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Dec 6, 2010simo_415 posted a message on Single Player Commands [V4.9] - Official Download [SPC] [+NoClip]Posted in: Minecraft ModsSingle Player Commands (SPC)Version 4.9 for Minecraft 1.6.2
If you're looking for a server, or need to contact me, currently the best place is through this PvP survival server: pvp.darkmines.net.
Download Automated Installation [COMING SOON]
for a video tutorial on how to use the installer
Download Manual Installation [Preferred] - [Alternate]
NEW INSTALL INSTRUCTIONS - CLICK HERE
Item and Block codes
For Minecraft 1.6.2 - Download Here
Big thanks to q3hardcore for many of the new features
/killall and /butcher now work
Compatability with Mod Loader, PlayerAPI and Forge
The current SPC installer is broken, a new one is being worked on which will be out in a few weeks (hopefully)
New installation instructions, below.
Many other things
How to install (Minecraft 1.6.2)
1. Close Minecraft launcher (if open)
2. Navigate to where minecraft is installed (eg: on Windows %appdata%/.minecraft)
3. Go to versions and copy the 1.6.2 directory and name it something else (eg: 1.6.2.mods). Alternatively, if you have done this for another mod already backup the Minecraft JAR.
4. Open the jar file (using an archive utility, such as 7zip) in the mod directory you created (eg: 1.6.2.jar) and copy all of the files into it except for WorldEdit.jar
5. Delete the files in the META-INF directory except for MANIFEST.MF
6. Close the jar file
7. Copy WorldEdit.jar into .minecraft/bin
8. Rename the jar file to the same name as the directory (eg: 1.6.2.mods.jar)
9. Rename the json file to the same name as the directory (eg: 1.6.2.mods.json)
10. Open the json file in a text editor and the line that contains the id (eg: "id": "1.6.2") change it to the same name as the directory (eg: "id": "1.6.2.mods")
11. Save and close the json file.
12. Start up the Minecraft launcher
13. Create a new profile
14. Select the version that you just created (eg: 1.6.2.mods)
15. Select the rest of your settings.
16. Launch the game.
Note: Using a 3rd party launcher such as Magic Launcher may save you a lot of time in managing mods.
Code is open source at: https://github.com/simo415/spc
For more information on commands use /help in game or visit http://youtube.com/user/spcmod
Periodically I will put up a picture and video which I think are good representations as to what Single Player Commands is capable of. If you would like to get your picture or video featured here please send me a link (via PM or post) and if I like them they will get featured.
Note: Videos should focus on SPC and can be any length (preferably at least 30 seconds)
Stuck on a command, confused or just looking for something new? Check out http://www.youtube.com/user/spcmod for a simple demo of most of the commands this mod provides.
To bring up the command "console" type 'T' then type in the command. Below is a brief run through of the command list:
ADMIN: Due to the number of youtube links here, this content has been removed.
For a list of WorldEdit commands please visit the WorldEdit wiki page: http://wiki.sk89q.co...dEdit/Reference
//limit - Set a maximum number of blocks to change at most for all operations. This only affects yourself. Use this to prevent catastrophic accidents. This command will not override the limit in the configuration if it is set.
//brush clipboard - Switch to the clipboard tool.
//brush cylinder [-h] [height] - Switch to the cylinder brush tool.
//brush smooth [iterations] - Smooth the region.
//brush sphere [-h] - Switch to the sphere brush tool.
//mask - Clear the mask
//mask - Set a mask
//mat - Change the material used by your current brush.
//size - Change the size of the current brushes
//chunkinfo - Get the filename of the chunk that you are in.
//delchunks - Generate a shell script to delete chunks.
//listchunks - Print a list of used chunks.
//clearclipboard - Clear your clipboard.
//copy - Copies the currently selected region. Be aware that it stores your position relative to the selection when copying.
//cut - Cuts the currently selected region.
//flip [dir] - Flip the clipboard.
//load - Load .schematic into clipboard.
//paste [-ao] - Pastes the clipboard.
//rotate - Rotate the clipboard.
//save - Save clipboard to .schematic.
//search - Search for an item by its name.
//worldedit reload - Reloads WorldEdit's configuration.
//worldedit tz - Set your timezone. This is temporary.
//worldedit version - Gets WorldEdit's version.
//cyl [height] - Create a vertical cylinder.
//forestgen [type] [density] - Make a forest.
//hcyl [height] - Create a vertical hollow cylinder.
//hsphere [raised?] - Create a hollow sphere.
//pumpkins - Make a pumpkin forest
//sphere [raised?] - Create a sphere.
//ascend - Go up one level.
//ceil [clearance] - Get to the ceiling.
//descend – Go down one level.
//jumpto - Jump to the block that you are looking at.
//thru - Go through the wall that you are looking at.
//unstuck - Go up to the first free spot.
//up [distance] - Go up some distance.
//clearhistory - Clear your history.
//redo [number of steps] - Redo your last (undo) action. This command replays back history and does not repeat the command.
//undo [number of steps (default – last)] - Undo your last action.
//move [count] [direction] [leave-id] - Move the selection's contents. A block can be specified to fill in the left over area.
