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    posted a message on Web Displays - Browse On the Internet in Minecraft!

    The first time I installed Web Displays and MCEF, MCEF kept loading forever. I left it loading for a few days and it wouldn't complete. When I tried to use the screen blocks, the screen was black and wouldn't turn on. I ended up deleting it. I did everything right, though. This time when I downloaded them, MCEF and Web Displays wouldn't even show up on my "Mods" button on the Minecraft splash screen. When I went into a new world and looked through the creative search and Not Enough Items, nothing was there. I am using Windows 8 and Minecraft 1.7.10, Web Displays 0.11, and MCEF 0.6.

    Note: I went into the MCEF jar file by converting it to a zip format, and nothing was there.


    First time: Downloaded, but nothing worked.

    Second time: Mods didn't even register...

    If anyone could help me get this working, I would greatly appreciate it! ^_^


    Same problem with your second time, my forge logs states that the jar file is not registered as a forge mod which it then proceed to inject the jar in my class files. Went into NEI and couldn't find anything related to the mod.

    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge]ForgeEssentials -- Bukkit functionality for your Forge server
    Ill try it on a small server that I play with few of my friends, lots of mods installed so expect a few mod interactions...
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge]ForgeEssentials -- Bukkit functionality for your Forge server
    Quick question, are the versions available on jenkins safe to use on servers? The descriptions of the beta builds make it sound like that it will break everything on a server.
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge]ForgeEssentials -- Bukkit functionality for your Forge server
    Quote from Dradco_socard»

    what is the "Jenkins server"

    http://198.23.242.205:8080/job/ForgeEssentials/

    Looks like they are working on it everyday, hopefully it will be out of beta soon for 1.7.10 :)
    Posted in: Minecraft Mods
  • 0

    posted a message on Practicalities [0.6.2]
    Wow thanks for the stuff, I managed to build a fully automated wither farm back in 1.6.4, but every time the wither spawns our sever would get the annoying screech it makes. Now our server is finally screech free T.T
    Posted in: WIP Mods
  • 0

    posted a message on Agriculture (Modjam 2 Winner!)
    Quote from Glassmaker»

    Mhm, few things are left.

    The pessimistic side of me are thinking of steam time, the optimistic side of me is thinking that steam time always result in good products.
    Posted in: Minecraft Mods
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    posted a message on [0.2.6]Mine Painter - simple sculpture and pixel art
    I like it :)
    Posted in: Minecraft Mods
  • 0

    posted a message on [0.2.6]Mine Painter - simple sculpture and pixel art
    Oh god please don't abandon this, my friend bugs me to keep it in the modpack and it will really suck to stop seeing stability upgrades :(
    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Sorry if I missed this somewhere in the forum or even the config, is there a way to disable the gem generation in the mod? They have different ore dictionary with all the other gems from Project red and they aren't even used in any recipes that I need. Also I am still using 1.6.4, so if this option is added in the 1.7.x updates Ill be fine with it.
    Posted in: Minecraft Mods
  • 0

    posted a message on I hope Microsoft buys Minecraft
    Guys, is 2.5 Billion Dollars, lets put it in perspective, is a 25 with 8 zeros on the back in pure US dollar cash. You think a top tier company like Microsoft is gonna mess up a project with this much investment?


    First, it is confirmed that the majority of Mojang will keep working on Minecraft, whether they will stay and it will function like the past it is still unsure. What we do know is that Microsoft is not ripping the team apart on purpose.

    Lets look at what we know
    First, they cannot add a subscription fee to this considering the agreement we have signed when we bought this game, so they can't really make any features that we have RIGHT now subscription based, however this doesn't' mean they can't add new features and making it monthly based. They announced that their main plan is to port Minecraft to more devices and base their sales off there, which seems fines considering the neglect Mojang have on other devices (although they should be neglected :P)

    A change in coding from Java would actually improve the game, performance and the coding of Java is a pain in the ass and we can't expect a HUGE quality improvement if Microsoft were to work on this. While it might a bit shaky during the transition, it would prove extremely beneficial to the modding community in the long term. Also for those who say that Microsoft never supported open modding on games, i tend to disagree considering the support they provided when they acquired Halo.

    So what we can expect is
    -Major performance improvement
    -Better code quality
    -Easier job on the modding community

    You people needs to chill down, out of all the companies that could have possibly bought Mojang, I say Microsoft is the best of them all, I would much rather have Microsoft working on this than Apple, Activision, EA and you name it. I guess this all comes down to the fact that the game has became too big, and that it needs someone better to take care of it.
    Posted in: Discussion
  • 0

    posted a message on Microsoft/Mojang Deal Confirmed.
    Guys, is 2.5 Billion Dollars, lets put it in perspective, is a 25 with 8 zeros on the back in pure US dollar cash, . You think a long lasting world tier company like Microsoft is gonna up a project with this much investment?

    Lets look at this logically, they cannot add a subscription fee to this considering the agreement we have signed when we bought this game, so they can't really make any features that we have RIGHT now subscription based, however this doesn't' mean they can't add new features and making it monthly based. They announced that their main plan is to port Minecraft to more ports and base their sales off there, which seems fines considering the neglect Mojang have on other ports (although they should be neglected :P)

    A change in coding from Java would actually improve the game, performance and the coding of Java is a pain in the ass and we can't expect a HUGE quality improvement if Microsoft were to work on this. While it might a bit shaky during the transition, it would prove extremely beneficial to the modding community in the long term. Also for those who say that Microsoft never supported open modding on games, i tend to disagree considering the support they provided when they acquired Halo.
    Posted in: Discussion
  • 0

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Nice to see the mod being updated! I guess I will just have to playing with my 1.6.4 pack a bit more before I start updating :D
    Posted in: Minecraft Mods
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    posted a message on Engineer's Toolbox - Now with programmable sockets
    So hows the update/finding someone taking over the mod? Would be nice to hear news about this mod surviving :)
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Is it by any coincidence that the Warp system is based on the Immaterium (aka the Warp) from Warhammer 40k? Very similar descriptions of being able to corrupt those who tinker too deep in the forbidden realm, unleashing daemons....etc
    Posted in: Minecraft Mods
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    posted a message on EXCEPTION_ACCESS_VIOLATION On Server Connection Attempt
    bump any help would be nice
    Posted in: Server Support and Administration
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