Maybe implementing it so that when you dig straight down the same chunk is generated below, but upside down. You have the effect that you dug trough the planet. Plus: No bedrock!
That would be difficult to implement. because once you reach half way you'll be filled upside down suddenly. from the gravity =P
It would pretty much work like the old asteriods game. If you flew off the top of the screen, you showed up on the bottom. If you went left, you got spit out the right side. If you went into the North East Corner, you got shot out the South east corner. However, since minecraft is accounting for a 3d enviornment, I don't know how that would work out, or if it could be done at all! It could be done if you thought of it looping back from top to bottom, sure that would be easy enough. But having the 4 corners of the map literaly come to one vertex, then minecraft would work like a globe, and I don't know of any game that has had to think like that. But, who knows, it could still be simpler than I think. But I have always wanted this idea, it would make travel less implausible from the East to West, or North to South etc.
Well the way I think it would work is that Parts of the world you can view are loaded to the RAM, everything else is on the harddrive. It's not like it's loading the whole map so when you're at the 4 vertices it's no different to where you spawned in the world originally.
Travel would be more plausible. If you walk and get lost, knowing you can just walk in one direction to find your way back would be easy.
Quote from JP585 »
There has been too much hate on Torus's (Donut Worlds)
How about this, when you go far enough west or east, you loop around.
However, you can go infinitely north or south. ...that is until you reach the far lands.
I think that would satisfy most people and still make sense for the sun and moon looping around the world.
This is the closest picture I could find
It's an idea, but it's defeating the purpose. But the idea is more or less halfway between the real infinite world and the loop. I wouldn't mind seeing it along with the infinite and finite loop as options if it was implemented in game.
Quote from MBArceus »
I made a little, crude banner for this awesome idea!
Maps will be generated according to an on-off switch that you can toggle when you create a world. This way you have much more land to build on if you want, but if you want to keep it less laggy, you can do the InfLoopWorld! (This is determined in the server properties if it is generated in a server, much like server-generated map seeds)
This banner is awesome! Heh. It's another awesome idea. hopefully not too complicated to code though.
I 'like' the idea. Though voices and stuff seems alittle... out there.
I'd much more like to hear things like water dripping, maybe echos from your actions, maybe if it's a large gaping chasm it could make a hollowing sound like a deep wind rising up.
This may also be scenario specific, such as when there's water nearby you can't hear the water rushing, but rather drips if water leaking through the rock, maybe a trickling sound through dirt and gravel. With chasms again, the deep rushing wind could give you alittle warning if you're about to fall to your doom.
Eh... Actually, I have seen electricity in the Elder Scrolls. Ever used thunder magic?
Anyways, I don't think this idea is good.. I mean, we already have power generaters, disguised as redstone torches.
The repeater allows easy, long range redstone relays.
The shocking wire idea might be nice. Redstone now gets a purely redstone offensive ability!
A new item is called for...
I was actually referring to generated power. Thunder magic is just magic, not a useful power source.
I'd think that power involving some kind of electricity has already been mentioned loads of times before.
Besides that, I think minecraft is a more fantasy based genre. I'll put it like this, in The Elder Scrolls do you ever see guns, or any other kind of electricity. It just doesn't fit. Minecraft just isn't set in the present.
You may see mods or skins based on robots, or daft punk. But those are customizations but the user and such.
It just wont happen...
I like your deer. The model would fit right into minecraft. Though I don't see how it would add realism. I would think it would just be more natural to see it in minecraft, to be seen in the forest like the sheep pigs and cows.
This would be a good plug-in to the bukkit mods, seeing how it would mostly be used to reduced server lag.
Good idea, and if it were to be implemented to the game, I would hope that when creating a new world, you could choose whither or not to have it, and how big the "planet" is.
A big problem with the idea is, that if it goes in all directions, it would would need to be sphere shaped, and since the current map generator only generates flat landscape, it would be extremely difficult to re-code the entire map generator to do that.
Also since the idea of it is to be a planet, there would have to be a point in which, if you dig down deep enough, you reach the other side. The gravity of that would also be confusing. Overall I think all of the work and complex coding of it, for it to be actually applied to the game, would cause way more lag than it has now.
Now you're thinking with science!
But no. You've just fallen into a trick that this will play.
For one. The world will always be flat. It'll only feel like you're traveling along a curved surface (However Minecraft doesn't have curves).
It's hard to explain through words. I can only suggest re-reading my OP and think carefully of what I'm saying.
(Scratch that. I realize myself. Think of the world as a conveyer belt.)
Now as for the the digging through the centre of the planet thing. Because the world it flat (Like what they though in medieval times lol) If there was 2 people. One digging from china and one digging from South America (Because they're geographical opposites) you'd think they'd meet at some point, however, in Minecraft, if there was supposedly no bedrock, they would keep digging forever because they're digging in parallel, and parallel lines never meet.
I figured out a way to visualize how this technique would work. See below!
(It's a crude and quick, don't complain.)
I think this would be an easy thing to implement. The compass would actually work as its real life counterpart. It could be tied with the original spawn (Or just your home) or tied to any other specific coordinate (Like true north).
Along with this, day and night could happen on opposite sides of the world if it's large enough. (A small world may have troubles as you may be able to see day and night at the same time.) This may be able to be seen if there was some kind of portal between two locations (Maybe traveling through the nether.) Or if some friends were on the same server and on opposite sides of the world.
