• 0

    posted a message on CODER NEEDED (NEW SQUID)
    just use tcn to make the model, then export to java, then use that code to rename stuff, and make the other files that are needed, and tadaa done :smile.gif:
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [1.8] █ █ █Striker Craft █ █ █ • MMORPG / 24/7 / NO WHITELIST / MCMMO / TOWNS
    I would like to become a citizen because I really like this server, and I would like to be able to take part in more activities within the server.
    Yes, I will help others out however possible
    Yes, I did vote
    IGN= PosidenSon96
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on Mob Modeler needed
    hmm... try using autodesk 3Ds max, I used that before for some modeling for a game type thing I was working on, it's a little bit harder to use though
    Posted in: Mods Discussion
  • 0

    posted a message on Model help
    Hello people, I'm working on a npc mob that just walks around, I've got all the errors out but there is a bug that makes it's chest spawn on its head kinda weird looking haha but anyway I need some help so it's chest is in the right place

    so here's my code for it
    please help
    __________________________________________________________________________________________________________


    package net.minecraft.src;

    public class ModelDwarf extends ModelBase
    {
    public ModelDwarf()
    {
    head = new ModelRenderer(this, 0, 0);
    head.addBox(-4F, -8F, -4F, 8, 8, 8);
    head.setRotationPoint(0F, 7F, 0F);
    head.rotateAngleX = 0F;
    head.rotateAngleY = 0F;
    head.rotateAngleZ = 0F;
    head.mirror = false;
    body = new ModelRenderer(this, 32, 0);
    body.addBox(0F, 0F, 0F, 8, 9, 6);
    body.setRotationPoint(-4F, 7F, -3F);
    body.rotateAngleX = 0F;
    body.rotateAngleY = 0F;
    body.rotateAngleZ = 0F;
    body.mirror = false;
    rightarm = new ModelRenderer(this, 50, 16);
    rightarm.addBox(-3F, -2F, -2F, 3, 10, 4);
    rightarm.setRotationPoint(-4F, 9F, 0F);
    rightarm.rotateAngleX = 0F;
    rightarm.rotateAngleY = 0F;
    rightarm.rotateAngleZ = 0F;
    rightarm.mirror = true;
    leftarm = new ModelRenderer(this, 50, 16);
    leftarm.addBox(-1F, -2F, -2F, 3, 10, 4);
    leftarm.setRotationPoint(5F, 9F, 0F);
    leftarm.rotateAngleX = 0F;
    leftarm.rotateAngleY = 0F;
    leftarm.rotateAngleZ = 0F;
    leftarm.mirror = true;
    rightleg = new ModelRenderer(this, 0, 16);
    rightleg.addBox(-2F, 0F, -2F, 4, 10, 4);
    rightleg.setRotationPoint(-2F, 16F, 0F);
    rightleg.rotateAngleX = 0F;
    rightleg.rotateAngleY = 0F;
    rightleg.rotateAngleZ = 0F;
    rightleg.mirror = false;
    leftleg = new ModelRenderer(this, 0, 16);
    leftleg.addBox(-2F, 0F, -2F, 4, 10, 4);
    leftleg.setRotationPoint(2F, 16F, 0F);
    leftleg.rotateAngleX = 0F;
    leftleg.rotateAngleY = 0F;
    leftleg.rotateAngleZ = 0F;
    leftleg.mirror = false;

    }

    public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
    {
    super.render(entity, f, f1, f2, f3, f4, f5);
    setRotationAngles(f, f1, f2, f3, f4, f5);
    head.render(f5);
    body.render(f5);
    rightarm.render(f5);
    leftarm.render(f5);
    rightleg.render(f5);
    leftleg.render(f5);

    }

    public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)
    {
    super.setRotationAngles(f, f1, f2, f3, f4, f5);
    }

    //fields
    ModelRenderer head;
    ModelRenderer body;
    ModelRenderer rightarm;
    ModelRenderer leftarm;
    ModelRenderer rightleg;
    ModelRenderer leftleg;

