there haven't been updates in a while, because it was written in a way that didn't need updating.

    i don't know if it refused working, because i stopped using it.

    Posted in: Minecraft Mods
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    Sep 26, 2019
    Pvt_Pirate posted a message on Sound Filters - A Client-Side Mod (adds reverb to caves, and a few other things)

    and update it for 1.14.4

    Posted in: Minecraft Mods
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    Sep 2, 2019
    Pvt_Pirate posted a message on Sound Filters - A Client-Side Mod (adds reverb to caves, and a few other things)

    afaik it worked on all versions past 1.12

    Posted in: Minecraft Mods
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    Jan 25, 2019
    Pvt_Pirate posted a message on Realistic Fluids Overhaul - Finite Water and Stuff [WIP]
    Quote from Aaztu»

    I know this thread is dead, but is there a possibility that this mod will appear on curse forge?












    I bet noone will reply . - .


    i can only say there are a lot of issues when adding such mechanics to such a game as MC. it is easier with a fixed (small) world size which grants the ways of calculating the water beforehand on worldgen, so there's no heavy floods etc. occur.

    as an example:

    Dwarf Fortress does so and it works fine, but DF works a lot different than MC.

    in DF a world is generated completely.

    then the player can select a place to build and only that area is actually actively calculated.

    everything that happens outside of this area is rather abstract like "population growth makes a site grow" doesn't mean you could go to that site in adventure mode and stay and watch the site grow, but rather that when you visit next time, it will have changed.


    regarding something like water calculation and flooding a valley by building a dam... that's rather not going to happen in DF...


    i still hope that this mod somehow gets ported to the latest stable release someday.

    Posted in: WIP Mods
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    Jan 19, 2019
    Pvt_Pirate posted a message on Some more notes on outposts, new-villages, and patrols and raids
    Quote from allyourbasesaregone»


    6) Desert small houses are actually unlivable - villagers and zombie villagers are too tall to fit through two-block tall spaces if the floor is carpeted.

    Desert homes also have a lot of exposed windows for mobs to attack through and to steal loot from quite easily, as well as open balconies over significant falls, and some homes with missing doors.


    7) The new terrain generation style for villages actually makes things worse in some ways - there are more buried and swamped homes now, overlaid streets, and homes in dark areas where monsters can spawn.


    14) Villagers have ladders, buttons, and fence gates in their villages, but do not understand how to use them, even when it would save their lives


    i only saw one village so far in the 1.14 snapshot and i liked the new designs and atmosphere, but what was inconvenient in previous versions became unbearable in this one:

    villages on hills will have blocked paths, streets with 3-5 height falls, buried doors, homes with trees growing through them.

    maybe they fixed the dirtwalls in the homes in grassland villages - i haven't checked yet.


    villages should also follow some sort of logic. no village needs 3 blacksmiths while lacking a farm.


    i hope they fix those problems.

    Posted in: Recent Updates and Snapshots
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    Jan 9, 2019
    Pvt_Pirate posted a message on Consistence in stone blocks and their crafting

    years later it is finally picked up (at least a portion of it).

    thank you mojang and keep up the good work!

    Posted in: Requests / Ideas For Mods
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    Nov 8, 2017
    Pvt_Pirate posted a message on Sound Filters - A Client-Side Mod (adds reverb to caves, and a few other things)

    I think this could (and should) be adjusted. but it's already better than vanilla sound behaviour. another example for strange sound is the nether, which has almost no reverb at all and feels like a soundstudio room.

    Posted in: Minecraft Mods
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    Nov 1, 2017
    Pvt_Pirate posted a message on Sound Filters - A Client-Side Mod (adds reverb to caves, and a few other things)

    maybe it is due to where the music plays - if it is played to the player directly, then there is no way to do so.

    Posted in: Minecraft Mods
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    Oct 19, 2017
    Pvt_Pirate posted a message on Realistic Fluids Overhaul - Finite Water and Stuff [WIP]

    so with MCF going to twitch, i won't be able to write here anymore. so good luck with everything.

    Posted in: WIP Mods
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    Sep 29, 2017
    Pvt_Pirate posted a message on Sound Filters - A Client-Side Mod (adds reverb to caves, and a few other things)
    Quote from LOLmastergame»

    I got heavy Problems using this mod, bc it lengthens the time it takes to generate a tick so insanely strong that I cant use mc without a freeze Screen every second; I got decent pc stats: 16mb ram, Intel i7 running at 3.4 Ghz, Realtek Sound Card, but this (lag) is making this mod useless for me


    it's most likely this mod is NOT the reason for the freezes.
    i use it with "dynamic surroundings" and "journeymap" mod s and those combined stress the system, so it freezes every 15 minutes for a second and otherwise runs smooth.
    try giving it more ram.
    also if you actually got 16MB RAM, that's very odd, as our first PC running Windows 3.1 had 128MB RAM.
    Posted in: Minecraft Mods
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    Sep 5, 2017
    Pvt_Pirate posted a message on Realistic Fluids Overhaul - Finite Water and Stuff [WIP]

    we're currently using no serverside mods. it's just how our world "random"seed works. i already spent many hours in filling up caves and ravines with water and fixing swamps. but we would not start a new world now that we "lived" in it for 2 years.

    so i hoped such a mod could fix some of those things, but apparently that would make it worse as those oceans now have harbours and we would not want to rebuild those :D

    Posted in: WIP Mods
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    Sep 4, 2017
    Pvt_Pirate posted a message on Realistic Fluids Overhaul - Finite Water and Stuff [WIP]

    i always wanted this mod for realism purposes:

    our server world has a custom setting which even the guy who made it doesnt remember, but is has an oceanlevel of 51 while swamps and rivers are still created at 64 while swamps have water in them and rivers only do so when they are deep enough to reach down to 51.

    also our world is a swiss cheese full of endless caverns and (underground) ravines, so most rivers would not be able to just flow into an ocean but would drain to a cave or ravine.

    with this mod, the rivers could be filled more easily just by rain and those parts of swamps that would never carry any water would drain themselves.

    Posted in: WIP Mods
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    Aug 29, 2017
    Pvt_Pirate posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)
    Quote from TheNoobGamer97»

    Can you possibly provide some images to show how much better it'll make Minecraft look?


    it's in the spoilers in the opening post. http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1291396-1-6-4-1-12-sildurs-shaders-pc-mac-intel-vibrant
    Posted in: Minecraft Mods
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    Aug 14, 2017
    Pvt_Pirate posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)
    Quote from xXRyanXx»

    There are no beacons near me in either picture, it looks like the bright light is coming from the moon.


    i was reporting another bug: twisted beacon beam shadows.
    Posted in: Minecraft Mods
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    Oct 19, 2017
    Pvt_Pirate posted a message on Merge Your Minecraft Forum Account With Twitch

    I don't want to link all my accounts. too bad this means i will delete my account for good. have a nice day.

    Posted in: News
  • View Pvt_Pirate's Profile
    Feb 15, 2012
    Pvt_Pirate posted a message on New Snapshot to Come Early - Teaser Info Released
    great job :) changing the height might finally allow me to build towers/fortresses on the mountain peaks.
    the good old block-ID problem has finally been solved :) more mods and hopefully more compatibility :)
    you are awesome
    Posted in: News
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