//overlay - Place a block on top of blocks inside the region.
//outline - Build walls, floor, and ceiling.
//regen - Regenerate the selection region.
//replace - Replace all non-air blocks blocks inside the region.
//replace - Replace all blocks of the specified block(s) with another block inside the region.
//set - Set all blocks inside the selection region to a specified block.
//smooth [iterations] - Smooth the selection's heightmap.
//stack [count] [direction] - Stacks the selection.
//walls - Build the walls of the region (not including ceiling and floor).
Jul 22, 2011This thread is discontinued.Posted in: Minecraft Mods
For Mincraft 1.1 and later, go to this thread.
I have given Infiniti324 permission to post a topic for the 1.1 version of this mod on Planet Minecraft.
If you want to check out my new mod, go here.
Small enough to hold in your hand, strong enough to rule the land!
Clay Soldier Mod V4 by KodaichiZero
Special thanks to VikomMedia for helping me a lot with preparing for the release of 3.5 and 3.6, mDiyo and SmallDeadGuy for helping me test V4
- Version 1 Stuff
- Version 2 Stuff
- Version 3 Stuff
- Version 3.5 Stuff
- Version 3.6 Stuff
- Version 4 Stuff
- Other Info
An awesome trailer by cherchell58!
A very lengthy showcase/demonstration video by ShaftHandlers!
An installation video for CSM and TMI, by Dannybtwproductions.
An installation video for MAC OSX by kristo123321.
Hall of fame:
A great showcase video for version 3.5 by MutantNoodles :smile.gif:
Fantastic spotlight video for V2 by Captain Sparklez!
This guy actually manages to pronounce my name properly!
Awesome mod trailer by ThePhail!
Cool spotlight video by Jamie1051!
Nice video by SilentSwords.
~ Version 1 Features ~
So you're probably wondering to yourself "A mod involving clay? No Way! I need all the grey goop I can get for my brick castle!" Well put those tried, burnt hands to rest for a second and think about this: What if you could create your own miniature army out of clay and stage the most epic battles imaginable in a space small enough to be your backyard? Now before you accuse me of being a madman, take a look at this mod. Read ahead through the pages, and you'll see just what kind of violent mayhem you can cause with just a few simple materials plucked right from the ground.
- - - - -
Here's how it works: A clay soldier is an item you can hold in your hand. It is crafted using a clay block (for substance) and soulsand (for sustaining intelligent life). Specifically, one block of clay and one block of soulsand can be used to create four soldiers. Once you have a nice little pile in your hands (up to 16), right-click to place them all at once. They will quickly spread out and begin to roam the landscape. They walk slow and don't jump very high, but they have enough arm strength to climb up a single block. Unfortunately, since they lack a decent skeletal support structure (or even skin, for that matter), their delicate figures can be horribly mutilated by even the weakest of blows. A player can cripple a clay soldier in just a single punch. So naturally, they aren't hostile towards anything bigger than themselves. So, what in the world are they qualified to fight against? ...Other clay soldiers, of course!
Clay soldiers have a team-based mentality. They respect similar colors of their race, and treat their identical equals as brothers. But when colors other than grey come into play, things start to get a little bit more exciting! You can use red dye, blue dye, green dye, yellow dye, orange dye or purple dye to change the color of your soldiers, and then set them loose to start a fight! Grey soldiers are peaceful unless attacked, but all other colors will rush in for the kill without mercy! Their natural hatred towards members of a different spectrum allows for a lot of exciting events to take place in your Minecraft world. Build giant battlefields, arm your fortresses to the teeth, and let your soldiers transform the earth into a sea of crumbled clay!
...But then again, it's just a bunch of identical clay men, right? And there's nothing interesting about that, is there? If only there were some way to make things more interesting... OH WAIT, there is!
Of course it's not just clay! there's MUCH more you can do with your miniature armies! Choose from a variety of equipment, arm your men to the teeth, and have a showdown to see which type of assistance is more beneficial to survival! All you need to do is press q to drop an item on the ground for them. You can even drop a large pile, and the clay men will split it amongst themselves.
Since clay soldiers are so small, most conventional weapons such as swords and bows become unwieldy. So the most obvious thing to do is to start from the basics. A simple stick can easily be held by a clay soldier, and is their fundamental source of offensive power. It will randomly increase their attack by half a heart, or a full heart for 15 uses before it breaks.
Another thing to worry about is protection. Because they're so small, how could any kind of armor fit onto them? Well, it turns out that just one piece of leather can be easily folded into a handy chestplate, reducing every blow from a fellow soldier by 50% for 15 hits in total. Simple and classy.
As for the issue of health recovery, clay soldiers have the intrinsic ability to digest and break apart the atoms within carbon-based food products to produce raw element compunds that can repair their weakened molecular bonds. In short, they can eat food to gain health. Since one piece of food is too much for them, they will divide it into four meals and eat them correspondingly when their health gets low. Combining all four meals, any food item is enough to recover their entire health bar. This will work for any item of food (and for mushroom stew, they'll even eat the bowl). The only exception is cake - it's way too large for a clay soldier to carry all at once, so they won't accept it.
