just use tcn to make the model, then export to java, then use that code to rename stuff, and make the other files that are needed, and tadaa done :smile.gif:
I would like to become a citizen because I really like this server, and I would like to be able to take part in more activities within the server.
Yes, I will help others out however possible
Yes, I did vote
IGN= PosidenSon96
Hello people, I'm working on a npc mob that just walks around, I've got all the errors out but there is a bug that makes it's chest spawn on its head kinda weird looking haha but anyway I need some help so it's chest is in the right place
so here's my code for it
please help
__________________________________________________________________________________________________________
Hello people, I'm working on a npc mob that just walks around, I've got all the errors out but there is a bug that makes it's chest spawn on its head kinda weird looking haha but anyway I need some help so it's chest is in the right place
so here's my code for it
please help
__________________________________________________________________________________________________________
Hello people, I'm working on a npc mob that just walks around, I've got all the errors out but there is a bug that makes it's chest spawn on its head kinda weird looking haha but anyway I need some help so it's chest is in the right place
so here's my code for it
please help
__________________________________________________________________________________________________________
I have had an idea for a mod but im not good at modding so im just telling anyone it .
So i have had an idea for a trap mod it could be called dominos or something.
what the mod will do is when turned ON sand wont fall and when turned OFF it will need to be updated by redstone or a block or smashing it.
it could be used for traps or something plz. :smile.gif: :smile.gif:
uhhhhh.... makes sence i guess... or you could just use sticky pistons.
Well technically the animals don't crossbreed themselves. xP
I don't think Notch will add animal eggs, because its just plain stupid. I'll have to come up with a reason for animals laying eggs if I get that modded xP
lol i tweeted something like that i think about animal eggs and they do to crossbreed themselves WHAT ABOUT THE MINOTAUR AND THE SPHINX AND THAT OTHER THING... WHAT WAS IT... THE THING WITH THE BEAR AND THE PANTHER.... OH YEAH THE KITTEN!!
Cool. I'm creating a mod and I don't know how to texture.
Can you tell me how you do it or what tools/software you use to create the textures.
I just use gimp 2, look it up on google
create a new image, 16 by 16px
go to layer, delete layer
layer, new layer, transparent
then just zoom in to the highest amount, pull out the pencil tool and get to work :smile.gif:
save it as whatever you want it to be called .png (example Sssstud.png)
:smile.gif:
save it and enjoy :smile.gif:
0
0
Yes, I will help others out however possible
Yes, I did vote
IGN= PosidenSon96
0
0
so here's my code for it
please help
__________________________________________________________________________________________________________
package net.minecraft.src;
public class ModelDwarf extends ModelBase
{
public ModelDwarf()
{
head = new ModelRenderer(this, 0, 0);
head.addBox(-4F, -8F, -4F, 8, 8, 8);
head.setRotationPoint(0F, 7F, 0F);
head.rotateAngleX = 0F;
head.rotateAngleY = 0F;
head.rotateAngleZ = 0F;
head.mirror = false;
body = new ModelRenderer(this, 32, 0);
body.addBox(0F, 0F, 0F, 8, 9, 6);
body.setRotationPoint(-4F, 7F, -3F);
body.rotateAngleX = 0F;
body.rotateAngleY = 0F;
body.rotateAngleZ = 0F;
body.mirror = false;
rightarm = new ModelRenderer(this, 50, 16);
rightarm.addBox(-3F, -2F, -2F, 3, 10, 4);
rightarm.setRotationPoint(-4F, 9F, 0F);
rightarm.rotateAngleX = 0F;
rightarm.rotateAngleY = 0F;
rightarm.rotateAngleZ = 0F;
rightarm.mirror = true;
leftarm = new ModelRenderer(this, 50, 16);
leftarm.addBox(-1F, -2F, -2F, 3, 10, 4);
leftarm.setRotationPoint(5F, 9F, 0F);
leftarm.rotateAngleX = 0F;
leftarm.rotateAngleY = 0F;
leftarm.rotateAngleZ = 0F;
leftarm.mirror = true;
rightleg = new ModelRenderer(this, 0, 16);
rightleg.addBox(-2F, 0F, -2F, 4, 10, 4);
rightleg.setRotationPoint(-2F, 16F, 0F);
rightleg.rotateAngleX = 0F;
rightleg.rotateAngleY = 0F;
rightleg.rotateAngleZ = 0F;
rightleg.mirror = false;
leftleg = new ModelRenderer(this, 0, 16);
leftleg.addBox(-2F, 0F, -2F, 4, 10, 4);
leftleg.setRotationPoint(2F, 16F, 0F);
leftleg.rotateAngleX = 0F;
leftleg.rotateAngleY = 0F;
leftleg.rotateAngleZ = 0F;
leftleg.mirror = false;
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5);
head.render(f5);
body.render(f5);
rightarm.render(f5);
leftarm.render(f5);
rightleg.render(f5);
leftleg.render(f5);
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5);
