11 New Pets: Sun, Torch, Siamese, Biome, Saddle, Flying Saddle, Lead, Pixie, Meta, Dirt, and Cobblestone
All New Textures and Animations
2 New Dungeons: Nether and Space
2 New Legendary Pets, and new secondary powers added to older Legendary Pets
Introducing the Petrifier: Turn Mobs and Blocks into Pets (provided you have the right item in your inventory.. typically a Diamond)
Meta Pet: Combine any 4 pets to make a Meta Pet. Certain combinations lead you to better chance of a Legendary or other hard-to-find Pets.
Cobble and Dirt Pet are special PVP pets that despise each other. Choose a side by placing one in your inventory. Designed with Ssundee and Crainer (about a year ago…)
All new collection Advancements and Challenges
Collection mode: All pet powers can be disabled in the config if you just want to play a collection style game
Other Updates:
Formerly undefended Tree Top chests have a chance of exploding. We advise extreme caution.
Slime Pet now resurrects life only once before it needs to eat a Golden Apple
All world dungeon spawn rates have been re-balanced
Moon Pet now eats Emerald Nuggets (instead of Ghast Tears)
All mobs that give items (Pig, Spider, etc.) can have that feature toggled off (in game)
All Chest Pets now stay happily fed for a much longer period of time
Other new powers and features added to many other pets
Quiver now works with all arrow types
Bed, Siamese, Wolf, and Anvil Pets can now both summon and dismiss their Living Companions with Right Click
Dungeon Chests now have a small chance at dropping Records (so you can play in your Jukebox)
Bug Fixes:
Fixed Tooltip on Double Chest Pet, now it correctly reflects correct food, golden nuggets (credit: wafflesword)
Fixed Squid Pet mining speed too fast when out of water (credit: Rubber Eyes)
Fixed crash caused when opening Double Chest Pet (credit: LemADEC)
Fixed issue where arrows were being doubled in inventory when Quiver was in hotbar (credit: mxnmnm)
Chest Pets now properly show tooltips of items inside (credit: mxnmnm)
Compats:
Fixed conflict with Twilight Forest caused by the Quantum Crystal Monster pet (credit: AnyarRay)
Added compat for Dark Boots from EnderIO when using Squid Pet
Inventory Pets now check actual Hotbar / Inventory sizes, allowing compats with hotbar modification mods as well as Pneumaticraft drones (credit: gameInderGamler)
Not sure if this is a bug exactly, but I've noticed something with the Loot Pet.
I started mining with it in my hotbar and my fortune 3 pick. A brief text came up saying it didn't work with fortune picks or something? But now every time I mine an iron or gold ore, instead of giving me the ore block, it gives me 2 already-smelted ingots. It's always 2, and its always already smelted.
Wasn't sure if this was a bug or intentional? It doesn't really mention it anywhere on your guide thingy that it can smelt ores, just that you can get bonus drops with it. Regardless I'm abusing the heck out of this for the time being ewe
Not sure if this is a bug exactly, but I've noticed something with the Loot Pet.
I started mining with it in my hotbar and my fortune 3 pick. A brief text came up saying it didn't work with fortune picks or something? But now every time I mine an iron or gold ore, instead of giving me the ore block, it gives me 2 already-smelted ingots. It's always 2, and its always already smelted.
Wasn't sure if this was a bug or intentional? It doesn't really mention it anywhere on your guide thingy that it can smelt ores, just that you can get bonus drops with it. Regardless I'm abusing the heck out of this for the time being ewe
Yeah, it's intentional. It's to prevent exploits.... e.g., if you were to place the block back down, you could make infinite blocks. I will add 'auto-smelt' to the tooltip, tho. Thanks!
Hello! I recently updated to 1.12-1.5 version and well, I discovered a very interesting bug.
I bounce on water. When entering water and holding space to swim, I will bounce on the water like I'm jumping on land. So I can skip along, however, when I get back on land and stop jumping I take fall damage.
I have uninstalled 1.5 and am using 1.4.9 which work just fine, so I believe the bug is present in the latest update.
Hopefully it's not interacting with any other mod.
Let me know what you find out.
I do love this mod and enjoy all of the pets you offer!
Patreon Rewards finally added: Purplicious Cow Head Armor and Cool Inventory Pets T-Shirt. All players can create, but only Patreons can wear. No special abilities.
