• 0

    posted a message on Jea Traditional [64x64 Faithful]
    Quote from jojojea86»

    Thx Istealyourram, but maybe he was speaking of the tallgrass, asI never changed the grass. Here it is (as an add-on) : https://www.dropbox.com/s/r0k7x15ilkxdm4b/old tallgrass.zip?dl=0


    Yes,

    That is what I was talking about. Thanks to both of you for helping out though! :D
    Posted in: Resource Packs
  • 0

    posted a message on Jea Traditional [64x64 Faithful]

    Do you still have the old grass texture you had? :D


    I like it just a little bit better then the newer one... would be awesome if I could get that somehow :o



    Thanks!

    Posted in: Resource Packs
  • 1

    posted a message on Steven's Traditional ⟡ 1.20.1 ⟡ 64x

    Hey,


    Real talk, I am so thankful you are updating and continuing to produce content... you save me when updating my texture pack to new versions.



    I like many of your textures and use them in my pack (ofc it is private)



    Thanks for everything m8! :D

    Posted in: Resource Packs
  • 0

    posted a message on Steven's Traditional ⟡ 1.20.1 ⟡ 64x
    Quote from IStealyourRAM»

    This is quite long so im going to put it into a Spoiler.

    Q :

    How did you fix the redstone visual glitch problem? At intersections of redstone lines, the flickering? :(

    I am trying to fix it xD
    A :

    The Redstone now gets overlayed/created using 3 separate textures.
    Mostly when having a Cross (+) it is just the dot and the Lines so you have to overlay them and delete the things already existing.
    Hard to explain but once you try to change the Dot texture and go ingame you should easly see what i mean.

    Q :

    Also, where are all the textures that affect shield design colors/textures?

    Is it just Entity:Banner folder and a couple in the general entity folder

    Then two textures in the items folder?
    A :
    =================================
    The Textures for the Shields are the following ones :

    * entity/shield_base.png
    * entity/shield_base_nopattern.png

    and the Patterns for the Shields are here :

    * entity/shield/~all files~
    -----------------------------------------------------
    The Textures for the Banners are the following ones :

    * entity/banner_base.png

    and the Patterns for the Banners are here :

    * entity/banner/~all files~
    =================================

    Q :
    I tried changing something and now all I see is WHITE shields, even though they have a design on them :(
    A :
    Note that when modifiying the Banners you HAVE to make sure you save in 32bit color mode. nothing less or it wont work. This applies to any Banner/Shield Texture as far as i know.

    And also note that the Banner/Shield have to be the exact size of the Banner/Shield Base (in pixels) If you really want a HD Banner but use a Lower pixel/quality Shield/Banner Base then double the size of the Shield/Banner Base (without interpolating the pixels for good results). :)



    The Shield Colors work perfectly. :)


    I think that guy was trying to reply to me about the white shield problem..

    And also thanks for the spoiler I will look into that tomorrow.

    Thanks again though for the reply! :D
    Posted in: Resource Packs
  • 0

    posted a message on Steven's Traditional ⟡ 1.20.1 ⟡ 64x

    How did you fix the redstone visual glitch problem? At intersections of redstone lines, the flickering? :(


    I am trying to fix it xD


    Edit:

    Also, where are all the textures that affect shield design colors/textures?


    Is it just Entity:Banner folder and a couple in the general entity folder


    Then two textures in the items folder?


    I tried changing something and now all I see is WHITE shields, even though they have a design on them :(

    Posted in: Resource Packs
  • 0

    posted a message on Lengthy and Specific Seed Request

    Hello,


    Maybe someone out there has the same detailed request or desire for a seed so here it is :P


    1. Relatively flat spawn chunks and tree biomes are fine, BUT no mesa/desert/ocean in those spawn chunks (Those first two biomes for me, get torn down for purely resources)

    2. Witch hut that is in a very good location for spawn proofing (Not many caves/tunnels to light up below/around it. Not many blocks needing to be torn away so mobs will not spawn. The first requirement is more important)

    3. Mesa and Ice Spike/Cold Taiga NEED to be within 3000x3000 radius from spawn. (Essential)

    4. Default seed setting.

    5. Not a map with an absurd amount of ocean/water.

    6. Village/temples near BUT not in the spawn chunks would be nice (Not required)

    7. Most biomes in a 3000x3000 radius of spawn. (Doesn't need all)


    Points 1 - 4 are ESSENTIAL for me, if those are not in a seed you know of please do not post it here :)


    I am very picky and hoping someone else out there is the same and maybe knows of a seed to use! Remember 1.7+ seeds work in 1.9, so any 1.7 - 1.8 seeds will do!


    Please if you can post with an AMIDST screenshot, if not no worries I can plug it into AMIDST to check it out.


    Thank you for all that read that, and whoever helps me out on my quest to find this seed! :D

    Posted in: Seeds
  • 0

    posted a message on Steven's Traditional ⟡ 1.20.1 ⟡ 64x
    Quote from IStealyourRAM»


    Yeah, fixing quite alot of bugs, already fixed well over 70 small bugs with wrong pixels and stuff. its actually so much that i honestly dont even care to count them all out in the changelog haha!

    Also im working on a nice christmas present. :)


    Looking forward to that :)

    Do you plan on releases anymore versions? Or just going to wait until the official release :P
    Posted in: Resource Packs
  • 0

    posted a message on Steven's Traditional ⟡ 1.20.1 ⟡ 64x
    Quote from IStealyourRAM»

    Alright i think i know what the issue is.

    EDIT : Fixed the Banners. while also making the normal banners look better too.

