They should only drop wooden and very rarely iron tools, though; otherwise, it'd be way easy to acquire those. Or maybe they can drop higher-level tools, but the durability is already way down. Something like that.
I think that you're on to something with the higher-level tools with low durability, but no-one wants wooden tools after the first couple of days. Think about it, you know you'd rather have billions of common feathers from zombies than have tons of useless wooden tools sitting around in your base. You'd end up just throwing all of the wooden tools in lava or at a cactus because they have no use past the beginning of the game. Maybe have them drop things like logs, flint and tinder, torches, or maybe have a tiny chance for them to drop dyes.
There is space in the helm recipe for it.
Perhaps
( = Glowstone Block)
[] [] [] = Regular Helm []
[] [] = Mining Helm (3 Glowstone Blocks across the top instead of 1?) []
Maybe a mining helmet shouldn't offer any protection. That way, you would have to make the choice between armour and light. If it offered no armour (like a pumpkin), it wouldn't break like armour does after you take damage. At least I think pumpkins don't break when you take damage... On a topic unrelated to durability and armour, it would be incredibly handy underwater.
Firstly, I am an idiot. Notch already said he plans to have trapdoors.
Secondly, spikes yay!
Perhaps
[] [] []
[] [] []
or
[] [] []
[] [] []
or
[] [] []
[] []
Could make a place-able non-black that just puts a texture of spikes which hurts mobs/players. Hurts the mob/player for the same amount as a cactus but breaks after a number of times depending on the material it is made out of. Maybe call them caltrops?
Firstly, I apologize if this is something someone has already posted, but I'm new to this and as far as I can tell the search function is down on this site for awhile. Now that that's out of the way, who's up for trapdoors? I know I am. My concept for this idea goes like this;
1. Crafted out of three half-blocks of any type across the bottom of the 3x3 crafting grid like so:
(H = half-block) H H H
I'm not sure if this recipe should make only one, or multiple trapdoors.
2. In order for a trapdoor to be placed, two criteria must be met.
1. There must be more than one block of empty space below the space where the trapdoor is being placed.
2. There must be solid blocks on at least two sides of the trapdoor, so as to avoid people making huge
squares consisting of nothing but trapdoors. This means that Trapdoors could be constructed in two
ways.
(T = Trapdoor, S = Solid Block) S
S T S or S T
Since solid blocks only need to be on two sides of a trapdoor, a hallway with a floor of trapdoors is
still possible if it is only one or two blocks wide.
3. Triggered by a pressure pad, button, or lever. Trapdoors hooked up to pressure pads would close back up when the pressure pad is no longer being triggered. Trapdoors with buttons would close when the button resets. Trapdoors triggered by levers would open when the lever is pulled and would close when the lever is pulled again.
4. Nothing except a pressure pad or redstone dust can be built on top of it.
5. When a trapdoor is triggered, opens downward and becomes a non-solid block, then closes back up and becomes a solid block when it is no longer being triggered.
6. Can be built underwater to create a current when opened.
7. Trapdoors can be held in the inventory in stacks of up to sixteen.
8. Trapdoors can only be attached to the side of a solid block and take up a half-block of space, but would take up the top half-space rather than the bottom half-space so that they are flush with the surrounding ground, (instead of being indented like a regular half-block would be in the same situation).
This is what a normal half-block does when attached to the side of a block -->
That is what I mean by attaching to the 'bottom half-space'. Hopefully it is now clearer what I meant when I said that a trapdoor should attach to the 'top half-space'.
That's it for my ideas. Sorry if this is something somebody already posted.
This is my first time using Minecraftforum, so please bear with me. I apologize if someone already posted something along these lines, but from what I understand the search function isn't working so I can't check. I have been playing Minecraft for a number of months, and recently I installed a minecart system between my many bases. My very spread out bases. On the long rides between them, I find myself wishing that there was a less annoying way to power minecarts and an easier way to switch the direction in which the powered minecart travels (one that can be done while riding in the cart). That being said, I'd like to bring up the idea of having minecarts that are powered by Redstone, electric minecarts if you will. I'm not saying this is what it should be, but here are some of my ideas for what I would call 'Redstone Minecarts';
1. Introducing Redstone blocks (crafted from nine Redstone dust) that could be used in the same pattern as the minecart recipe to make electric (Redstone) minecarts that only run on Redstone tracks.
2. Making the tracks with the same recipe but with Redstone dust or Redstone blocks instead of iron and having the recipe make two/three rails instead of sixteen (because Redstone is acquired in much larger quantities than iron).
3. Making the a perpetual power-source like a refined Redstone block crafted from nine Redstone blocks that can be combined with a Redstone minecart to make the electric equivalent of a furnace minecart.
4. Having a lever to the top of the furnace minecart-equivalent that switches the direction it travels in.
5. Keeping the breaking mechanism the same (right clicking the powered minecart).
6. Having the electric storage minecarts be made with Redstone chests (finally giving Notch a reason to incorporate the Redstone boxes that he said he liked way back when).