Moving onto more interesting things, clay soldiers seem to have the ability to recognize a monarch among their ranks. Gold is a symbol of power, so using their incredible metalsmithing skills they will craft a gold ingot into a crown and wear it. Each team will only have one king, unless the kings are so far away from each other that they can be considered as rulers of different regions. When one clay man becomes a king, the rest of the nearby team members will follow it diligently and stay very close. Some may wander due to the fact they technically have no eyes and cannot see their leader, but for the most part, they become a very tightly-knit society.
Everyone knows that anything can be made at least 5 times cooler if it glows in the dark. With lightstone dust, you can turn your soldiers into living glowsticks, and any night time battlefield into a raving disco dance floor! Keep track of your troops by using lightstone dust at night. Best of all, it lasts forever, just like our current torches :smile.gif:
As if a gigantic clay war wasn't awesome enough, now you can add explosions into the mix! A clay man will instinctively incorporate sulfur into their basic body composition to make themselves appear "creepier" to their opponents. But those black specks aren't just for show! When a besulfured clay soldier meets his demise, a small explosion will bring his enemies along for the ride. It will also destroy three or four adjacent dirt blocks, but it's nothing to worry about.
For what they lack in cake-consuming ability, they make up for in their ability to eat sugar. Just one lump of it will send any soldier into a frenzied craze for a whole minute, making them more agile and greatly increasing their walking speed. They tend to be responsible though, and they won't eat another lump of sugar before the effect wears off.
In times of great despair, teammates fall and great armies die, leaving the tired souls of each individual fighter with nothing to do but rest for eternity. That's only the case for humans, though! Clay soldiers only become incapacitated when their bodies are too mangled to even bend a single joint. With a simple lump of clay, any soldier can patch up a fallen comrade's wounds and send him right back to the battlefield, effectively causing a full revival. One clay lump is enough to revive four fallen soldiers. Just don't expect any ressurecting to take place in the middle of a fierce battle.
Well, that information was all fine and dandy. But something just doesn't seem right... don't some soldiers ride mounts onto the battlefield so that they can really get the drop onto opponents? I mean, no army can truly be threatening unless it has the ability to harness the raw power and energy of one of nature's finest beasts. And well... oh, never mind. This mod does have mounts after all.
Indeed it is true, any clay soldier can be given the ultimate gift in times of war: something to sit on. Using dirt and soulsand, you can craft a few horses for your personal armies to use and enjoy. Horses have no team alleigance, so any soldier can use any horse. While a soldier rides a horse, he will experience greatly increased speed. Also, 50% of all incoming attacks directed at the soldier will instead affect the horse. The horse has 50% more health than the soldier, so in most cases, the horse will be taken as a prize for winning the fight.
When a clay soldier dies, his body will always be dropped on the ground in the form of a doll, so you can ressurect him again immediately if you just pick him up. You'll never lose a single soldier (unless you've given him gunpowder and he explodes), so you can keep the battles going for as long as you want! Make videos, post pictures, tell your friends, and heck, go outside and make some real clay soldiers or something. Just don't forget to download the mod, because you'll be missing out on one of the best things that ever got dug out of the sand!
~ Version 2 Additions and Changes ~
For those looking to make even tougher soldiers, look no further than your nearest arts and crafts store. With simple materials like flint and cloth, your soldiers can enhance the equipment they already have! If a soldier has a stick and there is a piece of flint nearby, he'll use the flint to sharpen his stick for additional attack power! And if there is a block of wool nearby, an armored soldier can grab a handful and make some padding to lessen damage even further. The flint and cloth won't be consumed in the process, so they can be used infinitely! Remember, a cozier soldier with a sharper stick is a happier soldier.
As if sharper sticks wasn't enough, now there's an even better way to fight dirty! Redstone dust is good for mainly two things - nerding out your Minecraft world, and making people's eyes sting worse than a snail in a salt factory. If you give your soldiers a handful of redstone dust, they'll throw it in their opponents eyes to temporarily blind them. And while blind, a soldier is completely defenseless and unable to attack! It works for up to 2 uses, but if I were you, I'd bring a pair of goggles just in case any dust gets thrown astray.
For those stubborn opponents who seem to walk around everywhere when all you want them to do is stand still, there's slime. If you give your soldiers a slime ball, they'll make like Dr. Scholls and apply that green goo directly to the feet of their opponents. One slime ball is enough for two counts of adhesive. While a soldier's feet are stuck, they cannot move an inch. They can't be pushed or knocked back, and will only get free after about five seconds - or if the block underneath them is destroyed. Until then, they're just sitting ducks, so you might as well get out the bread crumbs.
You'll discover as you experiment with the clay soldiers that it's unfortunately very easy to get carried away. If you spawn too many of the soldiers, they have a propensity to find their way out of their battle arenas and into just about every nook and cranny in your world. When worse turns to worst, there's the Clay Disruptor. A handy little device made of 2/3 clay, 1/6 redstone and 1/6 stick, it's incredibly powerful when in the right hands. Pressing the shiny red button on the front causes the device to emit incredibly powerful radioactive waves that are capable of instantly killing nearby clay soldiers and causing cancer in small butterflies. Every time you use it, all soldiers in a 16 block radius are as good as toast. It lasts for 16 uses before it implodes upon itself and ceases to exist in our universe. And for some mysterious reason, it seems to work on dirt horses too. So if you're looking to cause some clay genocide, this is the right tool for the job.
