


425
1614
Over 5 Million Downloads!
Trailer made by Slamacow for Skyblock v2.1
==================================================================
Skyblock Server!
If you want to skip the download and
play Skyblock Multiplayer, feel free to check out the official Skyblock server!
Connect with the IP: skyblock.net
==================================================================
All original downloads hosted here if the below links are broken.
https://skyblock.net/downloads
Skyblock 1.1
Download 1.1
Download 1.1 Hardcore
Play this map on our server! IP: skyblock.net
v1.0:
Challenges and Rules for 1.0/1.1
Note:
Version 1.1 has no neighboring islands with all resources located in the starter chest.
Version 2.1 has a sand and Nether island. With resources spread out.
Want more of a challenge? Play 1.0/2.0 for an island with 3x less dirt/sand blocks.
Video made by CaptainSparklez for Skyblock v1.1
Skyblock 2.1
Download Skyblock 2.1
Download Skyblock 2.1 Hardcore
V 2.0:
Challenges & Rules for 2.0/2.1:
Old downloads:
Instructions on how to install the map and if you are having trouble downloading the map:
Change the biome for SkyBlock 2.0/2.1:
Frequently Asked Questions (FAQ)
How to light the portal without Flint & Steel
It is actually really easy, if the wood burns out before it lights, try again
The rest will be in spoilers, each step in a separate spoiler
First Step
First, set up the portal (I wasn't in SkyBlock for this, therefor had 14 obsidian not 10)
Second
Set up the wood, and a little barrier so the lava doesn't go everywhere
Third
Place the lava down, let it catch fire to one of the planks, then grab it back up
Fourth
Both planks should be burning..
Fifth
The portal should be lit, if not - try again
Hope this helped somehow, good-luck with SkyBlock
TL;DR - Set up portal, put wood at base and back of portal, light wood at base, let it spread to back, BAM portal lit.
[/media]
"How do I get gold ingots?"
Check out Oasis Survival!
http://www.minecraft...allenge-blocks/
Like Skyblock on Facebook!
http://facebook.com/...kyblockSurvival
If you love this map, and wish to support, copy one of the codes below and place it in your signature. =)
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Millénaire forums for more in-depth discussions than here:
Millénaire 7.0 open beta! Millénaire 7.0 introduces two great new features: a reworked Norman culture and the construction of a massive, end-game marvel: Notre Dame of the New World! Head to the beta page for all the details and the download link.
Millénaire 6.2 for Minecraft 1.12 available!
Millénaire is now officially updated to 1.12.2. Download the new version on www.millenaire.org!
Millénaire is a single- and multi-player mod for Minecraft. It aims to fill the "emptyness" of single-player worlds by adding NPC villages to it, with loose 11th-century Norman, North Indian and Mayans themes and additional cultures planned.
Villages are populated with men, women and children of various kinds, who perform tasks such as trading with the player, expending current buildings or improving existing ones, cultivating crops such as wheat in Norman villages and rice in Indian ones, crafting tools and powerful amulets, etc. As the village expends, the number of villagers increases as couples have children who grow up into new adults.
Help villages grow by trading with them and be rewarded with unique items such as Normand and Indian food or statues and tapestries to decorate your house with. And if they start liking you enough, they might even build you a house of your own.
Millénaire is available in the following languages: French, English, German, Russian, Polish, Spanish, Czech, Swedish, Dutch, Portuguese, Slovenian, Hungarian, Chinese, Arab, Estonian, Norwegian, Ukrainian (more coming!)
Download Millénaire on Millenaire.org.
Want to know more first? Check the overview.
For more information, including a FAQ, known compatibility with other mods, and common install issues, you can check the Millénaire Wiki:
Millénaire Library of user-created content to extend the mod:
Millénaire forum for more in-depth discussions:
Come across small villages while exploring, such as this Norman settlement...
Millénaire review by CGzCinema showing the mod's main features
... or this Japanese one, centred on a rice paddy.
Updates
6.2.10 - 08/09/2019
- It is now possible to donate goods to villages for a big reputation boost
- Added two new advancements, Amateur Architect and Medieval Metropolis
- The keys for the Millénaire menu, the village list and the escort toggle are now set using the standard Millénaire UI
- Players' data is now linked to UUID not player name, enabling players to change their player name without losing their Millénaire progress
- Added two new commands, one to teleport players to a village and one to change a player's reputation with a village
- Fixed a bug where Millénaire stairs and slabs would have display issues when smooth lighting was off
- Fixed a bug where paths could be built over mud bricks
- Fixed a bug where the number of nights spent by a merchant in a village would reset when reloading the world
- Fixed a bug where sub-buildings would appear on the village map, hiding the main building
- Fixed a bug where middle-clicking a full path block in creative would give you a path slab
- Fixed a bug in the handling of Byzantine textures
- Content Creation improvements:
-- New format for buildings' text data, much easier to read than the old one
For older releases, check the wiki page: Millénaire Updates
Or discover a mysterious Mayan pyramid, abandoned in the jungle. (Texture pack: Soartex FanVer with Millénaire HD blocks)
FAQ
Check the FAQ page on the Millénaire wiki: http://millenaire.or...ki/Category:FAQ
Credits
- MinerMiah for the Mayan culture (including skins)
- Minepower for the Japanese culture
- Rasseru for the updates to the Japanese culture
- Ticlon for the Byzantine culture and some of the lone buildings
- SMP for all the Indian skins. Great and fast job! Check also his texture pack that includes a full reskinning of Minecraft itself, Millénaire, and many other mods as well!
- johnlmonkey, Razulra, cubex3 and TheDoctorMouse for skins
- Nandonalt and karahan : some buildings
- joeyjam: icons for the Norman armour
- minami26: graphics for the Norman armour and icons for the Norman tools
- The MCP team, without whose work I would not have attempted this mod
- The #risucraft and #mcp-modding channels, and specifically _303, ZeuX and ProfMobius, for saving me a lot of time with timely help
- MineColony and Builders, for inspiration and useful examples of modding Minecraft
Listen to the villagers discussing their job, life or simply the weather.
Making new cultures
Since Millénaire 1.4, the bulk of a new culture can be made without code (not just buildings and village types like before, but new NPCs as well). As such I'm interested in player-made cultures to integrate in the main game, provided they fit the general theme of Millénaire of "real" cultures from around the 11th century. Players interested in producing one for Millénaire should PM-me about it. If we agree on the idea, I'll provide support in the form of help on how to mod Millénaire and in the form of whatever new code might be needed (for new items, blocks or good productions), though likely not with the buildings and NPCs themselves. I reserve the right to change anything I might not like in a culture I'm shipping with the mod itself, but in practice I intend to leave as much of a free hand as possible to culture designers.Contribution welcome, it helps make Millénaire a rich game!
See what they are doing and what they need in the villages' centres.
Help Wanted
- There is a lot of content to fill up in the Millénaire Wiki, feel free to help: http://millenaire.org/wiki/
- Female and children sounds
- It would be very useful if people who have been playing for a while could post detailed accounts of how they play Millénaire, what they like/don't like, what their goals are when playing, etc. I need more comprehensive feedback, not just small reactions to individual features.
