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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)

    Twilight Forest portals are spawning Nether portals upon players returning through them. This seems to be a consistent trend with Twilight Forest.


    I am using the latest available version on version .1448.


    Will be switching to dim doors in the mean time.

    Posted in: Minecraft Mods
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    posted a message on [Forge] Matter Overdrive (Replication,Energy Weapons,Black Holes and Androids)

    How does one craft Isolinear circuits mk2-4?


    Recipes for these items are not showing up in game using the latest dev build. The only video demonstrating the crafting of these things has non functional recipes in it. The information on your website is absolutely useless.


    This mod needs some proper documentation. We're approaching Gregtech levels of obscurity here.


    Edit: Had a peak at your code and figured it out.


    For anyone else stumped by this, you throw the isolinear circuit mk1 in an the tile.inscriber.name (needs to be fixed) with gold, this yields a mk2 isolinear circuit, mk2 + diamond for mk3. I'll probably post on github, I'm assuming there's an issue somewhere preventing nei from grabbing the recipe.

    Posted in: Minecraft Mods
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    posted a message on Factorization 0.8.108
    I'm using that version and I just fought a colossus without a crash.



    Also, map writer (Opis version) is defaulting to dimension -7 on game load. It's a minor inconvenience.
    Posted in: Minecraft Mods
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    posted a message on Factorization 0.8.108
    I'm defaulting to -7 (probably changed it in the past to avoid conflicting with older versions of mystcraft).



    I switched it to -35 and moved over my region files so it's all good now.



    Nope, no dynamic dimension ids for Forge.. or enchantment ids.. or potion ids.. or mob ids.. or biome ids..



    As a good rule of thumb, if anything still has the word ID and a number next to it, it should be configurable in a mod's config.
    Posted in: Minecraft Mods
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    posted a message on Factorization 0.8.108
    We need a config option to switch the dimension id of the FZHammer dimension. I have a well explored Twilight Forest dimension that defaults to id -7. The FZHammer dimension is not unloading either.
    Posted in: Minecraft Mods
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    posted a message on Web Displays - Browse On the Internet in Minecraft!
    Just noticed you've made the jump to 64bit now I can give this mod a spin.



    After about three hours of testing I've noticed a few strange bugs.



    1.) Screens will be left behind when broken. Usually a ghost of the web page that was being displayed at the time.



    2.) I've had screens go out of sync with the website they are trying to display. It's as if multiple instances of the screen are being left open in the background.



    3.) Closing Minecraft will not end the JVM instance. It will remain in the background at zero cpu usage.



    I'll drop any other issues I come along in here. I've been having a lot of fun with your mod on my server. I can set up interactive web maps with it and, I'm trying to wrap my head around the ComputerCraft possibilities. There's quite a bit of potential here.

    I do have one quick question. Is it possible to block ads? Certain ads on YouTube run for well over five minutes and can only be skipped by clicking skip.. as you can imagine, this can be difficult depending on the size of the monitor.
    Posted in: Minecraft Mods
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    posted a message on Falling Meteors Mod [v2.14.3]
    Just a heads up, the recipe for frozen iron doesn't show up in NEI for some reason. I'm using the latest version of your mod.

    On the plus side, I can block comets now. You have my thanks and the thanks of everyone on my server. I was attempting to use mffs shields in the past to catch them.. which resulted in ice blocks melting into water, destroying my crops/torches. This feature alone is worth its weight in gold.
    Posted in: Minecraft Mods
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    posted a message on Applied Energistics 2 - Open Source
    Are you still able to interface with Logistics Pipes inventories using AE2?

    I can't seem to find this information anywhere via random Google searches.

    Attaching a request pipe to an ME Interface no longer allows AE to access my LP inventories.
    Posted in: Minecraft Mods
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    posted a message on Falling Meteors Mod [v2.14.3]
    Sure thing and, no worries. I'm using a transfer node from extra utilities to move items out of the meteor shield for now. I have yet to test Applied Energistics with a meteor shield.
    Posted in: Minecraft Mods
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    posted a message on Falling Meteors Mod [v2.14.3]
    I'm leaving this here as the github doesn't appear to be particularly active.

    Anything using the newest version of the Buildcraft api (including the wooden extraction pipe) will duplicate items within the meteor shield instead of extracting them.

    I've tested Buildcraft's pipes and EnderIO's Item Conduits. Right now I'm hoping that no one on my server reads this or I'll be in for a fun time. :o

    I'm using version 6.1.8 of Buildcraft.
    Posted in: Minecraft Mods
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    posted a message on Modular Systems (Formally Modular Furnace)
    I'm not sure if this has been reported but, when you punch the modular furnace block it's destroyed. I've accidentally destroyed my furnace a couple of times now.

    I'm using the latest version of Modular Systems.
    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods
    Do you also have inventory tweaks installed by change?
    Posted in: Minecraft Mods
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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    I seem to have tracked down at least part of the issue. Anyone using the latest version of Twilight Forest for 1.7.10, go to a Dark Forest. Stand there for a while, monitor your tps and, check the number of mobs spawning with Opis.
    Posted in: Minecraft Mods
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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Is anyone experiencing excessive world tick induced lag?

    Just look at this: http://i.imgur.com/58VQ0AB.png

    That's after about one minute of exploring around in the Twilight Forest. Attempting to track down the issue with Warmroast and Opis has proven futile.

    Are any other server administrators experiencing this? I'd pull the mod temporarily but, a friend has invested quite a bit of time in building his base there (devoid of machines, this is not the lag source).

    The server is running on a dedicated in house machine. I've even ramdisked the thing in an attempt to mitigate this.
    Posted in: Minecraft Mods
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    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    I think your default spawn parameters might be a tad too high: http://i.imgur.com/IDDE4Kr.png

    My server is being absolutely hammered. I'm going to manually adjust spawn rates myself but, it might be worth setting the defaults a bit lower

    Edit: Nope, reducing spawn rates hasn't fixed anything (though the default spawn rates were a bit high). The server is still being absolutely thrashed: http://i.imgur.com/WU2MdW4.png

    .I believe something might be wrong though I am not entirely sure what.
    Posted in: Minecraft Mods
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