Living Anvil and Living Bed Pets can now be dismissed via Right Click. Only one Living Pet per Pet Item will be allowed (credit: nathanjfealko)
Cloud Pet’s Thunder sound can now be turned off via config (credit: KelleyEngineering)
Players can now jump on and sink into Lava when using the Magma Pet (credit: Frieckest)
Players can now jump on and sink into Water when using the Sponge Pet
Bug Fixes:
Players will no longer receive fall damage after using the Magma Pet or Sponge Pet (credit: Frieckest)
Cloud Pet no longer irrecoverably falls from the sky when Sneaking (credit: JamesSkullBlood, mihartsy)
Illuminati Cooldown now reflects proper cooldown time (credit: SpeedySpy52)
Anvil Pet no longer ‘occoasionally’ rolls back auto-repairs made (credit: sahilewaya)
Banana Pet no longer eats food when “PetsMustEat” is set to false in the config (credit: mxnmnm)
[1.10, 1.12] Wither Pet tooltip now shows correct pet category “Mob” (credit: DoesntCare)
[1.12] Apple Pet no longer his player first when thrown (credit: mxnmnm)
[1.7.10] Removed console spam caused by Mickerson (credit: LemADEC)
[1.12] Fixed crash caused when checking for Inventory Pets update
[1.7.10] Spider Pet no longer crashes server when using the Hang on Wall feature (credit: LemADEC)
[1.10] Fixed config file not saving in-game
Compats:
Mooshroom Pet no longer disappears when using Bonemeal effect and Pam’s HarvestCraft (credit: mxnmnm)
Fixed crash caused when using Drone from Pneumaticraft (credit: nickick7x3)
[1.12] New config option to DisableRightClickMachines, which will prevent abuse from autonomous activator from COFH and others. Default is false.
Pingot Pet now uses new methods to find modded ores, including mods that use metadata blocks, e.g., IC2, GregTech (credit: tyler489)
Notes:
Due to low downloads, we will not be updating 1.11.2 version
Hmmm. I think I might have found a bad mod interaction.
Maggie the cow wandered into the house and stood on my Bibliocraft chair for several game days. Eventually I got sick of it and decided it was time to harvest the beef. It turned out I couldn't damage her. Then I broke the Bibliocraft table and chair, but she just hovered in the air, stuck and unkillable.
I don't suppose there's a cheat I could use to get rid of her?
Bibliocraft chairs are modded such that your character sits on them if you right-click on the chair. This behavior harkens to the unkillable bull-boat I recall being mentioned on twitter.
Try attaching a lead to the Cow and see if you can lead it out of its current situation.
First I do want to say this seems like an awesome mod. I've only played around with it a bit while testing to see if I wanted it on my server and it only took a minute or two for me to decide I definitely do.
I've been looking everywhere and I cannot find what the hardcore recipe is. This mod is really well documented except for a few small things like this. Everywhere this is posted it is very consistent that hardcore recipes are added and they obviously make it harder to craft the pets but I can't find the actual change anywhere. I'm very sorry if I missed it.
I'd love it if as part of the hardcore balancing if the user could decide what block or item was placed in the middle of the recipe in the config menu. I really want to make these pretty hard to get so I was thinking an emerald block. I may just use crafttweaker to make the recipes harder but I'll have to figure that out.
Thanks again for the awesome mod, I already love it and I'm sure that will continue as I use it!
I usually recommend JEI/NEI for this. It was a special request from Kehaan, so didn't really document.
Okay, so I LOVE this mod. It's awesome, I use it all the time. One thing is, I use the inventorytweaks mod, which allows you to sort your inventory and chests. The problem is, the chest and double chest pet (ender chest pet works, not sure why it's different. Maybe because it has to be connected to normal ender chests? That's my best guess anyways. also, ender chest pet is AWESOME, might be my favourite pet) act like a modded chest, and I don't know how to change it so they're compatible (they also don't let me shift+click items into the non-ender chest pets). Or at least, I don't have enough knowledge of coding to do it myself. Please please please help, I love the mod and this is my only complaint so far. Sorry if this is a little bit hectic to read, my brain tends to jump all over the place and it makes me a bit hard to understand sometimes. If I'm being confusing just tell me, I'll try to clarify lol.
I haven't looked at how InventoryTweaks works, but my guess is that it only works with Tile Entities/Blocks, so it may not be possible. But let me check.