- New lone buildings: the more different kind of lone buildings (or variations of the same kind), the better. People wanting to do lone buildings in the same style as the existing ones are welcomed. You can post your creation in the thread, preferably with a screenshot. I'll add those I think fit in Millénaire.
Trade with them, to help their villages grow and gain unique blocks, foods and items.
Download
Downloads are available from millenaire.org.
Thread for posters to discuss custom building plans in: http://www.minecraft...f=1039&t=253387
Wiki page with adapted texture packs: http://millenaire.or...i/Texture_Packs
Feel like paying me a cider? . Otherwise, I'm always looking for more SugarSync referrals (similar to DropBox but more generous free quotas). Note that you have to install the app, not just sign-in online, for me to get a quota bump.
See their villages develop in prosperous communities...
Reference
For more information, help, known bugs, etc., check the new Millénaire Wiki: http://millenaire.org/wiki/. Feel free to contribute!
...or massive fortresses surrounded by desert.
But be wary in your travels, for hostile bandits and soldiers can be waiting deep in the woods!
Encourage villages to trade with one another, or push them to war and see their men battling while the women and children
take shelter!
And when the pull of adventure becomes too strong, seek out the mysterious Sadhu in the forest to start a great quest on the origins of the world.
Who knows, you might even come across the mysterious Panthéon, the massive structure where the contributors and donors to Millénaire are immortalised.
Note to modpack makers: Millénaire can be freely added to modpacks provided you credit me and provide a pro-eminent link to millenaire.org.
Extras
Signatures by minami26 - now with dynamic version info:
This mod is Copyright (2011) and is my intellectual property. Only minecraftforum.net is allowed to host any of my material without my consent. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Descriptions or other content on the mod (for example, reviews) are allowed as long as the download links provided point to this thread or to the Millénaire Wiki. Works derived from this mod in any significant way, for instance by re-using the mod's source code, are forbidden without written permission.
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The Doctor Who Client Mod is currently in Open AlphaD evelopment Phase which means that it has been released for download to the public for testing.
To understand this project and its content, it is recommended to read the entire post. Any questions asked about anything that has been discussed in this post may not be responded to. Reading through the entire post allows you to understand everything about this mod and the people working on it.
http://www.ikingssgc.com/forums/index.php?threads/the-stages-of-release-2016.9076/
[URL=http://doctorwho.ikingssgc.com/][IMG]http://i.imgur.com/aYJEmFW.png[/IMG][/URL]
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<a href="http://www.ikingssgc.com/"><img src="http://i.imgur.com/mUZy9eR.png" alt=""></a>
<a href="http://www.ikingssgc.com/"><img src="http://i.imgur.com/t8X4Ulh.png" alt=""></a>
Active Members:
Contributors of Art, Music, Builds:
List of current Mod Division Projects:
Daily Report Archive: http://www.DailyReport.iKingsSGC.com
iKingsSGC Hub: http://www.Hub.iKingsSGC.com
StargateChannel: http://www.Youtube.com/StargateChannel
Doctor Who Client Mod: http://www.DoctorWho.iKingsSGC.com
Questions Out of the [Police Box]: http://www.questions.ikingssgc.com/
Stargate Chevron 7: http://www.Stargate.iKingsSGC.com
iKingsSGC Server Network: http://www.Servers.iKingsSGC.com
The Mod Division: http://www.ModDivision.iKingsSGC.com
Guardians Guide to the Galaxy: http://www.Guardians.iKingsSGC.com
Paypal Donation Link: http://www.Donate.iKingsSGC.com
Patreon Campaign: http://www.Patreon.iKingsSGC.com
Amazon Donations: http://www.Amazon.iKingsSGC.com
Read more about this resource...
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[Update] Dec. 24th, 2013:
Crafting Azeroth version 1.0 has been released!
Download Now: CraftingAzeroth-v1.0-release.torrent (6.8 GB)
Crafting Azeroth v1.0 includes over twice the content of the original beta version, including the new continents of Outland, Northrend and the Great Sea, in addition to the original continents of Kalimdor and the Eastern Kingdoms. Additionally, many zones that first appeared in the beta version have been re-generated using newly added blocks and features. To learn more about v1.0, you can view screenshots in the updated image gallery, read the included readme file, or explore the interactive map in your browser.
[Update] Jan. 23rd, 2014:
There is a nice Mac OS X installation guide Link Removed. Thanks Joshua Reeves!
May. 17th, 2014:
Someone asked me to modify CA-Static and CA-Teleport so they would only affect the Crafting Azeroth map, so I made a separate version of both plugins that checks the world name before applying any changes. You can download them here and here.
About this project:
The Crafting Azeroth project is a full-scale reproduction of the World of Warcraft environment for Minecraft. The creation of the map is heavily automated, assisted by custom software that I have developed. The best way to explore the map is inside Minecraft, but you can also view the map in your browser by clicking the link below:
Screenshots of the map can be seen in the following galleries, including all new screenshots of Outland and Northrend. If you are unfamiliar with World of Warcraft, the "Before and After" gallery will show comparison screenshots between World of Warcraft and Minecraft:
Additional information about the map and many older screenshots are available in this this archived post.
Frequently Asked Questions (FAQ):
Q. How does the conversion process work?
A. Custom software converts the continents of World of Warcraft into Minecraft blocks using a process known as voxelization. This software converts everything in the game, including all the buildings and natural details, down to the individual tree stump. Once the parameters for the software have been set, the conversion process takes approximately 48 hours and requires no human intervention.
Prior to the conversion process, I needed to match textures from World of Warcraft to the appropriate material in Minecraft. For example, an object with a wooden texture might be converted into wooden planks, while an object with a mossy texture might be converted into mossy cobblestone. I created a special software tool to help perform this assignment, but selecting materials for all 10,000+ textures in the game still required many hours of work.
Q. How large is the world?
A. The current version of the map spans approximately 500 square kilometers and contains over 100 billion blocks. The highest part of the world, the peak of Mt. Hyjal, stands more than a kilometer above sea level. Since the map exceeds the Minecraft height limit, the world had to be divided into seven altitude layers, each connected via a server-side plugin that Link Removed as they approach the height limit. To be played locally, the map requires 22 gigabytes of available hard-drive space.
Q. Does the world include underground areas, like dungeons and caves?
A. Yes, the map includes all caves and dungeons that are not part of a separate instance. So, areas like Blackrock Mountain are freely accessible, but dungeons like Blackrock Depths or Molten Core are not. The map also includes many randomly generated caves similar to those found in Minecraft.
Q. Do you plan to convert any other zones, such as Pandaria?
A. Yes, work has already started on Pandaria, but it will take a bit more time before the zone is ready to be released. The conversion process can also be used on dungeons and battlegrounds, so they may appear at a later date, but they are not top priority right now.
Q. Where can I download a copy of the map?
A. The full map is available to download right now, just click the BitTorrent link at the top of this post, or download from this mirror. If you don't want to download the map to your computer, you can explore a read-only version of the map by adding wow.cursecraft.com to your in-game server listing.
