• 0

    posted a message on Help me, My doors are broken.
    Quote from Helpmedude

    HELP ME, MY DOORS ARE BROKEN.


    Quote from Helpmedude »
    I have no troubles with other doors just the one and I tried removing everything around the door including the door itself.


    :blink:
    Posted in: MCX360: Discussion
  • 0

    posted a message on That Awkward Moment In Minecraft..........
    Quote from CraftyPork

    no it was over water I liked it cause it was like that for a long time


    Read and comprehend my post. When the world was generated, that pool of water under the cactus was most likely deeper and had sand covering it. Sand which had a cactus grow on it. Something must've spawned on it, and caused the sand to collapse into the pool of water, which used to be much deeper.

    I see traces of this happening on all my worlds... with both sand and gravel. Caves and tunnels completely wide open except a huge pile of gravel... and the big gap in the ceiling from which it fell. Pools of water in the sand surrounded by huge hills.
    Posted in: MCX360: Discussion
  • 0

    posted a message on Ideas that just didn't pan out in practice.
    Well, one can only hope. I know that the water didn't always work. It was a pleasant surprise when it did start working.
    Posted in: MCX360: Discussion
  • 0

    posted a message on Ideas that just didn't pan out in practice.
    Just tried making unlimited lava. Saw it worked with water, but apparently it doesn't work for lava.

    Anyone get it to work?
    Posted in: MCX360: Discussion
  • 0

    posted a message on That Awkward Moment In Minecraft..........
    It spawned on sand... and the sand fell out from under it. That's all.
    Posted in: MCX360: Discussion
  • 0

    posted a message on Ships need attention
    One possiblility for this to work is to have block physics similar to forge mode phased piece properties on Halo Reach and Halo 4. Basically give wooden planks/blocks a property box...

    Boat [x] = floating wood block
    Boat [ ] = solid wood block

    All attached floating wood blocks would move together. Floating wood blocks could be placed next to a solid piece, but would immediately start floating away.

    The problem with this is that it would most likely lead to reduced world sizes or at the very least, increase the map file sizes. Adding specific properties to blocks times the number of blocks in the world = more data for each world to store.
    Posted in: MCX360: Discussion
  • 0

    posted a message on Ideas that just didn't pan out in practice.
    I actually had the same idea except you press one button, and 7 dispensers would give you the 4 armor pieces, a sword, a bow, and arrows. It was more for roleplaying than anything, and I knew that armor doesn't autoequip. It was just a guard house thing I did on one of my first builds. I went with the room and button idea so that you'd visit it on an "as needed" basis.
    Posted in: MCX360: Discussion
  • 0

    posted a message on Squid marks
    I've seen them form in underwater waterfalls... a lake that has a cavern under it. It was a nice, convenient way of killing them and getting the ink sac.
    Posted in: MCX360: Discussion
  • 0

    posted a message on Creepers are deadlier?
    Yes it's a waste of experience to go past 30 because the experience needed is no longer linear after about level 20. After that experience needed increases significantly more. 40 also is not the cap. I've gone to 45, to see if it's the number of points or just the number of levels that are used at the enchanting table.

    Like I said earlier, it seems like I have a better chance for better enchantments if I go to level 32-33 when I enchant an item... even though it only uses 30 levels... just based on my own personal experience. I then just use the leftover levels for iron items. It's a long trip to the blaze spawners, so I just try to make the most of them.
    Posted in: MCX360: Discussion
  • 0

    posted a message on GIRLS VS BOYS
    Don't worry, a moderator will most likely move it to that section when they get to my report.
    Posted in: MCX360: Quick Sessions / Minigames
  • 0

    posted a message on GIRLS VS BOYS
    That is a subforum for the xbox section specifically made for finding players to play with on xbox only.
    Posted in: MCX360: Quick Sessions / Minigames
  • 0

    posted a message on GIRLS VS BOYS
    try posting in the right section... find players up top of this forum
    Posted in: MCX360: Quick Sessions / Minigames
  • 0

    posted a message on Creepers are deadlier?
    Quote from Evilwillhunting
    38? I thought we could only go to 30. Hmmm... did the latest patch change that?

    I generally store up a few extra levels above 30. I find that I have a better chance of getting better multiple enchantments when I enchant with over 30 levels of xp. I then just use the extra levels to enchant a bunch of iron tools with level 1 enchantments. I figure that having unbreaking on iron is pretty handy at times. Unbreaking + efficiency is much better with a level 1 enchantment.
    Posted in: MCX360: Discussion
  • 0

    posted a message on Creepers are deadlier?
    Quote from Evilwillhunting

    What I hate is the "POP! HISSSSSSSSSS" while you are in a menu.

    Because you are dead. You cannot exit the menu and move in time.
    I just bought a new controller and two sets of rechargeable batteries recently.
    So like with every other rechargeable battery, I use it until I drain it completely. I sitll have
    about 2 bars of juice left in the battery, so I keep playing. I step outside my door, look to
    the left and see a spider in the distance. I decide not to take my chances and not engage
    the spider. I walk along my house and my controller powers off... taking me to the menu.
    I then immediately press the button and resume playing. I was thinking to myself that I
    was fortunate that I didn't decide to engage the spider. If that had happened, I'd have lost
    most of my 38 levels of experience.
    Posted in: MCX360: Discussion
  • To post a comment, please .