I got this idea while on a SMP server, where someone kept going into my front yard, and breaking some of my sugarcane.
A security camera mod, maybe? There could also be a portable item that'd let you check the cameras from anywhere.
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Jun 19, 2012Psyblade posted a message on [Closed]LowCraft - Friendly, Survival, Mature, Whitelist, CommunitDedicaded, Lag-Free, Smally, No-PvP, Anti-Grief, and Weekly EPosted in: PC ServersQuote from JulieEatsFeet
Welcome to LowCraft!
Apr 6, 2012Another use for Gold? Yes, please!Posted in: Suggestions
...*ahem* Now then, here's the idea:
If you combine a gold ingot with a book, that book becomes magical...But still relatively useless. At least, right now.
So, if you use that golden, Magical Book with two others to make a bookcase out of it, that bookcase is no ordinary bookcase - oh, it's a Magical Bookcase!
Not only do these slightly-glowing Bookcases look stylish, but they are special, if used with an Enchantment Table in place of your everyday Bookcases. They'll make the enchantments better - but it won't cost you as many Levels! (For example, if all possible Bookcases around an Enchantment Table are Magical, an enchantment that'd usually only be given at, say, level 50 could be obtained at only Level 30!) This could also enable players to receive enchantments unable to be obtained legitimately (e.g. only received at levels above 50) .
So, what do you guys think? Not really gamebreaking, but still a nice idea, no?
Mar 29, 2012I....Think that's what's happening with the mods, yes. "As easy to use as a Texture Pack", I think I recall Notch or Jeb saying months ago, when this was all just an idea of plan.Posted in: Recent Updates and Snapshots
Mar 23, 2012So, we all know that explosives are a bad idea to put next to fire right? What's worse than putting them near fire?Posted in: Suggestions
Putting them into a fire.
So, if the player puts gunpowder/TNT into a furnace, and then fuel to burn/cook it, the Furnace immediately explodes.
What do you think? I mean, if you complain that there's no purpose, not everything in Minecraft has to have a purpose. Examples include "Minceraft," the splash text on the main menu, riding pigs, bookshelves (before the Enchantment Table existed), the Enderdragon Egg, Enderpearls (Before they could be thrown and teleport the player).... The list is rather long. Plus, it's sorta like a "Well, duh." Who in their right minds would put gunpowder/TNT into a Furnace in real life?!
Mar 21, 2012Steve's Final Quest is a story that I'm currently writing in chapters. So far, I've only finished the Prologue and Chapter 1. Please, read them and tell me what you think! Or go back onto Minecraft and mine for diamonds. Either will do.Posted in: Fan Art
Chapter 1: http://1psyblade1.deviantart.com/art/Steve-s-Final-Quest-Chapter-1-Odd-Happenings-291563647
Chapter 2: Not done yet.
Dec 15, 2011Posted in: MapsQuote from Gritz
Oh man, you don't understand how much I fee your pain. Buut, If i'm not mistaken, Jeb is supposedly in the process of making a mod as easy to install as a texture pack. And back to wht I said, I take Minecraft as the sort of game that a person can be thrown into and have that sense of solitary (Single-player, at least) and learning to live on their own. When you add a testing sequence (The end, ugh) to a game like this, it introduces a story aspect. I feel that such a thing like hat shouldonly be inserted by choice.
Dec 15, 2011Posted in: MapsQuote from Gritz
That's a great idea! For a mod,at least. i, for one, completely renounce the storryline aspect of minecraft. I feel the game would be best set as somewhat of a backbone With no specific genre, but for the mods to change the game. Other than my ranting and complaints, super legit idea. Maybe somebody can make a mod that replaced "The End" with this kind of stage. To prevent making a puzzle game from this idea, every block can be made of obsidian or you could be stripped of all your items when entering and make you stat fromscratch. That way, all levels will have an infinite number of solutions
As handy as that may be, I would like this to be a test of Minecraft at it's core. While mods can increase gaming pleasure, not everyone may be able to use mods. (I for one have difficulty with installing mods) If we make a mod for this, then that cuts the amount of players that can play the map!
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Jul 26, 2013y0b posted a message on How to make my Multicraft server be a Hexxit server?Mmm... I use MinecraftServerDeals, they have a 1-click mod installer option. I have no experience with McProHosting, but my host lets me swap modpacks really quick and easy.Posted in: Server Support and Administration
EDIT: Also, you dont "use" Multicraft to install Hexxit. Either contact your host VIA support ticket or upload the Hexxit server files VIA FTP.