(new) Q. I downloaded the map, but now I'm stuck in Outland. What do I do?
A. Entering the Dark Portal in Hellfire Peninsula should return you to the Blasted Lands in Azeroth, just as it does in World of Warcraft. If the portal takes you to the Nether instead, you may not be using the correct plugins. Check the readme file for instructions on how to download and install a Bukkit server with the required plugins. The readme also lists some useful /tp commands for teleporting to key locations.
(new) Q. The game runs really slow when I'm near a jungle. How can I fix this?
A. There are two important things you can do. First, set your graphics in Minecraft to "fast", so that leaf blocks are opaque rather than transparent. Second, make sure that you are running the map on a Bukkit server with CA-Static-1.0 plugin correctly installed. Doing both of these things will greatly improve performance in large jungles and forests and should also help preserve the map from damage.
(new) Q. Can your software convert games other than WoW?
A. The same technique could be used on other games, but it would require a tremendous amount of additional work. The converter would need to be adapted to handle different file formats and then specially configured for the new data set. This is a very time-consuming and technically challenging process, so I have no plans to use the software to convert other games.
Q. Who is involved in this project?
A. The conversion software for this project was developed by Rumsey (RamsesA). Hosting support for the Minecraft server is provided by Cursecraft, and in particular Martin Benjamins (Marlamin), who helps manage the server directly. The mapping software used to generate the Google Maps view of the project was developed by the Minecraft Overviewer team.
For a more detailed list of credits, please consult the readme file. Special thanks also goes to Alan J. Lee for offering to redirect the craftingazeroth.com domain to this page.
Q. Who can I contact if I have more questions?
A. In addition to posting here, you can contact me via [email protected] or Twitter, or send a private message through this website. If I do not respond right away, check if it's something covered in the readme or this FAQ.
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Quote from mohfe2
Tale of Kingdoms [1.2.4] Walkthrough 1.1 (as of 12/11/2011)
[AUTHOR'S NOTE1: I have just recently updated to version 1.2.4. Much of this walkthrough was written based on experiences with pre-1.2.0 versions--specifically the Guild and Honor systems. However, I have completed Tier 1 on 1.2.0, and base all my experiences on the Town/City/Kingdom to 1.2.0, and the last several days playing through ToK 1.2.4 with Minecraft updated to the 1.0 release. Any 1.3.* version (which does not exist at the time of this writing) will likely have some differences, and some things in common with this walkthrough.]
[AUTHOR'S NOTE2: I did not create Tale of Kingdoms, nor did I take place in its development, have knowledge of or contact with TyberAlyx (ToK's Author). I also did not create Minecraft, nor did I take place in its development, or have knowledge of or contact with Notch (Minecraft's creator). I do not claim to have any involvement with or ownership of any content that this walkthrough deals with.]
[AUTHOR'S NOTE3: In this document, there are strategies which I define as CHEATS. These are LEGIT, GAME+MOD ALLOWED ACTIONS which advantage the player to an extreme degree. NONE OF THE ACTIONS/STRATEGIES DESCRIBED INVOLVE CHANGING ANY ASPECT OF THE ORIGINAL GAME CODE OTHER THAN INSTALLING THE MOD ITSELF]
[AUTHOR'S NOTE4: Please feel free to distribute this document in any form, CONTINGENT UPON THE CONDITIONs THUSLY STATED:
1. THIS DOCUMENT CANNOT BE USED TO PERSONALLY PROFIT IN ANY REALM OUTSIDE OF MINECRAFT/MINECRAFTIA/A FICTIONAL GAME WORLD INVOKED BY 1s AND 0s RECOGNIZABLE BY A BLOCK-BASED FORMAT, AND SITUATED IN A VIRTUAL THREE DIMENSIONAL ENVIRONMENT,
2. THAT THIS DOCUMENT IS PUBLISHED IN ITS ENTIRETY, and
3. THAT CREDIT IS GIVEN TO MY HANDLE: mohfe2]
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=-=-=-=-=-=-=-=
Table of Contents -- Tale of Kingdoms [1.2.4] Walkthrough 1.1 (as of 12/11/2011)
I. General Advice
A. Why Tale of Kingdoms is different than regular Minecraft
B. Storing Items
II. Opening
A. Guild Spawn
B. 1st Day
2. NPC Characters
a. Soldiers
b. Survivor
c. CHEAT - Farmer
d. Forger/Item Salesman
e. Inn-Keeper
f. Shop-Keeper
g. Guild Master
C. 1st Night
D. Rest of 1st Half of Honor Gathering
III. Reficul attack
A. Why, how and what the player should do
B. CHEAT - Cannibalizing the Guild (For Fun and Profit)
IV. Just before Kingship
A. Cobblestone and Wood
B. The "Builder" NPC
V. King Me! - Tier 1
A. Founding your Town
1. Location and specifications
a. Relation to Guild
b. Direction, size and expansion
2. Buildings by importance (Tier 1.
a. Item Shop
b. Stock Market
c. Large House/Small House/Small House
3. Myths and Facts about your city
B. Growing your Town
1. Cobblestone
2. Wood
3. Gold
b. CHEAT - Stock Market
4. Maintaining your Town
VI. Tier 2
A. Buildings by importance (Tier 2.
1. Food Shop
2. Blocks Shop
3. Barracks
4. Large House/Large House/Small House/Small House/Small House
5. Builder House
B. Keep going, the effort is worth it!
VII. Tier 3
A. Buildings by importance (Tier 3.
1. Library
a. CHEAT - STUDYING
b. CHEAT - INVESTMENT
2. Chapel
3. Mage Shop
4. Large House/Small House/Small House/Small House
5. Tavern
B. Hooray! You've done it!
VIII. The End?
IX. Change-log
=-=-=-=-=-=-=-=
Tale of Kingdoms [1.2.4] Walkthrough 1.1 (as of 12/11/2011)
I. General Advice
A. Why Tale of Kingdoms is different than regular Minecraft
Minecraft is amazing. Minecraft has been amazing for many versions now, and with every new Mojang update comes a new reason to gaze at a lit screen in wonder. In turn, user-created mods have altered the Minecraft Player's experience, but neither Mojang nor other modders have been able to adjust the building-block platform in the way the TyberAlyx has with Tale of Kingdoms (ToK).
The typical Minecraft game's essence of freedom is exponentially modified in ToK through the clever combination of Non-Person Character (NPC) activity, economics, and generative block code. The ability of the Minecraft Player to collect a monetary profit through discovery/conquest/item sales is nothing new, but with NPC characters able to construct magnificent buildings in an instant and then sell you nearly every item in the game, the story of Minecraft has again been completely rewritten.
Often, at the outset of a standard new game, the Minecraft Player is forced to fend for his/her life from the very start, with no allies or cohorts to guide him/her. In contrast, the standard ToK game comes complete with a gigantic Guild, full of allies and defended by high walls. This event alone contradicts the inherent "housing" problem that is typical of the un-modded Minecraft Player's experience. Letting go of the insatiable desire to gather construction elements is a part of the ToK Minecraft Player's experience as he/she begins to see the blocks of the world as commodities, physical sources of value which can be sold quickly to pay for new tools, swords, and armor.