~ Version 3 Additions and Changes ~
So you've got a military force armed to the teeth with everything you can possibly give them. One problem: they are still made of clay, so when you talk about their guts... well, they don't really have a whole lot to talk about. That's where iron ingots come in handy. When you give a soldier an iron ingot, they will use it to craft themself a skeletal core, making them stronger and heavier. And as a result of this, the knockback of their strikes will be greatly increased! In turn, they will also fly back a much shorter distance when struck by someone else. Two ironed-up soldiers will cancel out each other, however. The downside to this powerup is that the poor old dirt horses can only handle so much weight, so a soldier with an iron core will not be able to ride one.
ARRGGH! WHY NOT BOWS! I WANTED BOOOOWWWSSSS!!!!
Woah, settle down there Mister Piggy. Let me explain. Clay soldiers can use a gravel block to create a supply of throwable rocks. One gravel block is enough for 15 shots. The clay soldiers will hold these rocks in their left hands, and throw the rocks when their enemies are within range. They will back off and try to play defensively, but if an enemy gets too close then they will resort to physical attacks. Also, do you remember those attack-enhancing powerups, like the slime and the redstone dust? Well those powers still apply to the rocks. With the right combination of powers, even just a few rock-throwing soldiers can be an unstoppable force.
Here's a little something I cooked up special for all of you. I'd like to thank a special fellow named "Popular Demand" for making this possible. Here's the thing: a ton of you seem to think this mod is about building a clay civilization with lots of pretty houses rather than fighting. You're incorrect of course, but I decided to do something for you anyway. And this is what you get: A clay soldier is now able to pick up STACKS OF AT LEAST 5 LOGS. Hear that? Not one log, and not two logs. A stack of at least five logs or greater and up to a maximum of 20 logs. What do they do with said logs? They build houses, of course! There are three different random kinds of houses they can build. 5 logs builds a small abode, 10 logs creates a lavish livingspace, and a full 20 logs will fabricate a fabulous fortress (with a bonus chest of sticks inside!). To build these houses however, they will need a good deal of space and no other clay dudes around. Unfortunately, a clay soldier who is holding logs will basically forfeit their ability to fight, climb walls and even ride horses. But if they are attacked, they will drop their logs and defend themselves.
Another largely demanded feature was a better way to manage clay soldier equipment. Well, here it is. A clay soldier near a chest may look inside of it and see if there is any equipment they need. It may take a little while for them to notice a chest, but they will see it eventually. They'll take what they need instantly and leave the rest for everyone else. And if a soldier has clay, they can even bring teammates to life if their bodies are stored within a chest.
And yet another largely demanded feature was the ability to control soldiers. Well, this is pretty much the best I can do! Use a fishing rod to guide a group of soldiers to a central location. I won't get into it, but adding the ability to control a soldier is both VERY difficult to do and causes LOTS of problems, mainly incompatibility with other mods. So, I had to compromise. As an alternate to this, you can also use a dye that is the same color as their team and they'll swarm around it.
Last but not least, it's everyone's favorite dimension-warping handheld tool again! This time, its power has been increased significantly. Not only can it instantly kill all clay-based lifeforms in the near area, but it can also instantly destroy all clay blocks in a 12-meter radius! This opens up a ton of possibilities for fun clay-based projects. Just make sure not to build a stadium out of clay blocks - you'll most likely regret it.
~ Version 3.5 Additions and Changes ~
As promised, this update brings you four new colors of soldiers! There's nothing too special about pink and brown soldiers. In fact, they fight exactly the same way as all the other colors. But if you really want to go through the trouble of getting cocoa beans just to have an additional color, then you have my sympathy! And of course, I didn't stop there. The other two new colors have some very special properties that could quite possibly change they way you think about clay wars...
That's right! White soldiers are completely peaceful. So if a band of ruffians shows up at their doorstep, they'll have no choice but to sit back and take the hurt! They spawn with slightly lower HP (15) than normal, and they won't pick up offensive items. What use are they then? Well, you could have a race to see which team can kill clay soldiers the fastest! And being peaceful makes them the only team which doesn't attack hostile mobs. Now, as for the other team...
Brawler is really the only suitable word for these furious fighters. Black brawlers are so full of rage and fighting spirit, that they will even fight each other! They will also avoid picking up team-based items, such as golden crowns and revival clay. And since they spawn with higher HP (30), there's no telling which one will be the last one standing! And as if that wasn't enough, the boundaries of war have been expanded even further with new items...
What's lighter than a feather? Not a clay soldier! But even so, troops can take advantage of a feather's marvelous air-resisting properties to parachute down from great heights. Once a clay soldier detects that it is falling from a high location and is at the risk of receiving fall damage, it will automatically deploy its carefully-hidden feather and glide down safely. But be careful! Any soldier which has a mount, a heavy iron core, or is carrying logs will not be able to use their feather.
