• 3

    posted a message on [Request] Zelda: SkywardCraft [Skyward Sword Modification]
    Hello! Let me welcome you to this thread in which you clicked on! This Minecraft modification is going to based on the game Zelda: Skyward Sword. The Mod will be called...
    Zelda: SkywardCraft.
    I've been working on this modification for awhile now, the only problem with me working on the mod is that I am not so good at scripting. I'm not good with any type of scripting. So if you'd like to help with scripting for it that'd be well appreciated.

    What I have been working on is the items and the inventory and I've gotten a couple of the items done and a lots of the inventory tweaks. I am going to share the pictures down below, so if you would like to see them just click the spoilers.

    Pictures:


    Normal Inventory:

    [As you can see this is the regular inventory screen. But there is also some new buttons below the crafting bench. One opens the crafting table (which is the screen currently open). The second one opens the treasures. The Third one opens the Adventure pouch.]

    -----------------------------------------------------------------------------------------------------------------

    Treasure Inventory:

    [This is a tweaked form of the inventory screen. As you can see, the portrait is gone and the armor slots have extended and now host the Fire earrings, Shield, the Digging Mitts, and the Dragon Scale.

    To the right of it is the treasure slots, these hold the treasures that can be found throughout the world. These items will be dropped when you get killed just like normal items, when you re-pick up these items they'll be put into there respected spots.

    You can also store your harp on this screen, when it is in this screen it can be used any time you want just pressing a selected key. Ignore the Quiver that is a mistake that needs to be changed.]

    -----------------------------------------------------------------------------------------------------------------


    Inventory Pouch:

    [Oh mi gosh, this one will be hard to explain.

    As you can see the armor and portrait are missing. There is now a pouch slot where you can put the Adventuring pouch, when you put the pouch in it allows you to use the other 8 pouches for you to store certain items.

    Next is the Songs, these are the songs that you have learned and found. These things will do various things and they can only be played when inside the song area.

    Next is the Map, it will do something when in Skyloft (Skyloft will be a Dimension). The Heart Container will show how many heart pieces you have. This is probably the most complex screen.]



    -----------------------------------------------------------------------------------------------------------------

    Here are some items:

    From left to right:
    Practice Sword, Goddess Sword, Goddess Longsword, Wooded Shield, Braced Shield, Branded Shield, Goddess Whitesword, Master Sword, True Master Sword, Spreadshot, Slingshot, Iron Bow, Adventures Pouch, and Song Scroll (WIP).


    Details:


    In this spoiler, I'll explain on how the items will work and how to craft them. Not everything will be craftable, some of it will have to be found.

    Training Sword:
    Damage:
    Durability: 200
    Nothing is very special for this sword, it's just there.


    Goddess Sword:
    Damage:
    Durability: infinite
    There is no crafting recipe for this item; it can only be found in the world (Or maybe in Skyloft?) Unlike other swords, when you right click you don't parry/block, you charge up the Skyward Strike. The Skyward Strike does a Half a Heart of damage.


    Goddess Longsword:
    Damage:
    Durability: infinite
    Like the previous item; there is no crafting recipe. It is an upgrade to the Goddess Sword. The way to upgrade the Goddess Sword is to find a sacred flame. The Longsword also has a slightly longer reach.

    Goddess Whitesword:
    Damage:
    Durability: infinite
    This is another item that has no crafting recipe and requires you to find a sacred flame. The sword has nothing unique to it except the Skyward Strike.


    Master Sword:
    Damage:
    Durability: infinite
    This is how the sword is when all the sacred flames are collected. Although all the sacred flames have been collected; This is not it's final form. The Skyward Strike now does a heart of damage.


    True Master Sword:
    Damage:
    Durability: infinite
    This is the final form of the Master Sword, it has a longer reach and the Skyward Strike now will do a heart and a half of damage. The way to get this final version is to get it blessed by Hylia.


    More to come...

    If you are interested in helping me make this modification then just tell me. M'kay?
    Know if you'll excuse me it's time for me to go to sleep... No seriously it's like 2 am.
    Posted in: Requests / Ideas For Mods
  • 5

    posted a message on New trading GUI - Now popular!
    I actually kind of like it.
    Posted in: Suggestions
  • 4

    posted a message on Smooth+Simple=Better
    Smoother is not better, it is more annoying and has been posted before. This texture pack lacks originality due to the fact that it's been done to death. Also put more than one picture.
    Posted in: Resource Packs
  • 1

    posted a message on Crying obsidian texture pack
    This is really easy to do why can't you do it yourself?
    Posted in: Resource Packs
  • 1

    posted a message on bring back the old minecraft please
    I hate when I see threads like these, asking to see what it's like in older versions, it gets really annoying to see a lot of these. I don't they will add the feature because it doesn't add anything to the game and is only there for nostalgia, which after awhile you'll go back to current minecraft. IMO it's like asking to bring the 1980s back or something.
    Posted in: Suggestions
  • 2

    posted a message on Old version toggle
    "Hey, guys look at all the cool new stuff we are adding!"
    "That's cool Mojang but can you add a feature where it removes it all?"
    Posted in: Suggestions
  • 5

    posted a message on Texture Pack, Cleancraft 16x16 1.3.2 Random Mobs supported!
    Really a simple texture pack? You can do better than this. I can make this in a day.
    Posted in: Resource Packs
  • 1

    posted a message on Creeper brains
    Really? This seems weird and I can't see this in the game. It seems a little odd and awkward.
    Posted in: Suggestions
  • 1

    posted a message on [IDEA] More realistic Mining
    You still have to go mining to get potions. For example you need to go to the Nether first.
    Posted in: Suggestions
  • 2

    posted a message on [1.0.0] Retarded Craft [WIP}
    You have no pictures and a wrong title, you only have downloads to an X-ray pack.
    Posted in: Resource Packs
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