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    posted a message on [1.14]The Official Banjo Kazooie Project 2019
    Very cool. I like.
    Posted in: WIP Maps
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    posted a message on [AdvCrft][WIP] LoZ: Majora's Mask (PRE-PRE-RELEASE!)
    As you guys have correctly guessed, this project is no longer active. It became frustrating as I tried to get things perfect while working with AdventureCraft, I don't have too much time anymore and in the end, I just got bored of creating this. Anyone who's willing to take up this map, feel free to do so. Just be sure to give me huge credit for started this project and getting a fair way into it. I'd much rather have someone actively work on it themselves then have it neglected in the dust by myself.

    Whoever wants to take up this project, PM me just to let me know.

    Thanks for all the support during past production.
    Posted in: Maps
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    posted a message on [AdvCrft][WIP] LoZ: Majora's Mask (PRE-PRE-RELEASE!)
    Quote from Blaziken584

    It seems version 1.75 leads to a version 1.0 download...and I play it and nothing has changed D=

    Hm, i'm not sure why this happens but i'm extremely close to finishing up Clocktown, so just hold on for a while and Ill release the new build.
    Posted in: Maps
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Quote from Touch2

    Hello ^^,
    I'm very new in Adventurecraft but I have begin a project of big map. I have some questions and propositions about Adventurecraft of course :wink.gif: (Sorry for my bad english, I'm french)

    The first and more important thing that I want to talk is a big problem for me. In fact, I have test a Heart Piece. But now I don't need this. The player don't have a Heart Piece in the beginning. Can I remove the Heart Piece of the inventary ?
    Also, I don"t know how use Darkness Block. It's very strange. Can someone explain to me how use it please ? :smile.gif:

    And, I want to know if you think to add two items : the blue and the red tunic. :smile.gif:

    If there's an unwanted item in your inventory, then just toss it. If you're referring to the fact that you have 4 hearts instead of 3, then use the command /health. it reduces life to 3 hearts.

    The darkness block is like a reverse light bulb. It takes light away by 2 degrees(?).

    And there's a script to add both a blue and red tunic, found here-

    http://adventurecraft.wikkii.com/wiki/Zora_Tunic

    http://adventurecraft.wikkii.com/wiki/Goron_Tunic
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Quote from Cryect
    You are getting it with the latest version? There was an issue with tile entities not saving correctly always but I believe I fixed it.


    It works just fine now. I don't think it was so much the fact that I didn't update rather than what I noticed-Most of the music blocks I place with the setting "Fade in=0 and Fade out=0" don't work.

    It was probably a mixture of both, but I'm just finally happy that it actually works now.
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Quote from PurpleStuff

    Im not sure if its just me, but the music blocks work only 50 percent of the time. But, its not like you re trigger it and it will work.

    No. Its more like upon loading my world, half of the music blocks I placed during the last edit session are defunct and the only way to get them to work is to replace it with a new one. Please, if anyone else has this problem, tell me why it happens. Its extremely frustrating to have to replace my music block all the time.

    This problem still persists.

    Any help at all?
    Posted in: Minecraft Mods
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    posted a message on [AdvCrft][WIP] LoZ: Majora's Mask (PRE-PRE-RELEASE!)
    Quote from AR56

    Holy nostalgia trip. I remember JKYR's server, and building this with you! Good times...

    (This is Alex BTW)

    Ohai Alex. Good times indeed, I really miss the Jkyr server days. Most fun in Minecraft i've ever had. Then SMP came out and it all sucked for me because my internet cant handle SMP. :l
    Posted in: Maps
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Im not sure if its just me, but the music blocks work only 50 percent of the time. But, its not like you re trigger it and it will work.

    No. Its more like upon loading my world, half of the music blocks I placed during the last edit session are defunct and the only way to get them to work is to replace it with a new one. Please, if anyone else has this problem, tell me why it happens. Its extremely frustrating to have to replace my music block all the time.
    Posted in: Minecraft Mods
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    posted a message on [AdvCrft][WIP] LoZ: Majora's Mask (PRE-PRE-RELEASE!)
    Quote from A7Xjunkie

    IDGI why does diamond mean finished AND working on it other than that UHMAZING WORK

    Thats because the forum update messed up the emote codes and stuff. Ill get on to fixing it in a little bit.