    }
    Posted in: Tutorials
  • 0

    posted a message on Model help
    Hello people, I'm working on a npc mob that just walks around, I've got all the errors out but there is a bug that makes it's chest spawn on its head kinda weird looking haha but anyway I need some help so it's chest is in the right place

    so here's my code for it
    please help
    __________________________________________________________________________________________________________


    package net.minecraft.src;

    public class ModelDwarf extends ModelBase
    {
    public ModelDwarf()
    {
    head = new ModelRenderer(this, 0, 0);
    head.addBox(-4F, -8F, -4F, 8, 8, 8);
    head.setRotationPoint(0F, 7F, 0F);
    head.rotateAngleX = 0F;
    head.rotateAngleY = 0F;
    head.rotateAngleZ = 0F;
    head.mirror = false;
    body = new ModelRenderer(this, 32, 0);
    body.addBox(0F, 0F, 0F, 8, 9, 6);
    body.setRotationPoint(-4F, 7F, -3F);
    body.rotateAngleX = 0F;
    body.rotateAngleY = 0F;
    body.rotateAngleZ = 0F;
    body.mirror = false;
    rightarm = new ModelRenderer(this, 50, 16);
    rightarm.addBox(-3F, -2F, -2F, 3, 10, 4);
    rightarm.setRotationPoint(-4F, 9F, 0F);
    rightarm.rotateAngleX = 0F;
    rightarm.rotateAngleY = 0F;
    rightarm.rotateAngleZ = 0F;
    rightarm.mirror = true;
    leftarm = new ModelRenderer(this, 50, 16);
    leftarm.addBox(-1F, -2F, -2F, 3, 10, 4);
    leftarm.setRotationPoint(5F, 9F, 0F);
    leftarm.rotateAngleX = 0F;
    leftarm.rotateAngleY = 0F;
    leftarm.rotateAngleZ = 0F;
    leftarm.mirror = true;
    rightleg = new ModelRenderer(this, 0, 16);
    rightleg.addBox(-2F, 0F, -2F, 4, 10, 4);
    rightleg.setRotationPoint(-2F, 16F, 0F);
    rightleg.rotateAngleX = 0F;
    rightleg.rotateAngleY = 0F;
    rightleg.rotateAngleZ = 0F;
    rightleg.mirror = false;
    leftleg = new ModelRenderer(this, 0, 16);
    leftleg.addBox(-2F, 0F, -2F, 4, 10, 4);
    leftleg.setRotationPoint(2F, 16F, 0F);
    leftleg.rotateAngleX = 0F;
    leftleg.rotateAngleY = 0F;
    leftleg.rotateAngleZ = 0F;
    leftleg.mirror = false;

    }

    public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
    {
    super.render(entity, f, f1, f2, f3, f4, f5);
    setRotationAngles(f, f1, f2, f3, f4, f5);
    head.render(f5);
    body.render(f5);
    rightarm.render(f5);
    leftarm.render(f5);
    rightleg.render(f5);
    leftleg.render(f5);

    }

    public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)
    {
    super.setRotationAngles(f, f1, f2, f3, f4, f5);
    }

    //fields
    ModelRenderer head;
    ModelRenderer body;
    ModelRenderer rightarm;
    ModelRenderer leftarm;
    ModelRenderer rightleg;
    ModelRenderer leftleg;

    }
    Posted in: Mods Discussion
  • 0

    posted a message on Mob Modeler needed
    techne ftw, it's smooth and easy to use and it allows you to easily make models
    Posted in: Mods Discussion
  • 0

    posted a message on Java Error help
    you need to change the number 97 to something higher, try 111, if not try 130 or just random ones till one works

    the code line you need to change is the 6th line
    Posted in: Modification Development
  • 0

    posted a message on Model help
    Hello people, I'm working on a npc mob that just walks around, I've got all the errors out but there is a bug that makes it's chest spawn on its head kinda weird looking haha but anyway I need some help so it's chest is in the right place

    so here's my code for it
    please help
    __________________________________________________________________________________________________________


    package net.minecraft.src;

