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  • PureZaros
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  • Member for 11 years, 11 months, and 8 days
    Last active Sun, Feb, 21 2016 20:18:19
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    Jan 8, 2015
    PureZaros posted a message on GROM's Medieval RPG Server [SMP][mcMMO][Residence]
    So, the other day, I blew up my house. It was pretty great.
    Posted in: PC Servers
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    Aug 5, 2014
    PureZaros posted a message on GROM's Medieval RPG Server [SMP][mcMMO][Residence]
    Passage of time. It's been months since I played Minecraft seriously. :/
    Posted in: PC Servers
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    Aug 3, 2014
    PureZaros posted a message on GROM's Medieval RPG Server [SMP][mcMMO][Residence]
    I relearned the first rule of Minecraft the other day. Never, EVER, dig straight down.
    Posted in: PC Servers
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    Jul 28, 2014
    PureZaros posted a message on GROM's Medieval RPG Server [SMP][mcMMO][Residence]
    Grom is love. Grom is life.
    Posted in: PC Servers
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    Jan 18, 2013
    PureZaros posted a message on Better Than Wolves Total Conversion!
    Quote from FlowerChild

    I don't understand what you mean here.

    I think he may be referring to the change from a full texture sheet to seperate files for each texture. So, I guess he wants you to update the texture pack template.

    Edit: Ninja'd
    Posted in: Minecraft Mods
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    Dec 1, 2012
    PureZaros posted a message on Thaumcraft 3.0.5i (Outdated)
    Woo! Thaumcraft is back!
    Posted in: Minecraft Mods
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    Nov 18, 2012
    PureZaros posted a message on Better Than Wolves Total Conversion!
    Quote from klefan

    Sudgestion:Could you make a dummy that attracts monsters because it looks like a player.
    Something like this has already been suggested on the BTW Forums: http://www.sargunste...530&hilit=dummy

    FC has already dismissed the idea, and it's not really needed anyway.

    EDIT: Ninja'd by the man himself, anyway. :)
    Posted in: Minecraft Mods
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    Sep 21, 2012
    PureZaros posted a message on ◄◄◄ Uncrafted ►►► {NEW}{24/7}{PvP}{Factions}{Economy}{Griefing} {Glitching}{mcMMO){MobArena}{Great Staff & Friendly Community} {
    IGN: PureZaros

    But you know me already Odark. :P
    Posted in: PC Servers
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    May 6, 2012
    PureZaros posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    -snip a whole lot of information/arguments against mine.-

    All right then. I guess I didn't think about it long enough. I saw that chunks would stay loaded and instantly flipped, and it kinda spiraled out of control. I didn't think about how many chunks would stay loaded with portals/interfaces and it definitely didn't occur to me that unloaded chunks could cause a crash. Maybe it was just worded badly, but that change threw me for a loop.

    Sorry for the trouble and thanks for waylaying my concerns.
    Posted in: Minecraft Mods
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    May 5, 2012
    PureZaros posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    - Portal seals and void interfaces keep the chunk they are placed in loaded at all times. In addition two new seals have been added: Magic+Earth and Magic+Earth+Earth. These seals keeps a 3x3 and 5x5 area of chunks loaded around where they are placed.

    This is just wrong. I don't see why you would need to make portals and void interfaces keep chunks active if you now also have seals that do the EXACT SAME THING. It's duplicate functionality and, in my opinion, completely unnecessary.

    I think that Azanor should remove that functionality from the portals and interfaces and make it exclusively for those seals. After all, you can put an "active chunk" seal on a wall nearby the portal/interface and it would do the same thing as the portal itself activating chunks. Plus, I expect that a lot of people use many portals for transportation and that many active chunks could cause some big problems for those with lower end machines.

    Other than that, great update! Improvements and bugfixes are sometimes the best things that happen!
    Posted in: Minecraft Mods
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    Apr 12, 2012
    PureZaros posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Hey Azanor, are there plans to have drawbacks for overwhelming amounts of aura, kind of like what you have going for taint now?

    This topic moves too fast... I always lose my posts.
    Posted in: Minecraft Mods
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    Mar 29, 2012
    PureZaros posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    I was screwing around in creative, corrupting an NPC village, when I noticed something odd. It seems that with large amounts of storage tanks, the pipes do not always communicate properly. I sat there watching for like 10 minutes, but one of the columns of vis refused to be purified.

    The storage tank has an amount of taint in it. It is directly connected to a conduit, which is directly connected to a filter. The filter should be running because of the taint, but it isn't. It's happening for the entire column of storage containers.

    They go up about 25 blocks. Also, most of them are linked at some point, so there is a free exchange of vis going on all over.

    Btw, this is the first release of TC2, so version 2.0 I guess it would be... Not sure if this has been fixed in the newer ones.
    Posted in: Minecraft Mods
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    Mar 4, 2012
    PureZaros posted a message on [Old Thread - See inside for link]GROM's Medieval RPG Server
    Quote from ZSSPictures

    Could you update the server to 1.2.3? My computer ran the server before I updated Minecraft 1.2.3. And until you update, I can't use it. I like your server alot, and would like it if it was back up. Thanks.


    Don't you keep backups of all the .jars?

    EDIT: On a side note, is the server down right now? I can't connect...
    Posted in: Minecraft Survival Servers (archive)
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    Jan 29, 2012
    PureZaros posted a message on [Old Thread - See inside for link]GROM's Medieval RPG Server
    Server is back up again! Or at least I can connect to it now!
    Posted in: Minecraft Survival Servers (archive)
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    Jan 28, 2012
    PureZaros posted a message on [Old Thread - See inside for link]GROM's Medieval RPG Server
    Is the server down? I can't seem to connect to it.
    Posted in: Minecraft Survival Servers (archive)
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