The latest article that includes a Java update is the one for 1.16.2 (I'm not counting the experimental snapshots), and it was months ago. Since then, there have been 11 updates (both for 1.16 and 1.17 snapshots). As far as I can tell, all the Bedrock updates and other general Mojang news has been brought here, so I was just asking why Java seems to be neglected at the moment.
- Ptolemy2002
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Member for 3 years, 11 months, and 11 days
Last active Fri, Jan, 22 2021 19:08:59
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Jan 7, 2021Ptolemy2002 posted a message on Minecraft Earth to be shut down and removed from stores June 2021Posted in: News
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Jan 7, 2021Ptolemy2002 posted a message on Minecraft Earth to be shut down and removed from stores June 2021Posted in: News
I thought it was pretty good, just too laggy. I probably would have played a lot more if it wasn't for COVID.
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Jan 5, 2021Ptolemy2002 posted a message on Minecraft Earth to be shut down and removed from stores June 2021Posted in: News
Why haven't there been articles for any of the new Java snapshots?
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Jan 5, 2021Ptolemy2002 posted a message on Minecraft Earth to be shut down and removed from stores June 2021Posted in: News
Seem to be spammers all around the place now...
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Jan 5, 2021Ptolemy2002 posted a message on Minecraft Earth to be shut down and removed from stores June 2021Posted in: News
How is this a good thing?
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Nov 4, 2020Ptolemy2002 posted a message on JAVA Account Migration: What You Need to KnowPosted in: News
Yes, it does. Microsoft servers are accessible via any computer that has an internet connection, regardless of OS.
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Oct 22, 2020Ptolemy2002 posted a message on JAVA Account Migration: What You Need to KnowPosted in: News
That doesn't really answer my question. What kind of useful information do you get from tracking a bunch of people while they play Minecraft? Are you going to start sending them ads for Minecraft servers?
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Oct 22, 2020Ptolemy2002 posted a message on JAVA Account Migration: What You Need to KnowPosted in: News
What kind of useful data do you get from a bunch of people playing Minecraft?
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Oct 21, 2020Ptolemy2002 posted a message on JAVA Account Migration: What You Need to KnowPosted in: News
There is almost nothing inconvenient about this change except that you'll have to fill out an online form and possibly use a new UI. It is true that Microsoft accounts are more secure. This will also probably prevent accounts from being stolen in the future and help restrict access to stolen accounts that are in use now. The rest of your comment is a slippery slope.
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Aug 11, 2020Ptolemy2002 posted a message on Java Edition: Combat Test 6 SnapshotPosted in: News
https://minecraft.gamepedia.com/Custom#JSON_format
{ "seed":-123456789, "dimensions":{ "minecraft:overworld":{ "type":"minecraft:overworld", "generator":{ "type":"minecraft:flat", "settings":{ "layers":[ { "block":"minecraft:bedrock", "height":1 }, { "block":"minecraft:dirt", "height":2 }, { "block":"minecraft:grass_block", "height":1 } ], "biome":"minecraft:plains", "lakes":false, "features":false, "structures":{ "structures":{ } } } } } } }
A file with those contents should generate a generic superflat world, but it is customizable.
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Aug 8, 2020Ptolemy2002 posted a message on Java Edition: Combat Test 6 SnapshotPosted in: News
Such customization is possible using the new custom world mechanic in the snapshots, though you need to learn JSON.
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Jun 27, 2020Ptolemy2002 posted a message on Java Edition 1.16.1 & BETA: BEDROCK 1.16.20.50 (XBOX ONE / WINDOWS 10 / ANDROID)Posted in: News
I like how Mojang is finally adding some adequate security to the bastion structure, though I would have much preferred a change to the current piglin mechanics. I guess we just have to wait for it to come to Java...
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Jun 25, 2020Ptolemy2002 posted a message on Java Edition: Nether Update 1.16.0Posted in: News
Windows 10 edition is the Bedrock implementation for PC, and it can cross play with everything.
Java edition is just the alternative desktop version, and it's available on more PC platforms than just Windows.
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Jun 23, 2020Ptolemy2002 posted a message on JAVA EDITION: 1.16 RELEASE CANDIDATEPosted in: News
Too bad it's crashing like it was still in beta...
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Jun 21, 2020Ptolemy2002 posted a message on JAVA EDITION: 1.16 RELEASE CANDIDATEPosted in: News
It's apparently designed to be educational in nature, considering that it is present in education edition, and the flag labels these features as "educational". It is available through all versions of Bedrock, not just the mobile one. I agree that it probably won't be added since it complicates the game so much.
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You have to use another dye to change the text color or it has no effect.
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How often are signs (with text on them) and item frames even used in the dark to justify this addition?
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It has been stated that dynamic lighting will not be implemented into the base game, so the armor wouldn't act as an actual light source. However, it is possible that it could act as a kind of permanent glow effect like the one you get from the spectral arrow. This would allow the player to be visible and highlighted from anywhere in the world, which could be useful for team minigames to help locate your teammates, though it would be ineffective in single-player mode.
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While you don't have to sleep every night technically, it is probably best practice to do so unless you are meticulously keeping track of how much sleep you're getting. There's really no reason to be out at night unless you either want to farm or specifically increase the challenge for yourself, and neither of these situations really necessitate glowing text/items. With the new cave light sources, the darkness in caves will be less of a problem as well. Even now, most caves are lit up by the player anyway. If you truly need to see in the dark, though, night vision is probably more effective, and you can specifically give entities the glowing effect (which also allows you to see objects from far away) using either commands or spectral arrows.