Forget minecraft as you know it. Embrace the abilities this mod provides, and enjoy the ride while it continues! :-D
Make no mistake, your missions are very clear: Collect HONOR to become King, and collect COBBLESTONE AND WOOD to rule a KINGDOM! Do not waste your time as a typical Minecraft Player would. Act fast, kill as often as you can, and only purchase what will help defend or kill; these are the tennents that will allow the Minecraft Player to ascend the Kingship's throne in only hours, rather than days. Dawdling, the Minecraft Player will rue the day they added ToK to their Mods folder. Focus, and THE PATH TO GLORY, WEALTH, and the KINGSHIP will be REVEALED!
B. Storing Items
PLEASE BE VERY AWARE THAT THE____GUILD____AND THE ____TOWN/CITY/KINGDOM____ARE NOT SAFE PLACES TO STORE YOUR ITEMS IN CHESTS.
1. The SPAWN AREA[S], or areas where blocks are destroyed and then regenerated, are quite obvious once they have occurred. In particular, everything that will not be respawned in the guild's area of regeneration WILL BE ERASED (when the FIX GUILD option is invoked; at least once after the Reficul attack). This means THE GUILD IS NOT A GOOD PLACE TO STORE ITEMS. AGAIN, ANY BLOCK THAT IS NOT BEING REGENERATED WILL BE DESTROYED WHEN THE "FIX GUILD" OPTION IS INVOKED.
a. The Gate of the Guild will always spawn facing WEST on the In-Game Minecraft Map.
b. The best place for a house is your spawn point, because that is where the elevation of your Guild and the rest of the terrain are equal, and
c. The Guild's re-spawn area must be treated as an off-limits zone for hoarding treasure.
2. THE SAME IS TRUE FOR THE TOWN ("FIX TOWN" option), ALTHOUGH IT IS IMPORTANT TO BEAR IN MIND THAT, IN ADDITION TO "FIX TOWN", WITH EACH ADDITIONAL TIER COMES AN EXPANSION OF THE SPAWN AREA. Don't go building just anywhere outside the city walls because you think that those areas are safe. In fact, they can be just as treacherous as building within the city walls!
Here are the exact FACTS that you need to BUILD your own buildings and STORE INVENTORIES in your own chests:
a. The Gate of the Town will always spawn facing WEST on the In-Game Minecraft Map.
i. Therefore, WHEN LOOKING AT THE MINECRAFT IN-GAME MAP, THE SAFE AREAS TO STORE ITEMS ARE TO THE WEST AND TO THE NORTH OF YOUR WALLS, or
ii. The best place for a house is just outside of your Town/City/Kingdom Gates: either straight ahead, or to the right (When exiting your Town/City/Kingdom).
b. YOUR TOWN'S WALL WILL ALWAYS EXPAND SOUTH AND EAST TO ACCOMODATE NEW BUILDINGS (This will also be touched upon later.)
II. Opening
A. Guild Spawn
When you create a new world, a text box will open and you will be asked to start on your "PATH TO KINGSHIP". Accept this if you wish to play Minecraft with the ToK Mod. As far as I know (AFAIK), only one ToK game is allowed to exist. As I understand the situation, TyberAlyx is building a "better saving program", but I would not risk losing any of the work that you're about to embark upon. So until further notice, I say ONLY ONE (1) GAME AT A TIME!
When this box is accepted (as opposed to declined), the guild will spawn directly behind you, with the entrance facing west (on an in-game Minecraft map).
1. Before the box
You may have a few seconds/moments to move before this box appears.
a. Don't move
Seriously, don't move! It'll be OK! If the spawn is lousy you only lose a couple of seconds exiting, deleting and creating a new world. A far better option than persisting for hours on a sub-par gaming foundation.
b. If you move, go down
The guild will spawn based on your elevation/Y-coordinate. If you are on a hill, then cliffs may appear around your guild. Moving down will lower the elevation/Y-coordinate and give you a potentially less-distrubed guild-placement. This is beneficial because when the Guild is spawned at a higher elevation point, cliffs always are created between the guild (high/low) and the terrain (low/high) around it. I HAVE PERSONALLY NEVER EXPERIENCED A CONSISTENT GUILD OR TOWN SHAPE WITH THE TERRAIN. I believe that this is because ToK often forces the Minecraft Player to start in a hilly forest biome, and Minecraft's terrain generator does not allow for the tremendous tracts of FLAT TERRAIN necessary for the construction of THE GUILD.
2. After the box
Look around. This spawn point will always be your best bet for a way to travel from your Guild's elevation to the surrounding areas, and just outside of the path will be a nice place for A HOUSE THAT WON'T BE DESTROYED WHEN YOU FIX THE GUILD.
Make sure that the area in the front of the entrace to the Guild is solid ground, as opposed to an ocean/sea/lake/water. Most likely the solid ground (if it exists) will be slightly above or below your entrance, and covered in trees, which is the MOST ADVANTAGEOUS OUTCOME. Continue to play if you have a slightly higher or lower elevation than your entrance. RESTART IMMEDIATELY IF THE LOCATION/SPAWN IS NOT TO YOUR LIKING. I did this several dozen times. The ToK Mod will take several days for even the most committed Minecraft Player, the world should probably be one that you like!
B. 1st Day
Now that an acceptable map and spawn exist, ToK can begin!
1. COLLECT ROSES AND FLOWERS
Before entering the Guild, run around the outside of the wall's perimeter. COLLECT EVERY ROSE AND FLOWER YOU FIND. Roses are worth 80 gold, while flowers are worth 40 gold. They will be the basis of your economy.
2. NPC Characters
The NPC characters in ToK are far more advanced that the mindless drones that shuffle about in normal minecraft villages. In fact, speaking with them (right-clicking) will tell you much about what type of NPC they are, and how they can aid you in your quest to achieve KINGSHIP.
a. Soldiers
Soldiers are the first NPCs you will meet, and they won't have much to say. Handing them a Wooden Sword will turn them into sparring partners, but the Honor gained is insubstantial, and I recommend utilizing Soldiers solely as back-up for your Kill-Zone adventures and the Reficul attack! However, at the guild at least a dozen are regularly on patrol, defending the residents of the Guild. They are consistently called into action, as several dark areas exist within the walls and mobs will be constantly spawning outside the front entrance.
b. Survivor
A solitary Survivor of the Reficul raids stands in the Guild's main square, anxious for news of other NPC survivors. Finding other survivors in abandoned villages and returning them to him/her will result in an increase of honor. However, the Honor gained is also insubstantial, and I would recommend not dealing with survivors at all. (Although, that's not to say that this type of action is undesirable for the mod itself! on this note of personal editorialization, I hope that survivors (as well as other unknown and undreamt of quests) can be added.
c. CHEAT - Farmer
The Farmer stands at his small stall and will give you Bread once every daily period. This can be circumvented by quitting and reloading. He has no other purpose, however the Wheat that lives next to him CAN be harvested if the fence is destroyed. The wheat will grow back if the "FIX GUILD" option is invoked.
d. Forger/Item Salesman
The Forger will have items for purchase, and will pay good gold for most miscellaneous items that you no longer require.
