I don't know why someone would wan't to compare the rarity of emeralds with netherite.
The emerald ore (harvested with silktouch) does have some value imo.
However the rarest generating block (in the overworld) is the pumpkin.
2
I don't know why someone would wan't to compare the rarity of emeralds with netherite.
The emerald ore (harvested with silktouch) does have some value imo.
However the rarest generating block (in the overworld) is the pumpkin.
2
Quote from eiche_brutal»However the rarest generating block (in the overworld) is the pumpkin.
Number of chunks: 123599 Coal Ore 16579325 (134 per chunk) Iron Ore 9467508 (76.6 per chunk) Redstone Ore 3018942 (24.4 per chunk) Gold Ore 959905 (7.77 per chunk) Lapis Lazuli Ore 404026 (3.27 per chunk) Diamond Ore 375846 (3.04 per chunk) Emerald Ore 38384 (0.311 per chunk) Stone Bricks 35230 (11743 per stronghold)* Mossy Stone Bricks 19976 (6659 per stronghold)* Cracked Stone Bricks 13145 (4382 per stronghold)* Pumpkin 702 (0.00568 per chunk) TNT 54 (0.000437 per chunk) Chiseled Stone Bricks 36 (0.000291 per chunk) End Portal Frame 36 (12 per stronghold)* *Total in entire world regardless of size
Note that there is also effective rarity to consider; when caving I find a lot more emerald relative to diamond than the figures above indicate since a lot of diamond is below lava level (diamond is 0-15 while emerald is 4-31); coal is relatively higher relative to iron due to its larger vein size (more likely to be intersected by a cave or tunnel and more blocks effectively exposed per vein; nearly all caves are within the range of iron so coal higher up has little impact) while emerald ore doesn't have any such advantage since it is single blocks, thus it would be even more commonly found if it generated in veins; and resources like rails and moss stone are rarer overall than most ores but most of them are exposed (save for dungeons that generate connected to dead end caves and the rare isolated mineshaft; all of what I explore is interconnected in some manner, or at least reachable from the surface):
1
If the swamp features are anything to go by: this is the update the losing biome votes get in. That means we might get the badlands, savanna, and desert changes that were mentioned in the previous contests might get in this update.
3
Emerald ore... yes way way rarer. Emeralds themselves are dirt-common. Build a good yield iron farm, set up a few toolsmith/weaponsmith villagers, and you can have emeralds by the stack.
4
I don't think the Allay actually duplicates items. The video wasn't clear but the description on Minecraft.net indicates more that it will just pick up copies of whatever drop you give it so you don't have to. So if you tell it to pick up Gunpowder, you can kill Creepers from a distance and it will go get the Gunpowder they drop for you.
But yeah, definitely has my vote over the Glare. It isn't really that difficult to determine where mobs will spawn. Is dark? Mobs will probably spawn.
2
Those images are broken, TMC.
I can say in theory emeralds are rarer but in practice they are not. It's not hard to set up a farm for trading, just time consuming.
2
In some servers, expecially those focused on decoration, an emerald ore got with Silk Touch is worth from 1 to 4 netherite ingots.
1
According to my gaming experience of several years, I can confidently say that it is much more difficult to look for an emerald than a netherite
1
Quote from eiche_brutal»
One workaround would be to use the curseforge client. It's my favourit bc i can make different profiles.
This doesn't just include jvm arguments. It includes versions and mods as well.
Unlike the vanilla launcher, i don't have to swap out mods when i want to play something different, i just have to select or create the right profile.
It saves a lot of time.
I'm 99.9% sure all of that functionality is also available in the vanilla launcher now.
But either way that isn't really relevant, since they want to be able to click a shortcut on their desktop and have the launcher automatically boot the specified profile/version without having to manually select it in the launcher after it opens.
2
Now that migration has started, people have realized that Microsoft is requiring phone numbers for all Microsoft accounts. Meaning that it's practically impossible to have multiple Minecraft accounts, because a phone number can only be linked with one Microsoft account.
This truly is the end times. Make sure to download Minecraft while you still can...
Hopefully I'll remember this thread when Java Edition is finally killed off.
Fake news! Microsoft is not requiring a phone number.
2
The Glare would have been more helpful in earlier versions when mobs could spawn at light levels below 7. It's pretty challenging to see the difference between level 7 and level 6, for instance. Now that 1.18 changed that to level 0, it's incredibly easy to see even without the F3 screen. Just check for the darkest spots. It also doesn't make sense conceptually, as the entire concept is that it actively seeks out the darkness but gets grumpy upon finding it.
Allay actually seems really good. The ability to use it as a long-range sorting hopper is excellent, and it costs a fraction of the price of an equivalent hopper system. The design being almost entirely based on the vex is strange, but aesthetics were never essential to me. The affinity toward music seems pretty random but would be an excellent way to control their movements. I assume it will have a mechanism to control when it drops the items without the presence of a player, which would make it very practical for compacted sorting systems.
Copper golem gives a use for copper, which is great, but the benefit is a little disappointing. It's primarily valuable to redstoners (as opposed to Allay, which is beneficial to explorers and redstoners alike), and even then, there are alternatives. I will say that the other options also have flaws. We don't have very many game mechanics that are designed to be random, but the ones we do have can get expensive and aren't really made to interface with redstone components. This mob will be explicitly made for randomizing redstone (likely more unpredictable than a chicken) and would make randomized more compact. However, the fact that it oxidizes after a while makes this mob impractical for automated machines (you'd have to manually replace it after a period) unless it implements some version of the waxing mechanic. However, the "oxidizing" feature is liked by builders or other creative types, so this mob has a solid following.
As of right now, my vote will definitely go to the Allay since I think it contributes more to both the redstone and explorer communities.
1
While they did remove the items from the creative inventory, I do not see anything stating that they removed them completely, which implies that you could get them via commands or add the recipes back through a datapack.
1
They're useful for a lot more than trash. Have a single nether star? Put it in a bundle and store 63 more items with it. Have a couple of eyes of ender? Put it in a bundle. Have some crying obsidian from piglin trades? The bundle is perfect for that.
1
Did they fix enchantments?
Also, I found this custom world setting file that will give you a world with both lush and dripstone caves:
2
Honestly, I've noticed a much higher amount of mobs in the new cave systems. I can't even mine one vein without a skeleton coming to shoot me and a creeper coming up from behind.
3
They are the smartest villagers because they found a way to avoid being enslaved by the player (since they don't do anything) while at the same time still benefiting from the luxuries of the village and the protection from iron golems.
1
It would make more sense, as piglins barter for iron even though they seemingly have no source of it from the nether environment.
2
Real or not, you shouldn't use them, as it's illegal and very likely malware. How do you think they get those accounts to sell for those prices? They don't buy them - they steal them from other people by capturing their credentials and then resetting the password, essentially locking the original owner out of their account.
1
Some commands would generate unexpected behavior when you try to run them on multiple entities, and in some cases, it becomes less clear what you're trying to do, even if the command does exactly what you want. So they decided to port this functionality to the execute command to make things more clear.
1
Axolotls just got added. I find it interesting how they can remove mining fatigue and play dead.