• 0

    posted a message on [1.2.3] Hack Slash Mine (Java 7-10 now supported! Stability improvements!)
    I have found an error that no one seemed to address, it is the fact that the game will have a "saving areas" glitch and crash upon entering The End. I was on creative SP, and I believe that I am running version 0.3. EDIT: I've tested with the latest, it still does not work, I was seeing if I could find the Sequestered Macrocosm (sounds like an exceptional name for it if you ask me =D), or for the ones with a smaller vocabulary, the Hidden World. I also would like to know if there will be any additions to The End or the Nether. I hope to Jesus Grandma (+1 if you know the reference) that there will be some additions, because The End is not as fantastic as I thought it would be, and the Nether has not been looked at very much by the devs. I imagine that this mod will bring even more great and mighty things to the world of Minecraft, so keep up the great work!
    Great job so far, I hope your side of the space/time continuum works in your favor!

    -Psychoangel(I wish I could put as much effort into my wrighting assignments as I do with posts like this)
    Posted in: WIP Mods
  • 0

    posted a message on [1.2.3] Hack Slash Mine (Java 7-10 now supported! Stability improvements!)
    Very good work. I was very excited for this mod and I loved it. I do agree that bows are a little underpowered, so I think that there should be more bows and more arrows, and that the min/max damage should be increased a little. Just a suggestion. I find that most mobs spawn a little too frequently, I try to set up a camp and I am attacked by several spiders and the like. I use vanilla survival methods because I don't want to have to rely on mobs for all my stuff. I also found some "Strong iron Leggings of Some Egyptian curse or Something," which I found humorous. Keep up the very great work!
    Posted in: WIP Mods
  • 1

    posted a message on [1.2.3] Hack Slash Mine (Java 7-10 now supported! Stability improvements!)
    My reaction on skills: Yes, books would be a fine addition, but only to learn spells and the like. Reading a book could help improve a skill that is not learned by a book but does not learn the skill. Scrolls would be great for a one-time use of a spell that was not learned and would have to be a more common drop or find than books((e.g. books could drop every 10-30 (your choice, I won't criticize)scrolls that drop and scrolls could drop every about 30-50 times a monster is killed; passive mobs do not drop books or scrolls)) Also, I have wondered for a while, is the scorpion texture finished?
    Posted in: WIP Mods
  • 0

    posted a message on Doctor Who Client Mod - Open Alpha Now Available to play NOW! (Bigger on the Inside, TARDIS Flight, Planets, Sonics & way MORE!)
    This mod looks very prominent and I cannot wait until a stable beta or a testing cycle. I would love to see more from you guys and this mod, as I am quite the fan of Doctor Who. Seeing as this mod is going to be quite expansive, would it have to be a stand-alone project or would it have an installer of sorts to save time? As a man of little words(except maybe here...) I must say that this is one of the most promising things I've ever encountered on the MC mod forum. Thank you for putting all the time and effort into this mod, it looks amazing.

    Have a wonderful day, and happy modding!
    -Psycho
    Posted in: WIP Mods
  • 0

    posted a message on [MMORPG] [Work in Progress] [Client] Dark Redemption [TESTER'S WANTED]
    I will be up for the job of testing at any time. Just note that I do loooooove significant progress in between tests, but that doesn't matter too much. Hope to see more in the future!
    Posted in: WIP Mods
  • 0

    posted a message on [1.2.3] Hack Slash Mine (Java 7-10 now supported! Stability improvements!)
    This mod looks very promising. I would love to see more of this in the future!
    Oh, and if you need a tester so you can spend a little more time programming, I'll be up for it!
    EDIT: I felt the need to add this: Mos of my scrolling through the mods gets me nowhere, then I come to the WIP section, where I find all of the most prominent and awe-inspiring mods that I have ever laid eyes on, and THIS is one of them. Word must be spread, this and others must be seen and the community will enjoy it(after a stable release, of course)!

    Have a nice day, happy modding!
    -Psycho
    Posted in: WIP Mods
  • 0

    posted a message on [1.0.0] AETHER - V1.04_01 Launch Bug Fixed - BUG FIXES - Crystal Trees, Enchanted Grass, White Apples!
    I actually DO have PlayerAPI installed. I don't know why it isn't showing in the error report (or if it even would), but I followed the instructions exactly, dropping the .class files in the mod's .zip into my Minecraft.jar.
    I think that you may have to install all the loaders/apis and run Minecraft, THEN install the contents of the Aether mod folder into the appropriate places. Hope this helps.
    Posted in: Minecraft Mods
  • 0

    posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)
    I like the work you're doing, man. I like this mod and it helps a bunch when I die in lava.:unsure.gif: I give you my suppor, keep up the good work!

    ~Psychoangel
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0.0] AETHER - V1.04_01 Launch Bug Fixed - BUG FIXES - Crystal Trees, Enchanted Grass, White Apples!
    I have been a fan of this mod for a very long time, and would like you guys to know that I give support all over and that I would donate if I could. Keep up the simply ecstatically amazing work!

    ~Psychoangel
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0.0][WIP] randemon mod
    I think adding simple structures of varied types would be nice(Biome specific? Make it look natural).
    I also think adding like a few neutral/aggressive mobs to the overworld would be nice. Things that spawn in day and attack at night(?) Maybe adding multi-tools like a switchaxe. It would be a sword and ax or pickax and RMB would switch the sword and other tool.
    Posted in: WIP Mods
  • To post a comment, please .