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    posted a message on ExtraTiC - Tinkers' Construct Mod Support Add-on
    Quote from Escman1999»

    maybe a tool with an enderium part on it could randomly teleport you 5 or so blocks in any direction when shift/right clicked?

    I was thinking maybe instead it'd teleport the enemy. for weapons you could use it with a longsword to get more use out of the jumping forward mechanic, and for tools it'd push enemies away long enough to pull out your actual weapon.
    Posted in: WIP Mods
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    posted a message on ExtraTiC - Tinkers' Construct Mod Support Add-on

    Instead of returning Enderium to the broken mess it was, perhaps give it a unique trait?
    Honestly Enderium was never that hard to make, you just needed a bit of shiny dust and you were golden.

    Posted in: WIP Mods
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    posted a message on ProjectE - Equivalent Exchange 2 (EE2) for modern Minecraft versions
    Quote from sinkillerj»

    The gem will never consume a item of greater EMC value than the target.


    I... I don't why I didn't think of trying anything but Gold and Iron....
    Oh well, already remembered that the Energy Condenser was a thing. Thanks though, I really missed some of this stuff, happy I stumbled upon this recently.

    Posted in: Minecraft Mods
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    posted a message on ProjectE - Equivalent Exchange 2 (EE2) for modern Minecraft versions

    Just a question, is it intentional some single-stack items, such as enchantment books and lava buckets don't get converted by the Gem of Eternal Density? I admittedly never really got a chance to use it back in the day so I'm unsure if this is the same as before or not.

    Posted in: Minecraft Mods
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    posted a message on ProjectE - Equivalent Exchange 2 (EE2) for modern Minecraft versions
    Quote from Articdive»

    Tinker's construct (Add-on/Support) needs to be a thing,

    we need it to repair tinker's tools (talisman of repair)

    and we need tinker's tools out of RM & DM & maybe even the diffrent fuels, aeterbalis fuel, mobius fuel e.t.c


    I agree with this, maybe someone should ask Glassmaker

    Posted in: Minecraft Mods
  • 0

    posted a message on Equivalent Exchange 3 - 0.1.142
    Literally the only thing from the confirmed to be removed list I care about is red matter stuff, and only because red is my favorite color.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] CameraCraft [2.3] - Take photos in Minecraft!
    If we continue this fight one or ALL of us will get infractions, regardless of who is right or who is wrong, let's just drop this completely, now then

    With the teleport feature this mod has an even nicer use beyond the decorative function, I like it.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7] CameraCraft [2.3] - Take photos in Minecraft!
    Quote from Noah9988

    yes: Well, I could give you instructions on what to do so someone can actually help you, but I won't because you couldn't handle waiting. you said that. no?
    Again yes, and as i said, you misunderstood what i was saying.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7] CameraCraft [2.3] - Take photos in Minecraft!
    Quote from silentsippycup

    I SAID PLEASE HELP

    I can't get mine to work

    "Failed to take a screenshot or process it"


    Well, I could give you instructions on what to do so someone can actually help you, but I won't because you couldn't handle waiting.
    Posted in: Minecraft Mods
  • 0

    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Quote from Wreckage

    It must be LC trees and crops. I'll have to say that this is the first bug I kinda like.


    How does it even work, I mean isn't the TF biome ground generated lower then normal?
    Posted in: Minecraft Mods
  • 0

    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Quote from Wreckage

    I was exploring a new map and wandered into a new biome I hadnt seen before, it was called twilight forest biome. This was on the surface no portals. Had all the mobs and everything. Just wondering if this is a bug or new feature?


    If i recall, it was related to another mod related to biomes.
    Posted in: Minecraft Mods
  • 0

    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Well, after crashing once and trying to rejoin my world, i keep getting this error, is it related to that crash you mentioned you can't figure out?

    Been forever since i used this so i forget how to put it in a spoiler, mind telling me so i can edit this when i get back?