Jun 20, 2012The book and quill would be good for people to use in challenge maps, in multiplayer if you want to leave someone a message whilst they are offline, also you could use them to write down cords of things so you don't forget.. Those are the main reasons i would see them becoming useful.Posted in: Discussion
May 24, 2012Shreaders posted a message on Terrain Seeds Are Useless! And Here's Why (Poll Added)Posted in: SuggestionsSeeds Are Useless and Here's Why(For those of you who do not want to read the whole thing - Read the spoiler below for the main points of the thread.)WHAT WE WANT:
1. More interesting terrain; More breathtaking and jaw dropping land masses to appear more often then they currently do
2. We want extreme mountains and overhangs to have the possibility to neatly generate randomly in all biomes. We want neat, uniform, and NICE land masses to appear RANDOMLY in all biomes equally. (obviously excluding plains and swamps as well, of course)
3. The majority of cave systems and Mineshafts actually come to an end eventually, and appear less often. Seemingly endless caves should be a nice find.
WHAT WE DO NOT WANT:
4. We do not want chewed up and spit out eyesore terrain spammed all over the place - we want it to appear randomly and spaced apart to please players who like the wild terrain generations and the ones who like the flat lands for building.
5. We do not want the Terrain Generator from 1.7
WHEN WE WANT IT:
As soon as Mojang can get around to it!
-- Edits --The videos for this thread were removed without my knowledge. I did not remove them myself so I can only assume that it was a member of this forums' staff. Some of the paragraphs below might not make sense because of the lack of the videos, and for that I do apologize and hope that the point I am trying to get across here is not any less clear to you because of this poor excuse of moderation that has taken place.
!!Important Update!!I want to remind everyone - this thread is not asking for the 1.7 map generator back! That is the last thing we want! Honestly who wants floating islands of gravel and random jagged dirt and sand hills in the middle of a snowy plain? We're not nostaglics on a trip or a bunch of randoms missing the old map generation - we are simply supporting one cause: To add height variation to all biomes in the current terrain generator and to have caves sytems actually come to an end eventually, and appear less often (as well as mineshafts)
And as it remains a sad fact that Minecrafts current terrain generation focuses on nothing but realisim - there is no excitement. Everything is flat, and thus renders seeds useless. I'd also like to note that we are not idiots; we are aware that you can run into some interesting land masses with the current generation but it's a lot rarer then it was pre 1.8 - we simply want more breathtaking and jaw dropping land masses to appear more often then they currently do! We want them to appear in all biomes, and not limited to only extreme hills and jungle biomes. We want amazing overhangs, cliffs, mountains and the like to appear in all biomes and we want things to be less predictable and repetitive. So please, have a little respect as we would respect your opinion if you feel differently then us. Do not accuse us of being nostaligic or for wanting a complete overhaul of the 1.7 terrain generator back itself as this would just silly (Instead we would like certain aspects and features of this terrain gen to be implemented into the current terrain gen!)
I know what you're probably thinking: What the hell is this kid on about? And I don't blame you for thinking that, but bear with me for a moment and hear me out. Be open minded and not so quick to flame/troll
Think of a Minecraft where you share seeds, not for finding cool villages, or for never ending ravines, or the overabundance of abandoned mineshafts (which are more common then one may think), but for finding marvelous mountain ranges, breath-taking oceans of hills and beautful springs and waterfalls, gigantic overhangs over looking fields of flowers, and floating islands surrounding a valley of jungles. This may all seem drastic: but very possible.
Before for the 1.8 update of Minecraft - the terrain generation was wild, unpredictable, and exciting to explore. Ever since 1.8, the amazing and breathtaking land features have just vanished altogether. You do not have to take my word for it as this is a very wide and fast growing issue amongst all Minecraft players and the issue is gaining support quickly.
More to the point, seeds are now useless because ever since the 1.8 update - Minecraft maps are all exaclty the same! There's no diversity, no variety in land formations; it's all similar. What is the point in sharing seeds when every seed is basically the same map?! Again, I know this may seem over exaggerated, but just compare these two videos to one another - and then try to tell me there's not a difference?
Now take a look at this video of the top 8 seeds of 1.2.4 and 1.2.5 and tell me how the terrain on these two even compare to pre 1.8? Sure the jungles, ravines, villages, mineshafts are neat an all, but I remember when seeds were shared not because "I spawned next to an NPC village" but because "I spawned on top of a 200 block tall mountain surrounded by small islands of gravel". Seeds were shared for landscape rather then structure generation.