It's the answer to two problems in one simple item! soldiers can't see far enough? Get goggles! Soldiers aren't cool enough? Get goggles!! This convenient piece of headgear extends a clay soldiers's sight range by 5 blocks and also functions as a stylish set of imitation eyes. And to make things even better, all you need is one glass block to make a set of goggles for your whole army! Just make sure to drop it on the ground with q.
Here's a feature that everyone's been waiting for. Well, most people. At least half the people in my forum inbox. Anyway, it's the new Snow Pegasus Mount! A soldier will treat a pegasus mount just like a regular dirt horse, except this one will hover above the ground as its rider traverses the landscape! The snow pegasus can also survive more hits than a regular dirt horse, but at the same time, is just a little bit slower. This new mount is craftable using snow blocks, soulsand and a feather. For more info on crafting, see the summary section.
Unless there's something terribly wrong with you, you probably don't like seeing horse and pegasus carcasses littering the battlefield during an all-out clay war. For those who do have compassion for our miniature equine friends, a new feature has been added! Clay soldiers now have the ability to revive horses, just the same as they would normally revive their friends. And they still use the same material to do so, which is clay lumps. It's hard to tell why that would actually work, but I'm not asking questions.
We're getting closer and closer to the end of our V3 features, so don't give up yet! This handly little addition enables any clay soldier to access a chest within a minecart! It even works as a unit shipment vehichle - load it up with clay dolls and clay lumps, then send it down the road! One cart could change the tide of any battle - and you decide who gets it!
And now, the secret feature! It is a secret so secret that not even the best secret-keepers know about it! It's so great, it's reason to celebrate! It's the ClayCam!
This incredible new feature allows you to view the action close-up! Just right-click a soldier and see the action from over his shoulders! Pressing shift will disable the ClayCam. The smooth and quick camera movement allows you to see the detail of a war like you've never seen it before - until the unit dies, of course!
~ Version 3.6 Additions and Changes ~
Despite the amount of clothes that clay soldiers are able to procure, there has never been a simple material for them to make a cape with. Well, now there finally is. Using a diamond, a clay soldier will not only craft himself a very flashy blue cape, but his abilities as a fighter will increase massively as a result! His health will be multiplies by twenty (20), his weapons and armor will last much longer, he will be able to use food and weapon add-ons for longer, and he will even have a permanent speed-boost effect! Just one super soldier can take down an entire army of foes! But exactly how long will one super soldier last? It's your job to find out!
And just when you thought the mod couldn't get any more intense... There's ZOMBIES! ...or VAMPIRES! ...or ALIENS! In fact, I don't really know what they are, but they're corrupted and evil! When a clay soldier grabs ahold of an enderman pearl, it gets infected with corruption. And suddenly, nothing else matters except spreading it. When a corrupted soldier attacks and kills another innocent soldier, it doesn't die... It gets all of its health back, becomes evil, and joins the corrupted horde! It doesn't matter what team he's on. A non-corrupted soldier is an enemy. And by the time you realize their piercing cries of agony, they'll already be gone. And they'll start coming... for YOU!!!
...And no matter what happens, don't let a super soldier get corrupted... or else you will have quite a problem on your hands.
Other Things that were Fixed:
- - the claycam now works with everything and is compatible with ALL mods.
- soldiers now respond quicker to chests in the nearby area.
~ Version 4 Bugfixes ~
- - the old stairs bug is now fixed.
- behaviour regarding picking up items during battle is slightly improved.
- the glowing is now working again.
- mod will be going open source shortly.
- - - - -
~ Summary of all Crafting Recipes ~
Pink, Brown, Black and White colors are created the same way.
~ Planned Features for Future Updates ~
* Will be going open source soon.
This mod will work with any other mod (even The Aether, I know because I'm a developer). You do however need ModLoader to run this mod.
You must first install Risugami's Mod Loader before this mod will work. Please do not attempt to install old versions of the mod loader into the 1.0.0 client.
If you are using a Mac computer, search for a special Mac installation tutorial if you have problems installing the mod. "Minecrafter" or something like that might work.
Once you've successfully install the three requirements above, simply drag all the files included in the zip into the jar. Remember to leave the image files in the clayman folder, and drag the folder itself into the jar.
Support The Mod:
Here's a custom signature banner that you can use if you don't already have one.
Risugami's ModLoader - Required to run the mod.
- Adf.ly Links -
CSM V4 - for 1.0.0
Optional Pack - Don't install this unless you are using Risugami's Spawner GUI.
- Adcraft.co Links -
CSM V4 - for 1.0.0
Optional Pack - Don't install this unless you are using Risugami's Spawner GUI.
- Old Versions -
CSM V3.6 - for beta 1.8.1
Donate: ...only if you want to! Added by request.
