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    posted a message on My Little Pony : FiM (All Pony-related things go HERE)
    Quote from BJtheweatherman

    And,
    It's Veggie55's birthday.
    June 24th: Switch lives with Gilda
    I think one day later or before would be preferable over that...
    Posted in: Culture, Media & Arts
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    posted a message on My Little Pony : FiM (All Pony-related things go HERE)
    Quote from Sarolveldruk

    I do not know of these sorts of games, so I must ask: Is this entirely original, or is it a parody of sorts to another game?
    Parody of the game Patapon
    Posted in: Culture, Media & Arts
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    posted a message on [1.5][WIP]Bionicle Mod v 0.2
    Quote from odinolav

    Kanohi masks are the sole ingredient for mask making. They are mixed different ways to produce different powers. The shape of a kanohi is determined by the mask maker. The only known mask-makers are ta-matoran.
    Kanohi masks are the result of mask making, Kanoka disks are forged into masks by Ta-Matoran, using special tools. The Kanoka disks can be mixed in various ways to get different mask powers. Otherwise, correct.
    Posted in: WIP Mods
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    posted a message on My Little Pony : FiM (All Pony-related things go HERE)
    Quote from Nerevar

    It's not much, but here's a little something to force a few extra posts.

    Conquer Equestria with Twilie. Sounds like fun :D
    Kinda wish I was born 1st, 8th or 26th, though.
    Posted in: Culture, Media & Arts
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    posted a message on AngryNotch 2.0 - Closed!
    Quote from fdshfn

    Both of both would be great! ^^
    Could I have both the techne file and the .java document? If its too much trouble then just the .java would be fine, just figured I'd ask.
    I have to go now, but I'll be back later, thanks again.
    Message for when you get back: Actually, .java files are more trouble than techne files to me, because they tend to get messed up when I export them from techne (I think it might be my PC, because others are able to export .java from my techne models). I'll get you both, but I can't guarantee that the .java will have usable code.
    Posted in: Mods Discussion
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    posted a message on AngryNotch 2.0 - Closed!
    Quote from fdshfn

    Wow, both look great!
    Thanks so much for the help.
    Fdshfn

    *Do I have to pick between to two? I might just use both... ^_^'
    Both skins, both sizes or both of both? :P
    Sure, just wait 'till I get an attacking state skin for each.
    Do you want the techne file, or an exported .java document)?
    BTW, for convenience with jaw animation, I made the upper jaw, lower jaw and both teeth rotate around the exact same coordinate.

    Note to other requesters: I'm posting this before some other requests, because this is some of my old work, which I'm just re-posting.

    EDIT:
    Quote from skaterman311

    Who do you want to make it: Doesn't matter.
    What type: I need an ore and an animation for a bow (if the bow animation doesn't need texturing, then just the ore).
    What resolution: 16x16
    More details: The ore is just an ore that will be spawning in the nether. The bow is a special now that fires flaming arrows.
    Link to mod thread (if any): None yet, but coming soon.
    Reference Pictures (if any): The gem to base the ore off of: The bow that needs an animation:
    When do you want it done: Minimum time: Not sure... Maximum time: August 13
    Any other info: I just want this done while I'm away from my house (I don't have a laptop). It will really help me.
    Simple request like this are easily completed in-between working on more massive requests, so here: (made the arrowhead go from all grey to fiery orange, due to the bow's special ability I read on your thread).

    Current large project in progress: creepertruetmi's chameleon request (post #115)
    Posted in: Mods Discussion
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    posted a message on AngryNotch 2.0 - Closed!
    Quote from Tangent

    I hope the members of this group don't mind but I completed this request.
    Of course not, we do state in the OP that you can take on requests yourself, even if you're not in the team.

    Quote from fdshfn

    Who do you want to make it: Doesn't matter.
    What type: Skin/Mob/armor Custom model
    Custom model template/request (if any): no idea how to make a template
    What (texture) resolution: 16x16-ish? Idrk how to reference mob resolutions
    More details: The model is a giant fire breathing salamander, (giant = about the size of the player lying down). 2 Different textures for when it does its fire-breath attack (akin to the way ghast fireball attacks are handled) would be nice.
    Link to mod thread (if any): http://www.minecraft...cane-tomes-mod/
    Reference Pictures (if any): None really...
    When do you want it done: Whenever is good for you guys!
    Any other info: If you PM me when its done, it'd help a lot. Other than that, thanks for the help!
    "no idea how to make a template" Templates are only if you already have a custom model, if you do not, write down a request (that's why it's called "Custom model template/request").
    I've made a salamander of the same size before (and one with length, width and height doubled!), with an orange skin for the small one, and a black skin for the large one. I'll have to make a new skin for when it breathes fire, but what do you think?
    Size comparison
    Angle view of small salamander
    Posted in: Mods Discussion
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    posted a message on AngryNotch 2.0 - Closed!
    Quote from Kalojan