Look up just about any thread about obsidian tools/armor or usable bedrock and you'll see.
Actually I don't see. I'm not talking about about crafting armour or tools anyway. (Though obsidian armour could reduce the treat of creepers). Bedrock has a unique texture map which would be nice to use in building, and who knows what kind of items people could suggest. Smelting it could create another mineral. No more need to worry about your built items because of creepers. The only damage inflicted would be to you.
Which makes it pointless anyway. Plus the void is nothingness. Why would lava be there? Why need lava there when bedrock keeps you out anyway?
Put lava in a layer or two immediately above bedrock, if anywhere.
So it makes it possible to mine bedrock to use for building or even crafting.
Plus, you shouldn't omit specific part of a post to try say something I didn't.
Putting it underneath would mean that something would have to be underneath the void to hold the lava.
Not necessarily. It's a game which means the lava could only go down 2 tiles and then be void, but you would never see the void because a) you can only see the lava, and :cool.gif: you'd be dead.
It's like saying there has to be something underneath the void to hold the entire landmass of minecraft up.
Quote from The_Phantom_Potato »
Quote from GoldMiner »
Earth has magma between its core and crust.
And? Minecraft isn't set on Earth. Plus what mohawk said.
Perhaps not set on earth, no (infinite landscapes says more on another dimension) But very closely based of earth yes. Trees, earth, iron, stone, even sheep. I don't see why Minecraft couldn't have a mantle below the bedrock.
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That would be difficult to implement. because once you reach half way you'll be filled upside down suddenly. from the gravity =P
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Well the way I think it would work is that Parts of the world you can view are loaded to the RAM, everything else is on the harddrive. It's not like it's loading the whole map so when you're at the 4 vertices it's no different to where you spawned in the world originally.
Travel would be more plausible. If you walk and get lost, knowing you can just walk in one direction to find your way back would be easy.
It's an idea, but it's defeating the purpose. But the idea is more or less halfway between the real infinite world and the loop. I wouldn't mind seeing it along with the infinite and finite loop as options if it was implemented in game.
This banner is awesome! Heh. It's another awesome idea. hopefully not too complicated to code though.
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I'd much more like to hear things like water dripping, maybe echos from your actions, maybe if it's a large gaping chasm it could make a hollowing sound like a deep wind rising up.
This may also be scenario specific, such as when there's water nearby you can't hear the water rushing, but rather drips if water leaking through the rock, maybe a trickling sound through dirt and gravel. With chasms again, the deep rushing wind could give you alittle warning if you're about to fall to your doom.
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I was actually referring to generated power. Thunder magic is just magic, not a useful power source.
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Besides that, I think minecraft is a more fantasy based genre. I'll put it like this, in The Elder Scrolls do you ever see guns, or any other kind of electricity. It just doesn't fit. Minecraft just isn't set in the present.
You may see mods or skins based on robots, or daft punk. But those are customizations but the user and such.
It just wont happen...
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Eyes on the side of its head would probably look more natural then the top or front.
Oh~ Deer riding anyone?
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Now you're thinking with science!
But no. You've just fallen into a trick that this will play.
For one. The world will always be flat. It'll only feel like you're traveling along a curved surface (However Minecraft doesn't have curves).
It's hard to explain through words. I can only suggest re-reading my OP and think carefully of what I'm saying.
(Scratch that. I realize myself. Think of the world as a conveyer belt.)
Now as for the the digging through the centre of the planet thing. Because the world it flat (Like what they though in medieval times lol) If there was 2 people. One digging from china and one digging from South America (Because they're geographical opposites) you'd think they'd meet at some point, however, in Minecraft, if there was supposedly no bedrock, they would keep digging forever because they're digging in parallel, and parallel lines never meet.
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(It's a crude and quick, don't complain.)
I think this would be an easy thing to implement. The compass would actually work as its real life counterpart. It could be tied with the original spawn (Or just your home) or tied to any other specific coordinate (Like true north).
Along with this, day and night could happen on opposite sides of the world if it's large enough. (A small world may have troubles as you may be able to see day and night at the same time.) This may be able to be seen if there was some kind of portal between two locations (Maybe traveling through the nether.) Or if some friends were on the same server and on opposite sides of the world.
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Actually I don't see. I'm not talking about about crafting armour or tools anyway. (Though obsidian armour could reduce the treat of creepers). Bedrock has a unique texture map which would be nice to use in building, and who knows what kind of items people could suggest. Smelting it could create another mineral. No more need to worry about your built items because of creepers. The only damage inflicted would be to you.
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Why? Why do you think it's so stupid?
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So it makes it possible to mine bedrock to use for building or even crafting.
Plus, you shouldn't omit specific part of a post to try say something I didn't.
Was my original post.
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Not necessarily. It's a game which means the lava could only go down 2 tiles and then be void, but you would never see the void because a) you can only see the lava, and :cool.gif: you'd be dead.
It's like saying there has to be something underneath the void to hold the entire landmass of minecraft up.
Perhaps not set on earth, no (infinite landscapes says more on another dimension) But very closely based of earth yes. Trees, earth, iron, stone, even sheep. I don't see why Minecraft couldn't have a mantle below the bedrock.
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But what do you do with the stone that you get as you're clearing it? There's only so many houses you could build, furnaces you can craft.