He Should add that....and also....make it so the virus source is protected by corrupt and normal mobs....also add herobrine :3
I won't add the virus actually hurting you because it spreads too fast for that. Corrupt mobs will spawn on virus infected blocks instead of normal mobs. Who says he isn't already added
Endermen and Zombie Pigmen can be corrupted. What are their special abilties?
Haven't quite worked that out yet. Maybe I will think of something.
I am sorry for taking such a long break real life got ahead of me and didn't have time to work on this as much as I would like. Work will resume with an update being first priority. I will try to add all the new features since 1.2.5. This is where I'll need your help. Honestly, I forget what this mod does and does not do. If you see a function(Like corrupt zombies breaking down doors) that isn't added to the corrupt version of said mob, please let me know! Thanks for the continued support of this even though it is still 1.2.5.
Can you please add an option that allows you to turn down the spawn rate?
Yeah sure, I will probably just rework the spawning system. I did it off of the spawning system of a year ago, time to change. How would you feel about a configuration on whether or not to spawn Wither/Enderdragon?
Ok everyone Cam was right! It is with great pleasure that with this post, Random Presents is back! So many new drops I can't even list them all. See OP for full list of change log. Enjoy the mod and enjoy the holiday season!
The onBlockDestroyedByPlayer will never be be called because the game calls the method without the Random parameter.(Since the file doesn't have that method it gets thrown back to the super and calls that method)
I got them spawning using a different way the only problem is they aren't moving and I can't hit them. They also disappear when I save and quit the world then log back in. So, I'm trying to work on that problem now.
The problem is the blocks will drop items sometime as well, but there is a random chance that they will spawn a mob and drop nothing. Also, the mob that spawns will be random as well. I tried doing it the way spawn eggs work but it would not cooperate.
Title says pretty much all of it. When destroyed, instead of dropping an item it will spawn an entity. Has anyone encountered this before? Any help is appreciated.
(Solution)
For anyone wondering I had to get the World variable and the coordinates from the OnBlockDestroyed method then use them in the idDropped method. If I tried to spawn from onBlockDestroyed I got this weird ghost entity. I also had to use a single iteration of a for loop for who knows what reason. Anyway, if someone is reading this and trying to do the same thing, PM if you have problem.
Fire Red and Leaf Green were remakes of Red, Blue/Green, and Yellow. Soul Silver and Heart Gold, remakes of gold and silver. No remake for Ruby/Sapphire/Emerald yet. And you want remakes of the remakes? You silly, silly person.
What we really need is a remake of Diamond and Pearl, duh!
This is a very simple map based off of the Hideouts in Pokemon Ruby and Sapphire. Both hideouts are on one map. With the ability to choose which one you go to and to go back and do the other. Even if you are not familiar with the area/game I am talking about you won't have a problem with this map. The white circles are teleporters and you have to navigate around the base using those.
To match all the machines and tiles there is a custom texture pack which is included in the .zip. YOU MUST USE THE TEXTURE PACK. If you think the texture pack looks bad, you should see the map without it.
If you are a texture artist please read this!
I am in no way a texture pack maker. So, the texture pack that is included is very crude. If you want to make a better texture pack, feel free. I will give you credit in the downloaded file and on this thread.
Thanks to avarice447 who helped me with the pixel art and also xxstolensoulxx(Aris) who helped me in building.
I recently found this map and it looked interesting. Please give me feedback on the video. If you have feedback on the map, pass it onto the creator. Here is the thread:
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Which link?
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Going to start working on update, I except I'll have it within a week. I will hopefully be doing a massive clean up code aswell.
I won't add the virus actually hurting you because it spreads too fast for that. Corrupt mobs will spawn on virus infected blocks instead of normal mobs. Who says he isn't already added
Here's saying I'm working on it again.
Haven't quite worked that out yet. Maybe I will think of something.
I am sorry for taking such a long break real life got ahead of me and didn't have time to work on this as much as I would like. Work will resume with an update being first priority. I will try to add all the new features since 1.2.5. This is where I'll need your help. Honestly, I forget what this mod does and does not do. If you see a function(Like corrupt zombies breaking down doors) that isn't added to the corrupt version of said mob, please let me know! Thanks for the continued support of this even though it is still 1.2.5.
Here's to version 1.4.7!
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There shouldn't be any reason this won't work with 1.4.6.
I'll work on SMP tonight.
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I was thinking about that, at least for the Ender dragon and The Wither spawning.
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Anything else like what?
Yeah sure, I will probably just rework the spawning system. I did it off of the spawning system of a year ago, time to change. How would you feel about a configuration on whether or not to spawn Wither/Enderdragon?
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I got them spawning using a different way the only problem is they aren't moving and I can't hit them. They also disappear when I save and quit the world then log back in. So, I'm trying to work on that problem now.
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(Solution)
For anyone wondering I had to get the World variable and the coordinates from the OnBlockDestroyed method then use them in the idDropped method. If I tried to spawn from onBlockDestroyed I got this weird ghost entity. I also had to use a single iteration of a for loop for who knows what reason. Anyway, if someone is reading this and trying to do the same thing, PM if you have problem.
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What we really need is a remake of Diamond and Pearl, duh!
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To match all the machines and tiles there is a custom texture pack which is included in the .zip. YOU MUST USE THE TEXTURE PACK. If you think the texture pack looks bad, you should see the map without it.
If you are a texture artist please read this!
I am in no way a texture pack maker. So, the texture pack that is included is very crude. If you want to make a better texture pack, feel free. I will give you credit in the downloaded file and on this thread.
Thanks to avarice447 who helped me with the pixel art and also xxstolensoulxx(Aris) who helped me in building.
Screenshots
Download Here
There is a secret area in the map so try to find it!
If you need help installing the map check this out: Install Help
If you need help installing the texture pack use this: Texture Pack help
Be sure to leave any feedback here or email me at [email protected]
Want to be awesome and have your name in the donor section? Click below
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http://www.minecraft...e-map-download/
First Episode - MineTop Town
Second Episode - Little Burg Town
Third Episode - Tree Top Town
Fourth Episode - The Lake
Fifth Episode - The Mines
Sixth Episode - Finale
Please remember I am not the creator of this map. I only made a play through of it.
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Here's the first episode:
I ended up with 161 diamonds in the end.
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