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    posted a message on Harvest Festival ~ A Harvest Moon mod ~ Cooking, relationships, townships and more!
    Quote from joshie»
    No clue sorry.

    Got it: Main menu -> Mods -> Harvest Festival Config. -> Crops -> Set "Crops always grow" to FALSE!

    If it's TRUE then crops don't grow... shouldn't it the other way around? Anyhow... that's how I "FIXED" my issue. :)
    Posted in: Minecraft Mods
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    posted a message on Harvest Festival ~ A Harvest Moon mod ~ Cooking, relationships, townships and more!
    Quote from joshie»
    Screenshot? They may be dead.


    They never grew... I checked them every day... :(

    http://imgur.com/a/lQAkv
    Posted in: Minecraft Mods
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    posted a message on Harvest Festival ~ A Harvest Moon mod ~ Cooking, relationships, townships and more!

    I need some help, my crops won't grow.

    I'm on spring, it's been 15 days and the turnips haven't grown at all, I've been watering them every day, even surrounded them with water... nothing at all... all I got is Harvest Festival and Optifine installed... so what am I doing wrong? :(

    Posted in: Minecraft Mods
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    posted a message on Shaders Mod (updated by karyonix)
    Quote from Sildur1

    I work on one, but had some harddrive issues, it should be up soon. You will find it in my thread atm there's an acid shader in it too ;)
    http://www.minecraft...-now-with-acid/


    Yup, Acid is great, and your other shaders are too. But i'm really looking forward for the world curvature one! I'll be sure to check out every day! =D
    Posted in: Minecraft Mods
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    posted a message on Shaders Mod (updated by karyonix)
    Is there a World curvature shader out there somewhere? I really loved those!
    Posted in: Minecraft Mods
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    posted a message on [1.6.4][Forge] Elemental Orbs v2.0 - NEW UPDATE!
    This mod is a fantastic idea! Great work! =D
    Posted in: Minecraft Mods
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    posted a message on Glenn's Gases - Cool guys don't look at Gas Explosions 1.6.6
    This could lead to an entire new branch in game play and in crafting recipes in MC! GREAT JOB!
    Posted in: Minecraft Mods
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    posted a message on Borderless villages
    Dude Thank you soooooooooo much! You really opened my eyes to the village concept. =D
    Posted in: Requests / Ideas For Mods
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    posted a message on Borderless villages
    Well I try, but every time my buildings go a little too far from the original village they simply don't live in those far away buildings. it's like a block away from a inhabited house, but far from the original village, no one lives there.
    I've added lots of doors, I tried a small amount of doors... doesn't matter they simply won't move, and If I manage to some how add a new house closer to the village they reproduce and live there... even if all my buildings are on the other side of the village.
    Have I been always doing something wrong?
    Posted in: Requests / Ideas For Mods
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    posted a message on Borderless villages
    My suggestion is pretty simple and straightforward.
    Remove the growth radius limit from villages making them able to grow infinitely.

    My propositions for this mod to happen are the following:

    1- Remove completely the radius limit.
    OR
    2- Increase the radius limit to a insane number (eg. 100.000.000 m), so even though it has a limit it's almost impossible to reach it.
    OR
    3- At the end of every limit a new one is created.

    I'm not asking to have pre-built HUGE villages, I want to find a small one and be able to grow it as far as I want, with the buildings I want.
    If anyone has a better idea fell free to post and comment.

    PS: I've searched like hell the forums and haven't found a mod that does this. If there is one, please let me know witch mod it is, and please forgive me for not creating this thread. =X

    THNX Everyone! =D
    Posted in: Requests / Ideas For Mods
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    posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)
    Quote from thexman909

    Marglyph it work perfect for me the forge build that is


    For me too! THANK YOU! =D
    Posted in: Minecraft Mods
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    posted a message on [1.5.2][Forge] Tale of Kingship *Beta* Version 0.4 Reficule Update
    Quote from hanz00

    i have a sky kingdom now hahaha
    because every time i claim a land, it happens on the sky
    it was pretty fun :steve_shocked:


    In that matter I think that the terrain claim should NOT flatten the ground, just surround it with the territory mark (fences or walls) but maintaining the original landscape.

    I think it's more fair and gives the mod more reality, also make it a bit more entertaining... after all you will have to reshape everything and all... or you can make your kingdom in nature's shape. LOL...

    As for the building issues this could imply, just make the buildings flatten the terrain on the level of the construction box, but just the construction area... this way we could build kingdoms like MC vanilla villages... I THINK this should do the work and shouldn't be too hard to code...

    Anyway... that's my suggestion and opinion on how to make the mod more awesome and realistic. =D
    Posted in: WIP Mods
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    posted a message on [1.5.2][Forge] Tale of Kingship *Beta* Version 0.4 Reficule Update
    Quote from hanz00

    i really want to start a task :(


    Try making a new world... dunno... =S
    Posted in: WIP Mods
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    posted a message on [1.5.2][Forge] Tale of Kingship *Beta* Version 0.4 Reficule Update
    Quote from TyberAlyx

    As of this moment, I am coding the reficules. I want to really emphasize the horror of onslaught they could do so yes the mod perse will make them Overpowered but they will spawn differently now rather than the old tale of kingdoms. They will only spawn on special events, spurting out from another dimesion. Brace yourselves.


    AWESOME!

    How about some later on quest where you trick them in summoning themselves into a trap so you can "study" them and therefore make better equipment more efficient to defeat them... maybe after the quest have some captives in your kingdom... that be fun! A Reficule proof cage where they stay there staring at and hatting you, and occasionally set it on fire in a futile attempt to escape...=D (hum... would that be too cruel to them? Or is it ok to hold captive monsters from another dimension that are trying to ultimately decimate your entire specie?) :unsure:

    Make this special equipment only effective on them... just so you don't create a new OP set of tools... but something fireproof and with "water damage" so it only affects them...
    Posted in: WIP Mods
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    posted a message on [1.5.2][Forge] Tale of Kingship *Beta* Version 0.4 Reficule Update
    Quote from Thunder9125

    The transition event should be that the reficules appear and own the he*l out of the last order town and you have to make a new kingdom.


    Totally agree!

    Further more: the place is completely destroyed and after you kill all Reficules, there's a "cut scene" where the guild master last wish before he dies is for you to avenge them and rebuild the human kingdom, then he gives you the scepter.

    I'd also suggest a later on quest (like when you're in tier 4) a BIG quest to rebuild the guild and then you "acquire the knowledge" of other kingdoms (of other dimensions), and then start the ULTIMATE quest to unite them all (a "path of kingship" like series of quest" to gain their trust) and go after the reficules. =D
    Posted in: WIP Mods
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