You will even notice a clip in this video titled "This seed has weird looking mountains and a jungle" and just look at those mountains compared to some of the ones in the first video, and then try to tell me the seeds haven't changed?
Sure there are some interesting land formations in this one, (well in seeds 1 and 2 at least) but look at the rest of the surrounding land. How's it look? Flat? Plain? ordinary? Dull? .. Yup!
Why can't we have pre 1.8 map generation style implemented into modern Minecraft. Why can't we have a more diverse, wild, and unpredictable land generation in Minecraft?
So I challenge you, Minecrafters, to prove me wrong. Show me images videos of some wild, diverse, and unpredictable land masses in Minecraft. Show me that I am wrong. I challenge you to prove to me that the Minecraft terrain generation has changed for the better. You may say "It's more realistic" but how often do you find yourself exploring "realistic landscapes"? There's no fun in it anymore when the best you have to find lies in that one seed on that one video on youtube.
Do you find yourself often getting bored and actually wanting to go mining? How often before 1.8 did you ever want to go mining? My money's on almost never, am I correct? With the new terrain, sure you may be able to build a simple house, but you will never have the opprotunity to watch the sunset on a massive cliff over hanging a giant ocean with small islands surrounding you again. Unless you stand up and do something.
Every voice makes a difference and if we all speak loud enough eventually Mojang will hear. If all of Minecraft would stand up and say "We want a diverse terrain generation" Mojang will hear. Don't be afraid to speak your mind, everone may call you a nostalgic, they may tell you it hasn't changed, but anyone who was around before 1.8 could tell you easily that the maps just aren't the same anymore. If you disagree, think about it again, If you still disagree, think about it one more time. You are not nostalgic, you just want a newer, diverse and wild terrain. You want variety in your biomes, and that's nothing to be ashamed of!
This is something I am very passionate about as exploring used to be my number one thing I loved to do in Minecraft until 1.8. Until recently, I thought I was the only one who thought the terrain was dull and repetitive. That was until I found a movement on the MCF of players who are in the same boat as I. I am not alone in this, and neither are any of you. Together, if we all speak up, we can make a difference. We can give seeds a reason to be sought out. We can give players exciting and fun places to visit not just "Hey, you can spawn on top of an NPC village" that gives you a whole 5 seconds of "oh, cool" then what? More mining?
For those picky and irritable minecrafters : This thread isn't asking for a total dramatic change and complete re-installation of pre-1.7 terrain gen.. just at least some tweaks to make the current terrain generation wild and diverse.. at least a few random mountains and amazing land structures to come across.. not a COMPLETE change, just some minor tweaks is all we ask.
EDIT:Let's not forget the over abundance of ocean. On a map I was exploring today I literally flew 50,000 blocks over nothing but pure ocean. God strike me dead if I am lying. It is ridiculous the amount of ocean in the map generation these days. We don't want realistic oceans, just like we don't want realistic flat land. Fix this, Mojang, please!
---------- Our Supporters ----------Support Count: 500+ (Moved to poll)
Seeds are now also useless in determining cave sizes. In 1.7 and before, we'd get small, medium, large, and seemingly endless caves. Now we're forced to explore caves in only one size -- seemingly endless.
Every small hole you find turns into 2 caves, which turns into 4 caves, and then there's entrances off in every direction and it gets damn annoying.
Quote from Bmoz
i agree with this, the land is boring...
ever since biomes appeared minecraft got worse
now i have to keep spawning worlds to get a decent place to build, and then usually its still boring
there isnt a reason to explore the world and the mountains are nothing
(i also liked when pumpkins were more of a trophy and limited and what u use them for now is stupid)
Quote from Poketracket
Honestly... I saw this thread and couldn't believe it! I love the new biomes! They are pretty cool though not much to explore but I'm ok with that. Then I opened that Remember Before 1.8 Seeds... Honestly I almost cried! I remember all those great seeds and they put the new ones to shame...*sheds tear of sadness* I'm a believer! Praise the lord!
By the way, don't forget to repost this please! More people need to see this! You have gone into depth what the problem is and how to fix it!
Quote from Redyoshi101
I totally agree with this. Here, however, is some elaboration as to WHY all the seeds are the same:
In 1.8 and later, the seed generates the BIOMES first, and then uses a chunk of code to determine terrain for that specific biome. Since the code is the same every time it generates it, it results in every biome, and therefore every seed, looking almost exactly the same.