    looks nice downloading now.
    LOL!
    Posted in: Mods Discussion
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    posted a message on [1.3.2] ★ AssassinCraft ★ [WIP] OLD TOPIC
    Quote from crazygamer2255

    i have an idea! what of the mod made it so there were quests! and came with a map that had the hole assassins creed world (or the world so far) and it was like the real game... but minecraft! now THAT would be a mod i would keep forever
    I had an idea for premade maps in a different mod thread, which would be good for this: The mod install comes with a map, which will be accessed by entering a custom portal. In stead of having to code world generation (at least, not until the player ventures outside the pre-built map), the player will spawn at a predefined spawn point in the map (loaded from the mod and saved within the world folder), with an exit portal (animus/blackroom pillars?) nearby.

    Off-topic (kinda)
    Updated avatar to include

    Yeah!
    (Should probably have done it ages ago, but I didn't think about it until now)
    Posted in: Minecraft Mods
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    posted a message on AngryNotch 2.0 - Closed!
    Quote from mrw412

    Who do you want to make it: doesnt matter
    What type: block, smooth netherrack
    What resolution: 16x
    More details: i want it to be like the stone texture, but reddish black. It is going to be crafted into Netherbrick like stonebrick
    When do you want it done: as soon as possible


    Quote from ketchupcereal

    What are your talents in pixel art/mob modelling: I can texture well, as long as I have a model to go on.
    What can you do that no one else you know can: I'm great at texturing, and nobody else I know can compare.
    Why do you want to join: It'll give me something to texture.
    Referrer (if any):None
    Jokes (optional): I don't know any good jokes
    Other info we may need to know: I can't model at all, but I'm best at making pixel art/textures. I'm best at texturing items and blocks, but I can model mobs.
    You forgot to include examples, but if you post them, and they're as good as you say, I vote yes.

    BTW, to all requesters: I have seen the requests stacking up, but due to exams, I haven't been able to work on them. Now that school's over, I will start on some of them.
    Posted in: Mods Discussion
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    posted a message on [1.3.2] ★ AssassinCraft ★ [WIP] OLD TOPIC
    Quote from Miz_Redavni

    I see you have hidden blade, you have something like smart movement by hitting the H button, I see you have egle vision, but in by watching the reviews you do have, I believe that's all I saw.

    Is there more to the mod that I am missing?

    I am interested in what your mod might have that's I am hopefully missing, that's why I am hanging around in this thread still.
    Since you're being very persistent...

    Features: AC armors, AC weapons (Altaïr's sword, crossbow, smoke bombs, poison syringes, TOMAHAWK! and more), medicine syringe, cannon, hidden blades (normal/gun/hook), movement engine, eagle vision, Romulus lairs, NPCs, currency: florins, flying machine (WIP), Apple of Eden, Assassin Codex (pages can be used as paintings, chapters can be traded with da Vinci, complete Codex can be used to persuade civilians into joining the assassins), awesome stick of cheating :P, and that's about it, I think.


    Quote from castielq

    Well actually you can go play it instead of watching all the videos, it will take less time. :Sheep:
    Only one problem:
    Quote from Miz_Redavni
    I'm thinking about downloading it but I have atleast 16(and another 6 that are small) other mods all as big if not bigger then EE2 so its kind of hard to test it out without knowing to much about the mod... I have sooo much stuff.
    Posted in: Minecraft Mods
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    posted a message on Count to 50 before someone with a My Little Pony avatar posts!

    Creative? Dude, there is like a hundred people who did that before you.
    Plus we already established in the first thread that no one can do that.
    So you still count as one.

    Another person who has completely lost their mind.
    2
    Amen to that

    0
    Posted in: Forum Games
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    posted a message on My Little Pony : FiM (All Pony-related things go HERE)
    Got inspired, made this (grey version in spoiler.)

    Posted in: Culture, Media & Arts
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    posted a message on [1.5][WIP]Bionicle Mod v 0.2
    Quote from Xartyr

    Has anything been done on this mod lately?
    It looks really, really good, a lot of thought has obviously gone into this, however the last post was late last year so I want to make sure it is still 'under construction' and worth waiting around for.
    Thanks :)
    Last post was posted yesterday...
    Last post on the first page was posted December last year.
    Posted in: WIP Mods
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