    And thanks!
    Posted in: Maps
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    posted a message on [AdvCrft][WIP] LoZ: Majora's Mask (PRE-PRE-RELEASE!)
    Quote from MeatNCheez

    I'm feeling a little claustrophobic in clock town lol

    Well, I tried to get it as close to scale that Minecraft would let me. So, I guess Clocktown itself is just small.

    You should see the other Clocktowns people make, then you can say you feel claustrophobic. (No offence to those people that make small Clocktowns :V)
    Posted in: Maps
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    posted a message on [AdvCrft][WIP] LoZ: Majora's Mask (PRE-PRE-RELEASE!)
    Huh, everybody probably thinks me and my map are dead and long gone. Well, this was true, but I've made a change of mind, I hope. The recent deadness of this map is all due to my lack of interest for building, increase of other things to do and not being assed to download the latest AC update because I always mess it up. I've made excuses in the past and I'm sounding like a broken record here blah blah blah.

    This isn't what you want to here, now is it. What you to hear is this-

    THIS MAP IS BACK IN ACTION

    Yes indeedly do. Im pretty darn sure that its back. Hope you're excited, because I guess I am. Well, ill keep all of you updated and whatnot as to my next build, download, progress and the likes. Ill try work on it tonight, but its 11:04pm at the moment so who knows. Anyway, just though id let you know that I've zombified myself and this map and that it's no longer dead. That makes sense, right. Yeah, it does.
    Posted in: Maps
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    posted a message on ▲▼▲[AC]LoZ: Wind Waker [r41][WIP]▲▼▲
    Oh boy, a contest. :3

    I want to join, but I should really get back to my own map. xP
    Posted in: Maps
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    posted a message on [AdvCrft][WIP] LoZ: Majora's Mask (PRE-PRE-RELEASE!)
    Quote from bryan2x4

    I think the best way to do the moon is in a way the game did it. If you remember, every new day would have the moon in a closer position to termina(i think) rather than moving at a steady pace throughout the day. Now, youre probably thinking, "but wouldn't the player notice a sudden jerky movement of the moon?" well to fix this, you can again copy the game by using a timer trigger to trigger a cut-scene that has the camera looking at a giant black wall with "dawn of the (day number here) day -(number of hours remaining) hours remaining-" in giant white letters, so that the resolution is nice,just like in the actual game, right at the time the moon moves so that the player wouldn't be able to see the moon moving. Then the moon overshadowing can also, i think, be fixed by puting a bunch of lightbulbs in the adventurecraft debug mode everywhere where the moon casts its shadow so that its light as if the shadow wasnt even there. Then you can have another timer to trigger the lightbulbs to turn off at night or sunset or whatever and turn back on in day or sunrise etc.

    That is...an excellent idea.
    Thanks! :D
    Posted in: Maps
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    posted a message on [AdvCrft][WIP] LoZ: Majora's Mask (PRE-PRE-RELEASE!)
    Quote from Kossnet

    Hey purplestuff, due to some *unfortunate circumstances* I won't be working on the beginning area for at least 2 weeks, if not longer. You have probably made more progress on your map than what is currently available for download, so, I propose that when I am finally able to work on this again, you could perhaps PM me the newest version that you have made? that would be great =)

    Sure, thats alright. Honestly, I havent done too much, since the school year finally came to an end, my parents have been out of town a lot for medical reasons and to top it off, im banned from the computer this week. (Hah, im such a rebel.)
    I might even re-make the beginning area myself, im over the rage of loss, so its no big deal.
    Posted in: Maps
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    posted a message on [AdvCrft][WIP] LoZ: Majora's Mask (PRE-PRE-RELEASE!)
    Quote from seagoingmanatee

    Hey this looks awesome! I am working Oot and so if you would like any help feel free to ask, I could help script or anything otherwise good luck. oh and also I believe that it is completely possible using scripting and texture replacement to have a Odolwa in the game.

    EDIT: ok I just played it and it looks really good, but all it is, is pretty to look at. there is no adventure or lineage. This has the potential to be amazing but you need to add the story into the mix. Like I said before I will help you with this I can write scripts for your map to make all the masks work and anything else you might need.

    Well of course theres no adventure. Its a pre-pre release. Im still working on these things. :P
    Posted in: Maps
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