Sorry for the silence, been busy with other projects. The authors of the excellent mcmap and MBE have updated their tools to support the new Minecraft 1.0.0 release, so I've built a new release that includes these updates. You can get it at http://minemapper.codeplex.com.
Thanks for all the feedback! I've updated Minemapper with the latest mcmap and Minecraft Biome Extractor, which have added support for biome rendering in the new Minecraft beta v1.3 map format.
I've updated Minemapper to include the new mcmap build that now supports the new Minecraft beta v1.3 map format. Many thanks to Zahl for keeping his great mapper updated so quickly!
Zahl is working on adding support for the new save format to mcmap, which is what Minemapper uses to generate the map tile images. He has a beta version working, and I'm going to start testing it out. As soon as it's ready, I'll release an update for Minemapper. Thanks!
I improved the caching in the latest version. It's still not perfect, and refresh doesn't work correctly, since the image tile files get locked. But you can exit the app, or load a different world, and it'll ask if you want to use the cached images, or start fresh.
This was a problem with earlier versions of Minemapper, but should be fixed in the latest, version 0.1.3.
In earlier versions, biome support required Java to be in your %PATH% environment variable. This is usually done automatically by the Java installer. Here are instructions on doing this manually:
I just posted an update on the project page. I added support for cave and nether modes in v0.1.2, as well as manual slice height entry, better image caching, etc.
Thanks, glad to hear it! I only see how much more work I have to do (to support more options, etc), so it's nice to hear that it's useful in its current state.
Yeah, changing the background color should be a trivial change, I'll do that later tonight.
You should be able to just click the Download link on the main page, then click Accept on the stupid license thing, then your browser should prompt you to download/save Minemapper.zip.
First, it seems like every click on the Height + and - buttons results in *at least* a two level change, even if I only want to add or take off one level. No matter how brief I make my clicks, I can't get a single-step change.
...
And finally, how about making the arrow keys and PgUp / PgDn work as pan and zoom in/out controls, respectively?
Done. Get the latest version (currently 0.1.1) on CodePlex.
As for the image cache directories, I agree. I actually had that functionality before and removed it, cause it wasn't quite right. I think I'm gonna do a folder for each world, then a sub folder for each option (night, biome, skylight, direction, etc). Then each subfolder will have the images for each chunk X,Z coordinate and height. Then you can load a world and it'll just use existing images, if any. Then just need to add a way to clear the cache in case your world has changed (built a new structure, etc). Could even remove cached images individually.
Thanks for the suggestions. If you don't mind, could you log any further bugs/suggestions on CodePlex? I currently have 3 different places to check and keep track of (here, reddit, and codeplex).
This error is caused by java not being in your %PATH% environment variable.
"System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at Minemapper.TileImageCreator.CreateTiles() in C:\Source\Minecraft\Minemapper\TileImageCreator.cs:line 53
at Minemapper.MainWindow.LoadTilesAsync(DirectoryInfo worldDirectoryInfo) in C:\Source\Minecraft\Minemapper\MainWindow.xaml.cs:line 266"
You can also just uncheck Biomes for a temporary workaround. Here's a conversation on editing your %PATH%:
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viewtopic.php?f=25&t=76934&p=1231938
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In earlier versions, biome support required Java to be in your %PATH% environment variable. This is usually done automatically by the Java installer. Here are instructions on doing this manually:
http://www.java.com/en/download/help/path.xml
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Yeah, changing the background color should be a trivial change, I'll do that later tonight.
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Done. Get the latest version (currently 0.1.1) on CodePlex.
As for the image cache directories, I agree. I actually had that functionality before and removed it, cause it wasn't quite right. I think I'm gonna do a folder for each world, then a sub folder for each option (night, biome, skylight, direction, etc). Then each subfolder will have the images for each chunk X,Z coordinate and height. Then you can load a world and it'll just use existing images, if any. Then just need to add a way to clear the cache in case your world has changed (built a new structure, etc). Could even remove cached images individually.
Thanks for the suggestions. If you don't mind, could you log any further bugs/suggestions on CodePlex? I currently have 3 different places to check and keep track of (here, reddit, and codeplex).
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"System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at Minemapper.TileImageCreator.CreateTiles() in C:\Source\Minecraft\Minemapper\TileImageCreator.cs:line 53
at Minemapper.MainWindow.LoadTilesAsync(DirectoryInfo worldDirectoryInfo) in C:\Source\Minecraft\Minemapper\MainWindow.xaml.cs:line 266"
You can also just uncheck Biomes for a temporary workaround. Here's a conversation on editing your %PATH%:
http://www.reddit.com/r/Minecraft/comme ... ws/c16epi0
I can also fix Minemapper to either find Java another way, or let you specify its location. I'll do this when I get a chance.
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http://minemapper.codeplex.com
Thanks for all the feedback, Tallinu, all good suggestions. I'll implement them next time I get a chance.