Here is how it should work:
The seed should generate the terrain first. Totally regardless of biome. Then, there should be a chunk of code that looks at the terrain and generates biomes according to terrain - as opposed to terrain according to biome. After all, there are only so many biomes, but the terrain combinations are endless.
Further elaboration for techies:
The seed should generate terrain and caves. Random height variation with only a very small amount of predetermined things, e.g. large height variation and some flatter spots. Also, for large areas below sea level, generate flat spots around that area.
Then, when biomes are chosen, it goes something like this:
- Extreme hills and mountain biome is chosen when there are very large terrain height fluctuation above sea level.
- When large flat spots are found, generate either a plains biome or desert biome. In the case that it generates a desert biome, replace dirt with sand and the first layers of stone with sandstone.
- If large areas below sea level are found, ocean biomes are made and the area around it is turned into either sand, gravel, or stone (new beach).
- For slightly hilly areas, either leave it be (generate lots of flowers) or generate trees on it for a forest biome.
- Then, after that, generate mushroom islands, villages, dungeons, pyramids, and ravines.
Ok, that was off the top of my head.
Quote from natdog027
i agree with this cause 100% before 1.8 i played minecraft heaps but now i hardly ever play it, the terrain just seems so boring and realistic. i thought minecraft was a fantasy game but theres no fantasy in current terrain. i play games to get away from my boring repetative life not to be reminded of it. also under the supports there should be a list of all the supporters IMHO
Quote from tommy0702
1:one reason I don't like the new generator is because of th caves. It's like mojang built minecraft assuming you'd spend 95% of ur time under ground! 2:why I hate the new seeds is u can spend an hour typing in numbers, and have no Luck on a place yo build ur house. And once I did just that.3:I've been hiking a lot, and and I've seen from deserts in Arizona to waterfalls in California. There was a lot of verity. Theres none of that in the new genrator4: intoo, nearly cried when compared the two seed videos!
Quote from Quaternary
I cannot agree more. I loved the generation of wild landscape in previous versions. You even got me totally at the "wanting to go mining" part. I used to enjoy walking around and risk having to build emergency shelters at nightfall just to try to see as much landscape in a world as I could, and now I can even expand bases outward at 5 blocks per day until I have a small village and feel no urge to go any further out. Everything since the Adventure Update has made the game much more complicated and interesting, but I believe other aspects of the game are to be preserved as well.
So yes, add me to the supporter list if you will please.
Quote from Diblie
For some time now my friends have been giving up minecraft saying "It's not the same anymore, we've run out of things to do." and i believe this is a very pivotal reason. The lack of changing terrain has lead to monotonous builds and has given minecraft what i had for so long believed was impossible: A norm. With terrain generation remaining the same on nearly every map, it gives a rather 'stale' quality to a game which is supposed to be completely open ended with infinite possibilities, both with what you do and with what the world gives you. The same set of biomes can only be played differently so many times and although the "realistic" terrain generation was wonderful around the time it was new (1.8+), it's proven to be cumbersome rather than enjoyable. Before 1.8, terrain was ALWAYS different and unexpected, finding a cool mountain wasn't a regular thing, so it was nice to be able to build a huge fort into it. Now, extreme hills biomes are nearly uniform and offer no interesting or exciting features with which to entice the player other than height.
I hope this gains ground and this is the only movement i've agreed with enough to read through, nonetheless post in.
Quote from awesomeness04
This thread is a total win. It could not be more true and elaborate. Our old terrain generation brought wonder before our eyes. We scavenged all we could and took every cave we could find. Now we are overloaded with caves, mineshafts, and ravines. It's terrible.
Minecraft used to be place full of life. Full of adventure. You could live under an overhang like a troll or carve yourself into one of the many floating islands for the best view. You could make a minecart roller coaster head through an entire canyon and over the skies. The generation made many shapes from arches to tops. It just isn't like that anymore. Now we have boring flat planes and boring endless oceans. You can't live in the dream land anymore. It's all too realistic now, with plain old hills and stupid little mountains and ravines. Since when is minecraft realistic? We have creepers and magical dust. Minecraft is not realistic. Let it not be."
Quote from Vechs
Could also fix this issue by introducing new biomes.
Extreme Mountain Jungle
Extreme Mountain Tundra
Terramorphic (This one would have extreme overhangs)
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We'd like to thank one of our supporters, Mobyguy77, for the awesome banner he made for us!