I. SELL ROSES AND FLOWERS
Your first point of business should be to sell your roses and flowers to him. IN THE EARLY GAME, ROSES (AND FLOWERS) ARE THE BEST WAY TO MAKE MONEY. This gold will fund your initial purchases of tools, a sword and armor.
iI. Buy: Iron Axe, Iron Shovel and Iron Sword; any Armor
Buy an Iron Axe to chop wood, and Iron shovel to move dirt, and an Iron Sword to kill mobs. Also buy any affordable armor. A pick-axe is helpful, but not necessary for the 1st day and night.
e. Inn-Keeper
This fellow resides behind the counter in the room that serves as the Guild's MAIN ENTRANCE ROOM. THE INN-KEEPER IS EXTREMELY USEFUL IN DETERMINING THE TIME OF DAY. His options allow for the ToK Minecraft Player to initiate either the onset of day or night. AN INVALUABLE NPC CHARACTER. Use him often to begin Night over again so that Mobs may spawn again.
f. Shop-Keeper
While difficult to find, this lady/fellow will allow you to purchase stores of food.
g. Guild Master
The Guild Master may be the most important NPC character in the Guild-based game! Without signing the contract with him, the Minecraft Player will never amass enough HONOR to become a King. He also has three (3. other functions :
i. Can "FIX GUILD" for 64 Wood.
ii. Will aid you during the Reficul attack with a sword and healing abilities
iii. Will sell and buy back NPC mercenaries.
These mercenaries can be equipped with either a sword or a bow, but either way they suck. Gold spent on them is wasted. Instead, save up for Diamond gear.
iv. Finding the Guild Master:
DIRECTIONS: Down gravel path, Left through main gate, Left at main square with well, left into Main Entrance/Inn-Keepers Room, Right to stairs, immediate 180 turn at top of stairs to continue going up next flight of stairs, SLIGHT LEFT, jump over flowers on table to get to CATTY CORNER HALLWAY, Straight Down hallway, Straight Up stairs, Left across hallway, Down short stairway, GUILD MASTER!
v. Maybe this point isn't necessary, but repitition can be helpful...In order to begin your "PATH TO KINGSHIP", the Minecraft Player must "SIGN A CONTRACT" with the Guild Master. IF THE MINECRAFT PLAYER DOES NOT SIGN THE CONTRACT HE/HE WILL NOT ACCUMULATE "HONOR".
3. Create Kill-Zone
Once the Contract has been signed, it is time to begin accumulating honor! HONOR CAN BE ACCUMULATED BY KILLING MOBS, RESCUING SURVIVORS, AND SPARRING SOLDIERS. In my opinion (IMO), the last two options are not very good options at all compared to the first: Killing mobs. So, in order to kill Mobs efficiently and complete the HONOR accumulation process quickly, a KILL-ZONE must be created at the entrance of the guild.
a. Cut Trees
If it is still daytime, you should chop trees to accumulate wood and improve the lines of sight in your KILL-ZONE.
b. Build hill/ramp
A simple conduit or route of transit should be constructed to the terrain (that is higher or lower) in front of the guild.
c. Kill!
A Lot! AND THEN SOME MORE!
C. 1st Night
1. Continue creating KILL-ZONE between Mob Spawns
Kill as many Mobs as you can. Retreat towards the guild when necessary and let the Soldiers drifting about outside help you with any pursuing Mobs. AFAIK, DYING WILL NOT AFFECT YOUR HONOR STATUS (1.2.0--Have not died on 1.2.4 yet).
2. Bread when you need it
When you are near the farmer, and the farmer won't give you bread, AND you are running low on hunger: exit and re-enter the game. The Farmer will give you a another free piece of bread upon command!
3. Visit Guild Master at dawn to check Kingship status
After you've finished a night (or, equivalently a few game-time minutes), hopefully you have killed ~20-30 mobs. Check your status with the Guild Master and then use basic math to determine how many more nights you should be killing mobs. BE CARFEUL OF THE MIDPOINT ON THE HONOR STATUS BAR.
D. Rest of 1st Half of Honor Gathering
1. Continuing what we started
Keep killing mobs! Don't stash stuff in your Guild! Sell what you don't need!
2. General sources of Income
Gold will continue to grow in importance as your initial items deteriorate.
a. Items of Importance
You should be selling Gunpowder (especially), String and Ender Pearls for a lot of money! I do not know about the price for Spider Eyes (although I imagine that they bring in some good gold). Saplings can bring in money too as trees are chopped. Be sure to try and purchase a DIAMOND SWORD for optimal mob killing, otherwise purchase tools and armor as you need them, and sell anything that you would otherwise sack away in a chest for gold that will go towards your completion of the "Path to Kingship".
b. Items of Non-Importance
Seeds and Dirt are useless to sell. So are Inc Sacks. Nearly Everything else can be sold for a price, but ROTTEN FLESH is the worst item to collect: only 1 gold per ROTTEN FLESH.
3. Scouting in lieu of Wood-Cutting
At some point, the Minecraft Player may tire from killing mobs. At this point begin exploring for possible areas that you may want to place your Town/Kingdom.
a. Avoid Reficuls
Reficuls spawn at small encampments near nether portals. Avoid these, because they will kill you. They are easy to spot, even in forests, and they will not attack unless you are within range (I'd guess about 20-25 blocks before they notice you, like even the most observant hostile mobs). Skirt around them and try to climb the mountains in nearby "High-Land" Biomes, so that you can get a good look at where the Reficul nether points are, as well as the abandoned villes. I WOULD ALSO HEAVILY ADVISE AN INTERESTED PLAYER TO DOWNLOAD CARTOGRAPHER G, so that he/she could take advantage of an objective, made-from-the-data mapping system (this is not an in-game program, but a program which analyzes the data your world possesses OUT-OF-GAME).
b. Come back before nightfall
Running until the Sun is at high noon (with distance set at far) is enough to make visible one section of an in-game map, from the Guild to the boundary. When it is noon-time (or shortly after), begin your return to the Guild so that you don't die with all your possessions in the middle of nowhere. Also, night-time is when you should be accumulating HONOR, and just in case the Mobs prove too much of a challenge, being near the entrance to the Guild allows for re-enforcements that you don't have to pay for.
E. Arguments against perceived future complaints
1. Argument: That's not how to play minecraft!
You're right, Minecraft is mostly about collecting ores in dangerous underground tunnels. The Minecraft Player can still do this, but by occupying his/her time with exploration, less honor will be achieved, and it will be an EXTREMELY long time before the ToK mod will be completed.
2. Argument: I can do it faster another way!
THEN DO IT AND SUBSEQUENTLY TELL ME HOW TO DO IT. Seriously, I'm not an expert, nor am I a professional gamer. I'm just a guy who enjoys Minecraft and Minecraft Modifcations!
3. Argument: The rules have changed and this is irrelevant!
Fair enough. What I am writing certainly isn't the gospel on ToK Minecraft, or on Minecraft in general. However, MOST OF THESE PROBLEMS HAVE BEEN LINKED TO COUNTLESS QUESTIONS IN THE MINECRAFT FORUMS, so I have sought to answer them to the best of my abilities. If FAILING in the general community continues, I suppose I just didn't do a good enough job of explaining things.