}
//fields
ModelRenderer head;
ModelRenderer body;
ModelRenderer rightarm;
ModelRenderer leftarm;
ModelRenderer rightleg;
ModelRenderer leftleg;
}
0
so here's my code for it
please help
__________________________________________________________________________________________________________
package net.minecraft.src;
public class ModelDwarf extends ModelBase
{
public ModelDwarf()
{
head = new ModelRenderer(this, 0, 0);
head.addBox(-4F, -8F, -4F, 8, 8, 8);
head.setRotationPoint(0F, 7F, 0F);
head.rotateAngleX = 0F;
head.rotateAngleY = 0F;
head.rotateAngleZ = 0F;
head.mirror = false;
body = new ModelRenderer(this, 32, 0);
body.addBox(0F, 0F, 0F, 8, 9, 6);
body.setRotationPoint(-4F, 7F, -3F);
body.rotateAngleX = 0F;
body.rotateAngleY = 0F;
body.rotateAngleZ = 0F;
body.mirror = false;
rightarm = new ModelRenderer(this, 50, 16);
rightarm.addBox(-3F, -2F, -2F, 3, 10, 4);
rightarm.setRotationPoint(-4F, 9F, 0F);
rightarm.rotateAngleX = 0F;
rightarm.rotateAngleY = 0F;
rightarm.rotateAngleZ = 0F;
rightarm.mirror = true;
leftarm = new ModelRenderer(this, 50, 16);
leftarm.addBox(-1F, -2F, -2F, 3, 10, 4);
leftarm.setRotationPoint(5F, 9F, 0F);
leftarm.rotateAngleX = 0F;
leftarm.rotateAngleY = 0F;
leftarm.rotateAngleZ = 0F;
leftarm.mirror = true;
rightleg = new ModelRenderer(this, 0, 16);
rightleg.addBox(-2F, 0F, -2F, 4, 10, 4);
rightleg.setRotationPoint(-2F, 16F, 0F);
rightleg.rotateAngleX = 0F;
rightleg.rotateAngleY = 0F;
rightleg.rotateAngleZ = 0F;
rightleg.mirror = false;
leftleg = new ModelRenderer(this, 0, 16);
leftleg.addBox(-2F, 0F, -2F, 4, 10, 4);
leftleg.setRotationPoint(2F, 16F, 0F);
leftleg.rotateAngleX = 0F;
leftleg.rotateAngleY = 0F;
leftleg.rotateAngleZ = 0F;
leftleg.mirror = false;
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5);
head.render(f5);
body.render(f5);
rightarm.render(f5);
leftarm.render(f5);
rightleg.render(f5);
leftleg.render(f5);
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5);
}
//fields
ModelRenderer head;
ModelRenderer body;
ModelRenderer rightarm;
ModelRenderer leftarm;
ModelRenderer rightleg;
ModelRenderer leftleg;
}
0
0
the code line you need to change is the 6th line
0
so here's my code for it
please help
__________________________________________________________________________________________________________
package net.minecraft.src;
public class ModelDwarf extends ModelBase
{
public ModelDwarf()
{
head = new ModelRenderer(this, 0, 0);
head.addBox(-4F, -8F, -4F, 8, 8, 8);
head.setRotationPoint(0F, 7F, 0F);
head.rotateAngleX = 0F;
head.rotateAngleY = 0F;
head.rotateAngleZ = 0F;
head.mirror = false;
body = new ModelRenderer(this, 32, 0);
body.addBox(0F, 0F, 0F, 8, 9, 6);
body.setRotationPoint(-4F, 7F, -3F);
body.rotateAngleX = 0F;
body.rotateAngleY = 0F;
body.rotateAngleZ = 0F;
body.mirror = false;
rightarm = new ModelRenderer(this, 50, 16);
rightarm.addBox(-3F, -2F, -2F, 3, 10, 4);
rightarm.setRotationPoint(-4F, 9F, 0F);
rightarm.rotateAngleX = 0F;
rightarm.rotateAngleY = 0F;
rightarm.rotateAngleZ = 0F;
rightarm.mirror = true;
leftarm = new ModelRenderer(this, 50, 16);
leftarm.addBox(-1F, -2F, -2F, 3, 10, 4);
leftarm.setRotationPoint(5F, 9F, 0F);
leftarm.rotateAngleX = 0F;
leftarm.rotateAngleY = 0F;
leftarm.rotateAngleZ = 0F;
leftarm.mirror = true;
rightleg = new ModelRenderer(this, 0, 16);
rightleg.addBox(-2F, 0F, -2F, 4, 10, 4);
rightleg.setRotationPoint(-2F, 16F, 0F);
rightleg.rotateAngleX = 0F;
rightleg.rotateAngleY = 0F;
rightleg.rotateAngleZ = 0F;
rightleg.mirror = false;
leftleg = new ModelRenderer(this, 0, 16);
leftleg.addBox(-2F, 0F, -2F, 4, 10, 4);
leftleg.setRotationPoint(2F, 16F, 0F);
leftleg.rotateAngleX = 0F;
leftleg.rotateAngleY = 0F;
leftleg.rotateAngleZ = 0F;
leftleg.mirror = false;
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5);
head.render(f5);
body.render(f5);
rightarm.render(f5);
leftarm.render(f5);
rightleg.render(f5);
leftleg.render(f5);
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5);
}
//fields
ModelRenderer head;
ModelRenderer body;
ModelRenderer rightarm;
ModelRenderer leftarm;
ModelRenderer rightleg;
ModelRenderer leftleg;
}
0
uhhhhh.... makes sence i guess... or you could just use sticky pistons.
0
lol i tweeted something like that i think about animal eggs and they do to crossbreed themselves WHAT ABOUT THE MINOTAUR AND THE SPHINX AND THAT OTHER THING... WHAT WAS IT... THE THING WITH THE BEAR AND THE PANTHER.... OH YEAH THE KITTEN!!
0
got it :biggrin.gif:
1
no problme :smile.gif:
0
0
I just use gimp 2, look it up on google
create a new image, 16 by 16px
go to layer, delete layer
layer, new layer, transparent
then just zoom in to the highest amount, pull out the pencil tool and get to work :smile.gif:
save it as whatever you want it to be called .png (example Sssstud.png)
:smile.gif:
save it and enjoy :smile.gif:
0