Also, This mod seems to have been featured on some site I'm not familiar with. I saw a cool Kenshiro mod on there. They asked me to post this image here, so here you go:
Despite the overwhelming amount of demand for the ability to control clay soldiers, I will not be adding this feature. The requirements for such a thing to be possible involve massive amounts of edits to the original game files, a lot of custom code from scratch and more time than I have available. It would take a miracle for the mod to actually be compatible with anything else as a result. Therefore I shall not be making this feature and instead will focus my efforts on SMP and other creative additions.
Jan 23, 2011t3sla posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)HolyPosted in: Minecraft Mods
Jul 31, 2011[center][/center]Posted in: Minecraft Mods
[center]Evil Minecraft is a mod in development that will eventually be a total conversion of Minecraft into a completely new experience for players. The features of the current build as well as the download link are located below, in spoilers. We're currently moving towards v0.7, which will be even more extensive![/center]
[/center]If you want to talk to some of our team members, join our IRC channel! #evilminecraft on irc.esper.net. For in-browser, if you don't have an actual IRC client, click here.
[center]For the latest news:[/center]
[center]Download EvilMinecraft v0.666![/center]
Q: Where are the crafting recipes for Evil Minecraft?
A: You can find the current list of crafting recipes on our wiki, http://wiki.evil-minecraft.net. It's not a complete list, but as a part of the community, it helps us if everyone can contribute to their finds!
Q: Why do I keep getting this error?
A: If you are getting errors, it's suggested you use MCError, record the output in a text file, and report the issue on http://bugs.evil-minecraft.net but before you post another bug, please search there and you might see if someone already has your solution!
Q: How do I install Evil Minecraft?
A: The easiest way for me to share this with anyone and everyone, is http://wiki.evil-min...ki/Installation
Q: Is Evil Minecraft compatible with any other mods?
A: Currently, Evil Minecraft is incompatible with every other mod that edits a base file that we have edited. The ones that people confirm work are Risugami's Recipe Book
Q: Why can't I launch with MagicLauncher?
A: For some reason, MagicLauncher isn't installing or launching Evil Minecraft correctly which brings us to the conclusion that MagicLauncher is incompatible.
Q: Is Evil Minecraft compatible with SMP? Or is there an SMP version?
A: The answer to both of these questions is 'No.' We aren't aiming for SMP compatibility for some time so we can focus on making the features as well made as possible. Eventually we'll have an SMP version out.
Q: I have a suggestion, where can I post it?
A: Currently, we have a subreddit that you can use for suggesting things for Evil Minecraft, but you can also suggest them via the bug tracker. You can post in the thread, but there's less of a chance of us seeing that!
There currently aren't many patches for Evil Minecraft and other mods, but the list of compatible mods with links to the patches will be below.
[center]Features of v0.666![/center]
[center][/center][center]New Main Menu [/center]
[center]With this update we've introduced races! Each have their own pros and cons, making a new gameplay experience with each different race. Halflings are especially different, being less than a block tall and able to fit into areas of that size(half-doors coming in the future).[/center]
[center][/center][center]New Block Breaking System [/center]
[center]In v0.666 of EvilMinecraft, we've introduced a new main menu! From this you can access any of the other menus, including the new race system menu by clicking on your character! The background block texture also changes when you reload the game.[/center]
[center][/center][center]New Torch System [/center]
[center]We have introduced and entirely new block break system. When you go to break a block and stop part way through, it will actually save its damage state in intervals. If you have 'fancy block renders' on in the EvilMinecraft options, it will also make this have a three-dimensional effect(along with making things such as rails and ladders and grass have new rendering as well).[/center]
[center]Our new torch system incorporates a feature that Notch had planned to add, but ended up not adding in the end. Normal torches now have a limited lifespan, and must be lit using a lighter. All old normal torches are automatically converted to what are called 'lanterns'. Essentially, these are glowstone torches that don't run out. Along with the system itself, torches now emit light when you hold them(optional, as it hasn't been fully optimized yet).[/center]
[center]Blood! Need I say more? When the player or a mob takes damage, they shoot off little blood particles, and blood stains the ground for a short time. If in water, the blood will dissipate to surrounding water blocks, slowly making the blood fade.[/center]
[center][/center][center]New Decorative 'Blocks'[/center]
[center]As a small addition, we've added something people have been asking to be added to Minecraft for quite a while - display cases.[/center]
[center][/center][center]Locked Chests [/center]
[center]The mod features a wide arrangement of new 'decorative' blocks, such as walls and chairs.[/center]
[center][/center][center]Coin system [/center]
[center]Chests can now be locked using a key! This is quite useless at the moment, but in v0.7 it will help protect against various things such as halfling thieves that will try to steal from your precious chests.[/center]
[center][/center][center]Improved Jungles [/center]
[center]A fairly 'traditional' coin system has been added. Mobs now drop coins of different values(copper, silver, gold, platinum). In v0.7, this will be used in a trading system![/center]
[center][/center][center]Slime Blocks [/center]
[center]Having been working on jungles before Mojang, we take jungles very seriously! We made them feel more like true jungles, not a very 'safe' place. Dinosaurs, spiders, and more now lurk waiting to simply kill you.[/center]