III. Reficul (Spell it backwards) attack
A. Why, how and what the player should do
1. Why the Reficul attack Happens
The Reficul attack on the Guild occurs when the Minecraft Player's Honor Bar has reached the Midpoint (or Halfway mark).
2. How the Reficul attack happens
The Guild Master will teleport to the Minecraft Player's position and relate the event. RIGHT CLICKING ON THE GUILD MASTER WILL YIELD THE MINECRAFT PLAYER AN IRON SWORD. The Minecraft Player should then return to the guild, finding it attacked. STANDING NEAR THE GUILD MASTER WHILE HE IS ALIVE WILL RESTORE YOUR HEALTH. However, if you are on fire and near death this health restore will not aid your character, it will only prolong the inevitable death by Reficul.
Three (3. large holes will have spawned:, One (1. in the Main Square (with the well), a 2nd (Two) near the Farmer's stand and a 3rd (Three) near the entrance to the Sparring Pit (to the left of the Forger's station). DO NOT JUMP DOWN THESE THEY LEAD TO THE VOID AND YOU WILL DIE. This event begets an assortment of REFICUL ENEMIES, WHICH WILL PROCEED TO BURN THE GUILD DOWN AND KILL YOU MANY, MANY TIMES. With the help of your Guild-based comrades, the Reficuls should be defeated in less than half an hour (With exiting -> re-entering).
3. What you should do when the Reficul attack happens:
Go to the guild with the Guild Master. (If you Exit, re-enter and right-click him, he will give your another/a new Iron SworD.. ATTACK BY LETTING THE GUILD SOLDIERS FIGHT, BECAUSE YOU WILL DIE. REPEATEDLY. DO NOT GIVE UP HOPE, BECAUSE THEY ARE FINITE AND YOU AND THE GUILD SOLDIERS CAN LIVE INFINITELY as determined by the code.
THIS EVENT WILL ONLY HAPPEN ONCE, ONCE ALL REFICULS ARE DEAD. OTHERWISE IT WILL CONTINUALLY RE-SPAWN UNTIL THE REFICULS ARE DEAD.
B. CHEAT - Cannibalizing the Guild (For Fun and Profit)
As the Guild is already destroyed and you'll have to re-build it, no harm can be found in the cannabalization of the Guild. Put out the fires, and then take out as much wood and cobblestone as you can before choosing "FIX GUILD" when speaking to the Guild Master. If he is dead, exiting and re-entering will hopefully allow him to appear. If you cannot fix your guild because there are still Reficuls around, run around and try to find the remaining opponents (which the Guild Soldiers should easily destroy).
IV. Just before Kingship
A. Cobblestone and Wood
After all that and some extra mob killing, your honor should be closing in on "Kingship". If you have scouted all around the guild, and are tired of killing mobs, begin to accumulate cobblestone in a nearby mine, and wood from the forests which should surround your guild. You will need at least Five (5) or Six (6) stacks of each to initate a conversation with your Kingdom Builder.
B. The "Builder" NPC
The Builder is a character which can construct your kingdom, and buildings in your kingdom.
1. Where he is
The "Builder" spawns in the "Main Entrance" near the "Inn-Keeper"'s counter. Right-click on him to initiate the TOWN BUILDING PROCESS WHEN YOU HAVE FILLED THE HONOR STATUS BAR.
2. How to lead him places
DO NOT SPRINT. WALK. The "Builder", like any other ToK NPC has limited movement and sight ability. Make sure that you are leading him through "comfortable" terrain (I think of it as a 3x3x3 cube around the fellow). Walk to your destination, keep an eye on him, and you should arrive at the area to build your kingdom without any worries. Adjusting the terrain IS A MUST, ESPECIALLY IF HILLS OR LAVA PITS ARE IN YOUR PATHWAY.
If your builder dies or gets lost, you will have to return to the Guild and try again. This can be incredibly frustrating, so try to make sure you both arrive safely the first time.
V. King Me! - Tier 1
A. Founding your Town
Hooray, it's time to found your Town/Kingdom!
1. Location and specifications
a. Relation to Guild
MAKE SURE THAT YOUR TOWN IS NEARBY YOUR GUILD.
You will need to return to the Guild to purchase items and collect gold from your inventory sales (however small it may be).
b. Direction, size and expansion
ALSO, MAKE SURE THAT YOUR TOWN IS NOT NEARBY YOUR GUILD.
The entrance of your town will always face west (the same as the GuilD. (on an in-game Minecraft map) (thus the Town and Guild can never face each other).
The size will eventually be huge (+300 meters^3/blocks in direction of expansion).
Your town will eventually expand to the south and east (on an in-game Minecraft map).
THESE ARE ALL IMPORTANT THINGS TO KEEP IN MIND WHEN CHOOSING A SITE FOR YOUR TOWN. I PROMISE.
2. Buildings by importance (Tier 1)
once the town is founded, you will be able to construct buildings:
a. Item Shop
Allows the Minecraft Player to purchase all items, weapons, tools, and armors; and to sell un-necessary items for gold.
b. Stock Market
Allows the Minecraft Player to purchase DIAMONDS at a low price, and sell them at a high price (200+%). This building is the main source of revenue for a Tier 1/2 town.
c. Large House/Small House/Small House
Each of these buildings will allow CITIZENS to live in your cities. They may then be turned into WORKERS. Workers can help with mining cobblestone or chopping wood. Houses are also sources of INCOME through TAXES. This amount is very small when they are created, but with the LIBRARY in TIER 3 this TAXABLE INCOME can be increased.
3. Myths and Facts about your city
I have watched many Youtube videos about ToK and I'm concerned that people are getting the wrong ideas/messages. Here is a place to despell some unfortunate ToK-related Myths:
a. Myth/Fact: Your Builder can be killed?
Fact: FALSE. Your Builder can be killed temporarily. Exitting and re-entering will re-spawn him.
b. Myth/Fact: Your citizens/workers can run away?
Fact: They will walk away, but not very far! Even when your Workers/citizens roam slightly farther from your town than you would like, they are always close by and will begin to follow your movements if you get near them. The farthest I have seen workers roam is absoolutely less than 100 blocks from the Town/City/Kingdom's wall.
B. Growing your Town
No-one can be content with the Tier 1 Kingdom, so clearly we must expand!
