• 0

    posted a message on Funny Death Messages

    Supahsnail was warned about stairs. We warned him, bro. We warned him about stairs.

    Posted in: Forum Games
  • 0

    posted a message on I can't even load a single mod p~p
    Quote from grimallq»

    No. FML is not Forge.


    Forge needs FML to work, and it does include it in every package. But FML can work alone, without forge.



    Quote from jtpetch»

    You want to get it from here.

    http://files.minecraftforge.net/

    Just download the latest 1.8 version


    Thank you, both of you. It works now ^3^

    Posted in: Java Edition Support
  • 1

    posted a message on Funny Death Messages

    Supahsnail fought the law and the law won.


    Supahsnail discovered gravity

    Posted in: Forum Games
  • 0

    posted a message on I can't even load a single mod p~p
    Quote from jtpetch»

    First off, I'm not sure where you're getting FML as only Forge is update to 1.8

    Could you link me where you got it?

    Second, I'd suggest trying a different mod.

    I can confirm that all these work with Forge 1.8 ( i use them)

    Optifine

    GLSL Shaders

    Liteloader

    Zans Minimap (with liteloader)



    Quote from grimallq»

    That mod requires Forge. You don't have Forge installed.


    I thought forge and FML were the same thing... I downloaded the latest version from this site. http://files.minecraftforge.net/fml/1.8 Is that not forge?

    Posted in: Java Edition Support
  • 0

    posted a message on I can't even load a single mod p~p

    I downloaded forge today for minecraft 1.8 using the installer and my minecraft FML account works fine when there arent any mods installed. As soon as I try putting the .jar file of a mod into my mod folder, however, there tends to be a problem. With the exception of Too Many Items (which works totally fine), I haven't been able to get a single mod to work properly. My game always crashes as soon as I try to launch it after putting a file into the mod folder.


    For this example, I attempted to load the Bloodmoon 1.8 mod. There were no other mods in my mod folder when I attempted this, not even TMI.



    ---- Minecraft Crash Report ----
    // I'm sorry, Dave.

    Time: 4/22/15 8:08 PM
    Description: There was a severe problem during mod loading that has caused the game to fail

    net.minecraftforge.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraftforge/common/MinecraftForge
    at net.minecraftforge.fml.common.LoadController.transition(LoadController.java:162)
    at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:516)
    at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:243)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:414)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:326)
    at net.minecraft.client.main.Main.main(SourceFile:120)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.NoClassDefFoundError: net/minecraftforge/common/MinecraftForge
    at lumien.bloodmoon.proxy.CommonProxy.preInit(CommonProxy.java:19)
    at lumien.bloodmoon.proxy.ClientProxy.preInit(ClientProxy.java:13)
    at lumien.bloodmoon.Bloodmoon.preInit(Bloodmoon.java:35)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:515)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
    at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
    at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:514)
    ... 10 more
    Caused by: java.lang.ClassNotFoundException: net.minecraftforge.common.MinecraftForge
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
    ... 40 more

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.8
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 135387208 bytes (129 MB) / 296845312 bytes (283 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.10 FML v8.0.20.1023 3 mods loaded, 3 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    FML{8.0.20.1023} [Forge Mod Loader] (fml-1.8-8.0.20.1023-1.8.jar) Unloaded->Constructed->Pre-initialized
    Bloodmoon{1.1} [Bloodmoon] (Bloodmoon-1.1.jar) Unloaded->Constructed->Errored


    I get a similar error message for every other mod I've attempted to install. It's starting to fluster me. >~<


    Things I've already attempted:


    Downgrading from Java 8 to Java 7


    Crying internally


    Deleting and re downloading FML


    Repeatedly trying the same thing and hoping it works


    Hitting the keyboard with my most high-tech rock

    Posted in: Java Edition Support
  • 0

    posted a message on Can't Load Any Mods Without a Crash

    I downloaded forge today for minecraft 1.8 using the installer and my minecraft FML account works fine when there arent any mods installed. As soon as I try putting the .jar file of a mod into my mod folder, however, there tends to be a problem. With the exception of Too Many Items (which works totally fine), I haven't been able to get a single mod to work properly. My game always crashes as soon as I try to launch it after putting a file into the mod folder.


    For this example, I attempted to load the Bloodmoon 1.8 mod. There were no other mods in my mod folder when I attempted this, not even TMI.





    ---- Minecraft Crash Report ----
    // I'm sorry, Dave.