"There are 5 Chicken Breeds in Animania. Each has slightly different drops and resources. For instance, the Orpington drops the best meat, while the Wyandotte lays brown eggs, and Leghorns lay eggs the fastest."
Now, as I am adjusting a lot of food values and timers for growth, mating, etc., I would love to know what the exact numbers are. Like, what is the time modifier for leghorn chicken laying eggs? Do brown eggs have any benefit? Similar problem with other animals.
Is there any place I could get such in-depth information? I would also volunteer for putting it on the wiki
This and the Mo'Creatures mods are my favorite mods for this game. The critters are so cute and the modeling is really nice. I ADORE the variety of goats in this mod. I love goats (I've raised them IRL) and having half a dozen or so options to populate my farm is amazing. My niece is in love with the hamsters, too. X3
I do, however, have one problem. Since the update with the Mooshrooms I cant get them to spawn naturally. I think they will spawn on grass on the island but not on the mycelium.
You are the second person to mention this. There is nothing special about the Mooshroom respawning, so I'll have to take a look at it. Also tracked here.
So I disabled pets needing food and then used the active ability of the anvil pet. That lowered its durability all the way that it is out and will no longer repair items. Is there something I am doing wrong? Thanks in advance. I am on 1.7.10 by the way.
Could be a bug on the anvil pet, will take a look.
is there any way to disable the respawn in a config setting on animals both modded and vanilla? once they are dead i'd like to have to go farther out to get new ones.
i have to keep vanilla animals enabled for millenaire BTW.
Respawn is controlled within Minecraft as far as I know. The same line of code that enables an entity for spawning also is referred to when respawning unfortunately. I am pretty sure. Have you looked into In Control (mod) to see what it can do?
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Inventory Pets
Release Notes 2.0 (for 1.12.x)
New Features:
Other Updates:
Bug Fixes:
Compats:
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Sorry for late reply. This was fixed. Also, in next release you can wear it in creative mode.
Well, Cheetah gives you super speed if you right click.
Yeah, it's intentional. It's to prevent exploits.... e.g., if you were to place the block back down, you could make infinite blocks. I will add 'auto-smelt' to the tooltip, tho. Thanks!
Sorry for late reply, this was fixed.
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Please don't put full crash reports here (or if you do, put them in a spoiler at least). Post in GitHub: https://github.com/capnkirok/animaniamod/issues
Looks like there is an issue rendering the fluids and the conflict is with biomes of plenty:
at biomesoplenty.core.ClientProxy$2.func_178113_a(ClientProxy.java:236)
I would post on their github, which I found by googling 'bop github' by the way. https://github.com/Glitchfiend/BiomesOPlenty/issues
Also you might want to update to the latest version of Animania, you have a very old version (yours = 1.4.7, current = 1.5.1.1)
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Inventory Pets
Release Notes 1.5 (for 1.7.10, 1.10.x, 1.12.x)
“Final Clean Up Before 2.0 (hopefully)”
New Features:
Bug Fixes:
Compats:
Notes:
0
Because they have no tolerance for poor behavior.
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Try attaching a lead to the Cow and see if you can lead it out of its current situation.
1
I usually recommend JEI/NEI for this. It was a special request from Kehaan, so didn't really document.
2
I haven't looked at how InventoryTweaks works, but my guess is that it only works with Tile Entities/Blocks, so it may not be possible. But let me check.
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Well, there are two sources you could go to:
1) Our Discord, where you can ask questions - https://discord.gg/xyXrVBa
2) The Source Code - https://github.com/capnkirok/animaniamod/tree/1.12/src/main/java/com/animania/common/entities
It would be great if you could add to the wiki, we're always looking for help there
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You are the second person to mention this. There is nothing special about the Mooshroom respawning, so I'll have to take a look at it. Also tracked here.
https://github.com/capnkirok/animania/issues/596
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O.o
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No idea. You can install other mods ok?
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Yeah, it doesn't like my conditional recipe it looks like. So, a bug. Recommend using JEI mod until this is fixed if you need recipes.
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Could be a bug on the anvil pet, will take a look.
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Respawn is controlled within Minecraft as far as I know. The same line of code that enables an entity for spawning also is referred to when respawning unfortunately. I am pretty sure. Have you looked into In Control (mod) to see what it can do?