1. Cobblestone
a. Town Mine
Build a mine for Cobblestone near the entrance of your town. This does not require a lot of effort. Simply dig somewhere (ideally an opening of Cobblestone) near the entrance of your Town/City/Kingdom to extract cobblestone for new buildings.
b. Workers that Mine
Once Workers are miners, you can lead them underground (they have ground above them and no access to natural light), right-clicking them will enable then to mine. In addition, they will create "mine-supports" and once mining has begun they will "transport cobblestone" over an unknown distance (not very far, but easily more than 50 coordinate points). Utilizing mining workers while building something on the surface is an efficient way to collect lots of cobblestone. In fact, 3-5 workers mining will net you 3-5 cobblestone every few seconds. By sitting in a safe place close by (perhaps <100 or <150 blocks from where the mining is going on), you can take care of your "building" business while collecting a fabulous return of cobblestone! ONCE AGAIN, COBBLESTONE IS IMPERATIVE IF YOU WISH TO BUILD ADDITIONAL TIERS AND BUILDINGS (Sometimes wood will be more important though). When the player leaves the area where cobblestone is collected (during the same play session), the cobblestone will resume teleporting to the player if they return. This means that the player does not need to reset miners if they have left the collection area for just a few moments. However, if the game is completely left and then renewed, workers will need their orders once more and mining can be A COMPLETE PAIN.
2. Wood
Wood is available for purchase in the BLOCK SHOP for 9 Gold apiece. However, Wood can be obtained naturally with a replenishable forest outside of you Town/City/Kingship Gates! WOOD IS THE SECOND MOST IMPORTANT ITEM TO OBTAIN IN ToK Minecraft, outisde of Cobblestone! (Sometimes cobblestone will be more important though)
a. Inside-Wall Forest
When your town is first constructed, it is OK to plant saplings inside the town walls. These sources of wood are helpful in that they are protected, but most trees will be destroyed upon the construction of new buildings and the 2nd (Two) Tier. As your Tier 1 buildings are constructed, the grown trees in empty plots of land will be replaced by buildings, until you have no option but to give your forest a home outside of your walls.
b. Permanent Forest
A better option for sustaining Wood production is to plant a forest that can be renewed somewhere outside of the city walls (to the West or North on an In-Game Map; in-front or to the right of your CITY GATES). Chop and plant repeatedly to accumulate the number of Wood (or Lumber) required to construct new buildings/later expansions.
c. Workers that chop Wood
Workers ordered to follow you and chop wood will only chop one tree at a time. The more workers chopping a tree, the less time it will take for the tree to be chopped. When chopped, the wood will be teleported to your inventory. Several (as many as five [5] or six [6] workers) may be required to chop a single tree, as this permits a short-enough length of time per tree for this strategy to be effective. Note that workers have great difficulty with high branches and wood that is not connected to the trunk of the tree. This is because of the code that these workers take advantage of. As of ToK 1.2.4 and Minecraft 1.0, the "Timber Mod" is more effective than the workers are at chopping down trees.
3. Gold
a. New Killing Zone
To continue to earn gold, level the trees in front of the entrance to the town and create a new Kill-Zone. With a new Kill-Zone, more gold and experience await as you collect them. Additionally, surplus items may be sold for additional gold!
b. CHEAT - Stock Market
PURCHASE DIAMOND WHEN THE BAR IS LOW (nearly all black) AND SELL IT WHEN THE BAR IS HIGH (nearly all red). Unlike the real Stock Market, ranges are SET IN STONE in the ToK Universe. The bar literally tells you where the low and high prices of the commodity reside! Purchase Diamonds for <500 gold, and sell them for >1000 gold. THIS IS THE WAY TO MAKE LOTS OF MONEY. AT SOME POINT IN TIME, TYBERALYX MUST NERF THIS, SO TAKE ADVANTAGE NOW TO MAKE AS MUCH GOLD AS YOU CAN.
4. Maintaining your Town:
a. Areas of Darkness and Dirt
Areas of Darkness will persist throughout your Town, despite the prevalence of lamps and other lighting structures. WHEN UPGRADING TIERS, ALL ADDITIONAL TORCHES AND GLOWSTONE WILL BE DESTROYED. This is important to remember because areas once declared safe will again become dangerous, teeming with zombies, spiders, skeletons, endermen and dreaded creepers.
b. Creeper holes
Creepers will blow many holes in your kingdom. I'm assuming that you'll want to fix them As Soon As Possible (ASAP).
i. Dirt
Remember to go on missions to collect DIRT, because it is one of the only items that your NPC citizens will not make available for purchase. Each Creeper explosion destroys half of the dirt blocks that are removed, and each hole requires 30-40 blocks of dirt to repair. Try to keep seven (7) or eight (8) stacks of dirt in reserve in case several creepers explode in one night.
ii. Reconstruction
The Builder will "FIX KINGDOM" for you! However, once chosen: EVERYTHING YOU HAVE INVENTORIED WITHIN THE KINGDOM SPAWN AREA WILL BE DESTROYED UPON RE-SPAWN. ALSO YOU WILL HAVE SPENT COBBLESTONE AND WOOD. I heartily recommend making reconstructive efforts yourself, unless the Creepers blow a hole in a unique building. In that case, I would be all for FIXing it through the Builder!
VI. Tier 2
A. Buildings by importance (Tier 2)
Tier two (2. represents a huge shift from Tier 1. This is an idea of the order in which I would construct the next few buildings:
1. Food Shop
The Food Shop allows the Minecraft Player to purchase any type of food they wish for very cheap prices. The most important shop for the aspiring King waging war with the enemies outside his/her gates! THE FOOD SHOP REMOVES ANY NEED FOR KILLING AND COOKING ANIMALS FOR MEAT, GATHERING ANIMAL BYPRODUCTS, OR GROWING FOOD (EXCEPT FOR WHEAT). A very useful and important building (but beware mobs that spawn in the attiC..
2. Blocks Shop
The Blocks Shop allows the Minecraft Player to purchase almost any block in the game for very cheap prices. THE BLOCK SHOP ALSO REMOVES ANY NEED FOR MINING. Beware mobs that spawn in the attic.
3. Barracks
Useful for training Melee (Warriors/Knights/Paladins) and Ranged (Archers/Bandits/?) NPCs, and gathering your entire army at one point. Remember these governing points, or else your terrain will end up full of Creeper holes and devoid of NPC army protection:
Some General Tips on using your NPC Army:
a. NPC Melee and Ranged Soldiers are more useful in groups than alone
b. NPC Melee and Ranged Soldiers are terrible against Creepers.
c. NPC Melee and Ranged Soldiers are better when FOLLOWING you than when GUARDING a particular location.
d. So, if you have one Soldier guarding an area, and a creeper shows up, you will very quickly have no Soldier, no Creeper, and a brand new crater.
4. Large House/Large House/Small House/Small House/Small House
Income and Workers are helpful, but these buildings are primarily built to get to Tier 3.
5. Builder House
No contribution other than another building for Creepers to blow up, and that you must build it to attain Tier 3. When built, your Builder NPC will relocate here, completely messing with your sense of direction when he is nowhere to be found, even upon exitting and re-entering. I cry LAME. ALSO, THE AREA AND CORRIDOR BETWEEN THE BUILDER HOUSE, AND THE LARGE AND SMALL HOUSES TO THE RIGHT OF THE MAIN ENTRANCE PATH SPAWNS MANY MOBS. Place a few torches around here so that you don't get blown up casually re-entering your Kingdom.
B. Keep going, the effort is worth it!
This seems like a ton of work, but I promise that once Tier 3 is built Minecraft will be an entirely new game! The ultimate mix of creative and survival that Mojang programmers could barely fathom when NPC Villages were added! You're only a few hours away from amassing the cobblestone and wood required to continue, so you certainly must not give up now!