[center]There are now two types of slime 'blocks'. One is the full block - it's bouncy. The second is a thin layer that slows you down, which is left wherever slimes go.[/center]
[center]New Nether & End Content [/center]
[center]The Nether and The End have both seen a fair deal of new content - ranging from black holes and ender creepers to firestone ore and evil wizard zombie pigmen.[/center]
[center][/center][center]New Armor / Tools / Weapons [/center]
[center]Fire now leaves ashes![/center]
[center]There are various new kinds of tools and armor - ranging from ender dragon scale to bone. As well, there are now 'hammers' that are used for 'harvesting' walls and repairing a block's damage state.[/center]
[center]Creative Mode 'Potion Container[/center]
[center]A fairly simple addition - a potion container menu for creative. Default key is 'P'.[/center]
[center]New Snow Biome Content[/center]
[center]Snow biomes have received a fair deal of content in v0.666. Ranging from thin/cracked ice to icicles in trees to igloos to the 'zero' mob, there's a lot of new content to discover in the tundra/taiga biomes.[/center]
[center]Spawning throughout the world, graveyards now spawn. At night, these turn into very hostile places with many zombies spawning. Each of them has four pillars, on top of which rests a pot of chance. What do they hold? Is it good? Is it bad? That's for you to find out.[/center]
[center]Mud & Quicksand! [/center]
[center]Mud and quicksand now spawn in various places in the world(also as shown, there are mummies). If you get caught in quicksand, it's very dangerous as you can easily suffocate unless you get out. Mud slows you down.[/center]
[center]Food is a very important thing. With the addition of new food drops(mutton, steaks, etc.), along with sandwiches, chocolate cake and more, you now have a much larger variety of things to satisfy your hunger meter![/center]
[center]Options for some features [/center]
[center]We've included an 'Evil Minecraft' section of the options, in which you can turn some of the features on and off. In the future, this will be expanded to be many, many of the features.[/center]
[center]Along with various other new mobs, items, blocks, systems, worldgen features, and more![/center]
[center]Our next update, v0.7, will be released when it's ready. It will feature a plethora of new water content(improved swimming, deeper and more 'living' oceans, possibly a playable mermaid race even!), a new dimension, a new inventory system, and much more![/center]
Now, you may be asking the question 'Who's making this all?' to yourself? Below is our team member list. You may not see work from someone on our team for a while, due to the fact that many of them have their own things to deal with(this project's being worked on in everyone's free time!) and some things that people are working on take a while before being able to be shown. If you wish to join the team, e-mail [email protected], we need many different skillsets!
GLaDOS / Space_Core
XaPhobia / X__x
We will not be allowing this mod into modpacks, for one main reason: Compatibility. Our team's focus isn't to make things compatible with other mods, it is to create a total conversion. We would rather spend time developing new features than making it work with other mods. To add on to that, this means that you can't distribute it in any way, shape, or form without authorization. If you are making some kind of 'update', 'patch', or any kind of file that provides a modification to our mod(for instance, a patch making it compatible with another mod), please contact us first before you release such a thing. Modloader has been packed in with the mod, with permission from Risugami.
A few forum signatures are in the spoiler below!
Mar 25, 2012Linkdude101 posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)When will this mod be updated to 1.2.4?Posted in: Minecraft Mods
Oct 15, 2011Posted in: Maps
GR-7 Security DivisionHello Professor Tagonist.
Begin Orders Transmission
You are being sent to the mining station beyond Tarsus 3 to locate and apprehend wanted criminal Dr. Earl S. Testudine. Due to the nature of his crimes he is considered armed and dangerous, and any force you deem necessary may be used against him.
The mining station is sparsely populated and only capable of supporting a few conscious workers at a time. If Testudine is not awake when you arrive, enter cryogenic stasis until he is next scheduled to awaken.
Your operative contact in the region is Captain Schmidt, he will coordinate with you on this and have further instructions.
Deep Space Turtle Chase is an adventure and puzzle game that uses Minecraft’s engine as a creative “blank slate” -- members and friends of The Voxel Box have spent more than three months shaping it into something extraordinary, and we think you’ll agree... it was totally worth the wait!
The map is available for both single player and online co-op with up to four players. You’re able to fully explore the entire space setting, solve challenging puzzles set throughout space, and experience some of the finest Minecraft architecture you’ve ever seen.
Here’s a sneak peek:
What started as a cool idea from CaptainSparklez for a space themed Minecraft adventure map using our original Deep Space texture pack has evolved into a whole ‘nother beast. Using the client mod MAtmos the game now has evented music and sounds, taking it to a new level of immersion with an awesomely spacey ambiance.
Combine that with an all-star cast of Minecraft geeks doing voice narration, customized soundscapes that will take you into orbit, PhD-level redstone engineering, and the collective talent of artists that call The Voxel Box home — and you’ve got something that isn’t just an adventure map.
It’s something special, and to experience it as intended you can’t just download it and stick it in your Minecraft folder. We’ve made it super easy to get up and running though!
You’re just eight simple steps away from a painless game install:
1) Backup your Minecraft data folder!
2) Download the latest version here and extract the folder somewhere.
3) Also download MCNostalgia and extract to the folder.