    Time: 4/22/15 8:08 PM
    Description: There was a severe problem during mod loading that has caused the game to fail

    net.minecraftforge.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraftforge/common/MinecraftForge
    at net.minecraftforge.fml.common.LoadController.transition(LoadController.java:162)
    at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:516)
    at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:243)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:414)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:326)
    at net.minecraft.client.main.Main.main(SourceFile:120)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.NoClassDefFoundError: net/minecraftforge/common/MinecraftForge
    at lumien.bloodmoon.proxy.CommonProxy.preInit(CommonProxy.java:19)
    at lumien.bloodmoon.proxy.ClientProxy.preInit(ClientProxy.java:13)
    at lumien.bloodmoon.Bloodmoon.preInit(Bloodmoon.java:35)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:515)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
    at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
    at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:514)
    ... 10 more
    Caused by: java.lang.ClassNotFoundException: net.minecraftforge.common.MinecraftForge
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
    ... 40 more

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.8
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 135387208 bytes (129 MB) / 296845312 bytes (283 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.10 FML v8.0.20.1023 3 mods loaded, 3 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    FML{8.0.20.1023} [Forge Mod Loader] (fml-1.8-8.0.20.1023-1.8.jar) Unloaded->Constructed->Pre-initialized
    Bloodmoon{1.1} [Bloodmoon] (Bloodmoon-1.1.jar) Unloaded->Constructed->Errored



    I get a similar error message for every other mod I've attempted to install. It's starting to fluster me. >~<


    Things I've already attempted:


    Downgrading from Java 8 to Java 7


    Crying internally


    Deleting and re downloading FML


    Repeatedly trying the same thing and hoping it works


    Hitting the keyboard with my most high-tech rock

    Posted in: Mods Discussion
  • 0

    posted a message on Custom NPCs
    Quote from Noppes»

    With a combination of the follower and scripting yes. I might add some more options to the follower to make it easier.


    Scripting, huh? That's a scary word. I don't suppose you could help me write that when the feature comes out?
    Posted in: Minecraft Mods
  • 0

    posted a message on Custom NPCs
    Do you have an answer for my question? If it's not possible now, will it be in the future?
    Posted in: Minecraft Mods
  • 0

    posted a message on please check out my skins
    Your about me page... So much pony *o*
    Posted in: Skins
  • 1

    posted a message on Yu Yu Hakusho skins! 20 free Yu Yu Hakusho skins for any fan to use!
    Hello everyone! I've been working on a custom map using Noppes custom NPCs mod and I found out that Yu Yu Hakusho doesn't have very many custom minecraft skins of its characters. I found one of Botan, adult Koenma, Yusuke, Genkai, Kurama, Yukina, Kuwabara, Rando, and Hiei, but that's it! What about all of the show's secondary characters and awesome villains?

    Well, over the course of the last two weeks, I've more than tripled the number of available characters and now I'm posting them here for any fan to use.



    Baby Koenma

    Jorge

    Yu Kaito

    Mr. Akashi



    The Genkai torunament:

    Chinpo The Wanderer

    Musashi

    Kuroda

    Kazamaru



    The Four Saint Beasts:

    Genbu

    Byakko

    Seiryu

    Suzaku

    Cultivated Human



    The Dark Tournament:

    Demon Ticket Salesman

    Kirenjya

    Midorenjya

    The Beautiful Suzuka

    Younger Toguro

    Elder Toguro

    Bui
    Posted in: Skins
  • 0

    posted a message on Custom NPCs
    Is there a way/going to be a way to have an NPC follow the player around until a mission is over? like having someone follow you for a tutorial mission, or having a knight follow you while you slay a dragon?
    Posted in: Minecraft Mods
  • 0

    posted a message on Custom NPCs
    I know that you need to make a .json file in order to add sounds, but I have absolutely no idea what that is or how to do it. Could someone direct me to an instructional video or webpage?
    Posted in: Minecraft Mods
  • 0

    posted a message on Custom NPCs
    I'm just going to assume that I don't need to add wings to the skin.
    Posted in: Minecraft Mods
  • 0

    posted a message on Custom NPCs
    Quote from Noppes»

    Glad you like the mod ^^. You can always email our new microsoft overlords, though I dont think it would help much :P

    You can always post your skins though I cant guarantee Ill add them.

    And yea that is probably the reason why I dont have a lot of female monster skins

    I need practice with it, though. I'm going to work on making you a blue succubus. Should I add wings to the skin, or would it be best to leave her back void for the model wings to be added?

    Oh, and here are the two skins. If you want, I can make you a version with different outfits on. The goblin looking one has much better shading than the cyclops, that's because I made the cyclops before I had a lot of practice with shading.
    Posted in: Minecraft Mods
  • 0

    posted a message on Custom NPCs
    I unfortunately haven't been making any female monster skins. But if you're interested, I have two more male monster skins. (Females are just so much harder to shade.)
    Posted in: Minecraft Mods
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