I was also thinking that adding diamonds into the recipes for some of this, (perhaps in the recipe for the powered Redstone minecart), to make an electric minecart system harder to construct, since Redstone is found in such large amounts. I also thought it might be nice to have minecarts automatically connect to each other in a train, so that powered minecarts can both push and pull. This would also become very useful if a lever, which could change the direction in which the powered minecart travels, became part of the powered minecart recipe, (regardless if it's electric or not), because it would mean you could switch directions whilst you are riding in a minecart, since you are attached to the engine.
That’s about all I’ve got but what are other people's thoughts about the idea of Redstone Minecarts? Good idea? Bad idea? Thank you for reading my horrible run-on sentences and again, I apologize for re-posting if someone already posted something similar/exactly the same.
0
0
0
0
0
0
I think that you're on to something with the higher-level tools with low durability, but no-one wants wooden tools after the first couple of days. Think about it, you know you'd rather have billions of common feathers from zombies than have tons of useless wooden tools sitting around in your base. You'd end up just throwing all of the wooden tools in lava or at a cactus because they have no use past the beginning of the game. Maybe have them drop things like logs, flint and tinder, torches, or maybe have a tiny chance for them to drop dyes.
0
0
Perhaps
(
[] [] []
[]
Maybe a mining helmet shouldn't offer any protection. That way, you would have to make the choice between armour and light. If it offered no armour (like a pumpkin), it wouldn't break like armour does after you take damage. At least I think pumpkins don't break when you take damage... On a topic unrelated to durability and armour, it would be incredibly handy underwater.
0
0
0
Revamp the armor recipes and you get;
[] [] []
[] [] []
You could have a skulls on top of your head, on your chest/back, on your kneecaps, and on your feet.
0
Secondly, spikes yay!
Perhaps
[] [] []
[] [] []
or
[] [] []
[]
or
[] [] []
[]
Could make a place-able non-black that just puts a texture of spikes which hurts mobs/players. Hurts the mob/player for the same amount as a cactus but breaks after a number of times depending on the material it is made out of. Maybe call them caltrops?
0
1. Crafted out of three half-blocks of any type across the bottom of the 3x3 crafting grid like so:
(H = half-block) H H H
I'm not sure if this recipe should make only one, or multiple trapdoors.
2. In order for a trapdoor to be placed, two criteria must be met.
1. There must be more than one block of empty space below the space where the trapdoor is being placed.
2. There must be solid blocks on at least two sides of the trapdoor, so as to avoid people making huge
squares consisting of nothing but trapdoors. This means that Trapdoors could be constructed in two
ways.
(T = Trapdoor, S = Solid Block) S
S T S or S T
Since solid blocks only need to be on two sides of a trapdoor, a hallway with a floor of trapdoors is
still possible if it is only one or two blocks wide.
3. Triggered by a pressure pad, button, or lever. Trapdoors hooked up to pressure pads would close back up when the pressure pad is no longer being triggered. Trapdoors with buttons would close when the button resets. Trapdoors triggered by levers would open when the lever is pulled and would close when the lever is pulled again.
4. Nothing except a pressure pad or redstone dust can be built on top of it.
5. When a trapdoor is triggered, opens downward and becomes a non-solid block, then closes back up and becomes a solid block when it is no longer being triggered.
6. Can be built underwater to create a current when opened.
7. Trapdoors can be held in the inventory in stacks of up to sixteen.
8. Trapdoors can only be attached to the side of a solid block and take up a half-block of space, but would take up the top half-space rather than the bottom half-space so that they are flush with the surrounding ground, (instead of being indented like a regular half-block would be in the same situation).
This is what a normal half-block does when attached to the side of a block -->
That is what I mean by attaching to the 'bottom half-space'. Hopefully it is now clearer what I meant when I said that a trapdoor should attach to the 'top half-space'.
That's it for my ideas. Sorry if this is something somebody already posted.
0
1. Introducing Redstone blocks (crafted from nine Redstone dust) that could be used in the same pattern as the minecart recipe to make electric (Redstone) minecarts that only run on Redstone tracks.
2. Making the tracks with the same recipe but with Redstone dust or Redstone blocks instead of iron and having the recipe make two/three rails instead of sixteen (because Redstone is acquired in much larger quantities than iron).
3. Making the a perpetual power-source like a refined Redstone block crafted from nine Redstone blocks that can be combined with a Redstone minecart to make the electric equivalent of a furnace minecart.
4. Having a lever to the top of the furnace minecart-equivalent that switches the direction it travels in.
5. Keeping the breaking mechanism the same (right clicking the powered minecart).
6. Having the electric storage minecarts be made with Redstone chests (finally giving Notch a reason to incorporate the Redstone boxes that he said he liked way back when).
I was also thinking that adding diamonds into the recipes for some of this, (perhaps in the recipe for the powered Redstone minecart), to make an electric minecart system harder to construct, since Redstone is found in such large amounts. I also thought it might be nice to have minecarts automatically connect to each other in a train, so that powered minecarts can both push and pull. This would also become very useful if a lever, which could change the direction in which the powered minecart travels, became part of the powered minecart recipe, (regardless if it's electric or not), because it would mean you could switch directions whilst you are riding in a minecart, since you are attached to the engine.
That’s about all I’ve got but what are other people's thoughts about the idea of Redstone Minecarts? Good idea? Bad idea? Thank you for reading my horrible run-on sentences and again, I apologize for re-posting if someone already posted something similar/exactly the same.