For those of you having a hard time understanding what I mean when I say height variation - maybe my friend Chaos can help you to better understand:
People often imply that if the height variation we're talking about would return, there'd be no room to build. Despite it being fairly easy to build on the previous generator, and that you were sometimes forced to terraform (a challenge in the game that's not present anymore) giving you resources while you made land suitable for building, the mass amounts of flat land found in 1.8 would NOT disappear.
Variation means that the terrain has the chance to be A, B, C, X, Y, Z, etc. When we say height variation, we do not mean "spam every region with mountains." However, if height variation does return, having an area or multiple areas within a seed or multiple seeds that is spammed with mountains will be extremely possible, but so will be the chance of finding mass amounts of flat land, or hilly land (or mixed!) under the same circumstances. I don't see why some people are disagreeing with this. It will NOT REMOVE flat land, but it will give every area in every seed the chance to be something unique.
Why not just use mods?Why do we not use mods?
Mods are a temporary fix to a long-term problem. Most of the terrain altering mods out there do not even live up to the standards that are put forth in this thread. They all are attempts to bring back 1.7 map generation into the current terrain. If you're asking Isn't this what we want? No, and this means that you did not read the full thread. So please go back, re-read the thread, and then re-post.
What we want done to the terrain is have it tweaked to add more height variety per biome. We want the structures and everything that was added since 1.8 except for the flat, dull, boring land. Mods do not fix this as they create ugly jumbled up and chewed up land masses all over the place (Which those types of land masses can also be neat if harnessed and used correctly by mojang.)
Did not know that? Re-read the thread, and re-post.
So for those of you who keep coming on here advertising different mods that we can use: 45 people have mentioned the same thing before you: so do not bother as it will not silence us. We feel the current map generation needs to be altered to satisfy all of Mojangs player base not just 25% (and yes those numbers are accurate .. the poll for this change is at 75% yes and 25% no) Did not know that? Simple.. Re-read the thread, and then re-post.
If you support this article & would like to show your enthusiasm about reviving the good terrain of Minecraft, click the green +1 at the bottom right of this post and let me know
May 13, 2012Support.Posted in: Suggestions
Gunpowder could cause a small explotion that doesn't hurt blocks and tnt could produce a smaller version of a TNT explotion. Its not useless if its fun. I mean, i don't see people complaining about Minceraft is a waste of code, because its an easter egg, wich this could b e.
May 12, 2012Actually, you could argue that this would pose less of a griefing hazard than TNT because you have to fuel the furnace first, and since it instantly explodes upon doing so, the griefer will most likely end up blowing them self up because they're right next to it. You also wouldn't be able to do a chain reaction by doing this either because only the fueled furnace would explode, not the rest of them.Posted in: Suggestions
So yes, TNT is still more dangerous than this. Besides, this sounds like it would be fun to do if you want to pull off a prank, assuming the victim doesn't notice the gunpowder before putting coal into the furnace.
Maybe instead of an explosion similar to TNT, you could make it so the furnace explodes in a cloud of smoke that doesn't deal any damage and then it disappears, forcing you to replace it. Hilarious and harmless.
May 12, 2012That would be good if you need to blow up something (such as in mining or quick removal of something taking up space that you need to move), have some fuel, and some TNT/gunpowder, a furnace (or 8+ cobble and a workbench) and have no lighting object (or no sand for your gunpowder)Posted in: Suggestions
It does have its griefing uses, but seriously, why would a griefer not just bring tnt and flinting steel along with them if they want to blow something up? Much less time consuming.
And putting TNT into a furnace in real life would make it go boom, so why would it not in minecraft (besides the no-gravity-so-why-make-it-realistic-at-all route)?
May 9, 2012Being a 'man' according to most of society seems to be being a douchebag.Posted in: Politics, Philosophy, News and Science
Certain 'manly' things I do think are more reasonable, like protecting the people you care about and perhaps striving to be physically fit, but there are certain 'masculine' things that I think are highly dickish.
Apr 23, 2012Perhaps it should have less of a blast radius than TNT, should it be implemented. This means that it still has a purpose, but would be more of a prank/stealthy grief, if you wanted a bit of a "WTF!?" moment with a friend.Posted in: Suggestions
Apr 23, 2012I've actually been thinking of this for quite a while, and it would be pretty neat to have. Griefers are going to grief no matter what, and you would have to put a block of TNT in the furnace for it to work anyway.Posted in: Suggestions
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