    Minecraft has crashed!	
    	 ----------------------	
    Minecraft has stopped running because it encountered a problem; Exception in server tick loop
    This error has been saved to C:\Users\sharon\AppData\Roaming\.minecraft\crash-reports\crash-2012-09-28_12.47.37-server.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
    --- BEGIN ERROR REPORT 2c8bcf8a --------
    Generated 28/09/12 12:47 PM
    - Minecraft Version: 1.3.2
    - Operating System: Windows Vista (x86) version 6.0
    - Java Version: 1.6.0_31, Sun Microsystems Inc.
    - Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
    - Memory: 327487448 bytes (312 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
    - JVM Flags: 2 total; -Xms512m -Xmx1024m
    - FML: FML v3.0.196.366 Minecraft Forge 4.1.1.251 Optifine OptiFine_1.3.2_HD_U_B3 19 mods loaded, 19 mods active
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Mystcraft [Mystcraft] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_AnimalBikes [mod_AnimalBikes] (AnimalBikes Modloader 1.3.2 v0.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Forestry [Forestry for Minecraft] (forestry-A-1.5.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    IC2 [IndustrialCraft 2] (industrialcraft-2_1.106.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.3.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_MAtmos_forModLoader [mod_MAtmos_forModLoader] (matmos_packaged.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    633 [Fossil/Archeology] (mod_Fossil.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    TwilightForest [The Twilight Forest] (twilightforest-1.11.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    GregTech_Addon [GregTech-Addon] (gregtechmod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    - Is Modded: Definitely; 'forge,fml'
    - Profiler Position: N/A (disabled)
    - Player Count: 1 / 8; [gu['Pokenar'/207, l='NALT', x=25.32, y=27.00, z=223.93]]
    - World NALT Entities: 9 total; [nj['item.tile.dirt'/208, l='NALT', x=23.94, y=25.13, z=222.42], nj['item.tile.oreGold'/209, l='NALT', x=25.13, y=29.73, z=221.13], nj['item.tile.dirt'/210, l='NALT', x=25.15, y=28.29, z=221.13], nj['item.tile.stonebrick'/211, l='NALT', x=25.88, y=29.65, z=221.64], EntityTFSquirrel['Forest Squirrel'/212, l='NALT', x=30.49, y=41.00, z=212.44], gu['Pokenar'/207, l='NALT', x=25.32, y=27.00, z=223.93], mo['Chicken'/213, l='NALT', x=-128.50, y=45.00, z=309.50], mo['Chicken'/214, l='NALT', x=-128.50, y=35.00, z=308.50], mo['Chicken'/215, l='NALT', x=-130.62, y=35.00, z=316.41]]
    - World NALT Players: 1 total; [gu['Pokenar'/207, l='NALT', x=25.32, y=27.00, z=223.93]]
    - World NALT Chunk Stats: ServerChunkCache: 24 Drop: 0
    - Type: Integrated Server
    java.lang.NullPointerException
    at twilightforest.TFFeature.getFeatureDirectlyAt(TFFeature.java:133)
    at twilightforest.MapGenTFMajorFeature.a(MapGenTFMajorFeature.java:33)
    at twilightforest.ChunkProviderTwilightForest.a(ChunkProviderTwilightForest.java:850)
    at gq.a(ChunkProviderServer.java:219)
    at wl.a(Chunk.java:1189)
    at gq.c(ChunkProviderServer.java:119)
    at gp.<init>(SourceFile:26)
    at go.a(SourceFile:171)
    at go.a(SourceFile:202)
    at et.a(ServerConfigurationManager.java:128)
    at et.c(ServerConfigurationManager.java:177)
    at et.a(ServerConfigurationManager.java:89)
    at axy.b(IntegratedServerListenThread.java:99)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:660)
    at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:575)
    at axv.p(IntegratedServer.java:105)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:481)
    at ep.run(SourceFile:539)
    --- END ERROR REPORT 11e74a67 ----------
    Posted in: Minecraft Mods
  • 0

    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Quote from Argharna

    they MUST add this to tekkit

    You have no idea what you just did, do you? Time to get ready for the flame war.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Equivalent Exchange 2 - v1.4.6.7
    Quote from Xx_FaTeL_bUlitZ

    Its not modloaderMP, as I said EE2 WORKS with flans mod which requires modloaderMP. It only breaks AFTER I install IC2, and IC2 works with flansmod I tried before. This problem exists between EE2 and IC2.



    how amusing, because i am using EE2 and IC2 just fine.
    Posted in: Minecraft Mods
  • 0

    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Quote from crazycaleb24

    I tried the the portal to twilight forest surrounded it with yellow flowers threw a diamond in and nothing, checked modloader didn't see any error reports. If someone else had this problem please tell ^^

    corners need to be covered too, and i found that it usually works more often if i use more then 1 type of natural thing, i usually have an alternating pattern between yellow and red.
    Posted in: Minecraft Mods
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