- Pugin94
- Registered Member
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Member for 10 years, 11 months, and 10 days
Last active Fri, Aug, 5 2016 00:42:40
- 0 Followers
- 649 Total Posts
- 82 Thanks
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Sep 19, 2013Pugin94 posted a message on Snapshot 13w38a Ready For Testing!I heard a squirrel death noise when clicking the super secret settings too! And what seems to be the Red Dragon.Posted in: News
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Sep 19, 2013Pugin94 posted a message on Snapshot 13w38a Ready For Testing!GUYS! THEY ADDED SHADERS!Posted in: News
CLICK THE SUPER SECRET SETTINGS!
MOTION BLUR YESSSSS! -
Sep 14, 2013Pugin94 posted a message on Snapshot 13w37a Ready For Testing!Posted in: NewsQuote from MarrowHearts
Really sucks that you can't use blocks 43:8 and 43:9 anymore, I used those so much in a lot of my builds.
What? You can still use them. I got in a map with those blocks and it still looked normal. -
Sep 13, 2013Pugin94 posted a message on Snapshot 13w37a Ready For Testing!Any of you guys noticed version 13w37b of the snapshot is out?Posted in: News
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Sep 12, 2013Pugin94 posted a message on Snapshot 13w37a Ready For Testing!Ugh they removed the BEST BLOCKS. ID 36 the invisible block, and other things.Posted in: News
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Sep 11, 2013Pugin94 posted a message on Been Using "/Summon" to Replace Blocks? Not For Long!Posted in: News
And it could be you that would fail Spelling Class. -
Sep 11, 2013Pugin94 posted a message on Been Using "/Summon" to Replace Blocks? Not For Long!Posted in: News
Well, Prof. Moderator, you use the /summon commands to summon mobs, and you can also spawn them at different locations. This can also be done with items and blocks with the right NBT data.
Quote from Saoryn
The only thing that's sad is when people look down on others for what they like and enjoy.
Well said. -
Sep 11, 2013Pugin94 posted a message on Been Using "/Summon" to Replace Blocks? Not For Long!Gooooodbye, MCEdit!Posted in: News
Why stop there?
Quote from hi9580
wonder if placing a large amount of blocks with this method would cause extremely lag/world render issues, there also needs to be a attribute that allow spawned blocks to fall like sand otherwise maps like The Code 2: Infinite will be broken
Good point. They have to make it so they can spawn in like sand blocks so it doesn't break millions of maps. But I think other people use SethBling's MCEdit to use spawners to spawn sand blocks. -
Sep 5, 2013Pugin94 posted a message on 13w36a Snapshot Ready for Testing!Posted in: NewsQuote from KillrBladez
They added in a summon command. The way it works is /summon <entityName> [x] [y] [z] [dataTag]
WARNING! You must caps the name of the entity. Aka, if you wanted to spawn the wither, you'd need to put Wither. Also, don't know what the datatag does.
No you have to put in WitherBoss. -
Jun 21, 2013Pugin94 posted a message on Snapshot 13w25c Ready For Testing!GLITCH REPORT!Posted in: News
There is a glitch in the new snapshot. When you try to break a block with a Sword in Creative, the block will not break. This is an odd glitch and really hope it is fixed.
I think 1.7 is the "Nether Update" and it might have a chance of new mobs, I'm not sure, but I really think people should stop asking for Herobrine to be added into the game. Mojang will never add him. -
Jun 7, 2013Pugin94 posted a message on Snapshot 13w23a Ready For Testing!The creepy Elmo is behind that stone...Posted in: News
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May 30, 2013Pugin94 posted a message on Snapshot 13w22a Ready For Testing!WHY DID YOU RUIN MINECRAFT WITH VILLAGER SOUNDS?!?!?Posted in: News
Oh well, I guess if they have sounds it's more pleasent blowing them up with TNT. - To post a comment, please login.
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...We were talking about WorldEdit for 1.7...
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Yep, it would go like: 1.6 comes out when 1.8 comes out, 1.7 comes out when 1.9 comes out, and 1.8 comes out when 2.0 comes out.
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Yeah, me too, but his reason was because 1.7 added too much, and that is true. But he could still work on it instead of 1.6.4, because if he works on 1.6.4 first, then 1.7 will take longer.
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Oh, so you are going to work on 1.6.2, then 1.6.4, then 1.7?
Because by then probably 1.9 would be out.
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So, you ARE working on XCommands for 1.7? Or you are waiting for MCP? Because there is going to be a new update in under a week, the Music Update.
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OoooOoOOoOooooOOOOOooooh...Hint of TMI2?
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I guess that is a pretty good Christmas gift.
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Whoa...What shader is THAT?!
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Cool. So MCP just makes modding easier?
(Sorry, I have no idea what mappings are.)
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Wait. So you are making your own mod development platform with your OWN coding or MCP?
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I know right! We will TOTALLY get Forge updated earlier! Yep. Totally. Without a doubt. They are totally gonna update it before their estimate. Totally. I'm not being sarcastic or anything...you know. Yep.
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Who...said I was impatient? I just wanted to know. And I didn't blame anyone.....?
But I do admire your sarcasm.
Yes, I know q3 has a life, but I was just asking if he could do it or not. I wasn't trying to imply a false idea that I wanted to blame Forge. Forge hasn't done anything wrong. I didn't know they estimated it would come out in December though. But it doesn't really matter. December is a month away.
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Yeah, a lot of people love this mod. But it might be a while till it updates. Forge 1.7.2 isn't out yet, neither is ModLoader. And the owner hasn't posted something since Oct. 16th. But he is still active.