    Also i found the issue of the glitchy redstone going to fix that too.
    EDIT : Redstone works flawlessy now, going to fix the shield banners now. :)

    And i remade the Door Icons. :)


    Looks like you have a lot more time until the official release of 1.9 according to Jeb... Glad you got the redstone to work! :D
    Posted in: Resource Packs
  • 1

    posted a message on Steven's Traditional ⟡ 1.20.1 ⟡ 64x
    Quote from IStealyourRAM»

    Nice idea, added it! :)

    Also added some Screenshots to the post.
    And i updated the Green Apple addon to use the new Apple texture instead of the old one. :)


    http://imgur.com/a/b4eaw

    I (think) I finished most of the GUI. The horse GUI I am not 100% happy with, but holy crap that thing took so many tweaks to make it look right.

    The donkey inventory and horse armor boxes were very tricky to change... It sucked had to do it a couple of times.

    Tell me what you think :P

    Enchantment table GUI.. could change back to the blocks you had. But added my old GUI into it, with the book/page thing when enchanting.


    Edit: I noticed if you stare at a dot of redstone, it has a weird flicker to the texture when you look at it and start moving your mouse :o Not sure what that is.

    Posted in: Resource Packs
  • 0

    posted a message on Steven's Traditional ⟡ 1.20.1 ⟡ 64x
    Quote from IStealyourRAM»

    Im quite fine with people creating thier own stuff with it but it would be nice when a link to here gets put into the post when being released. :)
    Sooo go ahead! :)

    I would just post it only for you, I usually just use it for personal use. But I will share it with you here, and if you want to use it go ahead. If not, it will just be for personal use :P
    Posted in: Resource Packs
  • 0

    posted a message on Steven's Traditional ⟡ 1.20.1 ⟡ 64x
    Quote from IStealyourRAM»

    Its actually just there for lols, actually the only way you would see it would be when a new version adds a new status effect and you still use an older version. so basicially its like the old texturepacks saying "USE MCPATCHER" but instead its telling you to "UPDATE" more or less.

    Tl;dr : Just a small gimmick added for fun, can be ignored.

    Ah okay cool... was just wondering since I am making an edit of your clear GUI's :D

    I will take some screens so you can look at them, if you want to use them. If not that is okay!

    They are darkish boxes, kind of a iron bar looking theme I guess. But not actual iron bars :P
    Posted in: Resource Packs
  • 0

    posted a message on Steven's Traditional ⟡ 1.20.1 ⟡ 64x

    http://imgur.com/iSS7REB


    Hey, is there suppose to be something where it says "update texture pack"


    The bottom right status icon :P


    Just wondering, because I was unsure and curious!

    Posted in: Resource Packs
  • 1

    posted a message on Steven's Traditional ⟡ 1.20.1 ⟡ 64x
    Quote from Lovatic123»

    Hello there :)


    I do really like what I see :D


    And I really love the idea about addons :D


    However, I think you need a 'how to install'-section. expecially with the addons. I dont know how to install them :)


    -Lovatic123



    You just open the zip file, and drop/drop the files onto the correct location in your resource pack :)

    Posted in: Resource Packs
  • 1

    posted a message on Steven's Traditional ⟡ 1.20.1 ⟡ 64x
    Quote from IStealyourRAM»

    Thanks! :) :lol:

    Fixed some of the Small Icons and updated some of them to look better in the Post. Probably will make a small Preview Video and some Screenshots soon too.


    BUT i also remade some Textures, (quite many actually :P ) and made them look alot better that way, although im still a bit twisted about the leaves but ill let it stay for now. The Ores are now inset and the Nether Quartz and Netherrack looks more messy (which is fitting to the Nether since it is quite the twisted dimension.) And i remade the Netherbricks too by giving them more shading (they only had 5 colors previouvsly if im not mistaken lol!)

    Im still open to suggestions or ideas, constructive critism is very good for me, especially when im deciding on two different styles

    (for example the leaves right now...)

    Also i remade the Dirt Grass and Coarse Dirt, you now can easly differentiate between Dirt and Coarse Dirt since the Coarse Dirt has a tad of Gravel in it also also contains more pebbles.


    (also dont mind some blocks tiling wierdly, this is caused by the Natural Blocks option in the Snapshots, sadly mojang decided it would be a good idea to remove it and instead make us resourcepacks creators disable it manually for every block. (ill have to do that later.) )
    (Yeah thank Mojang. Another stupid idea, leaving the option in added absolutely no harm :rolleyes: ! )



    Have a Nice Day! Im going to sleep now! :)


    Currently it is only 1.9 V2 released so far? Or are these what is on the Main Download of the front page?

    Just want to keep track, if I want to use older or newer versions of any blocks you make :D

    I HAVE to use this when I start to play 1.9 when it is released... your pack is just too good (I love faithful, always have and your 64x64 version is keeping that going for me :D)
    Posted in: Resource Packs
  • 0

    posted a message on Steven's Traditional ⟡ 1.20.1 ⟡ 64x
    Quote from IStealyourRAM»

    The Horse Icons look fine to me. Actually the one you posted somehow look worse because all lines go in one direction (in my opinion).
    Also now im currently remaking some textures here and there and some of the results are quite amazing :

    Iron Trapdoor :

    Grass Block Side Snowed :


    Also i smoothed out some textures on the request of Gunter and yeah it looks somewhat better. However i cant make the Normal glass smooth because somehow the Normal Glass doesnt support half transparent colors while the colored glass does. :/

    That's all.


    I always used a different texture for your Iron Door/Trap Door because for some reason I never liked it much (just personal preference) BUT that remake you just did looks great! If only you did the Iron door like that too.... hint hint :P

    Still a fricking great resource pack, keep it up mate! :D
    Posted in: Resource Packs
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