    public class ModelDwarf extends ModelBase
    {
    public ModelDwarf()
    {
    head = new ModelRenderer(this, 0, 0);
    head.addBox(-4F, -8F, -4F, 8, 8, 8);
    head.setRotationPoint(0F, 7F, 0F);
    head.rotateAngleX = 0F;
    head.rotateAngleY = 0F;
    head.rotateAngleZ = 0F;
    head.mirror = false;
    body = new ModelRenderer(this, 32, 0);
    body.addBox(0F, 0F, 0F, 8, 9, 6);
    body.setRotationPoint(-4F, 7F, -3F);
    body.rotateAngleX = 0F;
    body.rotateAngleY = 0F;
    body.rotateAngleZ = 0F;
    body.mirror = false;
    rightarm = new ModelRenderer(this, 50, 16);
    rightarm.addBox(-3F, -2F, -2F, 3, 10, 4);
    rightarm.setRotationPoint(-4F, 9F, 0F);
    rightarm.rotateAngleX = 0F;
    rightarm.rotateAngleY = 0F;
    rightarm.rotateAngleZ = 0F;
    rightarm.mirror = true;
    leftarm = new ModelRenderer(this, 50, 16);
    leftarm.addBox(-1F, -2F, -2F, 3, 10, 4);
    leftarm.setRotationPoint(5F, 9F, 0F);
    leftarm.rotateAngleX = 0F;
    leftarm.rotateAngleY = 0F;
    leftarm.rotateAngleZ = 0F;
    leftarm.mirror = true;
    rightleg = new ModelRenderer(this, 0, 16);
    rightleg.addBox(-2F, 0F, -2F, 4, 10, 4);
    rightleg.setRotationPoint(-2F, 16F, 0F);
    rightleg.rotateAngleX = 0F;
    rightleg.rotateAngleY = 0F;
    rightleg.rotateAngleZ = 0F;
    rightleg.mirror = false;
    leftleg = new ModelRenderer(this, 0, 16);
    leftleg.addBox(-2F, 0F, -2F, 4, 10, 4);
    leftleg.setRotationPoint(2F, 16F, 0F);
    leftleg.rotateAngleX = 0F;
    leftleg.rotateAngleY = 0F;
    leftleg.rotateAngleZ = 0F;
    leftleg.mirror = false;

    }

    public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
    {
    super.render(entity, f, f1, f2, f3, f4, f5);
    setRotationAngles(f, f1, f2, f3, f4, f5);
    head.render(f5);
    body.render(f5);
    rightarm.render(f5);
    leftarm.render(f5);
    rightleg.render(f5);
    leftleg.render(f5);

    }

    public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)
    {
    super.setRotationAngles(f, f1, f2, f3, f4, f5);
    }

    //fields
    ModelRenderer head;
    ModelRenderer body;
    ModelRenderer rightarm;
    ModelRenderer leftarm;
    ModelRenderer rightleg;
    ModelRenderer leftleg;

    }
    Posted in: Modification Development
  • 0

    posted a message on Taking Mod Requests
    Quote from xThomasRobsonx

    I have had an idea for a mod but im not good at modding so im just telling anyone it .

    So i have had an idea for a trap mod it could be called dominos or something.
    what the mod will do is when turned ON sand wont fall and when turned OFF it will need to be updated by redstone or a block or smashing it.

    it could be used for traps or something plz. :smile.gif: :smile.gif:


    uhhhhh.... makes sence i guess... or you could just use sticky pistons.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Taking Mod Requests

    Well technically the animals don't crossbreed themselves. xP

    I don't think Notch will add animal eggs, because its just plain stupid. I'll have to come up with a reason for animals laying eggs if I get that modded xP


    lol i tweeted something like that i think about animal eggs and they do to crossbreed themselves WHAT ABOUT THE MINOTAUR AND THE SPHINX AND THAT OTHER THING... WHAT WAS IT... THE THING WITH THE BEAR AND THE PANTHER.... OH YEAH THE KITTEN!!
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Taking Mod Requests
    Quote from LARSB

    okay but i aint the master at this stuff but i made evrything except the palm and the saplings :laugh.gif:
    il sand pm with link :smile.gif:


    got it :biggrin.gif:
    Posted in: Requests / Ideas For Mods
  • 1

    posted a message on Taking Mod Requests
    Quote from Sssstud

    ok, thanks!

    no problme :smile.gif:
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Exploding mobs mod
    bumpity bump bump bump
    Posted in: Minecraft Mods
  • 0

    posted a message on Taking Mod Requests
    Quote from Sssstud

    Cool. I'm creating a mod and I don't know how to texture.
    Can you tell me how you do it or what tools/software you use to create the textures.


    I just use gimp 2, look it up on google
    create a new image, 16 by 16px
    go to layer, delete layer
    layer, new layer, transparent
    then just zoom in to the highest amount, pull out the pencil tool and get to work :smile.gif:
    save it as whatever you want it to be called .png (example Sssstud.png)
    :smile.gif:
    save it and enjoy :smile.gif:

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Exploding mobs mod
    btw nether creatures, and friendlys, wolfs as well enderman and just everything explode as well lol
    Posted in: Minecraft Mods
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