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Last active Thu, Jan, 15 2015 22:49:01
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Nov 30, 2013Posted in: Resource Pack DiscussionQuote from TheMinecraftianGamer
It's been a while since I've done anything (well, sort of -- I've actually mostly been doing Skyrim textures lately). I present a 512x carrot.
It looks a lot like quartz to me. I like the idea of a stitched border, as well as a more stitched look for the whole thing, if only slightly.
Hmm... the shadow seems too gradient-like, and the shadow also seems a bit oversaturated.
Oct 12, 2013Posted in: Suggestions
Yes, you can trade with villagers a renewable material, such as wheat, for emeralds, and then trade them for diamonds.Quote from SVGK
no they aren't, maybe all diamond items traded from villagers will have a tag that prevents you getting anything from it?.
@joon, last I checked, you could trade directly for diamonds. If I'm wrong, i sincerely apologize for giving you a hard time,
Oct 12, 2013Posted in: SuggestionsQuote from joonatan1998
Would make diamonds renewable.
Crap, accidentally upvoted.
Okay, first of all, how the hell would it make diamonds renewable? You still have to mine them, and you're only getting a fraction of the materials back.
Oct 7, 2013Posted in: Resource Pack Discussion
Well, to use an overused cliche, practice makes perfect, or at least better. I atarted drawing when i was 7, and i haven't stopped. I must say, I draw a lot better now then when i was seven.Quote from FailStoner
How do you draw that good? It's amazing! Also, where is the tiling error on the leaves I am not an expert at finding tiling errors.
I like the ghasts but it's too humany(?) make if more fantasy.
Tiling errors are patterns that you see when the texture is placed alongside itself. If you see a repeating pattern in a 3x3 grid of blocks, it's a tiling error.
Quote from DiamondAir
Might as well make a hand drawn pack...
Eh, i don't have the supplies or any type of scanner for a hand-drawn pack. I must say though, it's considerably easier then it's digital counterpart, at least for me.
Oct 5, 2013My computer croaked, so I won't be able to work on any textures.Posted in: Resource Pack Discussion
(Not that i've been trying to work on them.)
Incidentally, how many of you guys recognize me by name, like cornerg or 13th? (Just trying to get a feel for my acceptance into the community.)
Sep 18, 2013Posted in: Recent Updates and SnapshotsQuote from King Korihor
If you are going to be complaining about game balance, then at least point out some very good examples or explanations about what is imbalanced. Flowers are a decorative item that otherwise has no impact upon the game in any way at all other than adding a splash of color to the game. Roses and Dandelions have been providing a source of red and yellow dyes respectively in earlier versions of Minecraft.
If you want to get into a game play balance issue, perhaps suggesting that blue (traditionally obtained from hard to obtain Lapis stone found deep underground) or other colors that might be introduced through these flowers shouldn't be in the game... you might have a point. Then again, I would claim that these particular colors are perhaps too difficult to obtain and that these flowers actually restore balance to the game by making what should be a common and ordinary thing, blue dye, easily obtainable assuming you can find the flower of that particular color (either by hunting for the flower or using bonemeal on grass).
My position is that anything which adds beauty and can be reasonably used to allow players to become more creative as they play this game is something I can generally support. I certainly don't see any other way that this changes game balance at all. If you really think blue wool blocks are something that should be extremely rare, I would disagree and point out that it is technically even a renewable resource that can be produced in huge quantities on an automated farm.
Furthermore, there is certainly plenty of room for more plants in the game. If some flowers were restricted to certain biomes or some other strong and IMHO legitimate arguments were offered here in terms of improving the mechanics of how these flowers spawn, that is something I could also support.
Well, actually, I wasn't talking about flowers specifically, but the "don't like it don't use it argument", and why it's almost always flawed.
Sep 17, 2013Posted in: Recent Updates and SnapshotsQuote from Debugman18
Why would it put you at a disadvantage? You have just as much ability as anyone else to obtain aforementioned item, your choice not to, is not a question of balance.
Exactly. So when you say "don't like it don't use it", it isn't about not using it. It's about balance.
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