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    posted a message on Custom Optifine Mob Models based on the Name of it?

    Assuming you aren't using any specific colours in the name, the following code could look something like this:
    File path: .minecraft/resourcepacks/PACKNAME/assets/minecraft/mcpatcher/mob

    Put all your files in that folder listed above.

    Name your properties file as 'wandering_trader.properties'
    And name the png file as 'wandering_trader2.png'
    skins.2=2
    name.2=ipattern:*Toad*

    I don't know how the model part of the code works, but I know how to assign the properties file to your entity.
    I hope this helps!
    Have a nice day!
    - Pola

    Posted in: Resource Pack Help
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    posted a message on Custom Item Textures for Items With Multi-Colored Names

    Hey!
    The name of that item is '§c§lCHERRY §fCLUSTER §r§7(Right Click)
    I think the reason your current code isn't working, is because there is a colour change between the CHERRY and CLUSTER, where a §f is supposed to be, so it doesn't work.
    I'm not used to doing this for items that change from BOLD to regular text, although this code should still work. Let me know if I can be of any more help!
    Have a nice day!

    - Pola

    Posted in: Resource Pack Help
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    posted a message on Minecraft Animation Technical Help Required

    Hey thanks so much!
    Yeah don't worry, I know what I was looking to do was REALLY out there, as I'm always looking for cool interesting things I can do with texture packs, but learning the boundaries to this is necessary ahah.

    Posted in: Resource Pack Discussion
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    posted a message on Minecraft CIT Help

    Minecraft CIT Help

    Hello!
    I have been working on this texture pack for months, and I've done almost all I can without seeking help online. There are just a few things that I can't seem to wrap my head around, and that I can't even find guides for either. These things are:
    - CIT Enchant Glint

    - CIT Potion Damage / DamageMask Modifiers

    - Enchantment Ordering


    CIT Enchant Glint

    I want to add a coloured enchant glint to specific items, so I have copied the original enchanted_item_glint.png and retextured it. I have then added all the necessary code to assign this glint to the items I want it on. Although, the Speed, Blend and Rotation functions are new for me.
    Speed and Rotation are simple, changing the speed of the glint and rotation, with the Blend function being the most foreign for me.
    I found the list of different Blend methods and tried them all, although the final product always looks so bad.
    I want to copy the vanilla enchant glint, but make it rainbow, using McPatcher CIT.
    Another thing I noted, was that the enchanted_item_glint.png texture looks nothing like the enchant glint on items.
    Is there any other way I can go about this?

    CIT Potion Damage

    I want to add a custom texture for a Splash Potion with Strength. I know there are many ways to do this, changing the color.properties file to make the colour different, using the nbt tag for potion effects or using the Damage tag. The Damage tag can be most specific, although its features seem rather limited.
    The potion I want to texture is named §aOP Potion
    It will always have 5 random status effects with varying duration times.
    The effect modifiers will always be II.
    The Damage tag for Potions adds numbers that respond to the different aspects of a potion. This is how players specify what potion they are re-texturing, but I am wanting to re-texture a potion that has random effects, with varying duration. I have no clue how I'd want to do this.
    I can't change the color.properties file, because the potion is always the same colour, no matter what effects it has.
    Using the NBT tag to detect if it has strength also doesn't work.
    Trying to use the Lore NBT tag doesn't work, as it's not Lore, it's the effect that is listed below the item name.
    The best I could do is edit the language file to make the Strength Effect BOLD so you can see it easier when hovering over the item in your inventory.

    Enchantment Ordering

    I am trying to add a custom texture to items that have a specific level of a specific enchantment. For example, I want to make a diamond sword that has Sharpness V, red. Although when I specify 'enchantmentIDs=16' and 'enchantmentLevels=5' it will falsely detect a diamond sword with Sharpness I, and Smite V. It doesn't apply the 'enchantmentLevels=5' to the enchantmentID that I specified. So I will get false positives, as the code looks for the two specified tags, in different places. Is there a way to search for a specific level of a specific enchantment?

    Thanks for reading, and I hope you have a great day!
    - Pola

    Posted in: Resource Pack Help
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    posted a message on Minecraft Animation Technical Help Required

    Hello!
    I've recently wanted to add a cool feature to my texture pack, and I'm not sure if it's possible.
    I want to know if it's possible to be able to code exactly when your animation loop starts.

    All tutorials I have seen just loop the animation from when it ends.
    I want my animation to start when the item (a fishing rod) loses durability.

    I know you can't code it to loop when that happens, but I realized I can make separate animations for every durability level.
    I just want to know if you can make that animation start over when the next animation is loaded.

    Posted in: Resource Pack Discussion
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