But I do agree with your last point - At least it's something.
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Honestly, I don't see the use in being able to see things at night, especially since sleeping is now an enforced behavior (thanks to the phantom), so it's all but expected that the player only does important things during the day. You could argue that it could be used in adventure maps, but there are already multiple ways to display text and images much more effectively. As far as I can tell, modern maps only use signs for technical reasons rather than actual display. To communicate with the player, they use chat messages, invisible named armor stands (to display text in the world space), and resource packs (for displaying images like item icons, though even the tellraw command can display items). Perhaps this could have a few uses in vanilla survival, but it doesn't seem to benefit us very much.
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Some commands would generate unexpected behavior when you try to run them on multiple entities, and in some cases, it becomes less clear what you're trying to do, even if the command does exactly what you want. So they decided to port this functionality to the execute command to make things more clear.
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Bedrock doesn't implement NBT, so I'm not sure if this is possible.
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If you're using 1.16, you can use the new custom world creator and do what you want using the instructions provided here: https://minecraft.gamepedia.com/Custom. I'm not sure if world presets are still supported. A generator for it is available at https://misode.github.io/world/.
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I have nothing against your suggestion in general, but I do believe that the quoted claims are inaccurate. Woodland mansions are known for being HUGE and full of all sorts of loot. It is one of the only sources of the Totem of Undying, which is priceless in Hardcore mode and can save you from losing a lot of items in other modes. Other loot can include TNT, diamond blocks, enchanted golden apples, ender pearls, obsidian, and books - both enchanted and regular (through library rooms). If you compare The loot of the mansion to The loot of the pyramid, you can see that the mansion essentially offers the same items as the temple plus some extras like diamond chestplates and music discs. The rooms can contain materials like string (from cobwebs and spiders) and saplings, plus you can even get a decent amount of TNT, just like in the temple.
Ocean monuments are almost entirely made out of unique items, both aesthetic (prismarine) and utility (sponges). You can also get gold and complete advancements by going here. There is plenty of reason to venture into an ocean monument.
Mushroom islands have GIANT mushrooms, which can be broken like trees to get many individual mushroom items. Plus, the mycelium allows you to grow the mushrooms back, making a farm. Not like you'll really need it because Mooshrooms can be milked using a bowl to generate unlimited mushroom stew, as well as acting exactly like a regular cow. Brown mooshrooms can generate suspicious stew, giving you interesting effects, and essentially acting as a potion. When you're done farming, you can shear for a guaranteed 5 mushrooms, which can create multiple stews. Read this for yourself.
You completely underestimate the value of these structures.
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This thread was created years before the addition of the Nether Update, thus it doesn't consider benefits provided by piglins and the like.
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?If one of your computers has backups enabled, it's possible that one of the backups could contain the correct data in the server list file.
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Axolotls just got added. I find it interesting how they can remove mining fatigue and play dead.
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Would you not have to remove the tag when players rejoin the game or does that automatically happen when you leave? As far as I can tell, these commands will run the first time an entity is seen to exist in the world, but if they leave and rejoin it won't run because they already obtained the tag from the previous time the message was sent.
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The spyglass isn't useless, it allows you to increase your vision, and it works multiple times better than optifine does. Some of these mobs don't drop because they are hostile and intended to add a challenge to the game, not to be exploited. The warden won't drop anything because it's not supposed to be killed but instead avoided at all costs. It makes the game harder rather than more convenient. Turtles can be used to create turtle shell helmets, and the others were added for environmental reasons, which is a poor excuse to add something into the game, but still a legitimate reason. They don't hurt anything by existing, so the only complaints I have are about lost potential. It likely did not take them months to figure out the chain thing - Development in a company like that is slower than individually, and they had to decide that they were going to add these features first (it is not a given that this should be done).
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So, what you're saying is that the three latest updates are completely pointless and don't do anything good for the game? If they even add one good thing, they must be adding value.
You said yourself that building giant redstone machines was a pain, so why would you intentionally advocate for that pain to remain where it is? What about a pointless challenge like this is so appealing? 1.15 was also mostly a bug fixing update, so the game was improved because it performed better.
You know what else felt "modded"? Pretty much every single thing that was added to the game since the modding community started up. This argument is just an irrational fear of change, and it stands in the way of evolution. They've already overhauled almost all the textures, making the game look and feel much different than before. Why can't the game change any more?
The zombie pigman has ONLY changed aesthetically, and it pretty much looked like a weird piglin in the first place. If the model hadn't changed, it would have just looked like a slightly weirder piglin, but it still would have looked like one. Otherwise, nothing changed.
Netherite has the exact same protection level as diamond armor, and the knockback resistance doesn't work every time. It's not much better than diamond itself.
Efficiency is also only barely changed, and instamining is still just as possible as it was before.
What is with this fear of evolution? Why is change so bad for Minecraft?
It's literally the exact same as a regular block, just with a snow animation. The game is all about exploring and reaping resources from the blocks, so archaeology fits perfectly into the theme.
The Warden is part of a brand new part of the lore that was never seen at all before the announcement. How are you already going to claim that it doesn't fit when you haven't even seen what it would fit into?