4) Open Minecraft, go to options, then force update to get a clean Minecraft.jar
5) Following the steps on the MCNostagia page Downgrade your minecraft version to Minecraft Beta 1.8.1.
6) Use the .exe (for windows) or .jar (for linux/mac) in the Deep Space Turtle Chase installer to modify your client
7) Open Minecraft again, select the Deep Space Turtle Chase texture pack
8) Go to Single Player, select the map, and enjoy!
Keep in mind that the map is designed to be a true adventure game!
You will need to be alert and observant of your surroundings and be prepared to explore the vastness of space and alien worlds to progress. If you're expecting "do this look at that now do this" style gameplay, you're going to be disappointed and probably won't enjoy Deep Space Turtle Chase very much.
If you've got a good eye for detail, an eager and curious inner explorer, aren't afraid of challenging puzzles and pitfalls (and the greater sense of accomplishment conquering them gives you), and you have a sense of humor -- this map will probably be the most fun you've had with Minecraft in a long time.
What are the rules?Set your difficulty to Peaceful, don't destroy or place anything but the green Power Plugs (redstone torches)... and remember your training!
GR-7 Security Division
Good luck, and have fun!
Update 10/18: We released DSTC v1.2 last night with a few changes, Among them:
All beds are now working as intended! (Some beds are broken in the ares on purpose, this is not a bug.)
Turrets outside the digsite will now arm when master unlock code is entered
and I fixed the lava-run tube and lava-jump course underground to be less rage-inducing!
Update 10/17: We released DSTC v1.1 last night, tons of bugs have been squashed. If you're still having trouble after downloading the new version, please let us know.
The crash on game start bug may be caused by Minecraft freaking out about player position being inside a block. It doesn't happen for everyone, and doesn't happen if you stay still until the cryopod melts and releases you.
All issues with custom sounds for Mac clients should be resolved now. Please make sure you're using the latest version (the installer now works for all platforms).
If you still can't play, this may work (thanks yiker!):
When you force updates in Minecraft, the Soundfiles aren't extracted at first, you have to trigger them once, until they can be found in your .minecraft/resources Folder. If they aren't triggered and you run the installer, triggering a sound will let Minecraft try to extract a sound, which probably interferes with the mods and lets it crash.
To prevent this, after forcing an update in Minecraft you have to run around in any normal vanilla map and trigger all the different sounds, for walking on different materials swimming etc. After that, you can run the installer and it will not crash.
Crashed while trying to play this on your hacked, unpaid client? That's too bad.
If all else fails, you can download the vanilla DSTC package and extract the world file and texture pack into your Minecraft folder. It's way better with the mods, though!
If you really must play DSTC using a 1.0.0 or 1.1 client use this updated vanilla version: Deep Space Turtle Chase Vanilla v1.2.1.
Oct 13, 2011The 1.9 Pre-Release v4 is out right now! You can get your copy to install and test right here, and server hosters can get the new server .jar right here! Be sure to check out the massive list of updates - we will be posting news on them as they occur! Jeb did specifically mention that dragons are not available yet; keep an eye out for these, coming soon!Posted in: Minecraft News
Oct 25, 2011A few suggestions for positive effects on the player.Posted in: Suggestions
Ideas proposed as-is
Well rested: For the first minute after using a bed, running does not decrease your hunger level. Taking damage removes this buff. In practical terms, this lets you get from your base back to where you were working a bit faster.
Berserk: After killing two monsters within 10 seconds of each other, all your hits become critical hits. The buff is lost if no monster is killed within 10 seconds. Passive monsters (pigs, sheep, cows, chickens) don't count. This would make combat a bit more thrilling for some players, giving an incentive to take on lots of monsters at once.
Unburdened: Your movement speed is increased by 30% when 3/4 or more of your inventory is empty. This includes your hotkey inventory slots but not your armor slots, so you could only have nine or fewer items in your inventory to get this benefit. This would be useful to explorers who like to 'rough it' and bring only a stack of food and a few tools, planning to carve what they need out of the land when it gets dark. It would also be useful after you die or when you first start a new map.
Waterlogged: If you spend more than 1 minute in water, you get this buff. This increases your swim speed by 20%. The buff remains for 10 seconds after you come onto dry land, during which time your land speed is reduced 20% while you dry off.
Ideas that need work
NOTE: The following ideas are "alpha" ideas and need refinement and additional input to be viable. Saying they are 'bad' is not input, just being rude. If you think it won't work, provide input on what it would take to be viable, or how it could be adapted into another idea.
Acclimated: If you spend more than three day/night cycles without being exposed to sunlight (Light level over 10), your vision in the dark improves. This is a mostly cosmetic effect of increasing the brightness level, but could possibly include giving enemies a slightly glowing outline to represent your ability to see better in the dark. If you have this buff and are exposed to sunlight, you lose the buff and are momentarily blinded with a lens flare effect.
Starving: If your hunger bar is depleted and you are taking damage, your attention focuses on food. This gives food monsters (cows, pigs, chickens) a glowing outline that you can see through trees and dirt. Any chest that has food in it will also have a glowing outline.
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