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    posted a message on Mob Vote 2021

    The Glare would have been more helpful in earlier versions when mobs could spawn at light levels below 7. It's pretty challenging to see the difference between level 7 and level 6, for instance. Now that 1.18 changed that to level 0, it's incredibly easy to see even without the F3 screen. Just check for the darkest spots. It also doesn't make sense conceptually, as the entire concept is that it actively seeks out the darkness but gets grumpy upon finding it.


    Allay actually seems really good. The ability to use it as a long-range sorting hopper is excellent, and it costs a fraction of the price of an equivalent hopper system. The design being almost entirely based on the vex is strange, but aesthetics were never essential to me. The affinity toward music seems pretty random but would be an excellent way to control their movements. I assume it will have a mechanism to control when it drops the items without the presence of a player, which would make it very practical for compacted sorting systems.


    Copper golem gives a use for copper, which is great, but the benefit is a little disappointing. It's primarily valuable to redstoners (as opposed to Allay, which is beneficial to explorers and redstoners alike), and even then, there are alternatives. I will say that the other options also have flaws. We don't have very many game mechanics that are designed to be random, but the ones we do have can get expensive and aren't really made to interface with redstone components. This mob will be explicitly made for randomizing redstone (likely more unpredictable than a chicken) and would make randomized more compact. However, the fact that it oxidizes after a while makes this mob impractical for automated machines (you'd have to manually replace it after a period) unless it implements some version of the waxing mechanic. However, the "oxidizing" feature is liked by builders or other creative types, so this mob has a solid following.


    As of right now, my vote will definitely go to the Allay since I think it contributes more to both the redstone and explorer communities.

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Minecraft 1.17 Update Opinion Thread

    While they did remove the items from the creative inventory, I do not see anything stating that they removed them completely, which implies that you could get them via commands or add the recipes back through a datapack.

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Opinions on Bundle and Copper
    Quote from eiche_brutal»

    I don't like the bundle at all. It only allows you to store 1 stack of items, so it's realy just useful for keeping trash.

    And i don't think it's necessary for the very early game, since you would actually collect stuff you need to survive and make a small base.


    I know that hunting rabbits without carrots isn't fun but i don't think the recipe is that bad.

    Shulker shells are the lategame items, unless you rush the game. In that case you don't need bundles, right?


    They're useful for a lot more than trash. Have a single nether star? Put it in a bundle and store 63 more items with it. Have a couple of eyes of ender? Put it in a bundle. Have some crying obsidian from piglin trades? The bundle is perfect for that.

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Minecraft 1.17 Update Opinion Thread

    Did they fix enchantments?


    Also, I found this custom world setting file that will give you a world with both lush and dripstone caves:

    {
      "bonus_chest": false,
      "dimensions": {
        "minecraft:overworld": {
          "type": "minecraft:overworld",
          "generator": {
            "biome_source": {
              "humidity_noise": {
                "firstOctave": -7,
                "amplitudes": [
                  1.0,
                  1.0
                ]
              },
              "altitude_noise": {
                "firstOctave": -7,
                "amplitudes": [
                  1.0,
                  1.0
                ]
              },
              "weirdness_noise": {
                "firstOctave": -7,
                "amplitudes": [
                  1.0,
                  1.0
                ]
              },
              "biomes": [
                {
                  "parameters": {
                    "altitude": 0.0,
                    "weirdness": 0.0,
                    "offset": 0.0,
                    "temperature": 0.0,
                    "humidity": -0.5
                  },
                  "biome": "minecraft:dripstone_caves"
                },
                {
                  "parameters": {
                    "altitude": 0.0,
                    "weirdness": 0.0,
                    "offset": 0.0,
                    "temperature": 0.0,
                    "humidity": 0.25
                  },
                  "biome": "minecraft:lush_caves"
                }
              ],
              "temperature_noise": {
                "firstOctave": -7,
                "amplitudes": [
                  1.0,
                  1.0
                ]
              },
              "type": "minecraft:multi_noise"
            },
            "settings": "minecraft:overworld",
            "type": "minecraft:noise"
          }
        }
      },
      "generate_features": true
    }
    Posted in: Recent Updates and Snapshots
  • 2

    posted a message on (1.17) Current Mob Spawning System Does Not Make Sense in 1.17

    Honestly, I've noticed a much higher amount of mobs in the new cave systems. I can't even mine one vein without a skeleton coming to shoot me and a creeper coming up from behind.

    Posted in: Recent Updates and Snapshots
  • 3

    posted a message on Are Nitwit villagers secretly the smartest villagers?

    They are the smartest villagers because they found a way to avoid being enslaved by the player (since they don't do anything) while at the same time still benefiting from the luxuries of the village and the protection from iron golems.

    Posted in: Discussion
  • 1

    posted a message on Quick poll, but do you all think that iron ore should be added to the Nether?

    It would make more sense, as piglins barter for iron even though they seemingly have no source of it from the nether environment.

    Posted in: Suggestions
  • 2

    posted a message on are these alt account websites real

    Real or not, you shouldn't use them, as it's illegal and very likely malware. How do you think they get those accounts to sell for those prices? They don't buy them - they steal them from other people by capturing their credentials and then resetting the password, essentially locking the original owner out of their account.

    Posted in: Discussion
  • 1

    posted a message on How to target multiple entities in 1.13?
    Quote from Iol_xD»

    The idea to use /execute is monumentally stupid. Why is this limitation here in the first place?

    Is it to prevent lag? Because I would rather wait a minute or even go through a server restart then individually use /data on each mob.And yes there's an aforementioned workaround but that's not the point, the point is why would Mojang impose such a limitation when the problem simply doesn't exist? I didn't even encounter lag when using /entitydata on multiple mobs in the past, and my last computer that I made advanced minecraft maps on had an awful processer with 4GB RAM (for scope, it choked up when I tried to do some slightly advanced things with command block contraptions, such as repeatedly adding to a scoreboard value to progress a cutscene.) I have to wonder if lag is even the issue but I have no other explanation.


    EDIT: I come across as a PC elitist in this post but it's worth noting that the laptop I currently use for Minecraft is not powerful at all. The aformentioned laptop was absolutely awful for the time it was made and I'm pretty sure I got scammed when buying it.


    Some commands would generate unexpected behavior when you try to run them on multiple entities, and in some cases, it becomes less clear what you're trying to do, even if the command does exactly what you want. So they decided to port this functionality to the execute command to make things more clear.

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Minecraft 1.17 Update Opinion Thread

    Axolotls just got added. I find it interesting how they can remove mining fatigue and play dead.

    Posted in: Recent Updates and Snapshots
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