VII. Tier 3
A. Buildings by importance (Tier 3)
1. Library
THE LIBRARY IS THE MOST IMPORTANT BUILDING IN THE TOK MOD. Here, you can STUDY, INVEST IN THE TOWN or research Excalibur (which is not yet playable, as of 1.2.4)
a. CHEAT - STUDYING
Studying allows the player to earn free experience, and in almost every case extra levels. With the recent Minecraft 1.0 release, and the subsequent ToK 1.2.4 update, LEVELS ARE NOW USED TO PURCHASE ENCHANTMENTS. TOK WAS NOT BUILT WITH THIS IN MIND. When your Character Level is zero/zed (0), studying in the library will result in an increase of 142-143 levels. When your Character Level is one (1), your level will increase by 72-73. And so on and so forth, so that each additional STUDY is met by fewer and fewer level gains. This can be used to great advantage before the next update is released and this ability is inevitably nerfed!
b. CHEAT - INVESTMENT
I'm not sure exactly what the equation is (I say equation because it's far too simple to be an algorithm), but essentially for 500 Gold you "INCREASE" your tax rate "PER HOUSE" by five (5) Gold. This means that every day (a day-long period, negated by beds and inn-keeper/tavern-keeper functions) the gold you receive from taxes will be higher. I am currently at an INCREASE OF 75,000+ PER DAY. At present my gold total is ~50,000,000, with an increase of ~<800,000 per day-long period. Without investing any more gold I can easily eclipse 100,000,000 in several days to a week.
This is where you should invest your hard-earned Stock Market profits. It's a lot of clicking, but before long you'll have more gold than you ever could have dreamed of at the Guild!
2. Chapel
The Priest in the Chapel offers the ability to BIND WITH LIGHT and REJUVINATION for free. BIND WITH LIGHT is a one time deal which means that your character will be instantly revived if he/she dies! REJUVINATION heals your hunger and health, but it is an awfully long way to walk from the MAIN ENTRANCE OF THE TOWN. Priestesses/Priests are nice because they offer the Guild Master's ability to heal you when nearby, BUT WILL NOT STAND GUARD AT ONE POSITION. They must follow you to be useful (otherwise they will walk away and probably die in a Creeper explosion).
3. Mage Shop
This is where Mages come from. ENCHANTMENTS and POTIONS do not work yet (1.2.4). Mages are extremely helpful when adventuring, because of their unique LIGHTNING form of attack. This attack will be very loud and alert you to an enemy Mob's presence. THREE TO FIVE MAGES POSE AN ENORMOUS THREAT TO ENEMIES, AND WILL HELP YOU MORE THAN MELEE OR RANGED SOLDIERS. However, they are like Priestesses/Priests in that when GUARDING, they will not stay in one place. Because of this, MAGES ENJOY RUNNING AROUND AND DYING IN CREEPER EXPLOSIONS. They are only useful if they are FOLLOWING you.
4. Large House/Small House/Small House/Small House
The extra citizens suck (because there's no need to have 10+ workers in a mine or following you to chop a tree, let alone 20+), and they use up lots of memory just to sit at the bottoms of the various Creeper holes. However, when INVESTING in the TOWN with the LIBRARY, THESE BUILDINGS ARE INVALUABLE AND CAN DRASTICALLY INCREASE YOUR TAX RATE.
5. Tavern
Provides the same functions as the Inn-Keeper at the Guild, although...with no need to be awake at night (to kill mobs for honor), or to wait for daylight (two [2] beds appear in the towers next to the MAIN ENTRANCE in the Tier 3 expansion, both of which are easier to walk to than the Tavern), this building is entirely functionless. A man waits upstairs to play a gambling game with you. DO NOT PLAY THE DICE GAME AND GAMBLE WITH THE MAN, instead invest your money in cheap Diamonds at the Stock Market, or in the Town at the Library. ALTHOUGH, THE BEST VIEW OF THE TOWN IS FROM THE UPSTAIRS BALCONY. So despite how worthless this building is, there is that.
B. Hooray! You've done it!
You got to Tier 3 AND you built all the buildings! Congratulations! It wasn't so tough, now was it? I mean, thousands of people must have acheived such a distinction by now. But that doesn't mean you're done! In fact, now is where Minecraft begins. Upon reviewing your accomplishments, don't forget to note that:
1. YOU CAN BUY EVERY ITEM IN THE GAME
2. YOU CAN BUY EVERY BLOCK IN THE GAME (Except Dirt and Cobblestone)
3. YOU CAN BUY EVERY TYPE OF FOOD IN THE GAME
4. YOU CAN BUY AND CONTROL A POWERFUL NPC ARMY OF MELEE, RANGED, MAGIC AND HEALING CHARACTERS!
5. YOU HAVE A GIGANTIC, BEAUTIFUL, AND MOST IMPORTANTLY_SAFE_BASE TO COME HOME TO AT NIGHT
VIII. The End?
This is where CREATIVE MODE meets SURVIVAL MODE. Upon the completion of the preceding challenges, you will have legit access to every part of Minecraft that was previously only available to the obsessive deep-miners, who were able to amass their collections by procuring precious ore resources themselves. With the ToK mod, this is no longer a consideration. The challenge to amassing wealth (in physical and gold form) has been transferred to the Minecraft Player's ability to endure several grueling stages of combat (HONOR) and mining/wood-cutting (BUILDING MATERIALS).
Once this wealth is amassed, as in regular Minecraft, the game is open to the whims of the Minecraft Player, but unlike Regular Minecraft, the Minecraft Player is in complete control, and may begin the adventure of taming the wilderness of Minecraftia with sturdy allies, a breadth of material, and the solid starting foundation that only a KINGDOM can provide.
IX. Changelog
1.1 - Fixed spelling and grammar. Removed reptitive information. Added Table of Contents. Added change-log.
1.0 - Added Everything
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The Wastelands Idea Application 1. What is the name of your idea? 2. What group does it fall under? 3. What subgroup does it fall under? 4. Give a detailed description of your idea. 5. Include a picture if needed. 6. Any other miscellaneous information that might be useful to know.
LATEST UPDATES; 2/28/12:
Sorry everyone but I've abandoned this project for a different one. Noticing the amount of time till our lives are destroyed at college we decided to create our own game and we plan to sell it on steam. So basically we dropped this for a funner more original project. We will post a link to the source if anyone wants to pick up where we left off. We're also all just tired of minecraft, it's just not that fun anymore to be honest (we've been playing since Indev).
[center] [url=http://www.minecraftforum.net/topic/329473-mod-wip-the-wastelands/][img]http://mag.racked.eu/cimage/4415saa/The+Wastelands+Mod%21/Click+to+view%21/mca.png[/img][/url] [/center]
[center] [url=http://www.minecraftforum.net/topic/329473-mod-wip-the-wastelands/][img]http://dl.dropbox.com/u/34347158/WastelandsBanner2.png[/img][/url] [/center]
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Of course a bowtie helps you restart the universe, 'cause bowties are cool.
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Or you get someone to restart the universe.
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