Could you provide a merged DT.class with moreids+? That would make this mod compatible with nearly everything else.
That is the World class. The core functionality of this mod is done in that class. I have to do a lot more than make this mod compatible with Block IDs+ in order to make it compatible with most mods. I haven't had much time lately to work on it, but first it needs to be made compatible with Modloader and GUI API. Then I may release a merged World class that has Block IDs+ code in it along with DS code.
Daylight Savings works in singleplayer but not in multiplayer, it seems to be completely ignored. I have another plugin for my multiplayer server that slows time 0.3333 meaning 1/3x, however sun is moving normal 1x speed. Server is periodically synchronizing sun position with client causing sun to jump backwards for what matches 2/3x movement. It's visually laggy.
Do you know if server also sends day speed with its synchronization or any solution to the problem? Maybe this plugin could cause client to ignore the speed sync from server, just let it set the sun position...
The server is adjusting the normal Minecraft clock. With Daylight Savings, your client ignores the 'real' clock whenever it's determining the position of objects in the sky. The client is locked onto a secondary Daylight Savings clock instead (only used for determining sky elements). That clock is synced up with the real clock whenever the world is loaded. During the game, the only time I know of that the 'fake' clock is synchronized with the real clock is when the Resync With Minecraft Clock button has been clicked. I don't know exactly when other times it's synchronized. I do know it's synchronized whenever setWorldTime() is called. So, if the server changes the real clock speed, the client may not notice it. If the server causes the client to call setWorldTime(), it will cause a resync. I don't know anything specific about how the server works. I haven't looked at any of the server code. However, the client should be free to position the sun anywhere it likes using the Position slider (based on my short testing with multiplayer). The Movement Speed slider does not appear to work while in a server though.
If you are having problems with Daylight Savings getting along with server mods, I'd suggest not using them together, at least for now.
This mod currently does not support multiplayer. I have not at all yet attempted to get this mod to function in any way in multiplayer. What it does and doesn't do in multiplayer is entirely coincidental.
I was wondering what that strange username and password prompt was about. Glad I clicked Cancel rather than entering my information. I just thought it was a forum glitch. Had no idea it was phishing.
City Builder wrote :
> Will reply notifications via email be returned any time soon? I really
> miss out on conversations that I'm subscribed to when I no longer get the
> notifications telling me there are new messages waiting.
>
> It did start to work briefly when 1.3 minecraft came out but then stopped
> like a day or two later again.
Yeah, it's barely worked over the last couple of months. I really love getting an email as soon as a subscribed thread gets a reply. I'm guessing it isn't working because there is too much traffic for the site to handle.
If you try to follow the guy's tutorial above, you'll probably get very frustrated, because it doesn't start you with the basics of simply learning how to program, or simply learning Java (if you are already at least familiar with programming basics).
Recently, Modloader started altering GameSettings.java, which Daylight Savings alters. So, it's currently not compatible with Modloader, nor GUI API (because it modifies the Options screen). My primary goal right now is to make DS compatible with those two. After doing that, there is a good chance that it will be compatible with Miner Helmets, unless Miner Helmets touches World.java.
Yeah, beds currently don't work entirely right with this mod, but just hitting Resync With Minecraft Clock should straighten it out each time you sleep through a night. I don't know why anyone would want to use beds while using this mod, but expect a fix in the next update.
Well, I used your mod to make the days/nights longer. I don't want it day all the time. It is called survival for a reason. :smile.gif:
I just personally think Notch made the day cycles in-game far too short.
Good point. :smile.gif: I'll fix it soon, but my primary objective right now is making the mod Modloader and GUI API compatible, so that it will get along with a lot more mods.
I installed this mod, and it works perfectly! Except for the labels. They turn out a bit like lines of code instead of normal labels from the screenshots - can you help me? D:
Make sure the file in the 'lang' folder (en_US.lang) went inside the 'lang' folder of minecraft.jar. If that doesn't work, follow the instructions about the translation file in the original post. I get the idea that everyone uses the en_US.lang file right now, though. I don't think Minecraft has any official translation files yet for other languages, but I might be wrong.
Yeah, beds currently don't work entirely right with this mod, but just hitting Resync With Minecraft Clock should straighten it out each time you sleep through a night. I don't know why anyone would want to use beds while using this mod, but expect a fix in the next update.
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Thanks. :biggrin.gif:
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That is the World class. The core functionality of this mod is done in that class. I have to do a lot more than make this mod compatible with Block IDs+ in order to make it compatible with most mods. I haven't had much time lately to work on it, but first it needs to be made compatible with Modloader and GUI API. Then I may release a merged World class that has Block IDs+ code in it along with DS code.
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The server is adjusting the normal Minecraft clock. With Daylight Savings, your client ignores the 'real' clock whenever it's determining the position of objects in the sky. The client is locked onto a secondary Daylight Savings clock instead (only used for determining sky elements). That clock is synced up with the real clock whenever the world is loaded. During the game, the only time I know of that the 'fake' clock is synchronized with the real clock is when the Resync With Minecraft Clock button has been clicked. I don't know exactly when other times it's synchronized. I do know it's synchronized whenever setWorldTime() is called. So, if the server changes the real clock speed, the client may not notice it. If the server causes the client to call setWorldTime(), it will cause a resync. I don't know anything specific about how the server works. I haven't looked at any of the server code. However, the client should be free to position the sun anywhere it likes using the Position slider (based on my short testing with multiplayer). The Movement Speed slider does not appear to work while in a server though.
If you are having problems with Daylight Savings getting along with server mods, I'd suggest not using them together, at least for now.
This mod currently does not support multiplayer. I have not at all yet attempted to get this mod to function in any way in multiplayer. What it does and doesn't do in multiplayer is entirely coincidental.
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They don't give you any money? You never buy anything for yourself?
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> Will reply notifications via email be returned any time soon? I really
> miss out on conversations that I'm subscribed to when I no longer get the
> notifications telling me there are new messages waiting.
>
> It did start to work briefly when 1.3 minecraft came out but then stopped
> like a day or two later again.
Yeah, it's barely worked over the last couple of months. I really love getting an email as soon as a subscribed thread gets a reply. I'm guessing it isn't working because there is too much traffic for the site to handle.
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Yeah, someone should carry this program on. It's very useful.
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I'm not calling you a dummy. It's a great series.
If you try to follow the guy's tutorial above, you'll probably get very frustrated, because it doesn't start you with the basics of simply learning how to program, or simply learning Java (if you are already at least familiar with programming basics).
Take it one step at a time.
If you are already very familiar with programming basics, then get:
http://www.amazon.com/Java-Dummies-Barr ... 415&sr=1-1
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Good point. :smile.gif: I'll fix it soon, but my primary objective right now is making the mod Modloader and GUI API compatible, so that it will get along with a lot more mods.
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Make sure the file in the 'lang' folder (en_US.lang) went inside the 'lang' folder of minecraft.jar. If that doesn't work, follow the instructions about the translation file in the original post. I get the idea that everyone uses the en_US.lang file right now, though. I don't think Minecraft has any official translation files yet for other languages, but I might be wrong.
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